]> Untitled Git - frog-ninja.git/blobdiff - skin/prototype_skin.tscn
Added landing states
[frog-ninja.git] / skin / prototype_skin.tscn
index d03466e91364d8b16f94f29ad4ea2c3e3dfe9937..83669abd4147e08cc31308ceb1c2a9017ea5a1d4 100644 (file)
@@ -1,44 +1,79 @@
-[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"]
+[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"]
 
 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
-[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"]
 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
+[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
-animation = &"attack-gunfire"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
+animation = &"move-dash"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
-animation = &"attack-slashing"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"]
+animation = &"move-fallToLanding"
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"]
+animation = &"move-fallToRoll"
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"]
+animation = &"move-falling"
 
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
-animation = &"move-dash"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"]
+animation = &"idle-default"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
+animation = &"attack-gunfire"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
+animation = &"attack-slashing"
 
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
 sync = true
 xfade_time = 0.25
-input_0/name = "move"
+input_0/name = "idle"
 input_0/auto_advance = false
 input_0/break_loop_at_end = false
 input_0/reset = true
-input_1/name = "dash"
+input_1/name = "move"
 input_1/auto_advance = false
 input_1/break_loop_at_end = false
 input_1/reset = true
-input_2/name = "slash"
+input_2/name = "dash"
 input_2/auto_advance = false
 input_2/break_loop_at_end = false
 input_2/reset = true
-input_3/name = "gunfire"
+input_3/name = "slash"
 input_3/auto_advance = false
 input_3/break_loop_at_end = false
 input_3/reset = true
+input_4/name = "shoot"
+input_4/auto_advance = false
+input_4/break_loop_at_end = false
+input_4/reset = true
+input_5/name = "fall"
+input_5/auto_advance = false
+input_5/break_loop_at_end = false
+input_5/reset = true
+input_6/name = "fallToRoll"
+input_6/auto_advance = false
+input_6/break_loop_at_end = false
+input_6/reset = true
+input_7/name = "fallToLanding"
+input_7/auto_advance = false
+input_7/break_loop_at_end = false
+input_7/reset = true
+input_8/name = "suddenStop"
+input_8/auto_advance = false
+input_8/break_loop_at_end = false
+input_8/reset = true
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"]
+animation = &"move-suddenStop"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
 animation = &"idle-default"
@@ -60,304 +95,323 @@ min_space = 0.0
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
-graph_offset = Vector2(-400.628, 24.5853)
-nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
-nodes/Animation/position = Vector2(-80, 510)
-"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
-"nodes/Animation 2/position" = Vector2(-50, 780)
-nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1")
-nodes/TimeScale/position = Vector2(890, 90)
-"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk")
-"nodes/TimeScale 2/position" = Vector2(110, 500)
-"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7")
-"nodes/TimeScale 3/position" = Vector2(140, 730)
+graph_offset = Vector2(-266.815, 19.2029)
 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
-nodes/dashing/position = Vector2(-150, 310)
-nodes/movement/node = SubResource("AnimationNodeTransition_i12oj")
-nodes/movement/position = Vector2(510, 120)
-nodes/output/position = Vector2(1210, 100)
-nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf")
-nodes/walking/position = Vector2(-250, 100)
-node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"]
+nodes/dashing/position = Vector2(-10, -260)
+nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa")
+nodes/fallToLanding/position = Vector2(0, 720)
+nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6")
+nodes/fallToRoll/position = Vector2(10, 530)
+nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu")
+nodes/falling/position = Vector2(10, 350)
+"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1")
+"nodes/global timescale/position" = Vector2(1050, 130)
+nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2")
+nodes/idle/position = Vector2(0, -650)
+nodes/output/position = Vector2(1370, 140)
+nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0")
+nodes/shooting/position = Vector2(-180, 160)
+"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7")
+"nodes/shooting timescale/position" = Vector2(10, 110)
+nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj")
+nodes/slashing/position = Vector2(-200, -70)
+"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk")
+"nodes/slashing timescale/position" = Vector2(-10, -80)
+nodes/state/node = SubResource("AnimationNodeTransition_i12oj")
+nodes/state/position = Vector2(660, 160)
+nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp")
+nodes/suddenStop/position = Vector2(20, 920)
+"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf")
+"nodes/walking speed/position" = Vector2(-20, -470)
+node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"]
 
 [node name="prototype" instance=ExtResource("1_jji2g")]
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.260809, 0.850218, 0.263214)
-bones/0/rotation = Quaternion(0.543906, -0.624426, 0.0838056, 0.554288)
-bones/1/position = Vector3(-0.300572, 0.836947, -0.174021)
-bones/1/rotation = Quaternion(0.407533, 0.452229, 0.412994, 0.677379)
-bones/3/position = Vector3(-0.00332663, 0.971291, 0.00832966)
-bones/3/rotation = Quaternion(0.0124273, -0.330532, -0.00299457, 0.943708)
-bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.0926959, 0.0413424, -0.00940879, 0.994791)
-bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.10542, 0.123254, -0.0109976, 0.986699)
-bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.230044, -0.00995115, 0.00277355, 0.973125)
-bones/8/rotation = Quaternion(-0.165359, 0.179676, -0.0306509, 0.969244)
-bones/9/rotation = Quaternion(-0.0600451, -0.00318861, -0.0170214, 0.998045)
-bones/10/position = Vector3(-0.00332665, 0.971291, 0.00832966)
-bones/10/rotation = Quaternion(0.262533, 0.852293, 0.439544, -0.107119)
-bones/11/position = Vector3(-0.00332651, 0.971291, 0.00832975)
-bones/11/rotation = Quaternion(-0.467532, 0.602775, 0.17825, 0.621533)
-bones/12/position = Vector3(0.0704251, 0.902782, 0.0459904)
-bones/12/rotation = Quaternion(0.922238, 0.0302365, 0.321662, 0.212361)
-bones/12/scale = Vector3(1.01669, 0.967434, 1.01669)
-bones/13/rotation = Quaternion(-1.22834e-07, -0.0245666, -4.08763e-08, 0.999698)
-bones/14/rotation = Quaternion(0.1744, -0.0254012, 0.00433313, 0.984338)
-bones/14/scale = Vector3(0.999989, 0.994181, 1.0064)
-bones/15/rotation = Quaternion(-3.75794e-08, 0.0369689, 1.1106e-08, 0.999317)
-bones/16/rotation = Quaternion(-0.414081, 0.0364559, 0.10814, 0.903058)
-bones/16/scale = Vector3(0.98537, 1.00297, 1.01311)
-bones/17/rotation = Quaternion(-0.024012, 0.934387, -0.355232, -0.012408)
-bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.057873, 0.905054, -0.0563889)
-bones/18/rotation = Quaternion(0.938326, -0.10075, 0.328475, -0.0387085)
-bones/18/scale = Vector3(1.01534, 0.970017, 1.01534)
-bones/19/rotation = Quaternion(-5.55201e-10, 0.0869997, 1.28147e-08, 0.996208)
-bones/20/rotation = Quaternion(0.207993, 0.0867494, -0.017921, 0.974111)
-bones/20/scale = Vector3(0.999992, 0.99283, 1.0078)
-bones/21/rotation = Quaternion(-3.89034e-08, 0.0721712, -8.62977e-09, 0.997392)
-bones/22/rotation = Quaternion(-0.558689, 0.0715777, -0.110921, 0.818804)
-bones/22/scale = Vector3(0.988651, 0.990078, 1.02229)
-bones/23/rotation = Quaternion(-0.00191557, 0.937032, -0.349221, -0.00355639)
-bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0543125, 1.58126, 0.159893)
-bones/24/rotation = Quaternion(0.155528, -0.0969794, -0.0618814, 0.98111)
-bones/25/position = Vector3(0.0576875, 1.61535, 0.171379)
-bones/25/rotation = Quaternion(-0.398519, 0.000798905, -0.369819, 0.839295)
-bones/26/position = Vector3(0.076152, 1.62748, 0.151458)
-bones/26/rotation = Quaternion(0.760778, -0.0326138, 0.63754, -0.117034)
-bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
-bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.0639893, 1.56371, 0.1588)
-bones/28/rotation = Quaternion(0.126537, -0.391956, 0.216326, 0.88519)
-bones/29/position = Vector3(-0.110525, 1.56776, 0.15668)
-bones/29/rotation = Quaternion(0.145867, 0.0902686, 0.144719, 0.97449)
-bones/30/position = Vector3(-0.119795, 1.60089, 0.167902)
-bones/30/rotation = Quaternion(-0.404234, -0.0496072, 0.429242, 0.806155)
-bones/31/position = Vector3(-0.139175, 1.60996, 0.147256)
-bones/31/rotation = Quaternion(0.767822, 0.0968323, -0.630063, -0.0639819)
-bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/33/position = Vector3(-0.11717, 1.54888, 0.155269)
-bones/33/rotation = Quaternion(0.0983186, 0.383704, -0.140896, 0.907333)
-bones/34/position = Vector3(-0.0248074, 1.51034, 0.258574)
-bones/34/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172)
-bones/35/position = Vector3(-0.0265186, 1.52173, 0.29851)
-bones/35/rotation = Quaternion(-0.757839, -0.0372989, 0.0192307, 0.651091)
-bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
-bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.0106351, 1.52893, 0.268918)
-bones/37/rotation = Quaternion(-0.127564, 0.595186, 0.767143, 0.202418)
-bones/38/position = Vector3(-0.0422035, 1.52635, 0.268303)
-bones/38/rotation = Quaternion(0.063662, 0.607427, 0.750407, -0.252724)
-bones/39/position = Vector3(0.0159209, 1.58539, 0.2448)
-bones/39/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909)
-bones/40/position = Vector3(-0.0064448, 1.57441, 0.261408)
-bones/40/rotation = Quaternion(0.721115, 0.590974, 0.279516, -0.229375)
-bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
-bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
-bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
-bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
-bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
-bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
-bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0385118, 1.58756, 0.246178)
-bones/44/rotation = Quaternion(-0.633626, 0.606347, 0.29544, -0.378915)
-bones/44/scale = Vector3(1, 0.999997, 1)
-bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
-bones/45/scale = Vector3(0.999997, 1, 0.999998)
-bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
-bones/46/scale = Vector3(0.999999, 1, 0.999997)
-bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
-bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0159209, 1.58539, 0.2448)
-bones/48/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909)
-bones/50/position = Vector3(-0.076632, 1.57781, 0.242996)
-bones/50/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909)
-bones/51/position = Vector3(-0.0534387, 1.57056, 0.260492)
-bones/51/rotation = Quaternion(0.77221, -0.525617, -0.283235, -0.217248)
-bones/51/scale = Vector3(1, 0.999997, 1)
-bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
-bones/52/scale = Vector3(0.999999, 1, 0.999999)
-bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
-bones/53/scale = Vector3(0.999999, 1, 0.999999)
-bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
-bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.0992758, 1.57628, 0.243475)
-bones/55/rotation = Quaternion(0.576179, 0.648551, 0.337609, 0.365265)
-bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
-bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
-bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
-bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
-bones/57/scale = Vector3(1, 0.999998, 0.999997)
-bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
-bones/58/scale = Vector3(1, 0.999999, 1)
-bones/59/position = Vector3(-0.076632, 1.57781, 0.242996)
-bones/59/rotation = Quaternion(-0.0326278, 0.610152, 0.791172, -0.0263908)
-bones/61/position = Vector3(-0.0223898, 1.48396, 0.245314)
-bones/61/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172)
-bones/62/position = Vector3(-0.0228228, 1.49199, 0.233837)
-bones/62/rotation = Quaternion(-0.520536, -0.0295663, 0.0297805, 0.852808)
-bones/65/position = Vector3(-0.0289261, 1.57735, 0.188436)
-bones/65/rotation = Quaternion(0.985602, 0.0386778, 0.0162811, 0.163789)
-bones/66/position = Vector3(-0.0186139, 1.44016, 0.23557)
-bones/66/rotation = Quaternion(0.306211, 0.00325928, 0.0418381, 0.951038)
-bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
-bones/67/scale = Vector3(1.00001, 0.999993, 1)
-bones/68/position = Vector3(-0.019414, 1.45742, 0.1869)
-bones/68/rotation = Quaternion(0.815429, 0.0277015, 0.0315232, 0.577333)
-bones/69/position = Vector3(0.0541203, 1.58414, 0.190055)
-bones/69/rotation = Quaternion(0.994865, -0.0493679, -0.0139424, -0.0872457)
-bones/72/position = Vector3(-0.111986, 1.57055, 0.186813)
-bones/72/rotation = Quaternion(0.987063, 0.132045, 0.0261005, -0.0871167)
-bones/75/position = Vector3(-0.0242242, 1.50067, 0.269247)
-bones/75/rotation = Quaternion(-0.451126, -0.394733, -0.457219, 0.65698)
-bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
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 bones/149/scale = Vector3(1, 1, 1)
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-bones/150/scale = Vector3(0.999856, 0.987839, 1.01435)
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-bones/152/rotation = Quaternion(-0.166004, -0.0224551, -0.134659, 0.97663)
-bones/152/scale = Vector3(0.978342, 1.04288, 0.982124)
-bones/153/rotation = Quaternion(-0.0213379, -0.70655, -0.0334097, 0.706552)
-bones/154/rotation = Quaternion(-0.148406, 0.0100726, -0.0081282, 0.988842)
-bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
-bones/156/rotation = Quaternion(-0.245072, -0.0481661, -0.184453, 0.950577)
-bones/157/rotation = Quaternion(0.193105, 0.0818672, -0.0212757, 0.977525)
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-bones/160/rotation = Quaternion(-0.0615507, -0.702517, -0.0956269, 0.702522)
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-bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
-bones/164/rotation = Quaternion(-0.0964021, -0.690589, -0.192046, 0.690588)
-bones/165/rotation = Quaternion(-0.337576, -0.00922042, 0.0328847, 0.940679)
-bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
-bones/168/rotation = Quaternion(-0.0816627, -0.68895, -0.211786, 0.68835)
-bones/169/rotation = Quaternion(-0.366493, -0.0201185, 0.0657716, 0.927875)
-bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
-bones/172/position = Vector3(0.0706828, 1.25841, 0.0844252)
-bones/172/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158)
-bones/173/position = Vector3(-0.0928381, 1.26176, 0.0257663)
-bones/173/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158)
+bones/150/rotation = Quaternion(1.44987e-08, 4.58855e-08, -4.13344e-07, 1)
+bones/150/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/151/rotation = Quaternion(1.3147e-08, 3.34398e-07, -4.20711e-07, 1)
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+bones/155/rotation = Quaternion(4.07045e-06, -1.14243e-07, -0.000156429, 1)
+bones/156/rotation = Quaternion(-0.250309, -0.056783, -0.222649, 0.940504)
+bones/157/rotation = Quaternion(-0.00111418, 2.04323e-06, 3.14931e-05, 0.999999)
+bones/158/rotation = Quaternion(-0.000851675, 6.56375e-07, 7.40493e-05, 1)
+bones/160/rotation = Quaternion(0.000377467, -0.707107, -0.000376343, 0.707107)
+bones/161/rotation = Quaternion(-6.47319e-06, 3.75529e-06, 0.000871277, 1)
+bones/162/rotation = Quaternion(8.08389e-06, 1.04493e-07, -0.000301532, 1)
+bones/164/rotation = Quaternion(-0.000111899, -0.707107, 0.000115321, 0.707107)
+bones/165/rotation = Quaternion(5.92241e-10, 3.90079e-06, -0.00022247, 1)
+bones/166/rotation = Quaternion(6.90548e-10, -1.60728e-07, -0.000107866, 1)
+bones/168/rotation = Quaternion(-0.00180981, -0.707104, 0.00182029, 0.707105)
+bones/169/rotation = Quaternion(6.38456e-06, 3.74574e-06, 0.000630055, 1)
+bones/170/rotation = Quaternion(-5.74123e-06, -3.6214e-08, -0.000559247, 1)
+bones/172/position = Vector3(0.0868749, 1.35058, 0.0380746)
+bones/172/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07)
+bones/173/position = Vector3(-0.0868738, 1.35058, 0.0380746)
+bones/173/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07)
 
 [node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
 unique_name_in_owner = true
-transform = Transform3D(0.206137, -0.772163, -0.601059, -0.586353, 0.394286, -0.707622, 0.783388, 0.4983, -0.371484, 0.260809, 0.850218, 0.263214)
+transform = Transform3D(1, 7.17724e-08, 1.75089e-07, 1.75089e-07, 0, -1, -7.17724e-08, 1, 0, 0.778274, 1.42061, -0.055486)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
@@ -370,7 +424,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0,
 
 [node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
-transform = Transform3D(0.249849, -0.190911, 0.949278, 0.928103, 0.326706, -0.178572, -0.276043, 0.925644, 0.258812, -0.300572, 0.836947, -0.174021)
+transform = Transform3D(1, -1.35103e-07, 4.23566e-06, 4.23566e-06, 0, -1, 1.35103e-07, 1, 0, -0.778275, 1.42061, -0.0554846)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
@@ -379,17 +433,15 @@ external_skeleton = NodePath("../Skeleton3D")
 [node name="socket" type="Node3D" parent="hand_R" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
-[node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")]
+[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")]
 
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
-parameters/TimeScale/scale = 1.5
-"parameters/TimeScale 2/scale" = 1.5
-"parameters/TimeScale 3/scale" = false
-parameters/movement/current_state = "move"
-parameters/movement/transition_request = ""
-parameters/movement/current_index = 0
-parameters/walking/blend_position = 0.0
-
-[connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"]
+"parameters/global timescale/scale" = 1.5
+"parameters/shooting timescale/scale" = 3.0
+"parameters/slashing timescale/scale" = 1.5
+parameters/state/current_state = "idle"
+parameters/state/transition_request = ""
+parameters/state/current_index = 0
+"parameters/walking speed/blend_position" = 0.0