X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/a070d33828371b5c36b891f93bd1708f8da1b451..3e5544fd02215b6a59b09e8eaf826916237ca455:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index 5195b89..d34935c 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -2,8 +2,8 @@ [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] -[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] +[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] animation = &"attack-gunfire" @@ -60,7 +60,7 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] -graph_offset = Vector2(-497.194, 34.4427) +graph_offset = Vector2(-351.668, 53.3853) nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") @@ -74,7 +74,7 @@ nodes/TimeScale/position = Vector2(890, 90) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") nodes/dashing/position = Vector2(-150, 310) nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") -nodes/movement/position = Vector2(510, 120) +nodes/movement/position = Vector2(500, 120) nodes/output/position = Vector2(1210, 100) nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") nodes/walking/position = Vector2(-250, 100) @@ -84,80 +84,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.256878, 0.843901, 0.258026) -bones/0/rotation = Quaternion(0.546758, -0.629317, 0.074969, 0.547171) -bones/1/position = Vector3(-0.297376, 0.833315, -0.177307) -bones/1/rotation = Quaternion(0.409985, 0.450475, 0.412098, 0.677613) -bones/3/position = Vector3(-0.00325433, 0.970366, 0.00598553) -bones/3/rotation = Quaternion(0.0140748, -0.330495, -0.00248497, 0.943699) +bones/0/position = Vector3(0.262053, 0.82787, 0.248012) +bones/0/rotation = Quaternion(0.556195, -0.611889, 0.0754563, 0.557266) +bones/1/position = Vector3(-0.282775, 0.821772, -0.183114) +bones/1/rotation = Quaternion(0.411676, 0.450333, 0.41405, 0.67549) +bones/3/position = Vector3(0.00461849, 0.967352, 0.000256157) +bones/3/rotation = Quaternion(0.0189196, -0.330894, -0.0030936, 0.943473) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.094469, 0.0411533, -0.00975032, 0.994629) +bones/5/rotation = Quaternion(0.10004, 0.0414301, -0.0106079, 0.994064) bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.107191, 0.122674, -0.0113317, 0.986576) +bones/6/rotation = Quaternion(0.112859, 0.123421, -0.0121759, 0.985841) bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.227792, -0.0101386, 0.00275453, 0.973653) -bones/8/rotation = Quaternion(-0.165356, 0.179751, -0.0306637, 0.96923) -bones/9/rotation = Quaternion(-0.0496211, -0.00400065, -0.0175309, 0.998606) -bones/10/position = Vector3(-0.00325435, 0.970366, 0.00598552) -bones/10/rotation = Quaternion(0.261519, 0.851949, 0.44061, -0.107952) -bones/11/position = Vector3(-0.00325421, 0.970366, 0.00598562) -bones/11/rotation = Quaternion(-0.467279, 0.602136, 0.179732, 0.621916) -bones/12/position = Vector3(0.0706382, 0.901904, 0.0434573) -bones/12/rotation = Quaternion(0.921795, 0.0305123, 0.321639, 0.214268) -bones/12/scale = Vector3(1.01669, 0.96744, 1.01669) -bones/13/rotation = Quaternion(-1.2296e-07, -0.0245743, -4.0984e-08, 0.999698) -bones/14/rotation = Quaternion(0.175129, -0.0254096, 0.00435311, 0.984208) -bones/14/scale = Vector3(0.999989, 0.994189, 1.00639) -bones/15/rotation = Quaternion(-3.75792e-08, 0.0369812, 1.07791e-08, 0.999316) -bones/16/rotation = Quaternion(-0.413224, 0.0363462, 0.109024, 0.903349) -bones/16/scale = Vector3(0.985371, 1.00298, 1.0131) -bones/17/rotation = Quaternion(-0.0241389, 0.934344, -0.355343, -0.0122208) +bones/7/rotation = Quaternion(0.206167, -0.0102952, 0.00383805, 0.978455) +bones/8/rotation = Quaternion(-0.165318, 0.180943, -0.030867, 0.969008) +bones/9/rotation = Quaternion(-0.0669052, -0.00504943, -0.0278085, 0.997359) +bones/10/position = Vector3(0.00461848, 0.967352, 0.000256154) +bones/10/rotation = Quaternion(0.25993, 0.850151, 0.444681, -0.109262) +bones/11/position = Vector3(0.00461861, 0.967352, 0.000256251) +bones/11/rotation = Quaternion(-0.464996, 0.600531, 0.183025, 0.624214) +bones/12/position = Vector3(0.0786043, 0.898698, 0.0371982) +bones/12/rotation = Quaternion(0.920193, 0.0263784, 0.321288, 0.222088) +bones/12/scale = Vector3(1.01676, 0.967304, 1.01676) +bones/13/rotation = Quaternion(-1.20094e-07, -0.0243985, -3.85265e-08, 0.999702) +bones/14/rotation = Quaternion(0.181014, -0.0243744, 0.00432022, 0.983169) +bones/14/scale = Vector3(0.999989, 0.993999, 1.0066) +bones/15/rotation = Quaternion(-3.75836e-08, 0.0366999, 1.82359e-08, 0.999326) +bones/16/rotation = Quaternion(-0.41045, 0.0355485, 0.107545, 0.904821) +bones/16/scale = Vector3(0.98543, 1.00332, 1.01272) +bones/17/rotation = Quaternion(-0.0228111, 0.935177, -0.353005, -0.0176651) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.057651, 0.904201, -0.0589328) -bones/18/rotation = Quaternion(0.938388, -0.102159, 0.328258, -0.0351791) -bones/18/scale = Vector3(1.0153, 0.970086, 1.0153) -bones/19/rotation = Quaternion(-7.33728e-10, 0.0869991, 1.2779e-08, 0.996208) -bones/20/rotation = Quaternion(0.213609, 0.0865187, -0.0183792, 0.972907) -bones/20/scale = Vector3(0.999992, 0.992285, 1.00839) -bones/21/rotation = Quaternion(-3.73188e-08, 0.0721384, -7.65122e-09, 0.997395) -bones/22/rotation = Quaternion(-0.560588, 0.0714899, -0.110115, 0.817622) -bones/22/scale = Vector3(0.988373, 0.989873, 1.0228) -bones/23/rotation = Quaternion(-0.00194637, 0.937021, -0.349248, -0.00362355) +bones/18/position = Vector3(-0.0496132, 0.901705, -0.065263) +bones/18/rotation = Quaternion(0.937905, -0.110583, 0.327875, -0.0245877) +bones/18/scale = Vector3(1.016, 0.968744, 1.016) +bones/19/rotation = Quaternion(3.33886e-09, 0.0870118, 1.35935e-08, 0.996207) +bones/20/rotation = Quaternion(0.228565, 0.0864795, -0.019731, 0.969479) +bones/20/scale = Vector3(0.999994, 0.990947, 1.00987) +bones/21/rotation = Quaternion(-1.73251e-08, 0.0714689, 4.8656e-09, 0.997443) +bones/22/rotation = Quaternion(-0.562268, 0.070568, -0.110012, 0.816561) +bones/22/scale = Vector3(0.987866, 0.989292, 1.02398) +bones/23/rotation = Quaternion(-0.00183115, 0.937092, -0.349063, -0.00337386) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0522778, 1.57794, 0.162632) -bones/24/rotation = Quaternion(0.168681, -0.0968575, -0.0623047, 0.97892) -bones/25/position = Vector3(0.0554969, 1.61181, 0.175065) -bones/25/rotation = Quaternion(-0.387017, 0.00471295, -0.369487, 0.844793) -bones/26/position = Vector3(0.0739613, 1.62452, 0.155508) -bones/26/rotation = Quaternion(0.758643, -0.0404215, 0.637601, -0.12764) +bones/24/position = Vector3(0.0591595, 1.57526, 0.161271) +bones/24/rotation = Quaternion(0.144751, -0.0981269, -0.071335, 0.982003) +bones/25/position = Vector3(0.0631231, 1.60957, 0.172062) +bones/25/rotation = Quaternion(-0.407157, 0.00223336, -0.378116, 0.831412) +bones/26/position = Vector3(0.0819499, 1.62071, 0.15176) +bones/26/rotation = Quaternion(0.762214, -0.0343937, 0.638181, -0.102823) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.0619771, 1.56043, 0.161109) -bones/28/rotation = Quaternion(0.138402, -0.395447, 0.21186, 0.882939) -bones/29/position = Vector3(-0.112546, 1.56432, 0.158827) -bones/29/rotation = Quaternion(0.15862, 0.0876257, 0.146753, 0.972433) -bones/30/position = Vector3(-0.121887, 1.59712, 0.170909) -bones/30/rotation = Quaternion(-0.393805, -0.0562875, 0.428804, 0.811096) -bones/31/position = Vector3(-0.141244, 1.60671, 0.150479) -bones/31/rotation = Quaternion(0.767361, 0.105824, -0.628122, -0.0736326) +bones/28/position = Vector3(0.0685826, 1.55728, 0.160451) +bones/28/rotation = Quaternion(0.113933, -0.390131, 0.210787, 0.889037) +bones/29/position = Vector3(-0.10582, 1.5649, 0.158545) +bones/29/rotation = Quaternion(0.137339, 0.0912337, 0.133476, 0.97724) +bones/30/position = Vector3(-0.114358, 1.59843, 0.169137) +bones/30/rotation = Quaternion(-0.412192, -0.0402602, 0.421712, 0.80662) +bones/31/position = Vector3(-0.133611, 1.60748, 0.148342) +bones/31/rotation = Quaternion(0.768693, 0.0825171, -0.631128, -0.0630855) bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/33/position = Vector3(-0.119161, 1.54547, 0.156904) -bones/33/rotation = Quaternion(0.110205, 0.384853, -0.135026, 0.906372) -bones/34/position = Vector3(-0.0269115, 1.50433, 0.259308) -bones/34/rotation = Quaternion(-0.599578, -0.0340947, 0.0260301, 0.799166) -bones/35/position = Vector3(-0.0287062, 1.51465, 0.299532) -bones/35/rotation = Quaternion(-0.749103, -0.0386615, 0.0185809, 0.661064) +bones/33/position = Vector3(-0.112858, 1.54613, 0.157522) +bones/33/rotation = Quaternion(0.0932082, 0.382244, -0.15425, 0.906316) +bones/34/position = Vector3(-0.0210743, 1.50775, 0.261455) +bones/34/rotation = Quaternion(-0.618207, -0.0251232, 0.0191175, 0.785381) +bones/35/position = Vector3(-0.0224686, 1.51994, 0.301167) +bones/35/rotation = Quaternion(-0.764541, -0.0284765, 0.0136292, 0.643801) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.0127844, 1.52266, 0.270168) -bones/37/rotation = Quaternion(-0.12595, 0.584667, 0.775032, 0.204025) -bones/38/position = Vector3(-0.0443478, 1.52004, 0.26943) -bones/38/rotation = Quaternion(0.0592147, 0.597654, 0.758283, -0.253595) -bones/39/position = Vector3(0.0137264, 1.57978, 0.247603) -bones/39/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) -bones/40/position = Vector3(-0.00865019, 1.56833, 0.263876) -bones/40/rotation = Quaternion(0.717327, 0.587935, 0.287784, -0.238652) +bones/37/position = Vector3(-0.0065094, 1.52625, 0.271411) +bones/37/rotation = Quaternion(-0.122491, 0.604244, 0.75922, 0.208496) +bones/38/position = Vector3(-0.0381879, 1.52434, 0.270883) +bones/38/rotation = Quaternion(0.0733172, 0.613822, 0.746908, -0.244899) +bones/39/position = Vector3(0.0211195, 1.58169, 0.246151) +bones/39/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175) +bones/40/position = Vector3(-0.00136522, 1.57144, 0.26293) +bones/40/rotation = Quaternion(0.729785, 0.585885, 0.275263, -0.219963) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) @@ -165,8 +165,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0362773, 1.58194, 0.249059) -bones/44/rotation = Quaternion(-0.639293, 0.602227, 0.302652, -0.370175) +bones/44/position = Vector3(0.0437177, 1.58342, 0.247428) +bones/44/rotation = Quaternion(-0.623155, 0.615409, 0.294075, -0.382713) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) @@ -174,12 +174,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0137264, 1.57978, 0.247603) -bones/48/rotation = Quaternion(-0.0340947, 0.599579, 0.799165, -0.0260301) -bones/50/position = Vector3(-0.0788118, 1.57212, 0.245441) -bones/50/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) -bones/51/position = Vector3(-0.0556367, 1.56444, 0.262778) -bones/51/rotation = Quaternion(0.769885, -0.521045, -0.289714, -0.227718) +bones/48/position = Vector3(0.0211195, 1.58169, 0.246151) +bones/48/rotation = Quaternion(-0.0251232, 0.618206, 0.785382, -0.0191175) +bones/50/position = Vector3(-0.0715137, 1.57596, 0.244635) +bones/50/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175) +bones/51/position = Vector3(-0.0484347, 1.56857, 0.262224) +bones/51/rotation = Quaternion(0.768476, -0.536656, -0.276603, -0.21198) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) @@ -187,8 +187,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.101454, 1.57054, 0.245841) -bones/55/rotation = Quaternion(0.580224, 0.644124, 0.346957, 0.357862) +bones/55/position = Vector3(-0.0941834, 1.5749, 0.245189) +bones/55/rotation = Quaternion(0.579674, 0.646186, 0.326737, 0.373718) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) @@ -196,195 +196,197 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.0788118, 1.57212, 0.245441) -bones/59/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) -bones/61/position = Vector3(-0.024432, 1.47832, 0.245356) -bones/61/rotation = Quaternion(-0.599579, -0.0340947, 0.0260301, 0.799166) -bones/62/position = Vector3(-0.024858, 1.48664, 0.234095) -bones/62/rotation = Quaternion(-0.509158, -0.0310633, 0.029582, 0.859604) -bones/65/position = Vector3(-0.0310146, 1.57317, 0.190968) -bones/65/rotation = Quaternion(0.98765, 0.0390532, 0.0177444, 0.150693) -bones/66/position = Vector3(-0.0205739, 1.43479, 0.234457) -bones/66/rotation = Quaternion(0.318789, 0.00213084, 0.0428424, 0.946855) +bones/59/position = Vector3(-0.0715137, 1.57596, 0.244635) +bones/59/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175) +bones/61/position = Vector3(-0.0192326, 1.48105, 0.248657) +bones/61/rotation = Quaternion(-0.618207, -0.0251232, 0.0191175, 0.785381) +bones/62/position = Vector3(-0.019528, 1.48886, 0.23702) +bones/62/rotation = Quaternion(-0.529174, -0.0228963, 0.0217351, 0.847926) +bones/65/position = Vector3(-0.0239581, 1.57343, 0.189999) +bones/65/rotation = Quaternion(0.984306, 0.0287213, 0.0131051, 0.173624) +bones/66/position = Vector3(-0.0163948, 1.43699, 0.239773) +bones/66/rotation = Quaternion(0.296877, 0.00151818, 0.0315332, 0.954394) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) -bones/68/position = Vector3(-0.0210126, 1.45331, 0.186081) -bones/68/rotation = Quaternion(0.822984, 0.027401, 0.0330037, 0.566442) 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+bones/154/rotation = Quaternion(-0.1467, 0.00988873, -0.00833214, 0.989097) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) -bones/156/rotation = Quaternion(-0.241798, -0.0492635, -0.185496, 0.951156) -bones/157/rotation = Quaternion(0.197713, 0.0812624, -0.0213483, 0.976653) +bones/156/rotation = Quaternion(-0.247655, -0.0476644, -0.185024, 0.949822) +bones/157/rotation = Quaternion(0.189681, 0.0803685, -0.0195457, 0.978356) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0615454, -0.702516, -0.0956414, 0.702521) -bones/161/rotation = Quaternion(-0.276936, 0.00972201, 0.0203465, 0.960624) +bones/160/rotation = Quaternion(-0.0616642, -0.702533, -0.0953121, 0.702538) +bones/161/rotation = Quaternion(-0.267093, 0.00973364, 0.0193973, 0.963426) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0879215, -0.692117, -0.184984, 0.692116) -bones/165/rotation = Quaternion(-0.327174, -0.0100698, 0.0317775, 0.944376) +bones/164/rotation = Quaternion(-0.0847148, -0.692734, -0.181839, 0.692732) +bones/165/rotation = Quaternion(-0.3225, -0.0104283, 0.0312938, 0.945994) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0816415, -0.688954, -0.211769, 0.688354) -bones/169/rotation = Quaternion(-0.356385, -0.0197772, 0.0652451, 0.931848) +bones/168/rotation = Quaternion(-0.0807186, -0.689132, -0.210949, 0.688536) +bones/169/rotation = Quaternion(-0.351943, -0.0195946, 0.0650183, 0.933555) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.0698903, 1.25705, 0.0832586) -bones/172/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359) -bones/173/position = Vector3(-0.0935538, 1.26019, 0.0243951) -bones/173/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359) +bones/172/position = Vector3(0.0768334, 1.25227, 0.0809554) +bones/172/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484) +bones/173/position = Vector3(-0.0867218, 1.25535, 0.0223565) +bones/173/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484) -[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] +[node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.19668, -0.770209, -0.606708, -0.606126, 0.390871, -0.692698, 0.770667, 0.503981, -0.389968, 0.256878, 0.843901, 0.258026) +transform = Transform3D(0.239796, -0.764758, -0.598033, -0.596561, 0.369907, -0.712238, 0.765907, 0.527555, -0.367522, 0.262053, 0.82787, 0.248012) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")] +[node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) -[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] +[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] + +[node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.254495, -0.189111, 0.948404, 0.927862, 0.324174, -0.184343, -0.272587, 0.926902, 0.25797, -0.297376, 0.833315, -0.177307) +transform = Transform3D(0.251526, -0.188592, 0.949299, 0.930155, 0.318171, -0.183244, -0.267481, 0.929086, 0.255448, -0.282775, 0.821772, -0.183114) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")] +[node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) +[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")] + [node name="AnimationTree" type="AnimationTree" parent="." index="4"] -unique_name_in_owner = true -root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") parameters/TimeScale/scale = 1.5 "parameters/TimeScale 2/scale" = 1.5 -"parameters/TimeScale 3/scale" = false +"parameters/TimeScale 3/scale" = 2.0 parameters/movement/current_state = "move" parameters/movement/transition_request = "" parameters/movement/current_index = 0