X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/9e5d67d3b7542b4b40f0797f8bc87ca387d5f480..7517990b3fac223e853c698ad7e30798a8c3d0c9:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index df92d7d..e3129fd 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -60,6 +60,7 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] +graph_offset = Vector2(-400.628, 24.5853) nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") @@ -83,80 +84,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.261016, 0.827375, 0.246751) -bones/0/rotation = Quaternion(0.557085, -0.610793, 0.0732431, 0.557874) -bones/1/position = Vector3(-0.284921, 0.821391, -0.181958) -bones/1/rotation = Quaternion(0.412721, 0.451276, 0.412541, 0.675145) -bones/3/position = Vector3(0.00374505, 0.967373, 8.30963e-05) -bones/3/rotation = Quaternion(0.0199816, -0.329916, -0.00216205, 0.943796) +bones/0/position = Vector3(0.270028, 0.851461, 0.264908) +bones/0/rotation = Quaternion(0.544509, -0.616614, 0.0920442, 0.561093) +bones/1/position = Vector3(-0.295127, 0.836355, -0.176271) +bones/1/rotation = Quaternion(0.413565, 0.418818, 0.43836, 0.679261) +bones/3/position = Vector3(0.00433904, 0.971499, 0.00864462) +bones/3/rotation = Quaternion(0.0123012, -0.332246, -0.00412245, 0.943103) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.100109, 0.0415746, -0.0105478, 0.994052) +bones/5/rotation = Quaternion(0.0927977, 0.0413896, -0.00869085, 0.994786) bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.112823, 0.123869, -0.0121451, 0.985789) +bones/6/rotation = Quaternion(0.105521, 0.123403, -0.0102815, 0.986677) bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.205608, -0.0107313, 0.0034584, 0.978569) -bones/8/rotation = Quaternion(-0.165328, 0.180657, -0.0308184, 0.969061) -bones/9/rotation = Quaternion(-0.0637934, -0.00643369, -0.0272832, 0.997569) -bones/10/position = Vector3(0.00374504, 0.967373, 8.30935e-05) -bones/10/rotation = Quaternion(0.259241, 0.850057, 0.444869, -0.110854) -bones/11/position = Vector3(0.00374517, 0.967373, 8.31895e-05) -bones/11/rotation = Quaternion(-0.465129, 0.600452, 0.184689, 0.6237) -bones/12/position = Vector3(0.0779911, 0.898842, 0.0367176) -bones/12/rotation = Quaternion(0.920408, 0.0267947, 0.320788, 0.22187) -bones/12/scale = Vector3(1.01666, 0.9675, 1.01666) -bones/13/rotation = Quaternion(-7.1744e-08, -0.0243355, -3.53024e-08, 0.999704) -bones/14/rotation = Quaternion(0.180629, -0.0240677, 0.00425817, 0.983248) -bones/14/scale = Vector3(0.999989, 0.994207, 1.00638) -bones/15/rotation = Quaternion(5.58569e-08, 0.0366958, 3.14645e-08, 0.999326) -bones/16/rotation = Quaternion(-0.409985, 0.0354308, 0.108104, 0.90497) -bones/16/scale = Vector3(0.985342, 1.00355, 1.01261) -bones/17/rotation = Quaternion(-0.0234194, 0.934888, -0.35379, -0.0163819) +bones/7/rotation = Quaternion(0.22927, -0.0108848, 0.00299647, 0.973297) +bones/8/rotation = Quaternion(-0.165383, 0.178894, -0.0305173, 0.969389) +bones/9/rotation = Quaternion(-0.0606263, -0.00459032, -0.0193378, 0.997963) +bones/10/position = Vector3(0.00433902, 0.971499, 0.00864462) +bones/10/rotation = Quaternion(0.262682, 0.852081, 0.44035, -0.105113) +bones/11/position = Vector3(0.00433916, 0.971499, 0.00864472) +bones/11/rotation = Quaternion(-0.46701, 0.602207, 0.176755, 0.622901) +bones/12/position = Vector3(0.0777541, 0.902861, 0.0466275) +bones/12/rotation = Quaternion(0.921583, 0.025833, 0.323051, 0.213673) +bones/12/scale = Vector3(1.01661, 0.967599, 1.01661) +bones/13/rotation = Quaternion(-1.26323e-07, -0.0247807, -4.38685e-08, 0.999693) +bones/14/rotation = Quaternion(0.175256, -0.0249497, 0.00427758, 0.984197) +bones/14/scale = Vector3(0.999988, 0.994875, 1.00569) +bones/15/rotation = Quaternion(1.95494e-09, 0.036925, 2.84537e-08, 0.999318) +bones/16/rotation = Quaternion(-0.41199, 0.035511, 0.104794, 0.904445) +bones/16/scale = Vector3(0.985397, 1.00347, 1.01258) +bones/17/rotation = Quaternion(-0.0232165, 0.935033, -0.353423, -0.0163384) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.0504379, 0.901674, -0.0654833) -bones/18/rotation = Quaternion(0.938653, -0.104991, 0.327072, -0.0305298) -bones/18/scale = Vector3(1.01788, 0.96518, 1.01788) -bones/19/rotation = Quaternion(-3.00871e-09, 0.0877521, -2.19897e-09, 0.996142) -bones/20/rotation = Quaternion(0.213644, 0.0870434, -0.0183907, 0.972852) -bones/20/scale = Vector3(0.999991, 0.991346, 1.00958) -bones/21/rotation = Quaternion(1.36143e-08, 0.0721779, 4.92577e-08, 0.997392) -bones/22/rotation = Quaternion(-0.556357, 0.0711124, -0.10836, 0.820773) -bones/22/scale = Vector3(0.986173, 0.988683, 1.02662) -bones/23/rotation = Quaternion(-0.00217116, 0.936951, -0.34943, -0.00412756) +bones/18/position = Vector3(-0.050136, 0.905485, -0.0562529) +bones/18/rotation = Quaternion(0.937285, -0.105151, 0.33016, -0.0378905) +bones/18/scale = Vector3(1.01537, 0.969947, 1.01537) +bones/19/rotation = Quaternion(-5.51393e-09, 0.0869843, 1.18229e-08, 0.99621) +bones/20/rotation = Quaternion(0.206626, 0.0871091, -0.0178722, 0.974371) +bones/20/scale = Vector3(0.999992, 0.992574, 1.00808) +bones/21/rotation = Quaternion(5.10922e-09, 0.0712599, 1.855e-08, 0.997458) +bones/22/rotation = Quaternion(-0.554481, 0.0704888, -0.112759, 0.821504) +bones/22/scale = Vector3(0.988646, 0.990506, 1.02187) +bones/23/rotation = Quaternion(-0.00234848, 0.936879, -0.349617, -0.00452416) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0572297, 1.57458, 0.162382) -bones/24/rotation = Quaternion(0.148444, -0.0977271, -0.0709304, 0.981521) -bones/25/position = Vector3(0.0612029, 1.60879, 0.173441) -bones/25/rotation = Quaternion(-0.404099, 0.00332809, -0.377444, 0.833204) -bones/26/position = Vector3(0.0798252, 1.62038, 0.153347) -bones/26/rotation = Quaternion(0.761871, -0.0361511, 0.637951, -0.10613) +bones/24/position = Vector3(0.0619904, 1.58124, 0.160582) +bones/24/rotation = Quaternion(0.154387, -0.101971, -0.0643804, 0.980623) +bones/25/position = Vector3(0.0654202, 1.6154, 0.172014) +bones/25/rotation = Quaternion(-0.397783, -0.00203388, -0.374429, 0.837596) +bones/26/position = Vector3(0.0841292, 1.62739, 0.152235) +bones/26/rotation = Quaternion(0.757927, -0.0339439, 0.641371, -0.114187) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.0665911, 1.55683, 0.161434) -bones/28/rotation = Quaternion(0.11752, -0.390795, 0.210041, 0.888455) -bones/29/position = Vector3(-0.107807, 1.56413, 0.159616) -bones/29/rotation = Quaternion(0.140871, 0.0908719, 0.134573, 0.976621) -bones/30/position = Vector3(-0.116435, 1.59751, 0.170539) -bones/30/rotation = Quaternion(-0.409175, -0.0421183, 0.422202, 0.807804) -bones/31/position = Vector3(-0.13573, 1.60667, 0.149864) -bones/31/rotation = Quaternion(0.768375, 0.0854429, -0.630887, -0.0654263) +bones/28/position = Vector3(0.0715579, 1.56363, 0.159615) +bones/28/rotation = Quaternion(0.12326, -0.396106, 0.214343, 0.884287) +bones/29/position = Vector3(-0.102899, 1.56885, 0.155918) +bones/29/rotation = Quaternion(0.144438, 0.0855652, 0.141987, 0.975529) +bones/30/position = Vector3(-0.112028, 1.60207, 0.166994) +bones/30/rotation = Quaternion(-0.407215, -0.0513841, 0.424761, 0.806916) +bones/31/position = Vector3(-0.131177, 1.61121, 0.146144) +bones/31/rotation = Quaternion(0.771033, 0.0938318, -0.6265, -0.0648167) bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/33/position = Vector3(-0.114809, 1.54536, 0.15844) -bones/33/rotation = Quaternion(0.0962454, 0.382904, -0.152134, 0.906078) -bones/34/position = Vector3(-0.0229353, 1.50629, 0.261984) -bones/34/rotation = Quaternion(-0.615288, -0.0256594, 0.0196542, 0.78764) -bones/35/position = Vector3(-0.0243346, 1.5183, 0.30176) -bones/35/rotation = Quaternion(-0.762145, -0.0291094, 0.0140465, 0.646599) +bones/33/position = Vector3(-0.109658, 1.55001, 0.154489) +bones/33/rotation = Quaternion(0.0992337, 0.379141, -0.143936, 0.908674) +bones/34/position = Vector3(-0.018487, 1.51108, 0.258705) +bones/34/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424) +bones/35/position = Vector3(-0.0204789, 1.52257, 0.2986) +bones/35/rotation = Quaternion(-0.758757, -0.0376451, 0.0136785, 0.650141) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.00839127, 1.52473, 0.272081) -bones/37/rotation = Quaternion(-0.122177, 0.60135, 0.761608, 0.208337) -bones/38/position = Vector3(-0.040004, 1.52273, 0.271565) -bones/38/rotation = Quaternion(0.0719509, 0.611116, 0.748972, -0.245767) -bones/39/position = Vector3(0.0191412, 1.58035, 0.247295) -bones/39/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544) -bones/40/position = Vector3(-0.00336599, 1.57003, 0.264033) -bones/40/rotation = Quaternion(0.728514, 0.585436, 0.277233, -0.222878) +bones/37/position = Vector3(-0.00428274, 1.5296, 0.269136) +bones/37/rotation = Quaternion(-0.129223, 0.595547, 0.765217, 0.207527) +bones/38/position = Vector3(-0.035861, 1.52722, 0.268243) +bones/38/rotation = Quaternion(0.0626225, 0.609167, 0.750859, -0.247396) +bones/39/position = Vector3(0.0228687, 1.58582, 0.245133) +bones/39/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/40/position = Vector3(0.000281591, 1.57503, 0.261564) +bones/40/rotation = Quaternion(0.722086, 0.589885, 0.282868, -0.224972) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) @@ -164,8 +165,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0417369, 1.58212, 0.248581) -bones/44/rotation = Quaternion(-0.625044, 0.613818, 0.296058, -0.380653) +bones/44/position = Vector3(0.045426, 1.58784, 0.246692) +bones/44/rotation = Quaternion(-0.632478, 0.610498, 0.293198, -0.375897) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) @@ -173,12 +174,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0191412, 1.58035, 0.247295) -bones/48/rotation = Quaternion(-0.0256594, 0.615288, 0.787639, -0.0196543) -bones/50/position = Vector3(-0.0735213, 1.57454, 0.245737) -bones/50/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544) -bones/51/position = Vector3(-0.0504258, 1.56706, 0.263266) -bones/51/rotation = Quaternion(0.768092, -0.535051, -0.278763, -0.214583) +bones/48/position = Vector3(0.0228687, 1.58582, 0.245133) +bones/48/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/50/position = Vector3(-0.0697131, 1.57887, 0.242514) +bones/50/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/51/position = Vector3(-0.046727, 1.5715, 0.260234) +bones/51/rotation = Quaternion(0.771942, -0.527544, -0.278453, -0.219696) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) @@ -186,8 +187,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.0961886, 1.57344, 0.246285) -bones/55/rotation = Quaternion(0.580542, 0.645447, 0.32939, 0.37131) +bones/55/position = Vector3(-0.0923701, 1.57748, 0.242794) +bones/55/rotation = Quaternion(0.576446, 0.645327, 0.338243, 0.369939) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) @@ -195,192 +196,192 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.0735213, 1.57454, 0.245737) -bones/59/rotation = Quaternion(-0.0256592, 0.615288, 0.78764, -0.0196542) -bones/61/position = Vector3(-0.0210643, 1.47981, 0.249026) -bones/61/rotation = Quaternion(-0.615288, -0.0256588, 0.0196544, 0.78764) -bones/62/position = Vector3(-0.0213702, 1.4877, 0.237451) -bones/62/rotation = Quaternion(-0.526026, -0.0233708, 0.0223269, 0.849854) -bones/65/position = Vector3(-0.0259957, 1.5725, 0.191151) -bones/65/rotation = Quaternion(0.984917, 0.0294477, 0.013324, 0.169985) -bones/66/position = Vector3(-0.018158, 1.43583, 0.239816) -bones/66/rotation = Quaternion(0.30039, 0.00165655, 0.0322792, 0.953269) +bones/59/position = Vector3(-0.0697131, 1.57887, 0.242514) +bones/59/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/61/position = Vector3(-0.0161288, 1.48466, 0.245526) +bones/61/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424) +bones/62/position = Vector3(-0.0164048, 1.49266, 0.234027) +bones/62/rotation = Quaternion(-0.521709, -0.0316039, 0.0246055, 0.852183) +bones/65/position = Vector3(-0.0215248, 1.57796, 0.188386) +bones/65/rotation = Quaternion(0.985462, 0.0346401, 0.020107, 0.165109) +bones/66/position = Vector3(-0.0125616, 1.44081, 0.235912) +bones/66/rotation = Quaternion(0.304974, -0.00199179, 0.0400032, 0.951518) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) -bones/68/position = Vector3(-0.0183996, 1.45243, 0.190715) -bones/68/rotation = Quaternion(0.81211, 0.0206859, 0.0248356, 0.582609) -bones/69/position = Vector3(0.0571544, 1.57779, 0.192533) -bones/69/rotation = Quaternion(0.994846, -0.0591578, -0.0139404, -0.0811673) -bones/72/position = Vector3(-0.109128, 1.56729, 0.189724) -bones/72/rotation = Quaternion(0.988841, 0.122566, 0.0249854, -0.0809091) -bones/75/position = Vector3(-0.0225179, 1.49685, 0.272755) -bones/75/rotation = Quaternion(-0.45948, -0.392432, -0.460564, 0.650197) +bones/68/position = Vector3(-0.0124626, 1.4579, 0.186979) +bones/68/rotation = Quaternion(0.814727, 0.0223993, 0.0332045, 0.57846) +bones/69/position = Vector3(0.0615476, 1.5842, 0.190736) +bones/69/rotation = Quaternion(0.994842, -0.0523429, -0.00913097, -0.0864083) +bones/72/position = Vector3(-0.104597, 1.57171, 0.186036) +bones/72/rotation = Quaternion(0.987471, 0.129137, 0.0306738, -0.0853395) +bones/75/position = Vector3(-0.0180647, 1.50143, 0.269405) +bones/75/rotation = Quaternion(-0.451121, -0.396665, -0.461005, 0.653162) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) -bones/77/position = Vector3(-0.0225179, 1.49685, 0.272755) -bones/77/rotation = Quaternion(-0.49053, 0.352329, 0.492799, 0.626414) +bones/77/position = Vector3(-0.0180647, 1.50143, 0.269405) +bones/77/rotation = Quaternion(-0.492382, 0.343187, 0.495738, 0.627715) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) -bones/79/position = Vector3(-0.0215736, 1.48367, 0.265478) -bones/79/rotation = Quaternion(-0.402157, -0.375282, -0.383097, 0.742072) +bones/79/position = Vector3(-0.0168716, 1.48834, 0.262008) +bones/79/rotation = Quaternion(-0.393889, -0.380062, -0.382556, 0.744348) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) -bones/81/position = Vector3(-0.0215736, 1.48367, 0.265478) -bones/81/rotation = Quaternion(-0.431012, 0.337298, 0.42218, 0.72265) +bones/81/position = Vector3(-0.0168716, 1.48834, 0.262008) +bones/81/rotation = Quaternion(-0.431878, 0.328354, 0.425986, 0.724017) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) -bones/83/position = Vector3(0.0433721, 1.58819, 0.251868) -bones/83/rotation = Quaternion(0.147918, 0.489073, 0.633331, 0.581223) +bones/83/position = Vector3(0.0469521, 1.5939, 0.25005) +bones/83/rotation = Quaternion(0.144165, 0.483525, 0.640255, 0.579219) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468) bones/86/scale = Vector3(0.999999, 1, 0.999999) -bones/87/position = Vector3(-0.00739297, 1.5754, 0.263426) -bones/87/rotation = Quaternion(-0.384503, 0.0929387, 0.91672, 0.0560775) +bones/87/position = Vector3(-0.00380325, 1.58036, 0.260961) +bones/87/rotation = Quaternion(-0.389967, 0.0855813, 0.915325, 0.0527402) bones/87/scale = Vector3(1, 0.999989, 1) bones/88/scale = Vector3(0.999997, 1.00001, 0.999997) -bones/89/position = Vector3(-0.0986828, 1.57925, 0.249501) -bones/89/rotation = Quaternion(0.188474, -0.48824, -0.593254, 0.611678) +bones/89/position = Vector3(-0.0949708, 1.58324, 0.246035) +bones/89/rotation = Quaternion(0.197973, -0.487502, -0.590746, 0.611693) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) -bones/93/position = Vector3(-0.0470884, 1.57289, 0.262779) -bones/93/rotation = Quaternion(0.363006, 0.117701, 0.917539, -0.11178) +bones/93/position = Vector3(-0.0434555, 1.57738, 0.259839) +bones/93/rotation = Quaternion(0.356501, 0.116007, 0.919431, -0.118729) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) -bones/95/position = Vector3(0.0493704, 1.58194, 0.22278) -bones/95/rotation = Quaternion(0.466871, -0.287869, -0.106319, 0.829372) -bones/96/position = Vector3(0.0460277, 1.60148, 0.252976) -bones/96/rotation = Quaternion(0.658285, -0.398591, 0.180479, 0.612547) -bones/98/position = Vector3(-0.00907496, 1.58901, 0.280656) -bones/98/rotation = Quaternion(0.753233, -0.406013, 0.498578, 0.138614) -bones/99/position = Vector3(-0.10291, 1.57235, 0.220218) -bones/99/rotation = Quaternion(0.446168, 0.303, 0.165543, 0.825664) -bones/100/position = Vector3(-0.103028, 1.5921, 0.250489) -bones/100/rotation = Quaternion(0.634912, 0.428981, -0.131108, 0.629025) -bones/102/position = Vector3(-0.0476927, 1.58657, 0.280026) -bones/102/rotation = Quaternion(0.734362, 0.450019, -0.47664, 0.176095) -bones/103/position = Vector3(0.00950094, 1.4977, 0.252986) -bones/103/rotation = Quaternion(-0.380627, -0.284672, -0.31914, 0.819899) -bones/105/position = Vector3(-0.053736, 1.49382, 0.251944) -bones/105/rotation = Quaternion(-0.402812, 0.246965, 0.363566, 0.802851) -bones/107/position = Vector3(0.0493704, 1.58194, 0.22278) -bones/107/rotation = Quaternion(0.809209, -0.335624, -0.451237, 0.170066) -bones/109/position = Vector3(-0.10291, 1.57235, 0.220218) -bones/109/rotation = Quaternion(0.779205, 0.382766, 0.474066, 0.14694) -bones/111/position = Vector3(-0.016568, 1.64236, 0.273503) -bones/111/rotation = Quaternion(0.707293, 0.0958133, 0.700396, -0.00130073) -bones/112/position = Vector3(0.0110643, 1.65196, 0.26191) -bones/112/rotation = Quaternion(0.784129, 0.164913, 0.598216, 0.0091062) -bones/113/position = Vector3(0.0328132, 1.655, 0.241062) -bones/113/rotation = Quaternion(0.920328, 0.149187, 0.356971, 0.0575482) -bones/114/position = Vector3(-0.0467437, 1.64045, 0.273011) -bones/114/rotation = Quaternion(0.723177, -0.0513604, -0.687532, 0.040947) -bones/115/position = Vector3(-0.0749725, 1.64652, 0.260506) -bones/115/rotation = Quaternion(0.802515, -0.115682, -0.583667, 0.0438213) -bones/116/position = Vector3(-0.0962881, 1.64687, 0.238875) -bones/116/rotation = Quaternion(0.933529, -0.0922564, -0.337686, 0.0773299) -bones/117/position = Vector3(-0.0274107, 1.57355, 0.275849) -bones/117/rotation = Quaternion(0.978628, 0.0289816, 0.0143087, 0.203082) +bones/95/position = Vector3(0.0533655, 1.58799, 0.220947) +bones/95/rotation = Quaternion(0.473437, -0.289056, -0.0998857, 0.826031) +bones/96/position = Vector3(0.0494375, 1.60721, 0.251304) +bones/96/rotation = Quaternion(0.662827, -0.398782, 0.186053, 0.605821) +bones/98/position = Vector3(-0.00584428, 1.59378, 0.278295) +bones/98/rotation = Quaternion(0.753643, -0.404521, 0.501644, 0.129379) +bones/99/position = Vector3(-0.0987845, 1.57656, 0.216643) +bones/99/rotation = Quaternion(0.447446, 0.300309, 0.174792, 0.824048) +bones/100/position = Vector3(-0.0994829, 1.59602, 0.247092) +bones/100/rotation = Quaternion(0.636071, 0.430078, -0.121387, 0.629056) +bones/102/position = Vector3(-0.04442, 1.59088, 0.277204) +bones/102/rotation = Quaternion(0.735062, 0.456034, -0.469097, 0.177948) +bones/103/position = Vector3(0.0141503, 1.50297, 0.249998) +bones/103/rotation = Quaternion(-0.372886, -0.29009, -0.317524, 0.822182) +bones/105/position = Vector3(-0.0490063, 1.49823, 0.248212) +bones/105/rotation = Quaternion(-0.402371, 0.238048, 0.367584, 0.803936) +bones/107/position = Vector3(0.0533655, 1.58799, 0.220947) +bones/107/rotation = Quaternion(0.814693, -0.329189, -0.447257, 0.166946) +bones/109/position = Vector3(-0.0987845, 1.57656, 0.216643) +bones/109/rotation = Quaternion(0.77481, 0.384458, 0.481295, 0.142185) +bones/111/position = Vector3(-0.0139044, 1.6471, 0.271549) +bones/111/rotation = Quaternion(0.702691, 0.0967643, 0.70483, -0.00873733) +bones/112/position = Vector3(0.0137378, 1.65714, 0.260359) +bones/112/rotation = Quaternion(0.779716, 0.166802, 0.603502, 0.00231898) +bones/113/position = Vector3(0.0357255, 1.66067, 0.239709) +bones/113/rotation = Quaternion(0.917614, 0.152875, 0.363265, 0.0515089) +bones/114/position = Vector3(-0.0440473, 1.64484, 0.270696) +bones/114/rotation = Quaternion(0.727555, -0.0435667, -0.683414, 0.0413636) +bones/115/position = Vector3(-0.0722053, 1.65068, 0.257928) +bones/115/rotation = Quaternion(0.806723, -0.107921, -0.579411, 0.0428193) +bones/116/position = Vector3(-0.093279, 1.65098, 0.23606) +bones/116/rotation = Quaternion(0.936363, -0.0850956, -0.332372, 0.0742474) +bones/117/position = Vector3(-0.0239355, 1.57815, 0.273137) +bones/117/rotation = Quaternion(0.979338, 0.0339428, 0.021263, 0.198226) bones/118/scale = Vector3(0.999997, 1.00001, 0.999997) -bones/119/position = Vector3(-0.02399, 1.51887, 0.277935) -bones/119/rotation = Quaternion(0.988395, 0.0321439, 0.00338562, -0.14843) +bones/119/position = Vector3(-0.019874, 1.52349, 0.274758) +bones/119/rotation = Quaternion(0.987379, 0.0392066, 0.00819129, -0.15323) bones/119/scale = Vector3(1, 0.999997, 1) -bones/120/position = Vector3(0.0477975, 1.64649, 0.207108) -bones/120/rotation = Quaternion(0.992426, 0.0665323, -0.00234075, -0.103238) -bones/121/position = Vector3(-0.109005, 1.63653, 0.204546) -bones/121/rotation = Quaternion(0.994475, -0.00265459, 0.0119908, -0.104249) -bones/122/position = Vector3(0.0465869, 1.36949, 0.0448182) -bones/122/rotation = Quaternion(-0.355303, -0.371863, -0.647506, 0.562329) -bones/123/position = Vector3(0.154133, 1.35956, 0.0536439) -bones/123/rotation = Quaternion(0.911506, 0.150641, 0.382598, 0.00915334) -bones/123/scale = Vector3(1.03839, 0.927423, 1.03839) -bones/124/rotation = Quaternion(1.35626e-08, -0.107806, -3.04589e-08, 0.994172) -bones/125/rotation = Quaternion(-0.17432, -0.107371, -0.0173117, 0.978665) -bones/125/scale = Vector3(0.999863, 0.988034, 1.01499) -bones/126/rotation = Quaternion(-1.07487e-08, 0.0934087, -4.46292e-09, 0.995628) -bones/127/rotation = Quaternion(-0.114956, 0.0921874, -0.191477, 0.970373) -bones/127/scale = Vector3(0.981402, 1.05732, 0.967505) -bones/128/rotation = Quaternion(-0.0665079, 0.705397, -0.0201158, 0.705399) -bones/129/rotation = Quaternion(-0.14315, -0.00654626, 0.00600039, 0.989661) +bones/120/position = Vector3(0.051191, 1.65264, 0.205855) +bones/120/rotation = Quaternion(0.991452, 0.0733923, 0.00294629, -0.107829) +bones/121/position = Vector3(-0.105445, 1.64087, 0.201424) +bones/121/rotation = Quaternion(0.993852, 0.00415549, 0.0169351, -0.109332) +bones/122/position = Vector3(0.0519979, 1.37457, 0.0439271) +bones/122/rotation = Quaternion(-0.363821, -0.400574, -0.618764, 0.569479) +bones/123/position = Vector3(0.160019, 1.37137, 0.0527295) +bones/123/rotation = Quaternion(0.918876, 0.161165, 0.360031, 0.00837197) +bones/123/scale = Vector3(1.0382, 0.927759, 1.0382) +bones/124/rotation = Quaternion(-6.61433e-08, -0.100131, 1.82487e-07, 0.994974) +bones/125/rotation = Quaternion(-0.211934, -0.0990449, -0.0197504, 0.972052) +bones/125/scale = Vector3(0.999855, 0.983068, 1.021) +bones/126/rotation = Quaternion(-1.53445e-07, 0.0985773, -1.58269e-07, 0.995129) +bones/127/rotation = Quaternion(-0.106892, 0.0978717, -0.178048, 0.97329) +bones/127/scale = Vector3(0.979179, 1.06007, 0.966882) +bones/128/rotation = Quaternion(-0.0771123, 0.704966, -0.00969187, 0.70497) +bones/129/rotation = Quaternion(-0.154869, -0.00754397, 0.00438758, 0.987897) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) -bones/131/rotation = Quaternion(-0.191667, 0.0886974, 0.289863, 0.933475) -bones/132/rotation = Quaternion(0.00898581, 0.0207359, -0.00750281, 0.999716) +bones/131/rotation = Quaternion(-0.169692, 0.0949172, 0.292936, 0.936154) +bones/132/rotation = Quaternion(0.00974477, 0.0217251, -0.00578252, 0.9997) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) -bones/135/rotation = Quaternion(-0.0268948, 0.698939, 0.149125, 0.698944) -bones/136/rotation = Quaternion(-0.190037, 0.00469731, -0.0130507, 0.981679) +bones/135/rotation = Quaternion(-0.0471875, 0.698662, 0.146656, 0.698668) +bones/136/rotation = Quaternion(-0.203179, 0.00130395, -0.0151117, 0.979024) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) -bones/139/rotation = Quaternion(-0.0991767, 0.675472, 0.278641, 0.67547) -bones/140/rotation = Quaternion(-0.275418, -0.0118091, -0.0280239, 0.960843) +bones/139/rotation = Quaternion(-0.12045, 0.674432, 0.275279, 0.674429) +bones/140/rotation = Quaternion(-0.287395, -0.0177249, -0.0307302, 0.957155) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) -bones/143/rotation = Quaternion(-0.0963251, 0.667127, 0.31896, 0.666279) -bones/144/rotation = Quaternion(-0.335606, -0.00297569, -0.0544676, 0.940422) +bones/143/rotation = Quaternion(-0.117541, 0.66646, 0.314679, 0.665577) +bones/144/rotation = Quaternion(-0.347536, -0.0091226, -0.0572757, 0.935871) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) -bones/147/position = Vector3(-0.0395471, 1.37091, 0.0142499) -bones/147/rotation = Quaternion(-0.531413, 0.1891, 0.542982, 0.622103) -bones/148/position = Vector3(-0.134563, 1.35411, -0.0352045) -bones/148/rotation = Quaternion(0.958481, -0.120203, 0.0603389, -0.251444) -bones/148/scale = Vector3(1.02777, 0.94669, 1.02777) -bones/149/rotation = Quaternion(-3.70866e-08, 0.0828916, -2.7993e-08, 0.996559) +bones/147/position = Vector3(-0.033885, 1.37635, 0.0127584) +bones/147/rotation = Quaternion(-0.532543, 0.213186, 0.506936, 0.643402) +bones/148/position = Vector3(-0.129174, 1.36756, -0.0380795) +bones/148/rotation = Quaternion(0.957534, -0.136346, 0.0874215, -0.238529) +bones/148/scale = Vector3(1.02802, 0.946235, 1.02802) +bones/149/rotation = Quaternion(2.80971e-08, 0.0776354, -4.48821e-09, 0.996982) bones/149/scale = Vector3(1, 1, 1) -bones/150/rotation = Quaternion(-0.200024, 0.0820388, 0.0157404, 0.976224) -bones/150/scale = Vector3(0.999857, 0.988812, 1.01321) -bones/151/rotation = Quaternion(1.45307e-08, -0.0186172, -2.59285e-08, 0.999827) -bones/152/rotation = Quaternion(-0.181057, -0.018223, -0.117066, 0.97631) -bones/152/scale = Vector3(0.977313, 1.04181, 0.984162) -bones/153/rotation = Quaternion(-0.0205253, -0.706539, -0.0343617, 0.706541) -bones/154/rotation = Quaternion(-0.147289, 0.00998131, -0.00826793, 0.989009) +bones/150/rotation = Quaternion(-0.207112, 0.076964, 0.0153047, 0.975165) +bones/150/scale = Vector3(0.999856, 0.988004, 1.01415) +bones/151/rotation = Quaternion(-4.64438e-08, -0.0127388, 6.83102e-08, 0.999919) +bones/152/rotation = Quaternion(-0.128035, -0.0126412, -0.124264, 0.983873) +bones/152/scale = Vector3(0.977615, 1.04689, 0.978579) +bones/153/rotation = Quaternion(-0.0226814, -0.706523, -0.0336532, 0.706526) +bones/154/rotation = Quaternion(-0.146887, 0.0103149, -0.00825121, 0.989065) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) -bones/156/rotation = Quaternion(-0.247748, -0.0479796, -0.18632, 0.949528) -bones/157/rotation = Quaternion(0.191007, 0.0799159, -0.0194767, 0.978136) +bones/156/rotation = Quaternion(-0.246006, -0.0482938, -0.185842, 0.950059) +bones/157/rotation = Quaternion(0.192959, 0.0801031, -0.01909, 0.977745) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0619531, -0.702517, -0.0953682, 0.702522) -bones/161/rotation = Quaternion(-0.263103, 0.00975053, 0.0190099, 0.964531) +bones/160/rotation = Quaternion(-0.061406, -0.702496, -0.0960278, 0.702501) +bones/161/rotation = Quaternion(-0.297928, 0.00983442, 0.0224443, 0.954274) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0828664, -0.693015, -0.180546, 0.693013) -bones/165/rotation = Quaternion(-0.320504, -0.0106038, 0.03108, 0.946678) +bones/164/rotation = Quaternion(-0.0970743, -0.690488, -0.192437, 0.690486) +bones/165/rotation = Quaternion(-0.337698, -0.00918308, 0.032905, 0.940635) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0806862, -0.689126, -0.210999, 0.68853) -bones/169/rotation = Quaternion(-0.349905, -0.0195459, 0.0649034, 0.93433) +bones/168/rotation = Quaternion(-0.0810759, -0.689056, -0.211313, 0.688459) +bones/169/rotation = Quaternion(-0.366751, -0.0201386, 0.0657769, 0.927773) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.075512, 1.25242, 0.0809254) -bones/172/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304) -bones/173/position = Vector3(-0.0882058, 1.25509, 0.0227719) -bones/173/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304) +bones/172/position = Vector3(0.0785831, 1.25865, 0.0851168) +bones/172/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892) +bones/173/position = Vector3(-0.0847034, 1.26189, 0.0258698) +bones/173/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892) -[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] +[node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.243135, -0.762248, -0.599886, -0.598807, 0.368583, -0.71104, 0.763096, 0.532094, -0.366824, 0.261016, 0.827375, 0.246751) -visible = false +transform = Transform3D(0.22263, -0.774794, -0.591717, -0.568213, 0.390075, -0.724552, 0.792193, 0.497529, -0.353406, 0.270028, 0.851461, 0.264908) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")] +[node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) -[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] +[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] + +[node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.252319, -0.184548, 0.949883, 0.929552, 0.318943, -0.184953, -0.268826, 0.929633, 0.252023, -0.284921, 0.821391, -0.181958) -visible = false +transform = Transform3D(0.264863, -0.249105, 0.931555, 0.941939, 0.273608, -0.194651, -0.206393, 0.929023, 0.307111, -0.295127, 0.836355, -0.176271) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")] +[node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) +[node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")] + [node name="AnimationTree" type="AnimationTree" parent="." index="4"] -unique_name_in_owner = true -root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") parameters/TimeScale/scale = 1.5