]> Untitled Git - frog-ninja.git/blobdiff - skin/prototype_skin.tscn
Cleaned up animation associations with states
[frog-ninja.git] / skin / prototype_skin.tscn
index df92d7d4c318b503075e7b23f1958f64bb1ffe27..b789a0e4935668a41915d2b9aa3efd02d0d0395a 100644 (file)
@@ -1,44 +1,79 @@
-[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"]
+[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"]
 
 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
-[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"]
 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
+[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
-animation = &"attack-gunfire"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
+animation = &"move-dash"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
-animation = &"attack-slashing"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"]
+animation = &"move-fallToLanding"
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"]
+animation = &"move-fallToRoll"
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"]
+animation = &"move-falling"
 
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
-animation = &"move-dash"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"]
+animation = &"idle-default"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
+animation = &"attack-gunfire"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
+animation = &"attack-slashing"
 
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
 sync = true
 xfade_time = 0.25
-input_0/name = "move"
+input_0/name = "idle"
 input_0/auto_advance = false
 input_0/break_loop_at_end = false
 input_0/reset = true
-input_1/name = "dash"
+input_1/name = "move"
 input_1/auto_advance = false
 input_1/break_loop_at_end = false
 input_1/reset = true
-input_2/name = "slash"
+input_2/name = "dash"
 input_2/auto_advance = false
 input_2/break_loop_at_end = false
 input_2/reset = true
-input_3/name = "gunfire"
+input_3/name = "slash"
 input_3/auto_advance = false
 input_3/break_loop_at_end = false
 input_3/reset = true
+input_4/name = "shoot"
+input_4/auto_advance = false
+input_4/break_loop_at_end = false
+input_4/reset = true
+input_5/name = "fall"
+input_5/auto_advance = false
+input_5/break_loop_at_end = false
+input_5/reset = true
+input_6/name = "fallToRoll"
+input_6/auto_advance = false
+input_6/break_loop_at_end = false
+input_6/reset = true
+input_7/name = "fallToLanding"
+input_7/auto_advance = false
+input_7/break_loop_at_end = false
+input_7/reset = true
+input_8/name = "suddenStop"
+input_8/auto_advance = false
+input_8/break_loop_at_end = false
+input_8/reset = true
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"]
+animation = &"move-suddenStop"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
 animation = &"idle-default"
@@ -60,103 +95,115 @@ min_space = 0.0
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
-nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
-nodes/Animation/position = Vector2(-80, 510)
-"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
-"nodes/Animation 2/position" = Vector2(-50, 780)
-nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1")
-nodes/TimeScale/position = Vector2(890, 90)
-"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk")
-"nodes/TimeScale 2/position" = Vector2(110, 500)
-"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7")
-"nodes/TimeScale 3/position" = Vector2(140, 730)
+graph_offset = Vector2(-266.815, 19.2029)
 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
-nodes/dashing/position = Vector2(-150, 310)
-nodes/movement/node = SubResource("AnimationNodeTransition_i12oj")
-nodes/movement/position = Vector2(510, 120)
-nodes/output/position = Vector2(1210, 100)
-nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf")
-nodes/walking/position = Vector2(-250, 100)
-node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"]
+nodes/dashing/position = Vector2(-10, -260)
+nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa")
+nodes/fallToLanding/position = Vector2(0, 720)
+nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6")
+nodes/fallToRoll/position = Vector2(10, 530)
+nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu")
+nodes/falling/position = Vector2(10, 350)
+"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1")
+"nodes/global timescale/position" = Vector2(1050, 130)
+nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2")
+nodes/idle/position = Vector2(0, -650)
+nodes/output/position = Vector2(1370, 140)
+nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0")
+nodes/shooting/position = Vector2(-180, 160)
+"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7")
+"nodes/shooting timescale/position" = Vector2(10, 110)
+nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj")
+nodes/slashing/position = Vector2(-200, -70)
+"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk")
+"nodes/slashing timescale/position" = Vector2(-10, -80)
+nodes/state/node = SubResource("AnimationNodeTransition_i12oj")
+nodes/state/position = Vector2(660, 160)
+nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp")
+nodes/suddenStop/position = Vector2(20, 920)
+"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf")
+"nodes/walking speed/position" = Vector2(-20, -470)
+node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"]
 
 [node name="prototype" instance=ExtResource("1_jji2g")]
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.261016, 0.827375, 0.246751)
-bones/0/rotation = Quaternion(0.557085, -0.610793, 0.0732431, 0.557874)
-bones/1/position = Vector3(-0.284921, 0.821391, -0.181958)
-bones/1/rotation = Quaternion(0.412721, 0.451276, 0.412541, 0.675145)
-bones/3/position = Vector3(0.00374505, 0.967373, 8.30963e-05)
-bones/3/rotation = Quaternion(0.0199816, -0.329916, -0.00216205, 0.943796)
+bones/0/position = Vector3(0.254558, 0.838955, 0.255605)
+bones/0/rotation = Quaternion(0.541654, -0.658138, 0.049597, 0.520582)
+bones/1/position = Vector3(-0.260736, 0.825744, -0.172523)
+bones/1/rotation = Quaternion(0.394415, 0.470713, 0.429427, 0.662162)
+bones/3/position = Vector3(0.00576772, 0.970959, 0.00718728)
+bones/3/rotation = Quaternion(0.0141055, -0.330065, -0.00441453, 0.943843)
 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.100109, 0.0415746, -0.0105478, 0.994052)
+bones/5/rotation = Quaternion(0.0955005, 0.0411486, -0.00902313, 0.994538)
 bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.112823, 0.123869, -0.0121451, 0.985789)
+bones/6/rotation = Quaternion(0.108226, 0.122669, -0.0106062, 0.986472)
 bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.205608, -0.0107313, 0.0034584, 0.978569)
-bones/8/rotation = Quaternion(-0.165328, 0.180657, -0.0308184, 0.969061)
-bones/9/rotation = Quaternion(-0.0637934, -0.00643369, -0.0272832, 0.997569)
-bones/10/position = Vector3(0.00374504, 0.967373, 8.30935e-05)
-bones/10/rotation = Quaternion(0.259241, 0.850057, 0.444869, -0.110854)
-bones/11/position = Vector3(0.00374517, 0.967373, 8.31895e-05)
-bones/11/rotation = Quaternion(-0.465129, 0.600452, 0.184689, 0.6237)
-bones/12/position = Vector3(0.0779911, 0.898842, 0.0367176)
-bones/12/rotation = Quaternion(0.920408, 0.0267947, 0.320788, 0.22187)
-bones/12/scale = Vector3(1.01666, 0.9675, 1.01666)
-bones/13/rotation = Quaternion(-7.1744e-08, -0.0243355, -3.53024e-08, 0.999704)
-bones/14/rotation = Quaternion(0.180629, -0.0240677, 0.00425817, 0.983248)
-bones/14/scale = Vector3(0.999989, 0.994207, 1.00638)
-bones/15/rotation = Quaternion(5.58569e-08, 0.0366958, 3.14645e-08, 0.999326)
-bones/16/rotation = Quaternion(-0.409985, 0.0354308, 0.108104, 0.90497)
-bones/16/scale = Vector3(0.985342, 1.00355, 1.01261)
-bones/17/rotation = Quaternion(-0.0234194, 0.934888, -0.35379, -0.0163819)
+bones/7/rotation = Quaternion(0.220807, -0.0103571, 0.00319196, 0.975257)
+bones/8/rotation = Quaternion(-0.165362, 0.179548, -0.0306287, 0.969268)
+bones/9/rotation = Quaternion(-0.0811125, -0.00275616, -0.022256, 0.996453)
+bones/10/position = Vector3(0.0057677, 0.970959, 0.00718728)
+bones/10/rotation = Quaternion(0.263195, 0.851131, 0.441245, -0.10774)
+bones/11/position = Vector3(0.00576784, 0.970959, 0.00718737)
+bones/11/rotation = Quaternion(-0.465679, 0.60321, 0.179241, 0.622217)
+bones/12/position = Vector3(0.0794458, 0.902199, 0.0444813)
+bones/12/rotation = Quaternion(0.92906, 0.0350876, 0.32361, 0.175762)
+bones/12/scale = Vector3(1.02276, 0.955979, 1.02276)
+bones/13/rotation = Quaternion(-7.01643e-08, -0.0263359, -5.74867e-10, 0.999653)
+bones/14/rotation = Quaternion(0.0935761, -0.0265522, 0.00235215, 0.995255)
+bones/14/scale = Vector3(0.99999, 0.998196, 1.00207)
+bones/15/rotation = Quaternion(5.3846e-08, 0.0345665, 3.35389e-08, 0.999402)
+bones/16/rotation = Quaternion(-0.373342, 0.0329114, 0.110044, 0.920556)
+bones/16/scale = Vector3(0.980344, 1.01133, 1.01111)
+bones/17/rotation = Quaternion(-0.0229687, 0.935171, -0.35301, -0.0176437)
 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.0504379, 0.901674, -0.0654833)
-bones/18/rotation = Quaternion(0.938653, -0.104991, 0.327072, -0.0305298)
-bones/18/scale = Vector3(1.01788, 0.96518, 1.01788)
-bones/19/rotation = Quaternion(-3.00871e-09, 0.0877521, -2.19897e-09, 0.996142)
-bones/20/rotation = Quaternion(0.213644, 0.0870434, -0.0183907, 0.972852)
-bones/20/scale = Vector3(0.999991, 0.991346, 1.00958)
-bones/21/rotation = Quaternion(1.36143e-08, 0.0721779, 4.92577e-08, 0.997392)
-bones/22/rotation = Quaternion(-0.556357, 0.0711124, -0.10836, 0.820773)
-bones/22/scale = Vector3(0.986173, 0.988683, 1.02662)
-bones/23/rotation = Quaternion(-0.00217116, 0.936951, -0.34943, -0.00412756)
+bones/18/position = Vector3(-0.0489176, 0.90496, -0.0577633)
+bones/18/rotation = Quaternion(0.938684, -0.0721663, 0.328401, -0.0762727)
+bones/18/scale = Vector3(1.02377, 0.954111, 1.02377)
+bones/19/rotation = Quaternion(2.30103e-08, 0.0898458, -6.43723e-09, 0.995956)
+bones/20/rotation = Quaternion(0.10634, 0.0903511, -0.00908029, 0.990175)
+bones/20/scale = Vector3(0.999988, 0.997059, 1.00339)
+bones/21/rotation = Quaternion(-2.80819e-08, 0.0723691, 3.57681e-09, 0.997378)
+bones/22/rotation = Quaternion(-0.511695, 0.0726008, -0.103233, 0.849847)
+bones/22/scale = Vector3(0.981636, 0.991297, 1.0298)
+bones/23/rotation = Quaternion(-0.00225072, 0.936919, -0.349514, -0.0043055)
 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0572297, 1.57458, 0.162382)
-bones/24/rotation = Quaternion(0.148444, -0.0977271, -0.0709304, 0.981521)
-bones/25/position = Vector3(0.0612029, 1.60879, 0.173441)
-bones/25/rotation = Quaternion(-0.404099, 0.00332809, -0.377444, 0.833204)
-bones/26/position = Vector3(0.0798252, 1.62038, 0.153347)
-bones/26/rotation = Quaternion(0.761871, -0.0361511, 0.637951, -0.10613)
+bones/24/position = Vector3(0.0632086, 1.58226, 0.158954)
+bones/24/rotation = Quaternion(0.132055, -0.101198, -0.0654134, 0.983891)
+bones/25/position = Vector3(0.066908, 1.61688, 0.168819)
+bones/25/rotation = Quaternion(-0.41733, -0.00693385, -0.375698, 0.827429)
+bones/26/position = Vector3(0.0855795, 1.62785, 0.148421)
+bones/26/rotation = Quaternion(0.761898, -0.0222159, 0.640262, -0.095305)
 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
 bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.0665911, 1.55683, 0.161434)
-bones/28/rotation = Quaternion(0.11752, -0.390795, 0.210041, 0.888455)
-bones/29/position = Vector3(-0.107807, 1.56413, 0.159616)
-bones/29/rotation = Quaternion(0.140871, 0.0908719, 0.134573, 0.976621)
-bones/30/position = Vector3(-0.116435, 1.59751, 0.170539)
-bones/30/rotation = Quaternion(-0.409175, -0.0421183, 0.422202, 0.807804)
-bones/31/position = Vector3(-0.13573, 1.60667, 0.149864)
-bones/31/rotation = Quaternion(0.768375, 0.0854429, -0.630887, -0.0654263)
+bones/28/position = Vector3(0.072664, 1.56456, 0.15873)
+bones/28/rotation = Quaternion(0.102959, -0.389223, 0.220151, 0.888503)
+bones/29/position = Vector3(-0.10182, 1.57055, 0.155659)
+bones/29/rotation = Quaternion(0.12318, 0.0908223, 0.136682, 0.978722)
+bones/30/position = Vector3(-0.110691, 1.60434, 0.16545)
+bones/30/rotation = Quaternion(-0.42402, -0.0386312, 0.42451, 0.799066)
+bones/31/position = Vector3(-0.129897, 1.61268, 0.144314)
+bones/31/rotation = Quaternion(0.77089, 0.0774972, -0.630273, -0.0497912)
 bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/33/position = Vector3(-0.114809, 1.54536, 0.15844)
-bones/33/rotation = Quaternion(0.0962454, 0.382904, -0.152134, 0.906078)
-bones/34/position = Vector3(-0.0229353, 1.50629, 0.261984)
-bones/34/rotation = Quaternion(-0.615288, -0.0256594, 0.0196542, 0.78764)
-bones/35/position = Vector3(-0.0243346, 1.5183, 0.30176)
-bones/35/rotation = Quaternion(-0.762145, -0.0291094, 0.0140465, 0.646599)
+bones/32/scale = Vector3(0.999997, 1, 1)
+bones/33/position = Vector3(-0.1087, 1.5517, 0.155111)
+bones/33/rotation = Quaternion(0.0797983, 0.37797, -0.155221, 0.909218)
+bones/34/position = Vector3(-0.017148, 1.51709, 0.26056)
+bones/34/rotation = Quaternion(-0.628723, -0.0296795, 0.0210814, 0.776777)
+bones/35/position = Vector3(-0.0188498, 1.53037, 0.299908)
+bones/35/rotation = Quaternion(-0.773098, -0.0333359, 0.0146291, 0.633241)
 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.00839127, 1.52473, 0.272081)
-bones/37/rotation = Quaternion(-0.122177, 0.60135, 0.761608, 0.208337)
-bones/38/position = Vector3(-0.040004, 1.52273, 0.271565)
-bones/38/rotation = Quaternion(0.0719509, 0.611116, 0.748972, -0.245767)
-bones/39/position = Vector3(0.0191412, 1.58035, 0.247295)
-bones/39/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544)
-bones/40/position = Vector3(-0.00336599, 1.57003, 0.264033)
-bones/40/rotation = Quaternion(0.728514, 0.585436, 0.277233, -0.222878)
+bones/37/position = Vector3(-0.0027746, 1.53597, 0.270072)
+bones/37/rotation = Quaternion(-0.129987, 0.613359, 0.751506, 0.205262)
+bones/38/position = Vector3(-0.0343711, 1.53375, 0.269452)
+bones/38/rotation = Quaternion(0.0719333, 0.624865, 0.737679, -0.245355)
+bones/39/position = Vector3(0.0245832, 1.59089, 0.24342)
+bones/39/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815)
+bones/40/position = Vector3(0.00202242, 1.58099, 0.260439)
+bones/40/rotation = Quaternion(0.729417, 0.593288, 0.268376, -0.209604)
 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
@@ -164,8 +211,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
 bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0417369, 1.58212, 0.248581)
-bones/44/rotation = Quaternion(-0.625044, 0.613818, 0.296058, -0.380653)
+bones/44/position = Vector3(0.0471606, 1.59283, 0.244767)
+bones/44/rotation = Quaternion(-0.621157, 0.617895, 0.282238, -0.390784)
 bones/44/scale = Vector3(1, 0.999997, 1)
 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
 bones/45/scale = Vector3(0.999997, 1, 0.999998)
@@ -173,12 +220,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
 bones/46/scale = Vector3(0.999999, 1, 0.999997)
 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0191412, 1.58035, 0.247295)
-bones/48/rotation = Quaternion(-0.0256594, 0.615288, 0.787639, -0.0196543)
-bones/50/position = Vector3(-0.0735213, 1.57454, 0.245737)
-bones/50/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544)
-bones/51/position = Vector3(-0.0504258, 1.56706, 0.263266)
-bones/51/rotation = Quaternion(0.768092, -0.535051, -0.278763, -0.214583)
+bones/48/position = Vector3(0.0245832, 1.59089, 0.24342)
+bones/48/rotation = Quaternion(-0.0296794, 0.628724, 0.776776, -0.0210815)
+bones/50/position = Vector3(-0.068052, 1.5844, 0.241604)
+bones/50/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815)
+bones/51/position = Vector3(-0.0450133, 1.57769, 0.259517)
+bones/51/rotation = Quaternion(0.774319, -0.536445, -0.268098, -0.201941)
 bones/51/scale = Vector3(1, 0.999997, 1)
 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
 bones/52/scale = Vector3(0.999999, 1, 0.999999)
@@ -186,8 +233,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
 bones/53/scale = Vector3(0.999999, 1, 0.999999)
 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.0961886, 1.57344, 0.246285)
-bones/55/rotation = Quaternion(0.580542, 0.645447, 0.32939, 0.37131)
+bones/55/position = Vector3(-0.0907774, 1.583, 0.242008)
+bones/55/rotation = Quaternion(0.570847, 0.651953, 0.321064, 0.382112)
 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
@@ -195,198 +242,206 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
 bones/57/scale = Vector3(1, 0.999998, 0.999997)
 bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
 bones/58/scale = Vector3(1, 0.999999, 1)
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-bones/59/rotation = Quaternion(-0.0256592, 0.615288, 0.78764, -0.0196542)
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-bones/61/rotation = Quaternion(-0.615288, -0.0256588, 0.0196544, 0.78764)
-bones/62/position = Vector3(-0.0213702, 1.4877, 0.237451)
-bones/62/rotation = Quaternion(-0.526026, -0.0233708, 0.0223269, 0.849854)
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-bones/65/rotation = Quaternion(0.984917, 0.0294477, 0.013324, 0.169985)
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-bones/66/rotation = Quaternion(0.30039, 0.00165655, 0.0322792, 0.953269)
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 bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
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 bones/80/scale = Vector3(1, 0.999999, 1)
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-bones/119/rotation = Quaternion(0.988395, 0.0321439, 0.00338562, -0.14843)
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+bones/119/rotation = Quaternion(0.990696, 0.0359696, 0.00520812, -0.131151)
 bones/119/scale = Vector3(1, 0.999997, 1)
-bones/120/position = Vector3(0.0477975, 1.64649, 0.207108)
-bones/120/rotation = Quaternion(0.992426, 0.0665323, -0.00234075, -0.103238)
-bones/121/position = Vector3(-0.109005, 1.63653, 0.204546)
-bones/121/rotation = Quaternion(0.994475, -0.00265459, 0.0119908, -0.104249)
-bones/122/position = Vector3(0.0465869, 1.36949, 0.0448182)
-bones/122/rotation = Quaternion(-0.355303, -0.371863, -0.647506, 0.562329)
-bones/123/position = Vector3(0.154133, 1.35956, 0.0536439)
-bones/123/rotation = Quaternion(0.911506, 0.150641, 0.382598, 0.00915334)
-bones/123/scale = Vector3(1.03839, 0.927423, 1.03839)
-bones/124/rotation = Quaternion(1.35626e-08, -0.107806, -3.04589e-08, 0.994172)
-bones/125/rotation = Quaternion(-0.17432, -0.107371, -0.0173117, 0.978665)
-bones/125/scale = Vector3(0.999863, 0.988034, 1.01499)
-bones/126/rotation = Quaternion(-1.07487e-08, 0.0934087, -4.46292e-09, 0.995628)
-bones/127/rotation = Quaternion(-0.114956, 0.0921874, -0.191477, 0.970373)
-bones/127/scale = Vector3(0.981402, 1.05732, 0.967505)
-bones/128/rotation = Quaternion(-0.0665079, 0.705397, -0.0201158, 0.705399)
-bones/129/rotation = Quaternion(-0.14315, -0.00654626, 0.00600039, 0.989661)
+bones/120/position = Vector3(0.0530914, 1.65569, 0.201025)
+bones/120/rotation = Quaternion(0.993853, 0.0700903, -0.00104836, -0.0856848)
+bones/121/position = Vector3(-0.103693, 1.64455, 0.197906)
+bones/121/rotation = Quaternion(0.996101, 0.00121772, 0.014584, -0.0870014)
+bones/122/position = Vector3(0.0525306, 1.37359, 0.0452609)
+bones/122/rotation = Quaternion(-0.361671, -0.389625, -0.63081, 0.565213)
+bones/123/position = Vector3(0.160392, 1.36749, 0.054257)
+bones/123/rotation = Quaternion(0.89431, 0.155797, 0.414257, 0.0657933)
+bones/123/scale = Vector3(1.04805, 0.910409, 1.04805)
+bones/124/rotation = Quaternion(2.41439e-08, -0.1232, -1.30599e-07, 0.992382)
+bones/125/rotation = Quaternion(-0.0793156, -0.122977, -0.00851191, 0.989198)
+bones/125/scale = Vector3(0.999907, 0.997135, 1.00394)
+bones/126/rotation = Quaternion(5.27345e-08, 0.0954053, 6.08487e-08, 0.995439)
+bones/127/rotation = Quaternion(-0.168332, 0.0938547, -0.138443, 0.971437)
+bones/127/scale = Vector3(0.96755, 1.07421, 0.967874)
+bones/128/rotation = Quaternion(-0.100056, 0.703533, 0.00806706, 0.703538)
+bones/129/rotation = Quaternion(-0.197173, -0.00709394, -0.00083363, 0.980343)
 bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1)
-bones/131/rotation = Quaternion(-0.191667, 0.0886974, 0.289863, 0.933475)
-bones/132/rotation = Quaternion(0.00898581, 0.0207359, -0.00750281, 0.999716)
+bones/131/rotation = Quaternion(-0.176879, 0.0925997, 0.2908, 0.935721)
+bones/132/rotation = Quaternion(0.00972523, 0.0216292, -0.00544807, 0.999704)
 bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998)
-bones/135/rotation = Quaternion(-0.0268948, 0.698939, 0.149125, 0.698944)
-bones/136/rotation = Quaternion(-0.190037, 0.00469731, -0.0130507, 0.981679)
+bones/135/rotation = Quaternion(-0.0441967, 0.698704, 0.147185, 0.69871)
+bones/136/rotation = Quaternion(-0.200756, 0.0019421, -0.0147267, 0.979529)
 bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1)
-bones/139/rotation = Quaternion(-0.0991767, 0.675472, 0.278641, 0.67547)
-bones/140/rotation = Quaternion(-0.275418, -0.0118091, -0.0280239, 0.960843)
+bones/139/rotation = Quaternion(-0.116356, 0.674724, 0.275607, 0.674722)
+bones/140/rotation = Quaternion(-0.285697, -0.0167027, -0.0302855, 0.957696)
+bones/140/scale = Vector3(1, 0.999993, 1)
 bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1)
-bones/143/rotation = Quaternion(-0.0963251, 0.667127, 0.31896, 0.666279)
-bones/144/rotation = Quaternion(-0.335606, -0.00297569, -0.0544676, 0.940422)
+bones/143/rotation = Quaternion(-0.113983, 0.666326, 0.316542, 0.665446)
+bones/144/rotation = Quaternion(-0.345542, -0.00813388, -0.0568093, 0.936647)
 bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1)
-bones/147/position = Vector3(-0.0395471, 1.37091, 0.0142499)
-bones/147/rotation = Quaternion(-0.531413, 0.1891, 0.542982, 0.622103)
-bones/148/position = Vector3(-0.134563, 1.35411, -0.0352045)
-bones/148/rotation = Quaternion(0.958481, -0.120203, 0.0603389, -0.251444)
-bones/148/scale = Vector3(1.02777, 0.94669, 1.02777)
-bones/149/rotation = Quaternion(-3.70866e-08, 0.0828916, -2.7993e-08, 0.996559)
+bones/145/scale = Vector3(1, 0.999999, 1)
+bones/147/position = Vector3(-0.0334532, 1.37509, 0.0142861)
+bones/147/rotation = Quaternion(-0.532468, 0.205519, 0.520115, 0.63539)
+bones/148/position = Vector3(-0.128802, 1.36369, -0.0357618)
+bones/148/rotation = Quaternion(0.975, -0.129104, 0.0254053, -0.179059)
+bones/148/scale = Vector3(1.03867, 0.926924, 1.03867)
+bones/149/rotation = Quaternion(-1.02894e-07, 0.0980929, -1.11617e-07, 0.995177)
 bones/149/scale = Vector3(1, 1, 1)
-bones/150/rotation = Quaternion(-0.200024, 0.0820388, 0.0157404, 0.976224)
-bones/150/scale = Vector3(0.999857, 0.988812, 1.01321)
-bones/151/rotation = Quaternion(1.45307e-08, -0.0186172, -2.59285e-08, 0.999827)
-bones/152/rotation = Quaternion(-0.181057, -0.018223, -0.117066, 0.97631)
-bones/152/scale = Vector3(0.977313, 1.04181, 0.984162)
-bones/153/rotation = Quaternion(-0.0205253, -0.706539, -0.0343617, 0.706541)
-bones/154/rotation = Quaternion(-0.147289, 0.00998131, -0.00826793, 0.989009)
+bones/150/rotation = Quaternion(-0.0543543, 0.0980348, 0.0047269, 0.993686)
+bones/150/scale = Vector3(0.999931, 0.998835, 1.00156)
+bones/151/rotation = Quaternion(6.9719e-10, -0.0300902, 2.98957e-08, 0.999547)
+bones/152/rotation = Quaternion(-0.246656, -0.0299428, -0.131519, 0.95967)
+bones/152/scale = Vector3(0.969594, 1.04704, 0.99059)
+bones/153/rotation = Quaternion(-0.0262573, -0.706459, -0.0337427, 0.706461)
+bones/154/rotation = Quaternion(-0.146267, 0.0106058, -0.00826707, 0.989154)
 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
-bones/156/rotation = Quaternion(-0.247748, -0.0479796, -0.18632, 0.949528)
-bones/157/rotation = Quaternion(0.191007, 0.0799159, -0.0194767, 0.978136)
+bones/156/rotation = Quaternion(-0.250613, -0.0476399, -0.187786, 0.948504)
+bones/157/rotation = Quaternion(0.188129, 0.0785113, -0.0160984, 0.978869)
 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
-bones/160/rotation = Quaternion(-0.0619531, -0.702517, -0.0953682, 0.702522)
-bones/161/rotation = Quaternion(-0.263103, 0.00975053, 0.0190099, 0.964531)
+bones/160/rotation = Quaternion(-0.0613531, -0.702488, -0.0961746, 0.702493)
+bones/161/rotation = Quaternion(-0.30469, 0.00976669, 0.0230834, 0.952122)
 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
-bones/164/rotation = Quaternion(-0.0828664, -0.693015, -0.180546, 0.693013)
-bones/165/rotation = Quaternion(-0.320504, -0.0106038, 0.03108, 0.946678)
+bones/164/rotation = Quaternion(-0.0990558, -0.690043, -0.194607, 0.690041)
+bones/165/rotation = Quaternion(-0.340923, -0.00891987, 0.0332542, 0.939461)
 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
-bones/168/rotation = Quaternion(-0.0806862, -0.689126, -0.210999, 0.68853)
-bones/169/rotation = Quaternion(-0.349905, -0.0195459, 0.0649034, 0.93433)
+bones/168/rotation = Quaternion(-0.080861, -0.689095, -0.21114, 0.688498)
+bones/169/rotation = Quaternion(-0.366349, -0.019898, 0.0657483, 0.927939)
 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
-bones/172/position = Vector3(0.075512, 1.25242, 0.0809254)
-bones/172/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304)
-bones/173/position = Vector3(-0.0882058, 1.25509, 0.0227719)
-bones/173/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304)
+bones/172/position = Vector3(0.0798486, 1.25729, 0.0848281)
+bones/172/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019)
+bones/173/position = Vector3(-0.0836711, 1.2606, 0.0261508)
+bones/173/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019)
 
-[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"]
+[node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
 unique_name_in_owner = true
-transform = Transform3D(0.243135, -0.762248, -0.599886, -0.598807, 0.368583, -0.71104, 0.763096, 0.532094, -0.366824, 0.261016, 0.827375, 0.246751)
-visible = false
+transform = Transform3D(0.12879, -0.764604, -0.631501, -0.661327, 0.408302, -0.629234, 0.738958, 0.498668, -0.453068, 0.254558, 0.838955, 0.255605)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")]
+[node name="socket" type="Node3D" parent="hand_L" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
-[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"]
+[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
+
+[node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
-transform = Transform3D(0.252319, -0.184548, 0.949883, 0.929552, 0.318943, -0.184953, -0.268826, 0.929633, 0.252023, -0.284921, 0.821391, -0.181958)
-visible = false
+transform = Transform3D(0.188043, -0.197388, 0.962122, 0.940013, 0.320059, -0.118059, -0.284632, 0.926606, 0.245732, -0.260736, 0.825744, -0.172523)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")]
+[node name="socket" type="Node3D" parent="hand_R" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
+[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")]
+
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
-unique_name_in_owner = true
-root_node = NodePath("%AnimationTree/..")
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
-parameters/TimeScale/scale = 1.5
-"parameters/TimeScale 2/scale" = 1.5
-"parameters/TimeScale 3/scale" = false
-parameters/movement/current_state = "move"
-parameters/movement/transition_request = ""
-parameters/movement/current_index = 0
-parameters/walking/blend_position = 0.0
+"parameters/global timescale/scale" = 1.5
+"parameters/shooting timescale/scale" = 3.0
+"parameters/slashing timescale/scale" = 1.5
+parameters/state/current_state = "idle"
+parameters/state/transition_request = ""
+parameters/state/current_index = 0
+"parameters/walking speed/blend_position" = 0.0