X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/a070d33828371b5c36b891f93bd1708f8da1b451..7517990b3fac223e853c698ad7e30798a8c3d0c9:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index 5195b89..e3129fd 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -60,7 +60,7 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] -graph_offset = Vector2(-497.194, 34.4427) +graph_offset = Vector2(-400.628, 24.5853) nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") @@ -84,80 +84,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.256878, 0.843901, 0.258026) -bones/0/rotation = Quaternion(0.546758, -0.629317, 0.074969, 0.547171) -bones/1/position = Vector3(-0.297376, 0.833315, -0.177307) -bones/1/rotation = Quaternion(0.409985, 0.450475, 0.412098, 0.677613) -bones/3/position = Vector3(-0.00325433, 0.970366, 0.00598553) -bones/3/rotation = Quaternion(0.0140748, -0.330495, -0.00248497, 0.943699) +bones/0/position = Vector3(0.270028, 0.851461, 0.264908) +bones/0/rotation = Quaternion(0.544509, -0.616614, 0.0920442, 0.561093) +bones/1/position = Vector3(-0.295127, 0.836355, -0.176271) +bones/1/rotation = Quaternion(0.413565, 0.418818, 0.43836, 0.679261) +bones/3/position = Vector3(0.00433904, 0.971499, 0.00864462) +bones/3/rotation = Quaternion(0.0123012, -0.332246, -0.00412245, 0.943103) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.094469, 0.0411533, -0.00975032, 0.994629) +bones/5/rotation = Quaternion(0.0927977, 0.0413896, -0.00869085, 0.994786) bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.107191, 0.122674, -0.0113317, 0.986576) +bones/6/rotation = Quaternion(0.105521, 0.123403, -0.0102815, 0.986677) bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.227792, -0.0101386, 0.00275453, 0.973653) -bones/8/rotation = Quaternion(-0.165356, 0.179751, -0.0306637, 0.96923) -bones/9/rotation = Quaternion(-0.0496211, -0.00400065, -0.0175309, 0.998606) -bones/10/position = Vector3(-0.00325435, 0.970366, 0.00598552) -bones/10/rotation = Quaternion(0.261519, 0.851949, 0.44061, -0.107952) -bones/11/position = Vector3(-0.00325421, 0.970366, 0.00598562) -bones/11/rotation = Quaternion(-0.467279, 0.602136, 0.179732, 0.621916) -bones/12/position = Vector3(0.0706382, 0.901904, 0.0434573) -bones/12/rotation = Quaternion(0.921795, 0.0305123, 0.321639, 0.214268) -bones/12/scale = Vector3(1.01669, 0.96744, 1.01669) -bones/13/rotation = Quaternion(-1.2296e-07, -0.0245743, -4.0984e-08, 0.999698) -bones/14/rotation = Quaternion(0.175129, -0.0254096, 0.00435311, 0.984208) -bones/14/scale = Vector3(0.999989, 0.994189, 1.00639) -bones/15/rotation = Quaternion(-3.75792e-08, 0.0369812, 1.07791e-08, 0.999316) -bones/16/rotation = Quaternion(-0.413224, 0.0363462, 0.109024, 0.903349) -bones/16/scale = Vector3(0.985371, 1.00298, 1.0131) -bones/17/rotation = Quaternion(-0.0241389, 0.934344, -0.355343, -0.0122208) +bones/7/rotation = Quaternion(0.22927, -0.0108848, 0.00299647, 0.973297) +bones/8/rotation = Quaternion(-0.165383, 0.178894, -0.0305173, 0.969389) +bones/9/rotation = Quaternion(-0.0606263, -0.00459032, -0.0193378, 0.997963) +bones/10/position = Vector3(0.00433902, 0.971499, 0.00864462) +bones/10/rotation = Quaternion(0.262682, 0.852081, 0.44035, -0.105113) +bones/11/position = Vector3(0.00433916, 0.971499, 0.00864472) +bones/11/rotation = Quaternion(-0.46701, 0.602207, 0.176755, 0.622901) +bones/12/position = Vector3(0.0777541, 0.902861, 0.0466275) +bones/12/rotation = Quaternion(0.921583, 0.025833, 0.323051, 0.213673) +bones/12/scale = Vector3(1.01661, 0.967599, 1.01661) +bones/13/rotation = Quaternion(-1.26323e-07, -0.0247807, -4.38685e-08, 0.999693) +bones/14/rotation = Quaternion(0.175256, -0.0249497, 0.00427758, 0.984197) +bones/14/scale = Vector3(0.999988, 0.994875, 1.00569) +bones/15/rotation = Quaternion(1.95494e-09, 0.036925, 2.84537e-08, 0.999318) +bones/16/rotation = Quaternion(-0.41199, 0.035511, 0.104794, 0.904445) +bones/16/scale = Vector3(0.985397, 1.00347, 1.01258) +bones/17/rotation = Quaternion(-0.0232165, 0.935033, -0.353423, -0.0163384) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.057651, 0.904201, -0.0589328) -bones/18/rotation = Quaternion(0.938388, -0.102159, 0.328258, -0.0351791) -bones/18/scale = Vector3(1.0153, 0.970086, 1.0153) -bones/19/rotation = Quaternion(-7.33728e-10, 0.0869991, 1.2779e-08, 0.996208) -bones/20/rotation = Quaternion(0.213609, 0.0865187, -0.0183792, 0.972907) -bones/20/scale = Vector3(0.999992, 0.992285, 1.00839) -bones/21/rotation = Quaternion(-3.73188e-08, 0.0721384, -7.65122e-09, 0.997395) -bones/22/rotation = Quaternion(-0.560588, 0.0714899, -0.110115, 0.817622) -bones/22/scale = Vector3(0.988373, 0.989873, 1.0228) -bones/23/rotation = Quaternion(-0.00194637, 0.937021, -0.349248, -0.00362355) +bones/18/position = Vector3(-0.050136, 0.905485, -0.0562529) +bones/18/rotation = Quaternion(0.937285, -0.105151, 0.33016, -0.0378905) +bones/18/scale = Vector3(1.01537, 0.969947, 1.01537) +bones/19/rotation = Quaternion(-5.51393e-09, 0.0869843, 1.18229e-08, 0.99621) +bones/20/rotation = Quaternion(0.206626, 0.0871091, -0.0178722, 0.974371) +bones/20/scale = Vector3(0.999992, 0.992574, 1.00808) +bones/21/rotation = Quaternion(5.10922e-09, 0.0712599, 1.855e-08, 0.997458) +bones/22/rotation = Quaternion(-0.554481, 0.0704888, -0.112759, 0.821504) +bones/22/scale = Vector3(0.988646, 0.990506, 1.02187) +bones/23/rotation = Quaternion(-0.00234848, 0.936879, -0.349617, -0.00452416) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0522778, 1.57794, 0.162632) -bones/24/rotation = Quaternion(0.168681, -0.0968575, -0.0623047, 0.97892) -bones/25/position = Vector3(0.0554969, 1.61181, 0.175065) -bones/25/rotation = Quaternion(-0.387017, 0.00471295, -0.369487, 0.844793) -bones/26/position = Vector3(0.0739613, 1.62452, 0.155508) -bones/26/rotation = Quaternion(0.758643, -0.0404215, 0.637601, -0.12764) +bones/24/position = Vector3(0.0619904, 1.58124, 0.160582) +bones/24/rotation = Quaternion(0.154387, -0.101971, -0.0643804, 0.980623) +bones/25/position = Vector3(0.0654202, 1.6154, 0.172014) +bones/25/rotation = Quaternion(-0.397783, -0.00203388, -0.374429, 0.837596) +bones/26/position = Vector3(0.0841292, 1.62739, 0.152235) +bones/26/rotation = Quaternion(0.757927, -0.0339439, 0.641371, -0.114187) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.0619771, 1.56043, 0.161109) -bones/28/rotation = Quaternion(0.138402, -0.395447, 0.21186, 0.882939) -bones/29/position = Vector3(-0.112546, 1.56432, 0.158827) -bones/29/rotation = Quaternion(0.15862, 0.0876257, 0.146753, 0.972433) -bones/30/position = Vector3(-0.121887, 1.59712, 0.170909) -bones/30/rotation = Quaternion(-0.393805, -0.0562875, 0.428804, 0.811096) -bones/31/position = Vector3(-0.141244, 1.60671, 0.150479) -bones/31/rotation = Quaternion(0.767361, 0.105824, -0.628122, -0.0736326) +bones/28/position = Vector3(0.0715579, 1.56363, 0.159615) +bones/28/rotation = Quaternion(0.12326, -0.396106, 0.214343, 0.884287) +bones/29/position = Vector3(-0.102899, 1.56885, 0.155918) +bones/29/rotation = Quaternion(0.144438, 0.0855652, 0.141987, 0.975529) +bones/30/position = Vector3(-0.112028, 1.60207, 0.166994) +bones/30/rotation = Quaternion(-0.407215, -0.0513841, 0.424761, 0.806916) +bones/31/position = Vector3(-0.131177, 1.61121, 0.146144) +bones/31/rotation = Quaternion(0.771033, 0.0938318, -0.6265, -0.0648167) bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/33/position = Vector3(-0.119161, 1.54547, 0.156904) -bones/33/rotation = Quaternion(0.110205, 0.384853, -0.135026, 0.906372) -bones/34/position = Vector3(-0.0269115, 1.50433, 0.259308) -bones/34/rotation = Quaternion(-0.599578, -0.0340947, 0.0260301, 0.799166) -bones/35/position = Vector3(-0.0287062, 1.51465, 0.299532) -bones/35/rotation = Quaternion(-0.749103, -0.0386615, 0.0185809, 0.661064) +bones/33/position = Vector3(-0.109658, 1.55001, 0.154489) +bones/33/rotation = Quaternion(0.0992337, 0.379141, -0.143936, 0.908674) +bones/34/position = Vector3(-0.018487, 1.51108, 0.258705) +bones/34/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424) +bones/35/position = Vector3(-0.0204789, 1.52257, 0.2986) +bones/35/rotation = Quaternion(-0.758757, -0.0376451, 0.0136785, 0.650141) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.0127844, 1.52266, 0.270168) -bones/37/rotation = Quaternion(-0.12595, 0.584667, 0.775032, 0.204025) -bones/38/position = Vector3(-0.0443478, 1.52004, 0.26943) -bones/38/rotation = Quaternion(0.0592147, 0.597654, 0.758283, -0.253595) -bones/39/position = Vector3(0.0137264, 1.57978, 0.247603) -bones/39/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) -bones/40/position = Vector3(-0.00865019, 1.56833, 0.263876) -bones/40/rotation = Quaternion(0.717327, 0.587935, 0.287784, -0.238652) +bones/37/position = Vector3(-0.00428274, 1.5296, 0.269136) +bones/37/rotation = Quaternion(-0.129223, 0.595547, 0.765217, 0.207527) +bones/38/position = Vector3(-0.035861, 1.52722, 0.268243) +bones/38/rotation = Quaternion(0.0626225, 0.609167, 0.750859, -0.247396) +bones/39/position = Vector3(0.0228687, 1.58582, 0.245133) +bones/39/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/40/position = Vector3(0.000281591, 1.57503, 0.261564) +bones/40/rotation = Quaternion(0.722086, 0.589885, 0.282868, -0.224972) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) @@ -165,8 +165,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0362773, 1.58194, 0.249059) -bones/44/rotation = Quaternion(-0.639293, 0.602227, 0.302652, -0.370175) +bones/44/position = Vector3(0.045426, 1.58784, 0.246692) +bones/44/rotation = Quaternion(-0.632478, 0.610498, 0.293198, -0.375897) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) @@ -174,12 +174,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0137264, 1.57978, 0.247603) -bones/48/rotation = Quaternion(-0.0340947, 0.599579, 0.799165, -0.0260301) -bones/50/position = Vector3(-0.0788118, 1.57212, 0.245441) -bones/50/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) -bones/51/position = Vector3(-0.0556367, 1.56444, 0.262778) -bones/51/rotation = Quaternion(0.769885, -0.521045, -0.289714, -0.227718) +bones/48/position = Vector3(0.0228687, 1.58582, 0.245133) +bones/48/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/50/position = Vector3(-0.0697131, 1.57887, 0.242514) +bones/50/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/51/position = Vector3(-0.046727, 1.5715, 0.260234) +bones/51/rotation = Quaternion(0.771942, -0.527544, -0.278453, -0.219696) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) @@ -187,8 +187,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.101454, 1.57054, 0.245841) -bones/55/rotation = Quaternion(0.580224, 0.644124, 0.346957, 0.357862) +bones/55/position = Vector3(-0.0923701, 1.57748, 0.242794) +bones/55/rotation = Quaternion(0.576446, 0.645327, 0.338243, 0.369939) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) @@ -196,190 +196,192 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.0788118, 1.57212, 0.245441) -bones/59/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) -bones/61/position = Vector3(-0.024432, 1.47832, 0.245356) -bones/61/rotation = Quaternion(-0.599579, -0.0340947, 0.0260301, 0.799166) -bones/62/position = Vector3(-0.024858, 1.48664, 0.234095) -bones/62/rotation = Quaternion(-0.509158, -0.0310633, 0.029582, 0.859604) -bones/65/position = Vector3(-0.0310146, 1.57317, 0.190968) -bones/65/rotation = Quaternion(0.98765, 0.0390532, 0.0177444, 0.150693) -bones/66/position = Vector3(-0.0205739, 1.43479, 0.234457) -bones/66/rotation = Quaternion(0.318789, 0.00213084, 0.0428424, 0.946855) +bones/59/position = Vector3(-0.0697131, 1.57887, 0.242514) +bones/59/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/61/position = Vector3(-0.0161288, 1.48466, 0.245526) +bones/61/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424) +bones/62/position = Vector3(-0.0164048, 1.49266, 0.234027) +bones/62/rotation = Quaternion(-0.521709, -0.0316039, 0.0246055, 0.852183) +bones/65/position = Vector3(-0.0215248, 1.57796, 0.188386) +bones/65/rotation = Quaternion(0.985462, 0.0346401, 0.020107, 0.165109) +bones/66/position = Vector3(-0.0125616, 1.44081, 0.235912) +bones/66/rotation = Quaternion(0.304974, -0.00199179, 0.0400032, 0.951518) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) -bones/68/position = Vector3(-0.0210126, 1.45331, 0.186081) -bones/68/rotation = Quaternion(0.822984, 0.027401, 0.0330037, 0.566442) -bones/69/position = Vector3(0.0520187, 1.58005, 0.192908) -bones/69/rotation = Quaternion(0.993665, -0.0483649, -0.0138258, -0.100494) -bones/72/position = Vector3(-0.114063, 1.5663, 0.189022) -bones/72/rotation = Quaternion(0.985697, 0.132494, 0.0286181, -0.100139) -bones/75/position = Vector3(-0.0263315, 1.49438, 0.269722) -bones/75/rotation = Quaternion(-0.441663, -0.389516, -0.462314, 0.66293) +bones/68/position = Vector3(-0.0124626, 1.4579, 0.186979) +bones/68/rotation = Quaternion(0.814727, 0.0223993, 0.0332045, 0.57846) +bones/69/position = Vector3(0.0615476, 1.5842, 0.190736) +bones/69/rotation = Quaternion(0.994842, -0.0523429, -0.00913097, -0.0864083) +bones/72/position = Vector3(-0.104597, 1.57171, 0.186036) +bones/72/rotation = Quaternion(0.987471, 0.129137, 0.0306738, -0.0853395) +bones/75/position = Vector3(-0.0180647, 1.50143, 0.269405) +bones/75/rotation = Quaternion(-0.451121, -0.396665, -0.461005, 0.653162) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) -bones/77/position = Vector3(-0.0263315, 1.49438, 0.269722) -bones/77/rotation = Quaternion(-0.48293, 0.336218, 0.505015, 0.631423) +bones/77/position = Vector3(-0.0180647, 1.50143, 0.269405) +bones/77/rotation = Quaternion(-0.492382, 0.343187, 0.495738, 0.627715) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) -bones/79/position = Vector3(-0.0250846, 1.48152, 0.261943) -bones/79/rotation = Quaternion(-0.382914, -0.373475, -0.383459, 0.752896) +bones/79/position = Vector3(-0.0168716, 1.48834, 0.262008) +bones/79/rotation = Quaternion(-0.393889, -0.380062, -0.382556, 0.744348) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) -bones/81/position = Vector3(-0.0250846, 1.48152, 0.261943) -bones/81/rotation = Quaternion(-0.421241, 0.322986, 0.43524, 0.727188) +bones/81/position = Vector3(-0.0168716, 1.48834, 0.262008) +bones/81/rotation = Quaternion(-0.431878, 0.328354, 0.425986, 0.724017) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) -bones/83/position = Vector3(0.0377778, 1.58792, 0.25258) -bones/83/rotation = Quaternion(0.152774, 0.47694, 0.649033, 0.572665) +bones/83/position = Vector3(0.0469521, 1.5939, 0.25005) +bones/83/rotation = Quaternion(0.144165, 0.483525, 0.640255, 0.579219) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468) bones/86/scale = Vector3(0.999999, 1, 0.999999) -bones/87/position = Vector3(-0.0127831, 1.57363, 0.263456) -bones/87/rotation = Quaternion(-0.386223, 0.0709579, 0.918072, 0.0542209) +bones/87/position = Vector3(-0.00380325, 1.58036, 0.260961) +bones/87/rotation = Quaternion(-0.389967, 0.0855813, 0.915325, 0.0527402) bones/87/scale = Vector3(1, 0.999989, 1) bones/88/scale = Vector3(0.999997, 1.00001, 0.999997) -bones/89/position = Vector3(-0.104078, 1.57617, 0.249265) -bones/89/rotation = Quaternion(0.206666, -0.475906, -0.595862, 0.612985) +bones/89/position = Vector3(-0.0949708, 1.58324, 0.246035) +bones/89/rotation = Quaternion(0.197973, -0.487502, -0.590746, 0.611693) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) -bones/93/position = Vector3(-0.0524167, 1.57035, 0.26253) -bones/93/rotation = Quaternion(0.357576, 0.103816, 0.919213, -0.1281) +bones/93/position = Vector3(-0.0434555, 1.57738, 0.259839) +bones/93/rotation = Quaternion(0.356501, 0.116007, 0.919431, -0.118729) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) -bones/95/position = Vector3(0.0440267, 1.5829, 0.223274) -bones/95/rotation = Quaternion(0.486118, -0.282634, -0.102292, 0.820575) -bones/96/position = Vector3(0.0401625, 1.60121, 0.2542) -bones/96/rotation = Quaternion(0.673804, -0.396465, 0.180431, 0.596865) -bones/98/position = Vector3(-0.0148079, 1.58654, 0.281184) -bones/98/rotation = Quaternion(0.758909, -0.408087, 0.493587, 0.117877) -bones/99/position = Vector3(-0.108052, 1.57031, 0.21972) -bones/99/rotation = Quaternion(0.458634, 0.30259, 0.180922, 0.815697) -bones/100/position = Vector3(-0.108688, 1.58888, 0.250722) -bones/100/rotation = Quaternion(0.642823, 0.436692, -0.114846, 0.61878) -bones/102/position = Vector3(-0.0533655, 1.58335, 0.280283) -bones/102/rotation = Quaternion(0.733944, 0.466443, -0.464379, 0.167659) -bones/103/position = Vector3(0.00572706, 1.49675, 0.25014) -bones/103/rotation = Quaternion(-0.360938, -0.28408, -0.316891, 0.829821) -bones/105/position = Vector3(-0.0573998, 1.49152, 0.248665) -bones/105/rotation = Quaternion(-0.390419, 0.233943, 0.375773, 0.807241) -bones/107/position = Vector3(0.0440267, 1.5829, 0.223274) -bones/107/rotation = Quaternion(0.816763, -0.318711, -0.45418, 0.158249) -bones/109/position = Vector3(-0.108052, 1.57031, 0.21972) -bones/109/rotation = Quaternion(0.776893, 0.381229, 0.484577, 0.127621) -bones/111/position = Vector3(-0.0233564, 1.63996, 0.276035) -bones/111/rotation = Quaternion(0.704616, 0.0895055, 0.703573, -0.0221428) -bones/112/position = Vector3(0.00411968, 1.65055, 0.264943) -bones/112/rotation = Quaternion(0.781134, 0.161355, 0.603034, -0.0120263) -bones/113/position = Vector3(0.0259259, 1.65486, 0.244248) -bones/113/rotation = Quaternion(0.918916, 0.151641, 0.362334, 0.0362254) -bones/114/position = Vector3(-0.0534851, 1.63747, 0.275331) -bones/114/rotation = Quaternion(0.725785, -0.0305373, -0.686407, 0.0338925) -bones/115/position = Vector3(-0.081783, 1.64344, 0.262936) -bones/115/rotation = Quaternion(0.805608, -0.0960455, -0.583622, 0.0340056) -bones/116/position = Vector3(-0.103018, 1.64419, 0.241235) -bones/116/rotation = Quaternion(0.936479, -0.0761256, -0.336619, 0.0624508) -bones/117/position = Vector3(-0.0328069, 1.5709, 0.275706) -bones/117/rotation = Quaternion(0.98201, 0.0384326, 0.0190505, 0.183892) +bones/95/position = Vector3(0.0533655, 1.58799, 0.220947) +bones/95/rotation = Quaternion(0.473437, -0.289056, -0.0998857, 0.826031) +bones/96/position = Vector3(0.0494375, 1.60721, 0.251304) +bones/96/rotation = Quaternion(0.662827, -0.398782, 0.186053, 0.605821) +bones/98/position = Vector3(-0.00584428, 1.59378, 0.278295) +bones/98/rotation = Quaternion(0.753643, -0.404521, 0.501644, 0.129379) +bones/99/position = Vector3(-0.0987845, 1.57656, 0.216643) +bones/99/rotation = Quaternion(0.447446, 0.300309, 0.174792, 0.824048) +bones/100/position = Vector3(-0.0994829, 1.59602, 0.247092) +bones/100/rotation = Quaternion(0.636071, 0.430078, -0.121387, 0.629056) +bones/102/position = Vector3(-0.04442, 1.59088, 0.277204) +bones/102/rotation = Quaternion(0.735062, 0.456034, -0.469097, 0.177948) +bones/103/position = Vector3(0.0141503, 1.50297, 0.249998) +bones/103/rotation = Quaternion(-0.372886, -0.29009, -0.317524, 0.822182) +bones/105/position = Vector3(-0.0490063, 1.49823, 0.248212) +bones/105/rotation = Quaternion(-0.402371, 0.238048, 0.367584, 0.803936) +bones/107/position = Vector3(0.0533655, 1.58799, 0.220947) +bones/107/rotation = Quaternion(0.814693, -0.329189, -0.447257, 0.166946) +bones/109/position = Vector3(-0.0987845, 1.57656, 0.216643) +bones/109/rotation = Quaternion(0.77481, 0.384458, 0.481295, 0.142185) +bones/111/position = Vector3(-0.0139044, 1.6471, 0.271549) +bones/111/rotation = Quaternion(0.702691, 0.0967643, 0.70483, -0.00873733) +bones/112/position = Vector3(0.0137378, 1.65714, 0.260359) +bones/112/rotation = Quaternion(0.779716, 0.166802, 0.603502, 0.00231898) +bones/113/position = Vector3(0.0357255, 1.66067, 0.239709) +bones/113/rotation = Quaternion(0.917614, 0.152875, 0.363265, 0.0515089) +bones/114/position = Vector3(-0.0440473, 1.64484, 0.270696) +bones/114/rotation = Quaternion(0.727555, -0.0435667, -0.683414, 0.0413636) +bones/115/position = Vector3(-0.0722053, 1.65068, 0.257928) +bones/115/rotation = Quaternion(0.806723, -0.107921, -0.579411, 0.0428193) +bones/116/position = Vector3(-0.093279, 1.65098, 0.23606) +bones/116/rotation = Quaternion(0.936363, -0.0850956, -0.332372, 0.0742474) +bones/117/position = Vector3(-0.0239355, 1.57815, 0.273137) +bones/117/rotation = Quaternion(0.979338, 0.0339428, 0.021263, 0.198226) bones/118/scale = Vector3(0.999997, 1.00001, 0.999997) -bones/119/position = Vector3(-0.0282833, 1.51626, 0.275722) -bones/119/rotation = Quaternion(0.984921, 0.0426519, 0.00456037, -0.167603) +bones/119/position = Vector3(-0.019874, 1.52349, 0.274758) +bones/119/rotation = Quaternion(0.987379, 0.0392066, 0.00819129, -0.15323) bones/119/scale = Vector3(1, 0.999997, 1) -bones/120/position = Vector3(0.0412091, 1.64794, 0.210066) -bones/120/rotation = Quaternion(0.989486, 0.0770902, -1.68663e-05, -0.122368) -bones/121/position = Vector3(-0.115353, 1.63498, 0.206408) -bones/121/rotation = Quaternion(0.992204, 0.00766468, 0.0129585, -0.123713) -bones/122/position = Vector3(0.0427734, 1.37321, 0.0432801) -bones/122/rotation = Quaternion(-0.36216, -0.393026, -0.625511, 0.568425) -bones/123/position = Vector3(0.150674, 1.3684, 0.0519462) -bones/123/rotation = Quaternion(0.917877, 0.15788, 0.36404, 0.00708953) -bones/123/scale = Vector3(1.03797, 0.928178, 1.03797) -bones/124/rotation = Quaternion(2.39953e-08, -0.101141, -4.83e-08, 0.994872) -bones/125/rotation = Quaternion(-0.206807, -0.100215, -0.0194682, 0.973041) -bones/125/scale = Vector3(0.999856, 0.983689, 1.02023) -bones/126/rotation = Quaternion(3.20842e-08, 0.0979968, 9.11706e-09, 0.995187) -bones/127/rotation = Quaternion(-0.10666, 0.0973194, -0.158658, 0.976719) -bones/127/scale = Vector3(0.97634, 1.06203, 0.967389) -bones/128/rotation = Quaternion(-0.0708407, 0.705237, -0.0160981, 0.70524) -bones/129/rotation = Quaternion(-0.154627, -0.00639994, 0.00459388, 0.987942) +bones/120/position = Vector3(0.051191, 1.65264, 0.205855) +bones/120/rotation = Quaternion(0.991452, 0.0733923, 0.00294629, -0.107829) +bones/121/position = Vector3(-0.105445, 1.64087, 0.201424) +bones/121/rotation = Quaternion(0.993852, 0.00415549, 0.0169351, -0.109332) +bones/122/position = Vector3(0.0519979, 1.37457, 0.0439271) +bones/122/rotation = Quaternion(-0.363821, -0.400574, -0.618764, 0.569479) +bones/123/position = Vector3(0.160019, 1.37137, 0.0527295) +bones/123/rotation = Quaternion(0.918876, 0.161165, 0.360031, 0.00837197) +bones/123/scale = Vector3(1.0382, 0.927759, 1.0382) +bones/124/rotation = Quaternion(-6.61433e-08, -0.100131, 1.82487e-07, 0.994974) +bones/125/rotation = Quaternion(-0.211934, -0.0990449, -0.0197504, 0.972052) +bones/125/scale = Vector3(0.999855, 0.983068, 1.021) +bones/126/rotation = Quaternion(-1.53445e-07, 0.0985773, -1.58269e-07, 0.995129) +bones/127/rotation = Quaternion(-0.106892, 0.0978717, -0.178048, 0.97329) +bones/127/scale = Vector3(0.979179, 1.06007, 0.966882) +bones/128/rotation = Quaternion(-0.0771123, 0.704966, -0.00969187, 0.70497) +bones/129/rotation = Quaternion(-0.154869, -0.00754397, 0.00438758, 0.987897) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) -bones/131/rotation = Quaternion(-0.173907, 0.094276, 0.294511, 0.93495) -bones/132/rotation = Quaternion(0.00898102, 0.0261915, -0.00892476, 0.999577) +bones/131/rotation = Quaternion(-0.169692, 0.0949172, 0.292936, 0.936154) +bones/132/rotation = Quaternion(0.00974477, 0.0217251, -0.00578252, 0.9997) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) -bones/135/rotation = Quaternion(-0.0431512, 0.69872, 0.147342, 0.698726) -bones/136/rotation = Quaternion(-0.200112, 0.00215664, -0.0146126, 0.979662) +bones/135/rotation = Quaternion(-0.0471875, 0.698662, 0.146656, 0.698668) +bones/136/rotation = Quaternion(-0.203179, 0.00130395, -0.0151117, 0.979024) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) -bones/139/rotation = Quaternion(-0.115894, 0.67471, 0.275872, 0.674707) -bones/140/rotation = Quaternion(-0.284925, -0.0162799, -0.0300929, 0.957939) +bones/139/rotation = Quaternion(-0.12045, 0.674432, 0.275279, 0.674429) +bones/140/rotation = Quaternion(-0.287395, -0.0177249, -0.0307302, 0.957155) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) -bones/143/rotation = Quaternion(-0.112884, 0.666554, 0.315969, 0.665678) -bones/144/rotation = Quaternion(-0.345108, -0.00763498, -0.0566091, 0.936823) +bones/143/rotation = Quaternion(-0.117541, 0.66646, 0.314679, 0.665577) +bones/144/rotation = Quaternion(-0.347536, -0.0091226, -0.0572757, 0.935871) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) -bones/147/position = Vector3(-0.0432091, 1.37486, 0.0122993) -bones/147/rotation = Quaternion(-0.532369, 0.207071, 0.515342, 0.638849) -bones/148/position = Vector3(-0.13849, 1.36429, -0.0382738) -bones/148/rotation = Quaternion(0.95761, -0.130134, 0.0830815, -0.243197) -bones/148/scale = Vector3(1.02805, 0.946171, 1.02805) -bones/149/rotation = Quaternion(1.69235e-07, 0.0784896, 1.1061e-07, 0.996915) +bones/147/position = Vector3(-0.033885, 1.37635, 0.0127584) +bones/147/rotation = Quaternion(-0.532543, 0.213186, 0.506936, 0.643402) +bones/148/position = Vector3(-0.129174, 1.36756, -0.0380795) +bones/148/rotation = Quaternion(0.957534, -0.136346, 0.0874215, -0.238529) +bones/148/scale = Vector3(1.02802, 0.946235, 1.02802) +bones/149/rotation = Quaternion(2.80971e-08, 0.0776354, -4.48821e-09, 0.996982) bones/149/scale = Vector3(1, 1, 1) -bones/150/rotation = Quaternion(-0.206246, 0.0779674, 0.015437, 0.975267) -bones/150/scale = Vector3(0.999856, 0.987811, 1.01438) -bones/151/rotation = Quaternion(3.52022e-08, -0.022448, -2.24783e-07, 0.999748) -bones/152/rotation = Quaternion(-0.169745, -0.0223822, -0.127626, 0.976933) -bones/152/scale = Vector3(0.977931, 1.04278, 0.982625) -bones/153/rotation = Quaternion(-0.0264198, -0.706361, -0.0375105, 0.706364) -bones/154/rotation = Quaternion(-0.165204, 0.0105938, -0.00624617, 0.986183) +bones/150/rotation = Quaternion(-0.207112, 0.076964, 0.0153047, 0.975165) +bones/150/scale = Vector3(0.999856, 0.988004, 1.01415) +bones/151/rotation = Quaternion(-4.64438e-08, -0.0127388, 6.83102e-08, 0.999919) +bones/152/rotation = Quaternion(-0.128035, -0.0126412, -0.124264, 0.983873) +bones/152/scale = Vector3(0.977615, 1.04689, 0.978579) +bones/153/rotation = Quaternion(-0.0226814, -0.706523, -0.0336532, 0.706526) +bones/154/rotation = Quaternion(-0.146887, 0.0103149, -0.00825121, 0.989065) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) -bones/156/rotation = Quaternion(-0.241798, -0.0492635, -0.185496, 0.951156) -bones/157/rotation = Quaternion(0.197713, 0.0812624, -0.0213483, 0.976653) +bones/156/rotation = Quaternion(-0.246006, -0.0482938, -0.185842, 0.950059) +bones/157/rotation = Quaternion(0.192959, 0.0801031, -0.01909, 0.977745) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0615454, -0.702516, -0.0956414, 0.702521) -bones/161/rotation = Quaternion(-0.276936, 0.00972201, 0.0203465, 0.960624) +bones/160/rotation = Quaternion(-0.061406, -0.702496, -0.0960278, 0.702501) +bones/161/rotation = Quaternion(-0.297928, 0.00983442, 0.0224443, 0.954274) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0879215, -0.692117, -0.184984, 0.692116) -bones/165/rotation = Quaternion(-0.327174, -0.0100698, 0.0317775, 0.944376) +bones/164/rotation = Quaternion(-0.0970743, -0.690488, -0.192437, 0.690486) +bones/165/rotation = Quaternion(-0.337698, -0.00918308, 0.032905, 0.940635) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0816415, -0.688954, -0.211769, 0.688354) -bones/169/rotation = Quaternion(-0.356385, -0.0197772, 0.0652451, 0.931848) +bones/168/rotation = Quaternion(-0.0810759, -0.689056, -0.211313, 0.688459) +bones/169/rotation = Quaternion(-0.366751, -0.0201386, 0.0657769, 0.927773) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.0698903, 1.25705, 0.0832586) -bones/172/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359) -bones/173/position = Vector3(-0.0935538, 1.26019, 0.0243951) -bones/173/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359) +bones/172/position = Vector3(0.0785831, 1.25865, 0.0851168) +bones/172/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892) +bones/173/position = Vector3(-0.0847034, 1.26189, 0.0258698) +bones/173/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892) -[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] +[node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.19668, -0.770209, -0.606708, -0.606126, 0.390871, -0.692698, 0.770667, 0.503981, -0.389968, 0.256878, 0.843901, 0.258026) +transform = Transform3D(0.22263, -0.774794, -0.591717, -0.568213, 0.390075, -0.724552, 0.792193, 0.497529, -0.353406, 0.270028, 0.851461, 0.264908) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")] +[node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) -[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] +[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] + +[node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.254495, -0.189111, 0.948404, 0.927862, 0.324174, -0.184343, -0.272587, 0.926902, 0.25797, -0.297376, 0.833315, -0.177307) +transform = Transform3D(0.264863, -0.249105, 0.931555, 0.941939, 0.273608, -0.194651, -0.206393, 0.929023, 0.307111, -0.295127, 0.836355, -0.176271) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")] +[node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) +[node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")] + [node name="AnimationTree" type="AnimationTree" parent="." index="4"] -unique_name_in_owner = true -root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") parameters/TimeScale/scale = 1.5