X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/9e5d67d3b7542b4b40f0797f8bc87ca387d5f480..9fac9f2c3ccbba52e1e450f5b9dde7a52336fa57:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index df92d7d..b789a0e 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -1,44 +1,79 @@ -[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"] +[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] -[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] +[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"] -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] -animation = &"attack-gunfire" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] +animation = &"move-dash" -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] -animation = &"attack-slashing" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"] +animation = &"move-fallToLanding" -[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"] +animation = &"move-fallToRoll" -[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"] +animation = &"move-falling" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] -animation = &"move-dash" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"] +animation = &"idle-default" + +[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] +animation = &"attack-gunfire" + +[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] +animation = &"attack-slashing" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 -input_0/name = "move" +input_0/name = "idle" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true -input_1/name = "dash" +input_1/name = "move" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true -input_2/name = "slash" +input_2/name = "dash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true -input_3/name = "gunfire" +input_3/name = "slash" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true +input_4/name = "shoot" +input_4/auto_advance = false +input_4/break_loop_at_end = false +input_4/reset = true +input_5/name = "fall" +input_5/auto_advance = false +input_5/break_loop_at_end = false +input_5/reset = true +input_6/name = "fallToRoll" +input_6/auto_advance = false +input_6/break_loop_at_end = false +input_6/reset = true +input_7/name = "fallToLanding" +input_7/auto_advance = false +input_7/break_loop_at_end = false +input_7/reset = true +input_8/name = "suddenStop" +input_8/auto_advance = false +input_8/break_loop_at_end = false +input_8/reset = true + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"] +animation = &"move-suddenStop" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" @@ -60,103 +95,115 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] -nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") -nodes/Animation/position = Vector2(-80, 510) -"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") -"nodes/Animation 2/position" = Vector2(-50, 780) -nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1") -nodes/TimeScale/position = Vector2(890, 90) -"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk") -"nodes/TimeScale 2/position" = Vector2(110, 500) -"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7") -"nodes/TimeScale 3/position" = Vector2(140, 730) +graph_offset = Vector2(-266.815, 19.2029) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") -nodes/dashing/position = Vector2(-150, 310) -nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") -nodes/movement/position = Vector2(510, 120) -nodes/output/position = Vector2(1210, 100) -nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") -nodes/walking/position = Vector2(-250, 100) -node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"] +nodes/dashing/position = Vector2(-10, -260) +nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa") +nodes/fallToLanding/position = Vector2(0, 720) +nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6") +nodes/fallToRoll/position = Vector2(10, 530) +nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu") +nodes/falling/position = Vector2(10, 350) +"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1") +"nodes/global timescale/position" = Vector2(1050, 130) +nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2") +nodes/idle/position = Vector2(0, -650) +nodes/output/position = Vector2(1370, 140) +nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0") +nodes/shooting/position = Vector2(-180, 160) +"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7") +"nodes/shooting timescale/position" = Vector2(10, 110) +nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj") +nodes/slashing/position = Vector2(-200, -70) +"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk") +"nodes/slashing timescale/position" = Vector2(-10, -80) +nodes/state/node = SubResource("AnimationNodeTransition_i12oj") +nodes/state/position = Vector2(660, 160) +nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp") +nodes/suddenStop/position = Vector2(20, 920) +"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf") +"nodes/walking speed/position" = Vector2(-20, -470) +node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.261016, 0.827375, 0.246751) -bones/0/rotation = Quaternion(0.557085, -0.610793, 0.0732431, 0.557874) -bones/1/position = Vector3(-0.284921, 0.821391, -0.181958) -bones/1/rotation = Quaternion(0.412721, 0.451276, 0.412541, 0.675145) -bones/3/position = Vector3(0.00374505, 0.967373, 8.30963e-05) -bones/3/rotation = Quaternion(0.0199816, -0.329916, -0.00216205, 0.943796) +bones/0/position = Vector3(0.254558, 0.838955, 0.255605) +bones/0/rotation = Quaternion(0.541654, -0.658138, 0.049597, 0.520582) +bones/1/position = Vector3(-0.260736, 0.825744, -0.172523) +bones/1/rotation = Quaternion(0.394415, 0.470713, 0.429427, 0.662162) +bones/3/position = Vector3(0.00576772, 0.970959, 0.00718728) +bones/3/rotation = Quaternion(0.0141055, -0.330065, -0.00441453, 0.943843) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.100109, 0.0415746, -0.0105478, 0.994052) +bones/5/rotation = Quaternion(0.0955005, 0.0411486, -0.00902313, 0.994538) bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.112823, 0.123869, -0.0121451, 0.985789) +bones/6/rotation = Quaternion(0.108226, 0.122669, -0.0106062, 0.986472) bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.205608, -0.0107313, 0.0034584, 0.978569) -bones/8/rotation = Quaternion(-0.165328, 0.180657, -0.0308184, 0.969061) -bones/9/rotation = Quaternion(-0.0637934, -0.00643369, -0.0272832, 0.997569) -bones/10/position = Vector3(0.00374504, 0.967373, 8.30935e-05) -bones/10/rotation = Quaternion(0.259241, 0.850057, 0.444869, -0.110854) -bones/11/position = Vector3(0.00374517, 0.967373, 8.31895e-05) -bones/11/rotation = Quaternion(-0.465129, 0.600452, 0.184689, 0.6237) -bones/12/position = Vector3(0.0779911, 0.898842, 0.0367176) -bones/12/rotation = Quaternion(0.920408, 0.0267947, 0.320788, 0.22187) -bones/12/scale = Vector3(1.01666, 0.9675, 1.01666) -bones/13/rotation = Quaternion(-7.1744e-08, -0.0243355, -3.53024e-08, 0.999704) -bones/14/rotation = Quaternion(0.180629, -0.0240677, 0.00425817, 0.983248) -bones/14/scale = Vector3(0.999989, 0.994207, 1.00638) -bones/15/rotation = Quaternion(5.58569e-08, 0.0366958, 3.14645e-08, 0.999326) -bones/16/rotation = Quaternion(-0.409985, 0.0354308, 0.108104, 0.90497) -bones/16/scale = Vector3(0.985342, 1.00355, 1.01261) -bones/17/rotation = Quaternion(-0.0234194, 0.934888, -0.35379, -0.0163819) +bones/7/rotation = Quaternion(0.220807, -0.0103571, 0.00319196, 0.975257) +bones/8/rotation = Quaternion(-0.165362, 0.179548, -0.0306287, 0.969268) +bones/9/rotation = Quaternion(-0.0811125, -0.00275616, -0.022256, 0.996453) +bones/10/position = Vector3(0.0057677, 0.970959, 0.00718728) +bones/10/rotation = Quaternion(0.263195, 0.851131, 0.441245, -0.10774) +bones/11/position = Vector3(0.00576784, 0.970959, 0.00718737) +bones/11/rotation = Quaternion(-0.465679, 0.60321, 0.179241, 0.622217) +bones/12/position = Vector3(0.0794458, 0.902199, 0.0444813) +bones/12/rotation = Quaternion(0.92906, 0.0350876, 0.32361, 0.175762) +bones/12/scale = Vector3(1.02276, 0.955979, 1.02276) +bones/13/rotation = Quaternion(-7.01643e-08, -0.0263359, -5.74867e-10, 0.999653) +bones/14/rotation = Quaternion(0.0935761, -0.0265522, 0.00235215, 0.995255) +bones/14/scale = Vector3(0.99999, 0.998196, 1.00207) +bones/15/rotation = Quaternion(5.3846e-08, 0.0345665, 3.35389e-08, 0.999402) +bones/16/rotation = Quaternion(-0.373342, 0.0329114, 0.110044, 0.920556) +bones/16/scale = Vector3(0.980344, 1.01133, 1.01111) +bones/17/rotation = Quaternion(-0.0229687, 0.935171, -0.35301, -0.0176437) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.0504379, 0.901674, -0.0654833) -bones/18/rotation = Quaternion(0.938653, -0.104991, 0.327072, -0.0305298) -bones/18/scale = Vector3(1.01788, 0.96518, 1.01788) -bones/19/rotation = Quaternion(-3.00871e-09, 0.0877521, -2.19897e-09, 0.996142) -bones/20/rotation = Quaternion(0.213644, 0.0870434, -0.0183907, 0.972852) -bones/20/scale = Vector3(0.999991, 0.991346, 1.00958) -bones/21/rotation = Quaternion(1.36143e-08, 0.0721779, 4.92577e-08, 0.997392) -bones/22/rotation = Quaternion(-0.556357, 0.0711124, -0.10836, 0.820773) -bones/22/scale = Vector3(0.986173, 0.988683, 1.02662) -bones/23/rotation = Quaternion(-0.00217116, 0.936951, -0.34943, -0.00412756) +bones/18/position = Vector3(-0.0489176, 0.90496, -0.0577633) +bones/18/rotation = Quaternion(0.938684, -0.0721663, 0.328401, -0.0762727) +bones/18/scale = Vector3(1.02377, 0.954111, 1.02377) +bones/19/rotation = Quaternion(2.30103e-08, 0.0898458, -6.43723e-09, 0.995956) +bones/20/rotation = Quaternion(0.10634, 0.0903511, -0.00908029, 0.990175) +bones/20/scale = Vector3(0.999988, 0.997059, 1.00339) +bones/21/rotation = Quaternion(-2.80819e-08, 0.0723691, 3.57681e-09, 0.997378) +bones/22/rotation = Quaternion(-0.511695, 0.0726008, -0.103233, 0.849847) +bones/22/scale = Vector3(0.981636, 0.991297, 1.0298) +bones/23/rotation = Quaternion(-0.00225072, 0.936919, -0.349514, -0.0043055) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0572297, 1.57458, 0.162382) -bones/24/rotation = Quaternion(0.148444, -0.0977271, -0.0709304, 0.981521) -bones/25/position = Vector3(0.0612029, 1.60879, 0.173441) -bones/25/rotation = Quaternion(-0.404099, 0.00332809, -0.377444, 0.833204) -bones/26/position = Vector3(0.0798252, 1.62038, 0.153347) -bones/26/rotation = Quaternion(0.761871, -0.0361511, 0.637951, -0.10613) +bones/24/position = Vector3(0.0632086, 1.58226, 0.158954) +bones/24/rotation = Quaternion(0.132055, -0.101198, -0.0654134, 0.983891) +bones/25/position = Vector3(0.066908, 1.61688, 0.168819) +bones/25/rotation = Quaternion(-0.41733, -0.00693385, -0.375698, 0.827429) +bones/26/position = Vector3(0.0855795, 1.62785, 0.148421) +bones/26/rotation = Quaternion(0.761898, -0.0222159, 0.640262, -0.095305) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.0665911, 1.55683, 0.161434) -bones/28/rotation = Quaternion(0.11752, -0.390795, 0.210041, 0.888455) -bones/29/position = Vector3(-0.107807, 1.56413, 0.159616) -bones/29/rotation = Quaternion(0.140871, 0.0908719, 0.134573, 0.976621) -bones/30/position = Vector3(-0.116435, 1.59751, 0.170539) -bones/30/rotation = Quaternion(-0.409175, -0.0421183, 0.422202, 0.807804) -bones/31/position = Vector3(-0.13573, 1.60667, 0.149864) -bones/31/rotation = Quaternion(0.768375, 0.0854429, -0.630887, -0.0654263) +bones/28/position = Vector3(0.072664, 1.56456, 0.15873) +bones/28/rotation = Quaternion(0.102959, -0.389223, 0.220151, 0.888503) +bones/29/position = Vector3(-0.10182, 1.57055, 0.155659) +bones/29/rotation = Quaternion(0.12318, 0.0908223, 0.136682, 0.978722) +bones/30/position = Vector3(-0.110691, 1.60434, 0.16545) +bones/30/rotation = Quaternion(-0.42402, -0.0386312, 0.42451, 0.799066) +bones/31/position = Vector3(-0.129897, 1.61268, 0.144314) +bones/31/rotation = Quaternion(0.77089, 0.0774972, -0.630273, -0.0497912) bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/33/position = Vector3(-0.114809, 1.54536, 0.15844) -bones/33/rotation = Quaternion(0.0962454, 0.382904, -0.152134, 0.906078) -bones/34/position = Vector3(-0.0229353, 1.50629, 0.261984) -bones/34/rotation = Quaternion(-0.615288, -0.0256594, 0.0196542, 0.78764) -bones/35/position = Vector3(-0.0243346, 1.5183, 0.30176) -bones/35/rotation = Quaternion(-0.762145, -0.0291094, 0.0140465, 0.646599) +bones/32/scale = Vector3(0.999997, 1, 1) +bones/33/position = Vector3(-0.1087, 1.5517, 0.155111) +bones/33/rotation = Quaternion(0.0797983, 0.37797, -0.155221, 0.909218) +bones/34/position = Vector3(-0.017148, 1.51709, 0.26056) +bones/34/rotation = Quaternion(-0.628723, -0.0296795, 0.0210814, 0.776777) +bones/35/position = Vector3(-0.0188498, 1.53037, 0.299908) +bones/35/rotation = Quaternion(-0.773098, -0.0333359, 0.0146291, 0.633241) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.00839127, 1.52473, 0.272081) -bones/37/rotation = Quaternion(-0.122177, 0.60135, 0.761608, 0.208337) -bones/38/position = Vector3(-0.040004, 1.52273, 0.271565) -bones/38/rotation = Quaternion(0.0719509, 0.611116, 0.748972, -0.245767) -bones/39/position = Vector3(0.0191412, 1.58035, 0.247295) -bones/39/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544) -bones/40/position = Vector3(-0.00336599, 1.57003, 0.264033) -bones/40/rotation = Quaternion(0.728514, 0.585436, 0.277233, -0.222878) +bones/37/position = Vector3(-0.0027746, 1.53597, 0.270072) +bones/37/rotation = Quaternion(-0.129987, 0.613359, 0.751506, 0.205262) +bones/38/position = Vector3(-0.0343711, 1.53375, 0.269452) +bones/38/rotation = Quaternion(0.0719333, 0.624865, 0.737679, -0.245355) +bones/39/position = Vector3(0.0245832, 1.59089, 0.24342) +bones/39/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815) +bones/40/position = Vector3(0.00202242, 1.58099, 0.260439) +bones/40/rotation = Quaternion(0.729417, 0.593288, 0.268376, -0.209604) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) @@ -164,8 +211,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0417369, 1.58212, 0.248581) -bones/44/rotation = Quaternion(-0.625044, 0.613818, 0.296058, -0.380653) +bones/44/position = Vector3(0.0471606, 1.59283, 0.244767) +bones/44/rotation = Quaternion(-0.621157, 0.617895, 0.282238, -0.390784) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) @@ -173,12 +220,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0191412, 1.58035, 0.247295) -bones/48/rotation = Quaternion(-0.0256594, 0.615288, 0.787639, -0.0196543) -bones/50/position = Vector3(-0.0735213, 1.57454, 0.245737) -bones/50/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544) -bones/51/position = Vector3(-0.0504258, 1.56706, 0.263266) -bones/51/rotation = Quaternion(0.768092, -0.535051, -0.278763, -0.214583) +bones/48/position = Vector3(0.0245832, 1.59089, 0.24342) +bones/48/rotation = Quaternion(-0.0296794, 0.628724, 0.776776, -0.0210815) +bones/50/position = Vector3(-0.068052, 1.5844, 0.241604) +bones/50/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815) +bones/51/position = Vector3(-0.0450133, 1.57769, 0.259517) +bones/51/rotation = Quaternion(0.774319, -0.536445, -0.268098, -0.201941) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) @@ -186,8 +233,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.0961886, 1.57344, 0.246285) -bones/55/rotation = Quaternion(0.580542, 0.645447, 0.32939, 0.37131) +bones/55/position = Vector3(-0.0907774, 1.583, 0.242008) +bones/55/rotation = Quaternion(0.570847, 0.651953, 0.321064, 0.382112) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) @@ -195,198 +242,206 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.0735213, 1.57454, 0.245737) -bones/59/rotation = Quaternion(-0.0256592, 0.615288, 0.78764, -0.0196542) -bones/61/position = Vector3(-0.0210643, 1.47981, 0.249026) -bones/61/rotation = Quaternion(-0.615288, -0.0256588, 0.0196544, 0.78764) -bones/62/position = Vector3(-0.0213702, 1.4877, 0.237451) -bones/62/rotation = Quaternion(-0.526026, -0.0233708, 0.0223269, 0.849854) -bones/65/position = Vector3(-0.0259957, 1.5725, 0.191151) -bones/65/rotation = Quaternion(0.984917, 0.0294477, 0.013324, 0.169985) -bones/66/position = Vector3(-0.018158, 1.43583, 0.239816) -bones/66/rotation = Quaternion(0.30039, 0.00165655, 0.0322792, 0.953269) +bones/59/position = Vector3(-0.068052, 1.5844, 0.241604) +bones/59/rotation = Quaternion(-0.0296795, 0.628723, 0.776776, -0.0210814) +bones/61/position = Vector3(-0.0150224, 1.49009, 0.24857) +bones/61/rotation = Quaternion(-0.62892, -0.029591, 0.0209973, 0.776623) +bones/62/position = Vector3(-0.0153136, 1.49756, 0.236724) +bones/62/rotation = Quaternion(-0.540694, -0.0272349, 0.0240658, 0.840434) +bones/65/position = Vector3(-0.02017, 1.58075, 0.187317) +bones/65/rotation = Quaternion(0.981693, 0.0326054, 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Quaternion(-0.402157, -0.375282, -0.383097, 0.742072) +bones/79/position = Vector3(-0.0156518, 1.49451, 0.264874) +bones/79/rotation = Quaternion(-0.41241, -0.385322, -0.375168, 0.735319) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) -bones/81/position = Vector3(-0.0215736, 1.48367, 0.265478) -bones/81/rotation = Quaternion(-0.431012, 0.337298, 0.42218, 0.72265) +bones/81/position = Vector3(-0.0156518, 1.49451, 0.264874) +bones/81/rotation = Quaternion(-0.445762, 0.340972, 0.417591, 0.714599) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) -bones/83/position = Vector3(0.0433721, 1.58819, 0.251868) -bones/83/rotation = Quaternion(0.147918, 0.489073, 0.633331, 0.581223) +bones/83/position = Vector3(0.0487418, 1.59903, 0.247841) 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Quaternion(0.731003, 0.443783, -0.481626, 0.191641) +bones/103/position = Vector3(0.0153911, 1.50839, 0.252054) +bones/103/rotation = Quaternion(-0.3927, -0.293788, -0.312431, 0.813549) +bones/105/position = Vector3(-0.0478019, 1.50397, 0.250816) +bones/105/rotation = Quaternion(-0.418463, 0.249518, 0.360898, 0.795225) +bones/107/position = Vector3(0.0549584, 1.59177, 0.219) +bones/107/rotation = Quaternion(0.80864, -0.340959, -0.442492, 0.184524) +bones/109/position = Vector3(-0.0973364, 1.58095, 0.215958) +bones/109/rotation = Quaternion(0.773881, 0.393157, 0.470113, 0.159779) +bones/111/position = Vector3(-0.0116722, 1.65352, 0.267245) +bones/111/rotation = Quaternion(0.704904, 0.110405, 0.7006, 0.00898649) +bones/112/position = Vector3(0.0159679, 1.66287, 0.255469) +bones/112/rotation = Quaternion(0.781582, 0.177885, 0.597533, 0.021005) +bones/113/position = Vector3(0.0378621, 1.66534, 0.234565) +bones/113/rotation = Quaternion(0.917648, 0.15834, 0.357205, 0.0724899) 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Quaternion(-0.190037, 0.00469731, -0.0130507, 0.981679) +bones/135/rotation = Quaternion(-0.0441967, 0.698704, 0.147185, 0.69871) +bones/136/rotation = Quaternion(-0.200756, 0.0019421, -0.0147267, 0.979529) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) -bones/139/rotation = Quaternion(-0.0991767, 0.675472, 0.278641, 0.67547) -bones/140/rotation = Quaternion(-0.275418, -0.0118091, -0.0280239, 0.960843) +bones/139/rotation = Quaternion(-0.116356, 0.674724, 0.275607, 0.674722) +bones/140/rotation = Quaternion(-0.285697, -0.0167027, -0.0302855, 0.957696) +bones/140/scale = Vector3(1, 0.999993, 1) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) -bones/143/rotation = Quaternion(-0.0963251, 0.667127, 0.31896, 0.666279) -bones/144/rotation = Quaternion(-0.335606, -0.00297569, -0.0544676, 0.940422) +bones/143/rotation = Quaternion(-0.113983, 0.666326, 0.316542, 0.665446) +bones/144/rotation = Quaternion(-0.345542, -0.00813388, -0.0568093, 0.936647) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) -bones/147/position = Vector3(-0.0395471, 1.37091, 0.0142499) -bones/147/rotation = Quaternion(-0.531413, 0.1891, 0.542982, 0.622103) -bones/148/position = Vector3(-0.134563, 1.35411, -0.0352045) -bones/148/rotation = Quaternion(0.958481, -0.120203, 0.0603389, -0.251444) -bones/148/scale = Vector3(1.02777, 0.94669, 1.02777) -bones/149/rotation = Quaternion(-3.70866e-08, 0.0828916, -2.7993e-08, 0.996559) +bones/145/scale = Vector3(1, 0.999999, 1) +bones/147/position = Vector3(-0.0334532, 1.37509, 0.0142861) +bones/147/rotation = Quaternion(-0.532468, 0.205519, 0.520115, 0.63539) +bones/148/position = Vector3(-0.128802, 1.36369, -0.0357618) +bones/148/rotation = Quaternion(0.975, -0.129104, 0.0254053, -0.179059) +bones/148/scale = Vector3(1.03867, 0.926924, 1.03867) +bones/149/rotation = Quaternion(-1.02894e-07, 0.0980929, -1.11617e-07, 0.995177) bones/149/scale = Vector3(1, 1, 1) -bones/150/rotation = Quaternion(-0.200024, 0.0820388, 0.0157404, 0.976224) -bones/150/scale = Vector3(0.999857, 0.988812, 1.01321) -bones/151/rotation = Quaternion(1.45307e-08, -0.0186172, -2.59285e-08, 0.999827) -bones/152/rotation = Quaternion(-0.181057, -0.018223, -0.117066, 0.97631) -bones/152/scale = Vector3(0.977313, 1.04181, 0.984162) -bones/153/rotation = Quaternion(-0.0205253, -0.706539, -0.0343617, 0.706541) -bones/154/rotation = Quaternion(-0.147289, 0.00998131, -0.00826793, 0.989009) +bones/150/rotation = Quaternion(-0.0543543, 0.0980348, 0.0047269, 0.993686) +bones/150/scale = Vector3(0.999931, 0.998835, 1.00156) +bones/151/rotation = Quaternion(6.9719e-10, -0.0300902, 2.98957e-08, 0.999547) +bones/152/rotation = Quaternion(-0.246656, -0.0299428, -0.131519, 0.95967) +bones/152/scale = Vector3(0.969594, 1.04704, 0.99059) +bones/153/rotation = Quaternion(-0.0262573, -0.706459, -0.0337427, 0.706461) +bones/154/rotation = Quaternion(-0.146267, 0.0106058, -0.00826707, 0.989154) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) -bones/156/rotation = Quaternion(-0.247748, -0.0479796, -0.18632, 0.949528) -bones/157/rotation = Quaternion(0.191007, 0.0799159, -0.0194767, 0.978136) +bones/156/rotation = Quaternion(-0.250613, -0.0476399, -0.187786, 0.948504) +bones/157/rotation = Quaternion(0.188129, 0.0785113, -0.0160984, 0.978869) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0619531, -0.702517, -0.0953682, 0.702522) -bones/161/rotation = Quaternion(-0.263103, 0.00975053, 0.0190099, 0.964531) +bones/160/rotation = Quaternion(-0.0613531, -0.702488, -0.0961746, 0.702493) +bones/161/rotation = Quaternion(-0.30469, 0.00976669, 0.0230834, 0.952122) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0828664, -0.693015, -0.180546, 0.693013) -bones/165/rotation = Quaternion(-0.320504, -0.0106038, 0.03108, 0.946678) +bones/164/rotation = Quaternion(-0.0990558, -0.690043, -0.194607, 0.690041) +bones/165/rotation = Quaternion(-0.340923, -0.00891987, 0.0332542, 0.939461) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0806862, -0.689126, -0.210999, 0.68853) -bones/169/rotation = Quaternion(-0.349905, -0.0195459, 0.0649034, 0.93433) +bones/168/rotation = Quaternion(-0.080861, -0.689095, -0.21114, 0.688498) +bones/169/rotation = Quaternion(-0.366349, -0.019898, 0.0657483, 0.927939) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.075512, 1.25242, 0.0809254) -bones/172/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304) -bones/173/position = Vector3(-0.0882058, 1.25509, 0.0227719) -bones/173/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304) +bones/172/position = Vector3(0.0798486, 1.25729, 0.0848281) +bones/172/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019) +bones/173/position = Vector3(-0.0836711, 1.2606, 0.0261508) +bones/173/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019) -[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] +[node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.243135, -0.762248, -0.599886, -0.598807, 0.368583, -0.71104, 0.763096, 0.532094, -0.366824, 0.261016, 0.827375, 0.246751) -visible = false +transform = Transform3D(0.12879, -0.764604, -0.631501, -0.661327, 0.408302, -0.629234, 0.738958, 0.498668, -0.453068, 0.254558, 0.838955, 0.255605) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")] +[node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) -[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] +[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] + +[node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.252319, -0.184548, 0.949883, 0.929552, 0.318943, -0.184953, -0.268826, 0.929633, 0.252023, -0.284921, 0.821391, -0.181958) -visible = false +transform = Transform3D(0.188043, -0.197388, 0.962122, 0.940013, 0.320059, -0.118059, -0.284632, 0.926606, 0.245732, -0.260736, 0.825744, -0.172523) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")] +[node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) +[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")] + [node name="AnimationTree" type="AnimationTree" parent="." index="4"] -unique_name_in_owner = true -root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") -parameters/TimeScale/scale = 1.5 -"parameters/TimeScale 2/scale" = 1.5 -"parameters/TimeScale 3/scale" = false -parameters/movement/current_state = "move" -parameters/movement/transition_request = "" -parameters/movement/current_index = 0 -parameters/walking/blend_position = 0.0 +"parameters/global timescale/scale" = 1.5 +"parameters/shooting timescale/scale" = 3.0 +"parameters/slashing timescale/scale" = 1.5 +parameters/state/current_state = "idle" +parameters/state/transition_request = "" +parameters/state/current_index = 0 +"parameters/walking speed/blend_position" = 0.0