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unique_name_in_owner = true
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bone_idx = 0
use_external_skeleton = true
external_skeleton = NodePath("../Skeleton3D")
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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unique_name_in_owner = true
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bone_name = "weapon.R"
bone_idx = 1
use_external_skeleton = true
external_skeleton = NodePath("../Skeleton3D")
-[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")]
+[node name="socket" type="Node3D" parent="hand_R" index="0"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
+[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")]
+
[node name="AnimationTree" type="AnimationTree" parent="." index="4"]
-unique_name_in_owner = true
-root_node = NodePath("%AnimationTree/..")
tree_root = SubResource("AnimationNodeBlendTree_s02u1")
anim_player = NodePath("../AnimationPlayer")
parameters/TimeScale/scale = 1.5
"parameters/TimeScale 2/scale" = 1.5
-"parameters/TimeScale 3/scale" = false
+"parameters/TimeScale 3/scale" = 2.0
parameters/movement/current_state = "move"
parameters/movement/transition_request = ""
parameters/movement/current_index = 0