]> Untitled Git - frog-ninja.git/blobdiff - skin/prototype_skin.tscn
Added landing states
[frog-ninja.git] / skin / prototype_skin.tscn
index df92d7d4c318b503075e7b23f1958f64bb1ffe27..83669abd4147e08cc31308ceb1c2a9017ea5a1d4 100644 (file)
@@ -1,44 +1,79 @@
-[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"]
+[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"]
 
 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
-[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"]
 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
+[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
-animation = &"attack-gunfire"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
+animation = &"move-dash"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
-animation = &"attack-slashing"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"]
+animation = &"move-fallToLanding"
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"]
+animation = &"move-fallToRoll"
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"]
+animation = &"move-falling"
 
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
-animation = &"move-dash"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"]
+animation = &"idle-default"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
+animation = &"attack-gunfire"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
+animation = &"attack-slashing"
 
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
 sync = true
 xfade_time = 0.25
-input_0/name = "move"
+input_0/name = "idle"
 input_0/auto_advance = false
 input_0/break_loop_at_end = false
 input_0/reset = true
-input_1/name = "dash"
+input_1/name = "move"
 input_1/auto_advance = false
 input_1/break_loop_at_end = false
 input_1/reset = true
-input_2/name = "slash"
+input_2/name = "dash"
 input_2/auto_advance = false
 input_2/break_loop_at_end = false
 input_2/reset = true
-input_3/name = "gunfire"
+input_3/name = "slash"
 input_3/auto_advance = false
 input_3/break_loop_at_end = false
 input_3/reset = true
+input_4/name = "shoot"
+input_4/auto_advance = false
+input_4/break_loop_at_end = false
+input_4/reset = true
+input_5/name = "fall"
+input_5/auto_advance = false
+input_5/break_loop_at_end = false
+input_5/reset = true
+input_6/name = "fallToRoll"
+input_6/auto_advance = false
+input_6/break_loop_at_end = false
+input_6/reset = true
+input_7/name = "fallToLanding"
+input_7/auto_advance = false
+input_7/break_loop_at_end = false
+input_7/reset = true
+input_8/name = "suddenStop"
+input_8/auto_advance = false
+input_8/break_loop_at_end = false
+input_8/reset = true
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"]
+animation = &"move-suddenStop"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
 animation = &"idle-default"
@@ -60,333 +95,353 @@ min_space = 0.0
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
-nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
-nodes/Animation/position = Vector2(-80, 510)
-"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
-"nodes/Animation 2/position" = Vector2(-50, 780)
-nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1")
-nodes/TimeScale/position = Vector2(890, 90)
-"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk")
-"nodes/TimeScale 2/position" = Vector2(110, 500)
-"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7")
-"nodes/TimeScale 3/position" = Vector2(140, 730)
+graph_offset = Vector2(-266.815, 19.2029)
 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
-nodes/dashing/position = Vector2(-150, 310)
-nodes/movement/node = SubResource("AnimationNodeTransition_i12oj")
-nodes/movement/position = Vector2(510, 120)
-nodes/output/position = Vector2(1210, 100)
-nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf")
-nodes/walking/position = Vector2(-250, 100)
-node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"]
+nodes/dashing/position = Vector2(-10, -260)
+nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa")
+nodes/fallToLanding/position = Vector2(0, 720)
+nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6")
+nodes/fallToRoll/position = Vector2(10, 530)
+nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu")
+nodes/falling/position = Vector2(10, 350)
+"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1")
+"nodes/global timescale/position" = Vector2(1050, 130)
+nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2")
+nodes/idle/position = Vector2(0, -650)
+nodes/output/position = Vector2(1370, 140)
+nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0")
+nodes/shooting/position = Vector2(-180, 160)
+"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7")
+"nodes/shooting timescale/position" = Vector2(10, 110)
+nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj")
+nodes/slashing/position = Vector2(-200, -70)
+"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk")
+"nodes/slashing timescale/position" = Vector2(-10, -80)
+nodes/state/node = SubResource("AnimationNodeTransition_i12oj")
+nodes/state/position = Vector2(660, 160)
+nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp")
+nodes/suddenStop/position = Vector2(20, 920)
+"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf")
+"nodes/walking speed/position" = Vector2(-20, -470)
+node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"]
 
 [node name="prototype" instance=ExtResource("1_jji2g")]
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.261016, 0.827375, 0.246751)
-bones/0/rotation = Quaternion(0.557085, -0.610793, 0.0732431, 0.557874)
-bones/1/position = Vector3(-0.284921, 0.821391, -0.181958)
-bones/1/rotation = Quaternion(0.412721, 0.451276, 0.412541, 0.675145)
-bones/3/position = Vector3(0.00374505, 0.967373, 8.30963e-05)
-bones/3/rotation = Quaternion(0.0199816, -0.329916, -0.00216205, 0.943796)
-bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.100109, 0.0415746, -0.0105478, 0.994052)
-bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.112823, 0.123869, -0.0121451, 0.985789)
-bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.205608, -0.0107313, 0.0034584, 0.978569)
-bones/8/rotation = Quaternion(-0.165328, 0.180657, -0.0308184, 0.969061)
-bones/9/rotation = Quaternion(-0.0637934, -0.00643369, -0.0272832, 0.997569)
-bones/10/position = Vector3(0.00374504, 0.967373, 8.30935e-05)
-bones/10/rotation = Quaternion(0.259241, 0.850057, 0.444869, -0.110854)
-bones/11/position = Vector3(0.00374517, 0.967373, 8.31895e-05)
-bones/11/rotation = Quaternion(-0.465129, 0.600452, 0.184689, 0.6237)
-bones/12/position = Vector3(0.0779911, 0.898842, 0.0367176)
-bones/12/rotation = Quaternion(0.920408, 0.0267947, 0.320788, 0.22187)
-bones/12/scale = Vector3(1.01666, 0.9675, 1.01666)
-bones/13/rotation = Quaternion(-7.1744e-08, -0.0243355, -3.53024e-08, 0.999704)
-bones/14/rotation = Quaternion(0.180629, -0.0240677, 0.00425817, 0.983248)
-bones/14/scale = Vector3(0.999989, 0.994207, 1.00638)
-bones/15/rotation = Quaternion(5.58569e-08, 0.0366958, 3.14645e-08, 0.999326)
-bones/16/rotation = Quaternion(-0.409985, 0.0354308, 0.108104, 0.90497)
-bones/16/scale = Vector3(0.985342, 1.00355, 1.01261)
-bones/17/rotation = Quaternion(-0.0234194, 0.934888, -0.35379, -0.0163819)
-bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.0504379, 0.901674, -0.0654833)
-bones/18/rotation = Quaternion(0.938653, -0.104991, 0.327072, -0.0305298)
-bones/18/scale = Vector3(1.01788, 0.96518, 1.01788)
-bones/19/rotation = Quaternion(-3.00871e-09, 0.0877521, -2.19897e-09, 0.996142)
-bones/20/rotation = Quaternion(0.213644, 0.0870434, -0.0183907, 0.972852)
-bones/20/scale = Vector3(0.999991, 0.991346, 1.00958)
-bones/21/rotation = Quaternion(1.36143e-08, 0.0721779, 4.92577e-08, 0.997392)
-bones/22/rotation = Quaternion(-0.556357, 0.0711124, -0.10836, 0.820773)
-bones/22/scale = Vector3(0.986173, 0.988683, 1.02662)
-bones/23/rotation = Quaternion(-0.00217116, 0.936951, -0.34943, -0.00412756)
-bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0572297, 1.57458, 0.162382)
-bones/24/rotation = Quaternion(0.148444, -0.0977271, -0.0709304, 0.981521)
-bones/25/position = Vector3(0.0612029, 1.60879, 0.173441)
-bones/25/rotation = Quaternion(-0.404099, 0.00332809, -0.377444, 0.833204)
-bones/26/position = Vector3(0.0798252, 1.62038, 0.153347)
-bones/26/rotation = Quaternion(0.761871, -0.0361511, 0.637951, -0.10613)
-bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
-bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.0665911, 1.55683, 0.161434)
-bones/28/rotation = Quaternion(0.11752, -0.390795, 0.210041, 0.888455)
-bones/29/position = Vector3(-0.107807, 1.56413, 0.159616)
-bones/29/rotation = Quaternion(0.140871, 0.0908719, 0.134573, 0.976621)
-bones/30/position = Vector3(-0.116435, 1.59751, 0.170539)
-bones/30/rotation = Quaternion(-0.409175, -0.0421183, 0.422202, 0.807804)
-bones/31/position = Vector3(-0.13573, 1.60667, 0.149864)
-bones/31/rotation = Quaternion(0.768375, 0.0854429, -0.630887, -0.0654263)
-bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/33/position = Vector3(-0.114809, 1.54536, 0.15844)
-bones/33/rotation = Quaternion(0.0962454, 0.382904, -0.152134, 0.906078)
-bones/34/position = Vector3(-0.0229353, 1.50629, 0.261984)
-bones/34/rotation = Quaternion(-0.615288, -0.0256594, 0.0196542, 0.78764)
-bones/35/position = Vector3(-0.0243346, 1.5183, 0.30176)
-bones/35/rotation = Quaternion(-0.762145, -0.0291094, 0.0140465, 0.646599)
-bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
-bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.00839127, 1.52473, 0.272081)
-bones/37/rotation = Quaternion(-0.122177, 0.60135, 0.761608, 0.208337)
-bones/38/position = Vector3(-0.040004, 1.52273, 0.271565)
-bones/38/rotation = Quaternion(0.0719509, 0.611116, 0.748972, -0.245767)
-bones/39/position = Vector3(0.0191412, 1.58035, 0.247295)
-bones/39/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544)
-bones/40/position = Vector3(-0.00336599, 1.57003, 0.264033)
-bones/40/rotation = Quaternion(0.728514, 0.585436, 0.277233, -0.222878)
-bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
-bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
-bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
-bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
-bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
-bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
-bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0417369, 1.58212, 0.248581)
-bones/44/rotation = Quaternion(-0.625044, 0.613818, 0.296058, -0.380653)
-bones/44/scale = Vector3(1, 0.999997, 1)
-bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
-bones/45/scale = Vector3(0.999997, 1, 0.999998)
-bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
-bones/46/scale = Vector3(0.999999, 1, 0.999997)
-bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
-bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0191412, 1.58035, 0.247295)
-bones/48/rotation = Quaternion(-0.0256594, 0.615288, 0.787639, -0.0196543)
-bones/50/position = Vector3(-0.0735213, 1.57454, 0.245737)
-bones/50/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544)
-bones/51/position = Vector3(-0.0504258, 1.56706, 0.263266)
-bones/51/rotation = Quaternion(0.768092, -0.535051, -0.278763, -0.214583)
-bones/51/scale = Vector3(1, 0.999997, 1)
-bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
-bones/52/scale = Vector3(0.999999, 1, 0.999999)
-bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
-bones/53/scale = Vector3(0.999999, 1, 0.999999)
-bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
-bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.0961886, 1.57344, 0.246285)
-bones/55/rotation = Quaternion(0.580542, 0.645447, 0.32939, 0.37131)
-bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
-bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
-bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
-bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
-bones/57/scale = Vector3(1, 0.999998, 0.999997)
-bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
-bones/58/scale = Vector3(1, 0.999999, 1)
-bones/59/position = Vector3(-0.0735213, 1.57454, 0.245737)
-bones/59/rotation = Quaternion(-0.0256592, 0.615288, 0.78764, -0.0196542)
-bones/61/position = Vector3(-0.0210643, 1.47981, 0.249026)
-bones/61/rotation = Quaternion(-0.615288, -0.0256588, 0.0196544, 0.78764)
-bones/62/position = Vector3(-0.0213702, 1.4877, 0.237451)
-bones/62/rotation = Quaternion(-0.526026, -0.0233708, 0.0223269, 0.849854)
-bones/65/position = Vector3(-0.0259957, 1.5725, 0.191151)
-bones/65/rotation = Quaternion(0.984917, 0.0294477, 0.013324, 0.169985)
-bones/66/position = Vector3(-0.018158, 1.43583, 0.239816)
-bones/66/rotation = Quaternion(0.30039, 0.00165655, 0.0322792, 0.953269)
-bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
-bones/67/scale = Vector3(1.00001, 0.999993, 1)
-bones/68/position = Vector3(-0.0183996, 1.45243, 0.190715)
-bones/68/rotation = Quaternion(0.81211, 0.0206859, 0.0248356, 0.582609)
-bones/69/position = Vector3(0.0571544, 1.57779, 0.192533)
-bones/69/rotation = Quaternion(0.994846, -0.0591578, -0.0139404, -0.0811673)
-bones/72/position = Vector3(-0.109128, 1.56729, 0.189724)
-bones/72/rotation = Quaternion(0.988841, 0.122566, 0.0249854, -0.0809091)
-bones/75/position = Vector3(-0.0225179, 1.49685, 0.272755)
-bones/75/rotation = Quaternion(-0.45948, -0.392432, -0.460564, 0.650197)
-bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
-bones/76/scale = Vector3(0.999994, 1.00001, 0.999993)
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-[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"]
+[node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
 unique_name_in_owner = true
-transform = Transform3D(0.243135, -0.762248, -0.599886, -0.598807, 0.368583, -0.71104, 0.763096, 0.532094, -0.366824, 0.261016, 0.827375, 0.246751)
-visible = false
+transform = Transform3D(1, 7.17724e-08, 1.75089e-07, 1.75089e-07, 0, -1, -7.17724e-08, 1, 0, 0.778274, 1.42061, -0.055486)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")]
+[node name="socket" type="Node3D" parent="hand_L" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
-[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"]
+[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
+
+[node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
-transform = Transform3D(0.252319, -0.184548, 0.949883, 0.929552, 0.318943, -0.184953, -0.268826, 0.929633, 0.252023, -0.284921, 0.821391, -0.181958)
-visible = false
+transform = Transform3D(1, -1.35103e-07, 4.23566e-06, 4.23566e-06, 0, -1, 1.35103e-07, 1, 0, -0.778275, 1.42061, -0.0554846)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")]
+[node name="socket" type="Node3D" parent="hand_R" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
+[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")]
+
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
-unique_name_in_owner = true
-root_node = NodePath("%AnimationTree/..")
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
-parameters/TimeScale/scale = 1.5
-"parameters/TimeScale 2/scale" = 1.5
-"parameters/TimeScale 3/scale" = false
-parameters/movement/current_state = "move"
-parameters/movement/transition_request = ""
-parameters/movement/current_index = 0
-parameters/walking/blend_position = 0.0
+"parameters/global timescale/scale" = 1.5
+"parameters/shooting timescale/scale" = 3.0
+"parameters/slashing timescale/scale" = 1.5
+parameters/state/current_state = "idle"
+parameters/state/transition_request = ""
+parameters/state/current_index = 0
+"parameters/walking speed/blend_position" = 0.0