]> Untitled Git - frog-ninja.git/blobdiff - skin/prototype_skin.tscn
Added slash walking
[frog-ninja.git] / skin / prototype_skin.tscn
index df92d7d4c318b503075e7b23f1958f64bb1ffe27..e3129fdba03a980fe4b5e59d384031606da31b0b 100644 (file)
@@ -60,6 +60,7 @@ min_space = 0.0
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
+graph_offset = Vector2(-400.628, 24.5853)
 nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
 nodes/Animation/position = Vector2(-80, 510)
 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
@@ -83,80 +84,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.261016, 0.827375, 0.246751)
-bones/0/rotation = Quaternion(0.557085, -0.610793, 0.0732431, 0.557874)
-bones/1/position = Vector3(-0.284921, 0.821391, -0.181958)
-bones/1/rotation = Quaternion(0.412721, 0.451276, 0.412541, 0.675145)
-bones/3/position = Vector3(0.00374505, 0.967373, 8.30963e-05)
-bones/3/rotation = Quaternion(0.0199816, -0.329916, -0.00216205, 0.943796)
+bones/0/position = Vector3(0.270028, 0.851461, 0.264908)
+bones/0/rotation = Quaternion(0.544509, -0.616614, 0.0920442, 0.561093)
+bones/1/position = Vector3(-0.295127, 0.836355, -0.176271)
+bones/1/rotation = Quaternion(0.413565, 0.418818, 0.43836, 0.679261)
+bones/3/position = Vector3(0.00433904, 0.971499, 0.00864462)
+bones/3/rotation = Quaternion(0.0123012, -0.332246, -0.00412245, 0.943103)
 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.100109, 0.0415746, -0.0105478, 0.994052)
+bones/5/rotation = Quaternion(0.0927977, 0.0413896, -0.00869085, 0.994786)
 bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.112823, 0.123869, -0.0121451, 0.985789)
+bones/6/rotation = Quaternion(0.105521, 0.123403, -0.0102815, 0.986677)
 bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.205608, -0.0107313, 0.0034584, 0.978569)
-bones/8/rotation = Quaternion(-0.165328, 0.180657, -0.0308184, 0.969061)
-bones/9/rotation = Quaternion(-0.0637934, -0.00643369, -0.0272832, 0.997569)
-bones/10/position = Vector3(0.00374504, 0.967373, 8.30935e-05)
-bones/10/rotation = Quaternion(0.259241, 0.850057, 0.444869, -0.110854)
-bones/11/position = Vector3(0.00374517, 0.967373, 8.31895e-05)
-bones/11/rotation = Quaternion(-0.465129, 0.600452, 0.184689, 0.6237)
-bones/12/position = Vector3(0.0779911, 0.898842, 0.0367176)
-bones/12/rotation = Quaternion(0.920408, 0.0267947, 0.320788, 0.22187)
-bones/12/scale = Vector3(1.01666, 0.9675, 1.01666)
-bones/13/rotation = Quaternion(-7.1744e-08, -0.0243355, -3.53024e-08, 0.999704)
-bones/14/rotation = Quaternion(0.180629, -0.0240677, 0.00425817, 0.983248)
-bones/14/scale = Vector3(0.999989, 0.994207, 1.00638)
-bones/15/rotation = Quaternion(5.58569e-08, 0.0366958, 3.14645e-08, 0.999326)
-bones/16/rotation = Quaternion(-0.409985, 0.0354308, 0.108104, 0.90497)
-bones/16/scale = Vector3(0.985342, 1.00355, 1.01261)
-bones/17/rotation = Quaternion(-0.0234194, 0.934888, -0.35379, -0.0163819)
+bones/7/rotation = Quaternion(0.22927, -0.0108848, 0.00299647, 0.973297)
+bones/8/rotation = Quaternion(-0.165383, 0.178894, -0.0305173, 0.969389)
+bones/9/rotation = Quaternion(-0.0606263, -0.00459032, -0.0193378, 0.997963)
+bones/10/position = Vector3(0.00433902, 0.971499, 0.00864462)
+bones/10/rotation = Quaternion(0.262682, 0.852081, 0.44035, -0.105113)
+bones/11/position = Vector3(0.00433916, 0.971499, 0.00864472)
+bones/11/rotation = Quaternion(-0.46701, 0.602207, 0.176755, 0.622901)
+bones/12/position = Vector3(0.0777541, 0.902861, 0.0466275)
+bones/12/rotation = Quaternion(0.921583, 0.025833, 0.323051, 0.213673)
+bones/12/scale = Vector3(1.01661, 0.967599, 1.01661)
+bones/13/rotation = Quaternion(-1.26323e-07, -0.0247807, -4.38685e-08, 0.999693)
+bones/14/rotation = Quaternion(0.175256, -0.0249497, 0.00427758, 0.984197)
+bones/14/scale = Vector3(0.999988, 0.994875, 1.00569)
+bones/15/rotation = Quaternion(1.95494e-09, 0.036925, 2.84537e-08, 0.999318)
+bones/16/rotation = Quaternion(-0.41199, 0.035511, 0.104794, 0.904445)
+bones/16/scale = Vector3(0.985397, 1.00347, 1.01258)
+bones/17/rotation = Quaternion(-0.0232165, 0.935033, -0.353423, -0.0163384)
 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.0504379, 0.901674, -0.0654833)
-bones/18/rotation = Quaternion(0.938653, -0.104991, 0.327072, -0.0305298)
-bones/18/scale = Vector3(1.01788, 0.96518, 1.01788)
-bones/19/rotation = Quaternion(-3.00871e-09, 0.0877521, -2.19897e-09, 0.996142)
-bones/20/rotation = Quaternion(0.213644, 0.0870434, -0.0183907, 0.972852)
-bones/20/scale = Vector3(0.999991, 0.991346, 1.00958)
-bones/21/rotation = Quaternion(1.36143e-08, 0.0721779, 4.92577e-08, 0.997392)
-bones/22/rotation = Quaternion(-0.556357, 0.0711124, -0.10836, 0.820773)
-bones/22/scale = Vector3(0.986173, 0.988683, 1.02662)
-bones/23/rotation = Quaternion(-0.00217116, 0.936951, -0.34943, -0.00412756)
+bones/18/position = Vector3(-0.050136, 0.905485, -0.0562529)
+bones/18/rotation = Quaternion(0.937285, -0.105151, 0.33016, -0.0378905)
+bones/18/scale = Vector3(1.01537, 0.969947, 1.01537)
+bones/19/rotation = Quaternion(-5.51393e-09, 0.0869843, 1.18229e-08, 0.99621)
+bones/20/rotation = Quaternion(0.206626, 0.0871091, -0.0178722, 0.974371)
+bones/20/scale = Vector3(0.999992, 0.992574, 1.00808)
+bones/21/rotation = Quaternion(5.10922e-09, 0.0712599, 1.855e-08, 0.997458)
+bones/22/rotation = Quaternion(-0.554481, 0.0704888, -0.112759, 0.821504)
+bones/22/scale = Vector3(0.988646, 0.990506, 1.02187)
+bones/23/rotation = Quaternion(-0.00234848, 0.936879, -0.349617, -0.00452416)
 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0572297, 1.57458, 0.162382)
-bones/24/rotation = Quaternion(0.148444, -0.0977271, -0.0709304, 0.981521)
-bones/25/position = Vector3(0.0612029, 1.60879, 0.173441)
-bones/25/rotation = Quaternion(-0.404099, 0.00332809, -0.377444, 0.833204)
-bones/26/position = Vector3(0.0798252, 1.62038, 0.153347)
-bones/26/rotation = Quaternion(0.761871, -0.0361511, 0.637951, -0.10613)
+bones/24/position = Vector3(0.0619904, 1.58124, 0.160582)
+bones/24/rotation = Quaternion(0.154387, -0.101971, -0.0643804, 0.980623)
+bones/25/position = Vector3(0.0654202, 1.6154, 0.172014)
+bones/25/rotation = Quaternion(-0.397783, -0.00203388, -0.374429, 0.837596)
+bones/26/position = Vector3(0.0841292, 1.62739, 0.152235)
+bones/26/rotation = Quaternion(0.757927, -0.0339439, 0.641371, -0.114187)
 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
 bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.0665911, 1.55683, 0.161434)
-bones/28/rotation = Quaternion(0.11752, -0.390795, 0.210041, 0.888455)
-bones/29/position = Vector3(-0.107807, 1.56413, 0.159616)
-bones/29/rotation = Quaternion(0.140871, 0.0908719, 0.134573, 0.976621)
-bones/30/position = Vector3(-0.116435, 1.59751, 0.170539)
-bones/30/rotation = Quaternion(-0.409175, -0.0421183, 0.422202, 0.807804)
-bones/31/position = Vector3(-0.13573, 1.60667, 0.149864)
-bones/31/rotation = Quaternion(0.768375, 0.0854429, -0.630887, -0.0654263)
+bones/28/position = Vector3(0.0715579, 1.56363, 0.159615)
+bones/28/rotation = Quaternion(0.12326, -0.396106, 0.214343, 0.884287)
+bones/29/position = Vector3(-0.102899, 1.56885, 0.155918)
+bones/29/rotation = Quaternion(0.144438, 0.0855652, 0.141987, 0.975529)
+bones/30/position = Vector3(-0.112028, 1.60207, 0.166994)
+bones/30/rotation = Quaternion(-0.407215, -0.0513841, 0.424761, 0.806916)
+bones/31/position = Vector3(-0.131177, 1.61121, 0.146144)
+bones/31/rotation = Quaternion(0.771033, 0.0938318, -0.6265, -0.0648167)
 bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/33/position = Vector3(-0.114809, 1.54536, 0.15844)
-bones/33/rotation = Quaternion(0.0962454, 0.382904, -0.152134, 0.906078)
-bones/34/position = Vector3(-0.0229353, 1.50629, 0.261984)
-bones/34/rotation = Quaternion(-0.615288, -0.0256594, 0.0196542, 0.78764)
-bones/35/position = Vector3(-0.0243346, 1.5183, 0.30176)
-bones/35/rotation = Quaternion(-0.762145, -0.0291094, 0.0140465, 0.646599)
+bones/33/position = Vector3(-0.109658, 1.55001, 0.154489)
+bones/33/rotation = Quaternion(0.0992337, 0.379141, -0.143936, 0.908674)
+bones/34/position = Vector3(-0.018487, 1.51108, 0.258705)
+bones/34/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424)
+bones/35/position = Vector3(-0.0204789, 1.52257, 0.2986)
+bones/35/rotation = Quaternion(-0.758757, -0.0376451, 0.0136785, 0.650141)
 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.00839127, 1.52473, 0.272081)
-bones/37/rotation = Quaternion(-0.122177, 0.60135, 0.761608, 0.208337)
-bones/38/position = Vector3(-0.040004, 1.52273, 0.271565)
-bones/38/rotation = Quaternion(0.0719509, 0.611116, 0.748972, -0.245767)
-bones/39/position = Vector3(0.0191412, 1.58035, 0.247295)
-bones/39/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544)
-bones/40/position = Vector3(-0.00336599, 1.57003, 0.264033)
-bones/40/rotation = Quaternion(0.728514, 0.585436, 0.277233, -0.222878)
+bones/37/position = Vector3(-0.00428274, 1.5296, 0.269136)
+bones/37/rotation = Quaternion(-0.129223, 0.595547, 0.765217, 0.207527)
+bones/38/position = Vector3(-0.035861, 1.52722, 0.268243)
+bones/38/rotation = Quaternion(0.0626225, 0.609167, 0.750859, -0.247396)
+bones/39/position = Vector3(0.0228687, 1.58582, 0.245133)
+bones/39/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
+bones/40/position = Vector3(0.000281591, 1.57503, 0.261564)
+bones/40/rotation = Quaternion(0.722086, 0.589885, 0.282868, -0.224972)
 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
@@ -164,8 +165,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
 bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0417369, 1.58212, 0.248581)
-bones/44/rotation = Quaternion(-0.625044, 0.613818, 0.296058, -0.380653)
+bones/44/position = Vector3(0.045426, 1.58784, 0.246692)
+bones/44/rotation = Quaternion(-0.632478, 0.610498, 0.293198, -0.375897)
 bones/44/scale = Vector3(1, 0.999997, 1)
 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
 bones/45/scale = Vector3(0.999997, 1, 0.999998)
@@ -173,12 +174,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
 bones/46/scale = Vector3(0.999999, 1, 0.999997)
 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0191412, 1.58035, 0.247295)
-bones/48/rotation = Quaternion(-0.0256594, 0.615288, 0.787639, -0.0196543)
-bones/50/position = Vector3(-0.0735213, 1.57454, 0.245737)
-bones/50/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544)
-bones/51/position = Vector3(-0.0504258, 1.56706, 0.263266)
-bones/51/rotation = Quaternion(0.768092, -0.535051, -0.278763, -0.214583)
+bones/48/position = Vector3(0.0228687, 1.58582, 0.245133)
+bones/48/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
+bones/50/position = Vector3(-0.0697131, 1.57887, 0.242514)
+bones/50/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
+bones/51/position = Vector3(-0.046727, 1.5715, 0.260234)
+bones/51/rotation = Quaternion(0.771942, -0.527544, -0.278453, -0.219696)
 bones/51/scale = Vector3(1, 0.999997, 1)
 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
 bones/52/scale = Vector3(0.999999, 1, 0.999999)
@@ -186,8 +187,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
 bones/53/scale = Vector3(0.999999, 1, 0.999999)
 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.0961886, 1.57344, 0.246285)
-bones/55/rotation = Quaternion(0.580542, 0.645447, 0.32939, 0.37131)
+bones/55/position = Vector3(-0.0923701, 1.57748, 0.242794)
+bones/55/rotation = Quaternion(0.576446, 0.645327, 0.338243, 0.369939)
 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
@@ -195,192 +196,192 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
 bones/57/scale = Vector3(1, 0.999998, 0.999997)
 bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
 bones/58/scale = Vector3(1, 0.999999, 1)
-bones/59/position = Vector3(-0.0735213, 1.57454, 0.245737)
-bones/59/rotation = Quaternion(-0.0256592, 0.615288, 0.78764, -0.0196542)
-bones/61/position = Vector3(-0.0210643, 1.47981, 0.249026)
-bones/61/rotation = Quaternion(-0.615288, -0.0256588, 0.0196544, 0.78764)
-bones/62/position = Vector3(-0.0213702, 1.4877, 0.237451)
-bones/62/rotation = Quaternion(-0.526026, -0.0233708, 0.0223269, 0.849854)
-bones/65/position = Vector3(-0.0259957, 1.5725, 0.191151)
-bones/65/rotation = Quaternion(0.984917, 0.0294477, 0.013324, 0.169985)
-bones/66/position = Vector3(-0.018158, 1.43583, 0.239816)
-bones/66/rotation = Quaternion(0.30039, 0.00165655, 0.0322792, 0.953269)
+bones/59/position = Vector3(-0.0697131, 1.57887, 0.242514)
+bones/59/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
+bones/61/position = Vector3(-0.0161288, 1.48466, 0.245526)
+bones/61/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424)
+bones/62/position = Vector3(-0.0164048, 1.49266, 0.234027)
+bones/62/rotation = Quaternion(-0.521709, -0.0316039, 0.0246055, 0.852183)
+bones/65/position = Vector3(-0.0215248, 1.57796, 0.188386)
+bones/65/rotation = Quaternion(0.985462, 0.0346401, 0.020107, 0.165109)
+bones/66/position = Vector3(-0.0125616, 1.44081, 0.235912)
+bones/66/rotation = Quaternion(0.304974, -0.00199179, 0.0400032, 0.951518)
 bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
 bones/67/scale = Vector3(1.00001, 0.999993, 1)
-bones/68/position = Vector3(-0.0183996, 1.45243, 0.190715)
-bones/68/rotation = Quaternion(0.81211, 0.0206859, 0.0248356, 0.582609)
-bones/69/position = Vector3(0.0571544, 1.57779, 0.192533)
-bones/69/rotation = Quaternion(0.994846, -0.0591578, -0.0139404, -0.0811673)
-bones/72/position = Vector3(-0.109128, 1.56729, 0.189724)
-bones/72/rotation = Quaternion(0.988841, 0.122566, 0.0249854, -0.0809091)
-bones/75/position = Vector3(-0.0225179, 1.49685, 0.272755)
-bones/75/rotation = Quaternion(-0.45948, -0.392432, -0.460564, 0.650197)
+bones/68/position = Vector3(-0.0124626, 1.4579, 0.186979)
+bones/68/rotation = Quaternion(0.814727, 0.0223993, 0.0332045, 0.57846)
+bones/69/position = Vector3(0.0615476, 1.5842, 0.190736)
+bones/69/rotation = Quaternion(0.994842, -0.0523429, -0.00913097, -0.0864083)
+bones/72/position = Vector3(-0.104597, 1.57171, 0.186036)
+bones/72/rotation = Quaternion(0.987471, 0.129137, 0.0306738, -0.0853395)
+bones/75/position = Vector3(-0.0180647, 1.50143, 0.269405)
+bones/75/rotation = Quaternion(-0.451121, -0.396665, -0.461005, 0.653162)
 bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
 bones/76/scale = Vector3(0.999994, 1.00001, 0.999993)
-bones/77/position = Vector3(-0.0225179, 1.49685, 0.272755)
-bones/77/rotation = Quaternion(-0.49053, 0.352329, 0.492799, 0.626414)
+bones/77/position = Vector3(-0.0180647, 1.50143, 0.269405)
+bones/77/rotation = Quaternion(-0.492382, 0.343187, 0.495738, 0.627715)
 bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704)
 bones/78/scale = Vector3(0.999994, 1.00001, 0.999994)
-bones/79/position = Vector3(-0.0215736, 1.48367, 0.265478)
-bones/79/rotation = Quaternion(-0.402157, -0.375282, -0.383097, 0.742072)
+bones/79/position = Vector3(-0.0168716, 1.48834, 0.262008)
+bones/79/rotation = Quaternion(-0.393889, -0.380062, -0.382556, 0.744348)
 bones/79/scale = Vector3(1, 0.999999, 1)
 bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622)
 bones/80/scale = Vector3(1, 0.999999, 1)
-bones/81/position = Vector3(-0.0215736, 1.48367, 0.265478)
-bones/81/rotation = Quaternion(-0.431012, 0.337298, 0.42218, 0.72265)
+bones/81/position = Vector3(-0.0168716, 1.48834, 0.262008)
+bones/81/rotation = Quaternion(-0.431878, 0.328354, 0.425986, 0.724017)
 bones/81/scale = Vector3(0.999996, 1.00001, 0.999996)
 bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622)
 bones/82/scale = Vector3(1.00001, 0.999987, 1.00001)
-bones/83/position = Vector3(0.0433721, 1.58819, 0.251868)
-bones/83/rotation = Quaternion(0.147918, 0.489073, 0.633331, 0.581223)
+bones/83/position = Vector3(0.0469521, 1.5939, 0.25005)
+bones/83/rotation = Quaternion(0.144165, 0.483525, 0.640255, 0.579219)
 bones/83/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659)
 bones/84/scale = Vector3(1.00001, 0.999993, 1)
 bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468)
 bones/86/scale = Vector3(0.999999, 1, 0.999999)
-bones/87/position = Vector3(-0.00739297, 1.5754, 0.263426)
-bones/87/rotation = Quaternion(-0.384503, 0.0929387, 0.91672, 0.0560775)
+bones/87/position = Vector3(-0.00380325, 1.58036, 0.260961)
+bones/87/rotation = Quaternion(-0.389967, 0.0855813, 0.915325, 0.0527402)
 bones/87/scale = Vector3(1, 0.999989, 1)
 bones/88/scale = Vector3(0.999997, 1.00001, 0.999997)
-bones/89/position = Vector3(-0.0986828, 1.57925, 0.249501)
-bones/89/rotation = Quaternion(0.188474, -0.48824, -0.593254, 0.611678)
+bones/89/position = Vector3(-0.0949708, 1.58324, 0.246035)
+bones/89/rotation = Quaternion(0.197973, -0.487502, -0.590746, 0.611693)
 bones/89/scale = Vector3(0.999998, 1, 0.999998)
 bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664)
 bones/90/scale = Vector3(1, 0.999999, 1)
 bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466)
 bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603)
 bones/92/scale = Vector3(1, 0.999994, 1)
-bones/93/position = Vector3(-0.0470884, 1.57289, 0.262779)
-bones/93/rotation = Quaternion(0.363006, 0.117701, 0.917539, -0.11178)
+bones/93/position = Vector3(-0.0434555, 1.57738, 0.259839)
+bones/93/rotation = Quaternion(0.356501, 0.116007, 0.919431, -0.118729)
 bones/93/scale = Vector3(0.999998, 1, 0.999998)
 bones/94/scale = Vector3(1, 0.999989, 1.00001)
-bones/95/position = Vector3(0.0493704, 1.58194, 0.22278)
-bones/95/rotation = Quaternion(0.466871, -0.287869, -0.106319, 0.829372)
-bones/96/position = Vector3(0.0460277, 1.60148, 0.252976)
-bones/96/rotation = Quaternion(0.658285, -0.398591, 0.180479, 0.612547)
-bones/98/position = Vector3(-0.00907496, 1.58901, 0.280656)
-bones/98/rotation = Quaternion(0.753233, -0.406013, 0.498578, 0.138614)
-bones/99/position = Vector3(-0.10291, 1.57235, 0.220218)
-bones/99/rotation = Quaternion(0.446168, 0.303, 0.165543, 0.825664)
-bones/100/position = Vector3(-0.103028, 1.5921, 0.250489)
-bones/100/rotation = Quaternion(0.634912, 0.428981, -0.131108, 0.629025)
-bones/102/position = Vector3(-0.0476927, 1.58657, 0.280026)
-bones/102/rotation = Quaternion(0.734362, 0.450019, -0.47664, 0.176095)
-bones/103/position = Vector3(0.00950094, 1.4977, 0.252986)
-bones/103/rotation = Quaternion(-0.380627, -0.284672, -0.31914, 0.819899)
-bones/105/position = Vector3(-0.053736, 1.49382, 0.251944)
-bones/105/rotation = Quaternion(-0.402812, 0.246965, 0.363566, 0.802851)
-bones/107/position = Vector3(0.0493704, 1.58194, 0.22278)
-bones/107/rotation = Quaternion(0.809209, -0.335624, -0.451237, 0.170066)
-bones/109/position = Vector3(-0.10291, 1.57235, 0.220218)
-bones/109/rotation = Quaternion(0.779205, 0.382766, 0.474066, 0.14694)
-bones/111/position = Vector3(-0.016568, 1.64236, 0.273503)
-bones/111/rotation = Quaternion(0.707293, 0.0958133, 0.700396, -0.00130073)
-bones/112/position = Vector3(0.0110643, 1.65196, 0.26191)
-bones/112/rotation = Quaternion(0.784129, 0.164913, 0.598216, 0.0091062)
-bones/113/position = Vector3(0.0328132, 1.655, 0.241062)
-bones/113/rotation = Quaternion(0.920328, 0.149187, 0.356971, 0.0575482)
-bones/114/position = Vector3(-0.0467437, 1.64045, 0.273011)
-bones/114/rotation = Quaternion(0.723177, -0.0513604, -0.687532, 0.040947)
-bones/115/position = Vector3(-0.0749725, 1.64652, 0.260506)
-bones/115/rotation = Quaternion(0.802515, -0.115682, -0.583667, 0.0438213)
-bones/116/position = Vector3(-0.0962881, 1.64687, 0.238875)
-bones/116/rotation = Quaternion(0.933529, -0.0922564, -0.337686, 0.0773299)
-bones/117/position = Vector3(-0.0274107, 1.57355, 0.275849)
-bones/117/rotation = Quaternion(0.978628, 0.0289816, 0.0143087, 0.203082)
+bones/95/position = Vector3(0.0533655, 1.58799, 0.220947)
+bones/95/rotation = Quaternion(0.473437, -0.289056, -0.0998857, 0.826031)
+bones/96/position = Vector3(0.0494375, 1.60721, 0.251304)
+bones/96/rotation = Quaternion(0.662827, -0.398782, 0.186053, 0.605821)
+bones/98/position = Vector3(-0.00584428, 1.59378, 0.278295)
+bones/98/rotation = Quaternion(0.753643, -0.404521, 0.501644, 0.129379)
+bones/99/position = Vector3(-0.0987845, 1.57656, 0.216643)
+bones/99/rotation = Quaternion(0.447446, 0.300309, 0.174792, 0.824048)
+bones/100/position = Vector3(-0.0994829, 1.59602, 0.247092)
+bones/100/rotation = Quaternion(0.636071, 0.430078, -0.121387, 0.629056)
+bones/102/position = Vector3(-0.04442, 1.59088, 0.277204)
+bones/102/rotation = Quaternion(0.735062, 0.456034, -0.469097, 0.177948)
+bones/103/position = Vector3(0.0141503, 1.50297, 0.249998)
+bones/103/rotation = Quaternion(-0.372886, -0.29009, -0.317524, 0.822182)
+bones/105/position = Vector3(-0.0490063, 1.49823, 0.248212)
+bones/105/rotation = Quaternion(-0.402371, 0.238048, 0.367584, 0.803936)
+bones/107/position = Vector3(0.0533655, 1.58799, 0.220947)
+bones/107/rotation = Quaternion(0.814693, -0.329189, -0.447257, 0.166946)
+bones/109/position = Vector3(-0.0987845, 1.57656, 0.216643)
+bones/109/rotation = Quaternion(0.77481, 0.384458, 0.481295, 0.142185)
+bones/111/position = Vector3(-0.0139044, 1.6471, 0.271549)
+bones/111/rotation = Quaternion(0.702691, 0.0967643, 0.70483, -0.00873733)
+bones/112/position = Vector3(0.0137378, 1.65714, 0.260359)
+bones/112/rotation = Quaternion(0.779716, 0.166802, 0.603502, 0.00231898)
+bones/113/position = Vector3(0.0357255, 1.66067, 0.239709)
+bones/113/rotation = Quaternion(0.917614, 0.152875, 0.363265, 0.0515089)
+bones/114/position = Vector3(-0.0440473, 1.64484, 0.270696)
+bones/114/rotation = Quaternion(0.727555, -0.0435667, -0.683414, 0.0413636)
+bones/115/position = Vector3(-0.0722053, 1.65068, 0.257928)
+bones/115/rotation = Quaternion(0.806723, -0.107921, -0.579411, 0.0428193)
+bones/116/position = Vector3(-0.093279, 1.65098, 0.23606)
+bones/116/rotation = Quaternion(0.936363, -0.0850956, -0.332372, 0.0742474)
+bones/117/position = Vector3(-0.0239355, 1.57815, 0.273137)
+bones/117/rotation = Quaternion(0.979338, 0.0339428, 0.021263, 0.198226)
 bones/118/scale = Vector3(0.999997, 1.00001, 0.999997)
-bones/119/position = Vector3(-0.02399, 1.51887, 0.277935)
-bones/119/rotation = Quaternion(0.988395, 0.0321439, 0.00338562, -0.14843)
+bones/119/position = Vector3(-0.019874, 1.52349, 0.274758)
+bones/119/rotation = Quaternion(0.987379, 0.0392066, 0.00819129, -0.15323)
 bones/119/scale = Vector3(1, 0.999997, 1)
-bones/120/position = Vector3(0.0477975, 1.64649, 0.207108)
-bones/120/rotation = Quaternion(0.992426, 0.0665323, -0.00234075, -0.103238)
-bones/121/position = Vector3(-0.109005, 1.63653, 0.204546)
-bones/121/rotation = Quaternion(0.994475, -0.00265459, 0.0119908, -0.104249)
-bones/122/position = Vector3(0.0465869, 1.36949, 0.0448182)
-bones/122/rotation = Quaternion(-0.355303, -0.371863, -0.647506, 0.562329)
-bones/123/position = Vector3(0.154133, 1.35956, 0.0536439)
-bones/123/rotation = Quaternion(0.911506, 0.150641, 0.382598, 0.00915334)
-bones/123/scale = Vector3(1.03839, 0.927423, 1.03839)
-bones/124/rotation = Quaternion(1.35626e-08, -0.107806, -3.04589e-08, 0.994172)
-bones/125/rotation = Quaternion(-0.17432, -0.107371, -0.0173117, 0.978665)
-bones/125/scale = Vector3(0.999863, 0.988034, 1.01499)
-bones/126/rotation = Quaternion(-1.07487e-08, 0.0934087, -4.46292e-09, 0.995628)
-bones/127/rotation = Quaternion(-0.114956, 0.0921874, -0.191477, 0.970373)
-bones/127/scale = Vector3(0.981402, 1.05732, 0.967505)
-bones/128/rotation = Quaternion(-0.0665079, 0.705397, -0.0201158, 0.705399)
-bones/129/rotation = Quaternion(-0.14315, -0.00654626, 0.00600039, 0.989661)
+bones/120/position = Vector3(0.051191, 1.65264, 0.205855)
+bones/120/rotation = Quaternion(0.991452, 0.0733923, 0.00294629, -0.107829)
+bones/121/position = Vector3(-0.105445, 1.64087, 0.201424)
+bones/121/rotation = Quaternion(0.993852, 0.00415549, 0.0169351, -0.109332)
+bones/122/position = Vector3(0.0519979, 1.37457, 0.0439271)
+bones/122/rotation = Quaternion(-0.363821, -0.400574, -0.618764, 0.569479)
+bones/123/position = Vector3(0.160019, 1.37137, 0.0527295)
+bones/123/rotation = Quaternion(0.918876, 0.161165, 0.360031, 0.00837197)
+bones/123/scale = Vector3(1.0382, 0.927759, 1.0382)
+bones/124/rotation = Quaternion(-6.61433e-08, -0.100131, 1.82487e-07, 0.994974)
+bones/125/rotation = Quaternion(-0.211934, -0.0990449, -0.0197504, 0.972052)
+bones/125/scale = Vector3(0.999855, 0.983068, 1.021)
+bones/126/rotation = Quaternion(-1.53445e-07, 0.0985773, -1.58269e-07, 0.995129)
+bones/127/rotation = Quaternion(-0.106892, 0.0978717, -0.178048, 0.97329)
+bones/127/scale = Vector3(0.979179, 1.06007, 0.966882)
+bones/128/rotation = Quaternion(-0.0771123, 0.704966, -0.00969187, 0.70497)
+bones/129/rotation = Quaternion(-0.154869, -0.00754397, 0.00438758, 0.987897)
 bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1)
-bones/131/rotation = Quaternion(-0.191667, 0.0886974, 0.289863, 0.933475)
-bones/132/rotation = Quaternion(0.00898581, 0.0207359, -0.00750281, 0.999716)
+bones/131/rotation = Quaternion(-0.169692, 0.0949172, 0.292936, 0.936154)
+bones/132/rotation = Quaternion(0.00974477, 0.0217251, -0.00578252, 0.9997)
 bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998)
-bones/135/rotation = Quaternion(-0.0268948, 0.698939, 0.149125, 0.698944)
-bones/136/rotation = Quaternion(-0.190037, 0.00469731, -0.0130507, 0.981679)
+bones/135/rotation = Quaternion(-0.0471875, 0.698662, 0.146656, 0.698668)
+bones/136/rotation = Quaternion(-0.203179, 0.00130395, -0.0151117, 0.979024)
 bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1)
-bones/139/rotation = Quaternion(-0.0991767, 0.675472, 0.278641, 0.67547)
-bones/140/rotation = Quaternion(-0.275418, -0.0118091, -0.0280239, 0.960843)
+bones/139/rotation = Quaternion(-0.12045, 0.674432, 0.275279, 0.674429)
+bones/140/rotation = Quaternion(-0.287395, -0.0177249, -0.0307302, 0.957155)
 bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1)
-bones/143/rotation = Quaternion(-0.0963251, 0.667127, 0.31896, 0.666279)
-bones/144/rotation = Quaternion(-0.335606, -0.00297569, -0.0544676, 0.940422)
+bones/143/rotation = Quaternion(-0.117541, 0.66646, 0.314679, 0.665577)
+bones/144/rotation = Quaternion(-0.347536, -0.0091226, -0.0572757, 0.935871)
 bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1)
-bones/147/position = Vector3(-0.0395471, 1.37091, 0.0142499)
-bones/147/rotation = Quaternion(-0.531413, 0.1891, 0.542982, 0.622103)
-bones/148/position = Vector3(-0.134563, 1.35411, -0.0352045)
-bones/148/rotation = Quaternion(0.958481, -0.120203, 0.0603389, -0.251444)
-bones/148/scale = Vector3(1.02777, 0.94669, 1.02777)
-bones/149/rotation = Quaternion(-3.70866e-08, 0.0828916, -2.7993e-08, 0.996559)
+bones/147/position = Vector3(-0.033885, 1.37635, 0.0127584)
+bones/147/rotation = Quaternion(-0.532543, 0.213186, 0.506936, 0.643402)
+bones/148/position = Vector3(-0.129174, 1.36756, -0.0380795)
+bones/148/rotation = Quaternion(0.957534, -0.136346, 0.0874215, -0.238529)
+bones/148/scale = Vector3(1.02802, 0.946235, 1.02802)
+bones/149/rotation = Quaternion(2.80971e-08, 0.0776354, -4.48821e-09, 0.996982)
 bones/149/scale = Vector3(1, 1, 1)
-bones/150/rotation = Quaternion(-0.200024, 0.0820388, 0.0157404, 0.976224)
-bones/150/scale = Vector3(0.999857, 0.988812, 1.01321)
-bones/151/rotation = Quaternion(1.45307e-08, -0.0186172, -2.59285e-08, 0.999827)
-bones/152/rotation = Quaternion(-0.181057, -0.018223, -0.117066, 0.97631)
-bones/152/scale = Vector3(0.977313, 1.04181, 0.984162)
-bones/153/rotation = Quaternion(-0.0205253, -0.706539, -0.0343617, 0.706541)
-bones/154/rotation = Quaternion(-0.147289, 0.00998131, -0.00826793, 0.989009)
+bones/150/rotation = Quaternion(-0.207112, 0.076964, 0.0153047, 0.975165)
+bones/150/scale = Vector3(0.999856, 0.988004, 1.01415)
+bones/151/rotation = Quaternion(-4.64438e-08, -0.0127388, 6.83102e-08, 0.999919)
+bones/152/rotation = Quaternion(-0.128035, -0.0126412, -0.124264, 0.983873)
+bones/152/scale = Vector3(0.977615, 1.04689, 0.978579)
+bones/153/rotation = Quaternion(-0.0226814, -0.706523, -0.0336532, 0.706526)
+bones/154/rotation = Quaternion(-0.146887, 0.0103149, -0.00825121, 0.989065)
 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
-bones/156/rotation = Quaternion(-0.247748, -0.0479796, -0.18632, 0.949528)
-bones/157/rotation = Quaternion(0.191007, 0.0799159, -0.0194767, 0.978136)
+bones/156/rotation = Quaternion(-0.246006, -0.0482938, -0.185842, 0.950059)
+bones/157/rotation = Quaternion(0.192959, 0.0801031, -0.01909, 0.977745)
 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
-bones/160/rotation = Quaternion(-0.0619531, -0.702517, -0.0953682, 0.702522)
-bones/161/rotation = Quaternion(-0.263103, 0.00975053, 0.0190099, 0.964531)
+bones/160/rotation = Quaternion(-0.061406, -0.702496, -0.0960278, 0.702501)
+bones/161/rotation = Quaternion(-0.297928, 0.00983442, 0.0224443, 0.954274)
 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
-bones/164/rotation = Quaternion(-0.0828664, -0.693015, -0.180546, 0.693013)
-bones/165/rotation = Quaternion(-0.320504, -0.0106038, 0.03108, 0.946678)
+bones/164/rotation = Quaternion(-0.0970743, -0.690488, -0.192437, 0.690486)
+bones/165/rotation = Quaternion(-0.337698, -0.00918308, 0.032905, 0.940635)
 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
-bones/168/rotation = Quaternion(-0.0806862, -0.689126, -0.210999, 0.68853)
-bones/169/rotation = Quaternion(-0.349905, -0.0195459, 0.0649034, 0.93433)
+bones/168/rotation = Quaternion(-0.0810759, -0.689056, -0.211313, 0.688459)
+bones/169/rotation = Quaternion(-0.366751, -0.0201386, 0.0657769, 0.927773)
 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
-bones/172/position = Vector3(0.075512, 1.25242, 0.0809254)
-bones/172/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304)
-bones/173/position = Vector3(-0.0882058, 1.25509, 0.0227719)
-bones/173/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304)
+bones/172/position = Vector3(0.0785831, 1.25865, 0.0851168)
+bones/172/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892)
+bones/173/position = Vector3(-0.0847034, 1.26189, 0.0258698)
+bones/173/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892)
 
-[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"]
+[node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
 unique_name_in_owner = true
-transform = Transform3D(0.243135, -0.762248, -0.599886, -0.598807, 0.368583, -0.71104, 0.763096, 0.532094, -0.366824, 0.261016, 0.827375, 0.246751)
-visible = false
+transform = Transform3D(0.22263, -0.774794, -0.591717, -0.568213, 0.390075, -0.724552, 0.792193, 0.497529, -0.353406, 0.270028, 0.851461, 0.264908)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")]
+[node name="socket" type="Node3D" parent="hand_L" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
-[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"]
+[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
+
+[node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
-transform = Transform3D(0.252319, -0.184548, 0.949883, 0.929552, 0.318943, -0.184953, -0.268826, 0.929633, 0.252023, -0.284921, 0.821391, -0.181958)
-visible = false
+transform = Transform3D(0.264863, -0.249105, 0.931555, 0.941939, 0.273608, -0.194651, -0.206393, 0.929023, 0.307111, -0.295127, 0.836355, -0.176271)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")]
+[node name="socket" type="Node3D" parent="hand_R" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
+[node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")]
+
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
-unique_name_in_owner = true
-root_node = NodePath("%AnimationTree/..")
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
 parameters/TimeScale/scale = 1.5