[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] [ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] animation = &"move-dash" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"] animation = &"move-fallToLanding" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"] animation = &"move-fallToRoll" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"] animation = &"move-falling" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"] animation = &"idle-default" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] animation = &"attack-gunfire" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] animation = &"attack-slashing" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 input_0/name = "idle" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "move" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true input_2/name = "dash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "slash" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true input_4/name = "shoot" input_4/auto_advance = false input_4/break_loop_at_end = false input_4/reset = true input_5/name = "fall" input_5/auto_advance = false input_5/break_loop_at_end = false input_5/reset = true input_6/name = "fallToRoll" input_6/auto_advance = false input_6/break_loop_at_end = false input_6/reset = true input_7/name = "fallToLanding" input_7/auto_advance = false input_7/break_loop_at_end = false input_7/reset = true input_8/name = "suddenStop" input_8/auto_advance = false input_8/break_loop_at_end = false input_8/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"] animation = &"move-suddenStop" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"] animation = &"move-jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"] animation = &"move-walk" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"] blend_point_0/node = SubResource("AnimationNodeAnimation_s02u1") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_bmadk") blend_point_1/pos = 16.0 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7") blend_point_2/pos = 10.0 min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] graph_offset = Vector2(-266.815, 19.2029) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") nodes/dashing/position = Vector2(-10, -260) nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa") nodes/fallToLanding/position = Vector2(0, 720) nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6") nodes/fallToRoll/position = Vector2(10, 530) nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu") nodes/falling/position = Vector2(10, 350) "nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1") "nodes/global timescale/position" = Vector2(1050, 130) nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2") nodes/idle/position = Vector2(0, -650) nodes/output/position = Vector2(1370, 140) nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0") nodes/shooting/position = Vector2(-180, 160) "nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7") "nodes/shooting timescale/position" = Vector2(10, 110) nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj") nodes/slashing/position = Vector2(-200, -70) "nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk") "nodes/slashing timescale/position" = Vector2(-10, -80) nodes/state/node = SubResource("AnimationNodeTransition_i12oj") nodes/state/position = Vector2(660, 160) nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp") nodes/suddenStop/position = Vector2(20, 920) "nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf") "nodes/walking speed/position" = Vector2(-20, -470) node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] bones/0/position = Vector3(0.254558, 0.838955, 0.255605) bones/0/rotation = Quaternion(0.541654, -0.658138, 0.049597, 0.520582) bones/1/position = Vector3(-0.260736, 0.825744, -0.172523) bones/1/rotation = Quaternion(0.394415, 0.470713, 0.429427, 0.662162) bones/3/position = Vector3(0.00576772, 0.970959, 0.00718728) bones/3/rotation = Quaternion(0.0141055, -0.330065, -0.00441453, 0.943843) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) bones/5/rotation = Quaternion(0.0955005, 0.0411486, -0.00902313, 0.994538) bones/5/scale = Vector3(1, 1, 1) bones/6/rotation = Quaternion(0.108226, 0.122669, -0.0106062, 0.986472) bones/6/scale = Vector3(1, 0.999996, 1) bones/7/rotation = Quaternion(0.220807, -0.0103571, 0.00319196, 0.975257) bones/8/rotation = Quaternion(-0.165362, 0.179548, -0.0306287, 0.969268) bones/9/rotation = Quaternion(-0.0811125, -0.00275616, -0.022256, 0.996453) bones/10/position = Vector3(0.0057677, 0.970959, 0.00718728) bones/10/rotation = Quaternion(0.263195, 0.851131, 0.441245, -0.10774) bones/11/position = Vector3(0.00576784, 0.970959, 0.00718737) bones/11/rotation = Quaternion(-0.465679, 0.60321, 0.179241, 0.622217) bones/12/position = Vector3(0.0794458, 0.902199, 0.0444813) bones/12/rotation = Quaternion(0.92906, 0.0350876, 0.32361, 0.175762) bones/12/scale = Vector3(1.02276, 0.955979, 1.02276) bones/13/rotation = Quaternion(-7.01643e-08, -0.0263359, -5.74867e-10, 0.999653) bones/14/rotation = Quaternion(0.0935761, -0.0265522, 0.00235215, 0.995255) bones/14/scale = Vector3(0.99999, 0.998196, 1.00207) bones/15/rotation = Quaternion(5.3846e-08, 0.0345665, 3.35389e-08, 0.999402) bones/16/rotation = Quaternion(-0.373342, 0.0329114, 0.110044, 0.920556) bones/16/scale = Vector3(0.980344, 1.01133, 1.01111) bones/17/rotation = Quaternion(-0.0229687, 0.935171, -0.35301, -0.0176437) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) bones/18/position = Vector3(-0.0489176, 0.90496, -0.0577633) bones/18/rotation = Quaternion(0.938684, -0.0721663, 0.328401, -0.0762727) bones/18/scale = Vector3(1.02377, 0.954111, 1.02377) bones/19/rotation = Quaternion(2.30103e-08, 0.0898458, -6.43723e-09, 0.995956) bones/20/rotation = Quaternion(0.10634, 0.0903511, -0.00908029, 0.990175) bones/20/scale = Vector3(0.999988, 0.997059, 1.00339) bones/21/rotation = Quaternion(-2.80819e-08, 0.0723691, 3.57681e-09, 0.997378) bones/22/rotation = Quaternion(-0.511695, 0.0726008, -0.103233, 0.849847) bones/22/scale = Vector3(0.981636, 0.991297, 1.0298) bones/23/rotation = Quaternion(-0.00225072, 0.936919, -0.349514, -0.0043055) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) bones/24/position = Vector3(0.0632086, 1.58226, 0.158954) bones/24/rotation = Quaternion(0.132055, -0.101198, -0.0654134, 0.983891) bones/25/position = Vector3(0.066908, 1.61688, 0.168819) bones/25/rotation = Quaternion(-0.41733, -0.00693385, -0.375698, 0.827429) bones/26/position = Vector3(0.0855795, 1.62785, 0.148421) bones/26/rotation = Quaternion(0.761898, -0.0222159, 0.640262, -0.095305) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) bones/28/position = Vector3(0.072664, 1.56456, 0.15873) bones/28/rotation = Quaternion(0.102959, -0.389223, 0.220151, 0.888503) bones/29/position = Vector3(-0.10182, 1.57055, 0.155659) bones/29/rotation = Quaternion(0.12318, 0.0908223, 0.136682, 0.978722) bones/30/position = Vector3(-0.110691, 1.60434, 0.16545) bones/30/rotation = Quaternion(-0.42402, -0.0386312, 0.42451, 0.799066) bones/31/position = Vector3(-0.129897, 1.61268, 0.144314) bones/31/rotation = Quaternion(0.77089, 0.0774972, -0.630273, -0.0497912) bones/31/scale = Vector3(1.00001, 0.999994, 1) bones/32/scale = Vector3(0.999997, 1, 1) bones/33/position = Vector3(-0.1087, 1.5517, 0.155111) bones/33/rotation = Quaternion(0.0797983, 0.37797, -0.155221, 0.909218) bones/34/position = Vector3(-0.017148, 1.51709, 0.26056) bones/34/rotation = Quaternion(-0.628723, -0.0296795, 0.0210814, 0.776777) bones/35/position = Vector3(-0.0188498, 1.53037, 0.299908) bones/35/rotation = Quaternion(-0.773098, -0.0333359, 0.0146291, 0.633241) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) bones/37/position = Vector3(-0.0027746, 1.53597, 0.270072) bones/37/rotation = Quaternion(-0.129987, 0.613359, 0.751506, 0.205262) bones/38/position = Vector3(-0.0343711, 1.53375, 0.269452) bones/38/rotation = Quaternion(0.0719333, 0.624865, 0.737679, -0.245355) bones/39/position = Vector3(0.0245832, 1.59089, 0.24342) bones/39/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815) bones/40/position = Vector3(0.00202242, 1.58099, 0.260439) bones/40/rotation = Quaternion(0.729417, 0.593288, 0.268376, -0.209604) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) bones/44/position = Vector3(0.0471606, 1.59283, 0.244767) bones/44/rotation = Quaternion(-0.621157, 0.617895, 0.282238, -0.390784) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) bones/48/position = Vector3(0.0245832, 1.59089, 0.24342) bones/48/rotation = Quaternion(-0.0296794, 0.628724, 0.776776, -0.0210815) bones/50/position = Vector3(-0.068052, 1.5844, 0.241604) bones/50/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815) bones/51/position = Vector3(-0.0450133, 1.57769, 0.259517) bones/51/rotation = Quaternion(0.774319, -0.536445, -0.268098, -0.201941) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) bones/55/position = Vector3(-0.0907774, 1.583, 0.242008) bones/55/rotation = Quaternion(0.570847, 0.651953, 0.321064, 0.382112) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) bones/59/position = Vector3(-0.068052, 1.5844, 0.241604) bones/59/rotation = Quaternion(-0.0296795, 0.628723, 0.776776, -0.0210814) bones/61/position = Vector3(-0.0150224, 1.49009, 0.24857) bones/61/rotation = Quaternion(-0.62892, -0.029591, 0.0209973, 0.776623) bones/62/position = Vector3(-0.0153136, 1.49756, 0.236724) bones/62/rotation = Quaternion(-0.540694, -0.0272349, 0.0240658, 0.840434) bones/65/position = Vector3(-0.02017, 1.58075, 0.187317) bones/65/rotation = Quaternion(0.981693, 0.0326054, 0.0161923, 0.186959) bones/66/position = Vector3(-0.0117735, 1.44583, 0.24092) bones/66/rotation = Quaternion(0.283827, 0.000554801, 0.0364003, 0.958184) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) bones/68/position = Vector3(-0.0118416, 1.4607, 0.191267) bones/68/rotation = Quaternion(0.801804, 0.0222761, 0.0287942, 0.596477) bones/69/position = Vector3(0.0629362, 1.58656, 0.189043) bones/69/rotation = Quaternion(0.996331, -0.05571, -0.0103837, -0.0641384) bones/72/position = Vector3(-0.103341, 1.57477, 0.185628) bones/72/rotation = Quaternion(0.989583, 0.126634, 0.0253899, -0.0636042) bones/75/position = Vector3(-0.0167249, 1.50793, 0.27168) bones/75/rotation = Quaternion(-0.467947, -0.403732, -0.45278, 0.642664) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) bones/77/position = Vector3(-0.0167249, 1.50793, 0.27168) bones/77/rotation = Quaternion(-0.503869, 0.35729, 0.487447, 0.617135) bones/77/scale = Vector3(0.999999, 1, 0.999999) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) bones/79/position = Vector3(-0.0156518, 1.49451, 0.264874) bones/79/rotation = Quaternion(-0.41241, -0.385322, -0.375168, 0.735319) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) bones/81/position = Vector3(-0.0156518, 1.49451, 0.264874) bones/81/rotation = Quaternion(-0.445762, 0.340972, 0.417591, 0.714599) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) bones/83/position = Vector3(0.0487418, 1.59903, 0.247841) bones/83/rotation = Quaternion(0.134391, 0.498786, 0.627216, 0.582882) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468) bones/86/rotation = Quaternion(-0.172948, -1.18312e-06, 0.1731, 0.969601) bones/86/scale = Vector3(0.999999, 1, 0.999999) bones/87/position = Vector3(-0.00203343, 1.5863, 0.259618) bones/87/rotation = Quaternion(-0.388364, 0.107127, 0.914074, 0.046534) bones/87/scale = Vector3(1, 0.999989, 1) bones/88/scale = Vector3(0.999997, 1.00001, 0.999997) bones/89/position = Vector3(-0.0933263, 1.58891, 0.245002) bones/89/rotation = Quaternion(0.18128, -0.499471, -0.582076, 0.61551) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) bones/93/position = Vector3(-0.0417086, 1.58352, 0.25884) bones/93/rotation = Quaternion(0.361814, 0.135001, 0.91603, -0.108417) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) bones/95/position = Vector3(0.0549584, 1.59177, 0.219) bones/95/rotation = Quaternion(0.453811, -0.290385, -0.097147, 0.836836) bones/96/position = Vector3(0.0513145, 1.61236, 0.248482) bones/96/rotation = Quaternion(0.648497, -0.394874, 0.1913, 0.622038) bones/97/rotation = Quaternion(0.295791, 1.83677e-07, 0.145407, 0.944121) bones/98/position = Vector3(-0.00389743, 1.60051, 0.276341) bones/98/rotation = Quaternion(0.750722, -0.395141, 0.508106, 0.148687) bones/99/position = Vector3(-0.0973364, 1.58095, 0.215958) bones/99/rotation = Quaternion(0.430411, 0.304979, 0.164498, 0.833471) bones/100/position = Vector3(-0.0976917, 1.60193, 0.245561) bones/100/rotation = Quaternion(0.62275, 0.42697, -0.134686, 0.641668) bones/101/rotation = Quaternion(0.29579, -1.73553e-07, -0.145407, 0.944121) bones/102/position = Vector3(-0.0424954, 1.59781, 0.275584) bones/102/rotation = Quaternion(0.731003, 0.443783, -0.481626, 0.191641) bones/103/position = Vector3(0.0153911, 1.50839, 0.252054) bones/103/rotation = Quaternion(-0.3927, -0.293788, -0.312431, 0.813549) bones/105/position = Vector3(-0.0478019, 1.50397, 0.250816) bones/105/rotation = Quaternion(-0.418463, 0.249518, 0.360898, 0.795225) bones/107/position = Vector3(0.0549584, 1.59177, 0.219) bones/107/rotation = Quaternion(0.80864, -0.340959, -0.442492, 0.184524) bones/109/position = Vector3(-0.0973364, 1.58095, 0.215958) bones/109/rotation = Quaternion(0.773881, 0.393157, 0.470113, 0.159779) bones/111/position = Vector3(-0.0116722, 1.65352, 0.267245) bones/111/rotation = Quaternion(0.704904, 0.110405, 0.7006, 0.00898649) bones/112/position = Vector3(0.0159679, 1.66287, 0.255469) bones/112/rotation = Quaternion(0.781582, 0.177885, 0.597533, 0.021005) bones/113/position = Vector3(0.0378621, 1.66534, 0.234565) bones/113/rotation = Quaternion(0.917648, 0.15834, 0.357205, 0.0724899) bones/114/position = Vector3(-0.0418325, 1.65141, 0.266654) bones/114/rotation = Quaternion(0.724482, -0.0608033, -0.684349, 0.0556342) bones/115/position = Vector3(-0.0700248, 1.65685, 0.253783) bones/115/rotation = Quaternion(0.803676, -0.123063, -0.579171, 0.0593402) bones/115/scale = Vector3(1, 1, 1) bones/116/position = Vector3(-0.0912168, 1.6563, 0.232035) bones/116/rotation = Quaternion(0.933288, -0.0952384, -0.333127, 0.0944982) bones/117/position = Vector3(-0.022111, 1.58477, 0.271987) bones/117/rotation = Quaternion(0.974834, 0.0320411, 0.017282, 0.219939) bones/118/rotation = Quaternion(-0.0510138, 1.13334e-07, -1.45437e-07, 0.998698) bones/118/scale = Vector3(0.999997, 1.00001, 0.999997) bones/119/position = Vector3(-0.0183711, 1.53022, 0.276045) bones/119/rotation = Quaternion(0.990696, 0.0359696, 0.00520812, -0.131151) bones/119/scale = Vector3(1, 0.999997, 1) bones/120/position = Vector3(0.0530914, 1.65569, 0.201025) bones/120/rotation = Quaternion(0.993853, 0.0700903, -0.00104836, -0.0856848) bones/121/position = Vector3(-0.103693, 1.64455, 0.197906) bones/121/rotation = Quaternion(0.996101, 0.00121772, 0.014584, -0.0870014) bones/122/position = Vector3(0.0525306, 1.37359, 0.0452609) bones/122/rotation = Quaternion(-0.361671, -0.389625, -0.63081, 0.565213) bones/123/position = Vector3(0.160392, 1.36749, 0.054257) bones/123/rotation = Quaternion(0.89431, 0.155797, 0.414257, 0.0657933) bones/123/scale = Vector3(1.04805, 0.910409, 1.04805) bones/124/rotation = Quaternion(2.41439e-08, -0.1232, -1.30599e-07, 0.992382) bones/125/rotation = Quaternion(-0.0793156, -0.122977, -0.00851191, 0.989198) bones/125/scale = Vector3(0.999907, 0.997135, 1.00394) bones/126/rotation = Quaternion(5.27345e-08, 0.0954053, 6.08487e-08, 0.995439) bones/127/rotation = Quaternion(-0.168332, 0.0938547, -0.138443, 0.971437) bones/127/scale = Vector3(0.96755, 1.07421, 0.967874) bones/128/rotation = Quaternion(-0.100056, 0.703533, 0.00806706, 0.703538) bones/129/rotation = Quaternion(-0.197173, -0.00709394, -0.00083363, 0.980343) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) bones/131/rotation = Quaternion(-0.176879, 0.0925997, 0.2908, 0.935721) bones/132/rotation = Quaternion(0.00972523, 0.0216292, -0.00544807, 0.999704) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) bones/135/rotation = Quaternion(-0.0441967, 0.698704, 0.147185, 0.69871) bones/136/rotation = Quaternion(-0.200756, 0.0019421, -0.0147267, 0.979529) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) bones/139/rotation = Quaternion(-0.116356, 0.674724, 0.275607, 0.674722) bones/140/rotation = Quaternion(-0.285697, -0.0167027, -0.0302855, 0.957696) bones/140/scale = Vector3(1, 0.999993, 1) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) bones/143/rotation = Quaternion(-0.113983, 0.666326, 0.316542, 0.665446) bones/144/rotation = Quaternion(-0.345542, -0.00813388, -0.0568093, 0.936647) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) bones/145/scale = Vector3(1, 0.999999, 1) bones/147/position = Vector3(-0.0334532, 1.37509, 0.0142861) bones/147/rotation = Quaternion(-0.532468, 0.205519, 0.520115, 0.63539) bones/148/position = Vector3(-0.128802, 1.36369, -0.0357618) bones/148/rotation = Quaternion(0.975, -0.129104, 0.0254053, -0.179059) bones/148/scale = Vector3(1.03867, 0.926924, 1.03867) bones/149/rotation = Quaternion(-1.02894e-07, 0.0980929, -1.11617e-07, 0.995177) bones/149/scale = Vector3(1, 1, 1) bones/150/rotation = Quaternion(-0.0543543, 0.0980348, 0.0047269, 0.993686) bones/150/scale = Vector3(0.999931, 0.998835, 1.00156) bones/151/rotation = Quaternion(6.9719e-10, -0.0300902, 2.98957e-08, 0.999547) bones/152/rotation = Quaternion(-0.246656, -0.0299428, -0.131519, 0.95967) bones/152/scale = Vector3(0.969594, 1.04704, 0.99059) bones/153/rotation = Quaternion(-0.0262573, -0.706459, -0.0337427, 0.706461) bones/154/rotation = Quaternion(-0.146267, 0.0106058, -0.00826707, 0.989154) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) bones/156/rotation = Quaternion(-0.250613, -0.0476399, -0.187786, 0.948504) bones/157/rotation = Quaternion(0.188129, 0.0785113, -0.0160984, 0.978869) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) bones/160/rotation = Quaternion(-0.0613531, -0.702488, -0.0961746, 0.702493) bones/161/rotation = Quaternion(-0.30469, 0.00976669, 0.0230834, 0.952122) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) bones/164/rotation = Quaternion(-0.0990558, -0.690043, -0.194607, 0.690041) bones/165/rotation = Quaternion(-0.340923, -0.00891987, 0.0332542, 0.939461) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) bones/168/rotation = Quaternion(-0.080861, -0.689095, -0.21114, 0.688498) bones/169/rotation = Quaternion(-0.366349, -0.019898, 0.0657483, 0.927939) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) bones/172/position = Vector3(0.0798486, 1.25729, 0.0848281) bones/172/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019) bones/173/position = Vector3(-0.0836711, 1.2606, 0.0261508) bones/173/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019) [node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true transform = Transform3D(0.12879, -0.764604, -0.631501, -0.661327, 0.408302, -0.629234, 0.738958, 0.498668, -0.453068, 0.254558, 0.838955, 0.255605) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] [node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true transform = Transform3D(0.188043, -0.197388, 0.962122, 0.940013, 0.320059, -0.118059, -0.284632, 0.926606, 0.245732, -0.260736, 0.825744, -0.172523) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")] [node name="AnimationTree" type="AnimationTree" parent="." index="4"] tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") "parameters/global timescale/scale" = 1.5 "parameters/shooting timescale/scale" = 3.0 "parameters/slashing timescale/scale" = 1.5 parameters/state/current_state = "idle" parameters/state/transition_request = "" parameters/state/current_index = 0 "parameters/walking speed/blend_position" = 0.0