]> Untitled Git - frog-ninja.git/blobdiff - skin/prototype_skin.tscn
Added slash walking
[frog-ninja.git] / skin / prototype_skin.tscn
index 5195b891299fed793ea0585d2f23bb935b5156ba..e3129fdba03a980fe4b5e59d384031606da31b0b 100644 (file)
@@ -60,7 +60,7 @@ min_space = 0.0
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
-graph_offset = Vector2(-497.194, 34.4427)
+graph_offset = Vector2(-400.628, 24.5853)
 nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
 nodes/Animation/position = Vector2(-80, 510)
 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
@@ -84,80 +84,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.256878, 0.843901, 0.258026)
-bones/0/rotation = Quaternion(0.546758, -0.629317, 0.074969, 0.547171)
-bones/1/position = Vector3(-0.297376, 0.833315, -0.177307)
-bones/1/rotation = Quaternion(0.409985, 0.450475, 0.412098, 0.677613)
-bones/3/position = Vector3(-0.00325433, 0.970366, 0.00598553)
-bones/3/rotation = Quaternion(0.0140748, -0.330495, -0.00248497, 0.943699)
+bones/0/position = Vector3(0.270028, 0.851461, 0.264908)
+bones/0/rotation = Quaternion(0.544509, -0.616614, 0.0920442, 0.561093)
+bones/1/position = Vector3(-0.295127, 0.836355, -0.176271)
+bones/1/rotation = Quaternion(0.413565, 0.418818, 0.43836, 0.679261)
+bones/3/position = Vector3(0.00433904, 0.971499, 0.00864462)
+bones/3/rotation = Quaternion(0.0123012, -0.332246, -0.00412245, 0.943103)
 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.094469, 0.0411533, -0.00975032, 0.994629)
+bones/5/rotation = Quaternion(0.0927977, 0.0413896, -0.00869085, 0.994786)
 bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.107191, 0.122674, -0.0113317, 0.986576)
+bones/6/rotation = Quaternion(0.105521, 0.123403, -0.0102815, 0.986677)
 bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.227792, -0.0101386, 0.00275453, 0.973653)
-bones/8/rotation = Quaternion(-0.165356, 0.179751, -0.0306637, 0.96923)
-bones/9/rotation = Quaternion(-0.0496211, -0.00400065, -0.0175309, 0.998606)
-bones/10/position = Vector3(-0.00325435, 0.970366, 0.00598552)
-bones/10/rotation = Quaternion(0.261519, 0.851949, 0.44061, -0.107952)
-bones/11/position = Vector3(-0.00325421, 0.970366, 0.00598562)
-bones/11/rotation = Quaternion(-0.467279, 0.602136, 0.179732, 0.621916)
-bones/12/position = Vector3(0.0706382, 0.901904, 0.0434573)
-bones/12/rotation = Quaternion(0.921795, 0.0305123, 0.321639, 0.214268)
-bones/12/scale = Vector3(1.01669, 0.96744, 1.01669)
-bones/13/rotation = Quaternion(-1.2296e-07, -0.0245743, -4.0984e-08, 0.999698)
-bones/14/rotation = Quaternion(0.175129, -0.0254096, 0.00435311, 0.984208)
-bones/14/scale = Vector3(0.999989, 0.994189, 1.00639)
-bones/15/rotation = Quaternion(-3.75792e-08, 0.0369812, 1.07791e-08, 0.999316)
-bones/16/rotation = Quaternion(-0.413224, 0.0363462, 0.109024, 0.903349)
-bones/16/scale = Vector3(0.985371, 1.00298, 1.0131)
-bones/17/rotation = Quaternion(-0.0241389, 0.934344, -0.355343, -0.0122208)
+bones/7/rotation = Quaternion(0.22927, -0.0108848, 0.00299647, 0.973297)
+bones/8/rotation = Quaternion(-0.165383, 0.178894, -0.0305173, 0.969389)
+bones/9/rotation = Quaternion(-0.0606263, -0.00459032, -0.0193378, 0.997963)
+bones/10/position = Vector3(0.00433902, 0.971499, 0.00864462)
+bones/10/rotation = Quaternion(0.262682, 0.852081, 0.44035, -0.105113)
+bones/11/position = Vector3(0.00433916, 0.971499, 0.00864472)
+bones/11/rotation = Quaternion(-0.46701, 0.602207, 0.176755, 0.622901)
+bones/12/position = Vector3(0.0777541, 0.902861, 0.0466275)
+bones/12/rotation = Quaternion(0.921583, 0.025833, 0.323051, 0.213673)
+bones/12/scale = Vector3(1.01661, 0.967599, 1.01661)
+bones/13/rotation = Quaternion(-1.26323e-07, -0.0247807, -4.38685e-08, 0.999693)
+bones/14/rotation = Quaternion(0.175256, -0.0249497, 0.00427758, 0.984197)
+bones/14/scale = Vector3(0.999988, 0.994875, 1.00569)
+bones/15/rotation = Quaternion(1.95494e-09, 0.036925, 2.84537e-08, 0.999318)
+bones/16/rotation = Quaternion(-0.41199, 0.035511, 0.104794, 0.904445)
+bones/16/scale = Vector3(0.985397, 1.00347, 1.01258)
+bones/17/rotation = Quaternion(-0.0232165, 0.935033, -0.353423, -0.0163384)
 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.057651, 0.904201, -0.0589328)
-bones/18/rotation = Quaternion(0.938388, -0.102159, 0.328258, -0.0351791)
-bones/18/scale = Vector3(1.0153, 0.970086, 1.0153)
-bones/19/rotation = Quaternion(-7.33728e-10, 0.0869991, 1.2779e-08, 0.996208)
-bones/20/rotation = Quaternion(0.213609, 0.0865187, -0.0183792, 0.972907)
-bones/20/scale = Vector3(0.999992, 0.992285, 1.00839)
-bones/21/rotation = Quaternion(-3.73188e-08, 0.0721384, -7.65122e-09, 0.997395)
-bones/22/rotation = Quaternion(-0.560588, 0.0714899, -0.110115, 0.817622)
-bones/22/scale = Vector3(0.988373, 0.989873, 1.0228)
-bones/23/rotation = Quaternion(-0.00194637, 0.937021, -0.349248, -0.00362355)
+bones/18/position = Vector3(-0.050136, 0.905485, -0.0562529)
+bones/18/rotation = Quaternion(0.937285, -0.105151, 0.33016, -0.0378905)
+bones/18/scale = Vector3(1.01537, 0.969947, 1.01537)
+bones/19/rotation = Quaternion(-5.51393e-09, 0.0869843, 1.18229e-08, 0.99621)
+bones/20/rotation = Quaternion(0.206626, 0.0871091, -0.0178722, 0.974371)
+bones/20/scale = Vector3(0.999992, 0.992574, 1.00808)
+bones/21/rotation = Quaternion(5.10922e-09, 0.0712599, 1.855e-08, 0.997458)
+bones/22/rotation = Quaternion(-0.554481, 0.0704888, -0.112759, 0.821504)
+bones/22/scale = Vector3(0.988646, 0.990506, 1.02187)
+bones/23/rotation = Quaternion(-0.00234848, 0.936879, -0.349617, -0.00452416)
 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0522778, 1.57794, 0.162632)
-bones/24/rotation = Quaternion(0.168681, -0.0968575, -0.0623047, 0.97892)
-bones/25/position = Vector3(0.0554969, 1.61181, 0.175065)
-bones/25/rotation = Quaternion(-0.387017, 0.00471295, -0.369487, 0.844793)
-bones/26/position = Vector3(0.0739613, 1.62452, 0.155508)
-bones/26/rotation = Quaternion(0.758643, -0.0404215, 0.637601, -0.12764)
+bones/24/position = Vector3(0.0619904, 1.58124, 0.160582)
+bones/24/rotation = Quaternion(0.154387, -0.101971, -0.0643804, 0.980623)
+bones/25/position = Vector3(0.0654202, 1.6154, 0.172014)
+bones/25/rotation = Quaternion(-0.397783, -0.00203388, -0.374429, 0.837596)
+bones/26/position = Vector3(0.0841292, 1.62739, 0.152235)
+bones/26/rotation = Quaternion(0.757927, -0.0339439, 0.641371, -0.114187)
 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
 bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.0619771, 1.56043, 0.161109)
-bones/28/rotation = Quaternion(0.138402, -0.395447, 0.21186, 0.882939)
-bones/29/position = Vector3(-0.112546, 1.56432, 0.158827)
-bones/29/rotation = Quaternion(0.15862, 0.0876257, 0.146753, 0.972433)
-bones/30/position = Vector3(-0.121887, 1.59712, 0.170909)
-bones/30/rotation = Quaternion(-0.393805, -0.0562875, 0.428804, 0.811096)
-bones/31/position = Vector3(-0.141244, 1.60671, 0.150479)
-bones/31/rotation = Quaternion(0.767361, 0.105824, -0.628122, -0.0736326)
+bones/28/position = Vector3(0.0715579, 1.56363, 0.159615)
+bones/28/rotation = Quaternion(0.12326, -0.396106, 0.214343, 0.884287)
+bones/29/position = Vector3(-0.102899, 1.56885, 0.155918)
+bones/29/rotation = Quaternion(0.144438, 0.0855652, 0.141987, 0.975529)
+bones/30/position = Vector3(-0.112028, 1.60207, 0.166994)
+bones/30/rotation = Quaternion(-0.407215, -0.0513841, 0.424761, 0.806916)
+bones/31/position = Vector3(-0.131177, 1.61121, 0.146144)
+bones/31/rotation = Quaternion(0.771033, 0.0938318, -0.6265, -0.0648167)
 bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/33/position = Vector3(-0.119161, 1.54547, 0.156904)
-bones/33/rotation = Quaternion(0.110205, 0.384853, -0.135026, 0.906372)
-bones/34/position = Vector3(-0.0269115, 1.50433, 0.259308)
-bones/34/rotation = Quaternion(-0.599578, -0.0340947, 0.0260301, 0.799166)
-bones/35/position = Vector3(-0.0287062, 1.51465, 0.299532)
-bones/35/rotation = Quaternion(-0.749103, -0.0386615, 0.0185809, 0.661064)
+bones/33/position = Vector3(-0.109658, 1.55001, 0.154489)
+bones/33/rotation = Quaternion(0.0992337, 0.379141, -0.143936, 0.908674)
+bones/34/position = Vector3(-0.018487, 1.51108, 0.258705)
+bones/34/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424)
+bones/35/position = Vector3(-0.0204789, 1.52257, 0.2986)
+bones/35/rotation = Quaternion(-0.758757, -0.0376451, 0.0136785, 0.650141)
 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.0127844, 1.52266, 0.270168)
-bones/37/rotation = Quaternion(-0.12595, 0.584667, 0.775032, 0.204025)
-bones/38/position = Vector3(-0.0443478, 1.52004, 0.26943)
-bones/38/rotation = Quaternion(0.0592147, 0.597654, 0.758283, -0.253595)
-bones/39/position = Vector3(0.0137264, 1.57978, 0.247603)
-bones/39/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301)
-bones/40/position = Vector3(-0.00865019, 1.56833, 0.263876)
-bones/40/rotation = Quaternion(0.717327, 0.587935, 0.287784, -0.238652)
+bones/37/position = Vector3(-0.00428274, 1.5296, 0.269136)
+bones/37/rotation = Quaternion(-0.129223, 0.595547, 0.765217, 0.207527)
+bones/38/position = Vector3(-0.035861, 1.52722, 0.268243)
+bones/38/rotation = Quaternion(0.0626225, 0.609167, 0.750859, -0.247396)
+bones/39/position = Vector3(0.0228687, 1.58582, 0.245133)
+bones/39/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
+bones/40/position = Vector3(0.000281591, 1.57503, 0.261564)
+bones/40/rotation = Quaternion(0.722086, 0.589885, 0.282868, -0.224972)
 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
@@ -165,8 +165,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
 bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0362773, 1.58194, 0.249059)
-bones/44/rotation = Quaternion(-0.639293, 0.602227, 0.302652, -0.370175)
+bones/44/position = Vector3(0.045426, 1.58784, 0.246692)
+bones/44/rotation = Quaternion(-0.632478, 0.610498, 0.293198, -0.375897)
 bones/44/scale = Vector3(1, 0.999997, 1)
 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
 bones/45/scale = Vector3(0.999997, 1, 0.999998)
@@ -174,12 +174,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
 bones/46/scale = Vector3(0.999999, 1, 0.999997)
 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0137264, 1.57978, 0.247603)
-bones/48/rotation = Quaternion(-0.0340947, 0.599579, 0.799165, -0.0260301)
-bones/50/position = Vector3(-0.0788118, 1.57212, 0.245441)
-bones/50/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301)
-bones/51/position = Vector3(-0.0556367, 1.56444, 0.262778)
-bones/51/rotation = Quaternion(0.769885, -0.521045, -0.289714, -0.227718)
+bones/48/position = Vector3(0.0228687, 1.58582, 0.245133)
+bones/48/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
+bones/50/position = Vector3(-0.0697131, 1.57887, 0.242514)
+bones/50/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
+bones/51/position = Vector3(-0.046727, 1.5715, 0.260234)
+bones/51/rotation = Quaternion(0.771942, -0.527544, -0.278453, -0.219696)
 bones/51/scale = Vector3(1, 0.999997, 1)
 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
 bones/52/scale = Vector3(0.999999, 1, 0.999999)
@@ -187,8 +187,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
 bones/53/scale = Vector3(0.999999, 1, 0.999999)
 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.101454, 1.57054, 0.245841)
-bones/55/rotation = Quaternion(0.580224, 0.644124, 0.346957, 0.357862)
+bones/55/position = Vector3(-0.0923701, 1.57748, 0.242794)
+bones/55/rotation = Quaternion(0.576446, 0.645327, 0.338243, 0.369939)
 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
@@ -196,190 +196,192 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
 bones/57/scale = Vector3(1, 0.999998, 0.999997)
 bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
 bones/58/scale = Vector3(1, 0.999999, 1)
-bones/59/position = Vector3(-0.0788118, 1.57212, 0.245441)
-bones/59/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301)
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-bones/61/rotation = Quaternion(-0.599579, -0.0340947, 0.0260301, 0.799166)
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-bones/65/rotation = Quaternion(0.98765, 0.0390532, 0.0177444, 0.150693)
-bones/66/position = Vector3(-0.0205739, 1.43479, 0.234457)
-bones/66/rotation = Quaternion(0.318789, 0.00213084, 0.0428424, 0.946855)
+bones/59/position = Vector3(-0.0697131, 1.57887, 0.242514)
+bones/59/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
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+bones/61/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424)
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+bones/62/rotation = Quaternion(-0.521709, -0.0316039, 0.0246055, 0.852183)
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+bones/65/rotation = Quaternion(0.985462, 0.0346401, 0.020107, 0.165109)
+bones/66/position = Vector3(-0.0125616, 1.44081, 0.235912)
+bones/66/rotation = Quaternion(0.304974, -0.00199179, 0.0400032, 0.951518)
 bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
 bones/67/scale = Vector3(1.00001, 0.999993, 1)
-bones/68/position = Vector3(-0.0210126, 1.45331, 0.186081)
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+bones/150/scale = Vector3(0.999856, 0.988004, 1.01415)
+bones/151/rotation = Quaternion(-4.64438e-08, -0.0127388, 6.83102e-08, 0.999919)
+bones/152/rotation = Quaternion(-0.128035, -0.0126412, -0.124264, 0.983873)
+bones/152/scale = Vector3(0.977615, 1.04689, 0.978579)
+bones/153/rotation = Quaternion(-0.0226814, -0.706523, -0.0336532, 0.706526)
+bones/154/rotation = Quaternion(-0.146887, 0.0103149, -0.00825121, 0.989065)
 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
-bones/156/rotation = Quaternion(-0.241798, -0.0492635, -0.185496, 0.951156)
-bones/157/rotation = Quaternion(0.197713, 0.0812624, -0.0213483, 0.976653)
+bones/156/rotation = Quaternion(-0.246006, -0.0482938, -0.185842, 0.950059)
+bones/157/rotation = Quaternion(0.192959, 0.0801031, -0.01909, 0.977745)
 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
-bones/160/rotation = Quaternion(-0.0615454, -0.702516, -0.0956414, 0.702521)
-bones/161/rotation = Quaternion(-0.276936, 0.00972201, 0.0203465, 0.960624)
+bones/160/rotation = Quaternion(-0.061406, -0.702496, -0.0960278, 0.702501)
+bones/161/rotation = Quaternion(-0.297928, 0.00983442, 0.0224443, 0.954274)
 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
-bones/164/rotation = Quaternion(-0.0879215, -0.692117, -0.184984, 0.692116)
-bones/165/rotation = Quaternion(-0.327174, -0.0100698, 0.0317775, 0.944376)
+bones/164/rotation = Quaternion(-0.0970743, -0.690488, -0.192437, 0.690486)
+bones/165/rotation = Quaternion(-0.337698, -0.00918308, 0.032905, 0.940635)
 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
-bones/168/rotation = Quaternion(-0.0816415, -0.688954, -0.211769, 0.688354)
-bones/169/rotation = Quaternion(-0.356385, -0.0197772, 0.0652451, 0.931848)
+bones/168/rotation = Quaternion(-0.0810759, -0.689056, -0.211313, 0.688459)
+bones/169/rotation = Quaternion(-0.366751, -0.0201386, 0.0657769, 0.927773)
 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
-bones/172/position = Vector3(0.0698903, 1.25705, 0.0832586)
-bones/172/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359)
-bones/173/position = Vector3(-0.0935538, 1.26019, 0.0243951)
-bones/173/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359)
+bones/172/position = Vector3(0.0785831, 1.25865, 0.0851168)
+bones/172/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892)
+bones/173/position = Vector3(-0.0847034, 1.26189, 0.0258698)
+bones/173/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892)
 
-[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"]
+[node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
 unique_name_in_owner = true
-transform = Transform3D(0.19668, -0.770209, -0.606708, -0.606126, 0.390871, -0.692698, 0.770667, 0.503981, -0.389968, 0.256878, 0.843901, 0.258026)
+transform = Transform3D(0.22263, -0.774794, -0.591717, -0.568213, 0.390075, -0.724552, 0.792193, 0.497529, -0.353406, 0.270028, 0.851461, 0.264908)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")]
+[node name="socket" type="Node3D" parent="hand_L" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
-[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"]
+[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
+
+[node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
-transform = Transform3D(0.254495, -0.189111, 0.948404, 0.927862, 0.324174, -0.184343, -0.272587, 0.926902, 0.25797, -0.297376, 0.833315, -0.177307)
+transform = Transform3D(0.264863, -0.249105, 0.931555, 0.941939, 0.273608, -0.194651, -0.206393, 0.929023, 0.307111, -0.295127, 0.836355, -0.176271)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")]
+[node name="socket" type="Node3D" parent="hand_R" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
+[node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")]
+
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
-unique_name_in_owner = true
-root_node = NodePath("%AnimationTree/..")
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
 parameters/TimeScale/scale = 1.5