]> Untitled Git - frog-ninja.git/blobdiff - skin/prototype_skin.tscn
Added slash walking
[frog-ninja.git] / skin / prototype_skin.tscn
index c653b43f0db9738f73a7ca1a66d3a448d2eff203..e3129fdba03a980fe4b5e59d384031606da31b0b 100644 (file)
@@ -60,6 +60,7 @@ min_space = 0.0
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
+graph_offset = Vector2(-400.628, 24.5853)
 nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
 nodes/Animation/position = Vector2(-80, 510)
 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
@@ -83,80 +84,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.255873, 0.842351, 0.257018)
-bones/0/rotation = Quaternion(0.547158, -0.630382, 0.0729679, 0.545812)
-bones/1/position = Vector3(-0.296739, 0.832353, -0.17782)
-bones/1/rotation = Quaternion(0.410752, 0.449975, 0.41196, 0.677565)
-bones/3/position = Vector3(-0.00317644, 0.970107, 0.00542627)
-bones/3/rotation = Quaternion(0.0145589, -0.330526, -0.00234417, 0.943682)
+bones/0/position = Vector3(0.270028, 0.851461, 0.264908)
+bones/0/rotation = Quaternion(0.544509, -0.616614, 0.0920442, 0.561093)
+bones/1/position = Vector3(-0.295127, 0.836355, -0.176271)
+bones/1/rotation = Quaternion(0.413565, 0.418818, 0.43836, 0.679261)
+bones/3/position = Vector3(0.00433904, 0.971499, 0.00864462)
+bones/3/rotation = Quaternion(0.0123012, -0.332246, -0.00412245, 0.943103)
 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.0948791, 0.0410984, -0.00984408, 0.994591)
+bones/5/rotation = Quaternion(0.0927977, 0.0413896, -0.00869085, 0.994786)
 bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.107621, 0.122443, -0.0114329, 0.986557)
+bones/6/rotation = Quaternion(0.105521, 0.123403, -0.0102815, 0.986677)
 bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.226928, -0.010138, 0.00281294, 0.973855)
-bones/8/rotation = Quaternion(-0.165356, 0.179767, -0.0306663, 0.969227)
-bones/9/rotation = Quaternion(-0.0485325, -0.00390478, -0.0174275, 0.998662)
-bones/10/position = Vector3(-0.00317646, 0.970107, 0.00542627)
-bones/10/rotation = Quaternion(0.261209, 0.851849, 0.440938, -0.108155)
-bones/11/position = Vector3(-0.00317632, 0.970107, 0.00542637)
-bones/11/rotation = Quaternion(-0.467207, 0.601908, 0.180107, 0.622082)
-bones/12/position = Vector3(0.0707533, 0.901658, 0.0428463)
-bones/12/rotation = Quaternion(0.921665, 0.0305327, 0.321693, 0.214745)
-bones/12/scale = Vector3(1.01669, 0.967441, 1.01669)
-bones/13/rotation = Quaternion(-1.22986e-07, -0.0245759, -4.10061e-08, 0.999698)
-bones/14/rotation = Quaternion(0.175418, -0.0254255, 0.00436322, 0.984156)
-bones/14/scale = Vector3(0.999989, 0.994191, 1.00639)
-bones/15/rotation = Quaternion(-3.75791e-08, 0.0369838, 1.0712e-08, 0.999316)
-bones/16/rotation = Quaternion(-0.41303, 0.0362973, 0.109206, 0.903417)
-bones/16/scale = Vector3(0.985371, 1.00299, 1.01309)
-bones/17/rotation = Quaternion(-0.024165, 0.934336, -0.355366, -0.0121824)
+bones/7/rotation = Quaternion(0.22927, -0.0108848, 0.00299647, 0.973297)
+bones/8/rotation = Quaternion(-0.165383, 0.178894, -0.0305173, 0.969389)
+bones/9/rotation = Quaternion(-0.0606263, -0.00459032, -0.0193378, 0.997963)
+bones/10/position = Vector3(0.00433902, 0.971499, 0.00864462)
+bones/10/rotation = Quaternion(0.262682, 0.852081, 0.44035, -0.105113)
+bones/11/position = Vector3(0.00433916, 0.971499, 0.00864472)
+bones/11/rotation = Quaternion(-0.46701, 0.602207, 0.176755, 0.622901)
+bones/12/position = Vector3(0.0777541, 0.902861, 0.0466275)
+bones/12/rotation = Quaternion(0.921583, 0.025833, 0.323051, 0.213673)
+bones/12/scale = Vector3(1.01661, 0.967599, 1.01661)
+bones/13/rotation = Quaternion(-1.26323e-07, -0.0247807, -4.38685e-08, 0.999693)
+bones/14/rotation = Quaternion(0.175256, -0.0249497, 0.00427758, 0.984197)
+bones/14/scale = Vector3(0.999988, 0.994875, 1.00569)
+bones/15/rotation = Quaternion(1.95494e-09, 0.036925, 2.84537e-08, 0.999318)
+bones/16/rotation = Quaternion(-0.41199, 0.035511, 0.104794, 0.904445)
+bones/16/scale = Vector3(0.985397, 1.00347, 1.01258)
+bones/17/rotation = Quaternion(-0.0232165, 0.935033, -0.353423, -0.0163384)
 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.0575325, 0.903964, -0.0595477)
-bones/18/rotation = Quaternion(0.938392, -0.102573, 0.328216, -0.0342664)
-bones/18/scale = Vector3(1.01532, 0.970059, 1.01532)
-bones/19/rotation = Quaternion(-7.70385e-10, 0.086999, 1.27716e-08, 0.996208)
-bones/20/rotation = Quaternion(0.215068, 0.0864443, -0.018495, 0.97259)
-bones/20/scale = Vector3(0.999992, 0.992173, 1.00852)
-bones/21/rotation = Quaternion(-3.69935e-08, 0.0721317, -7.4503e-09, 0.997395)
-bones/22/rotation = Quaternion(-0.561055, 0.0714733, -0.109943, 0.817326)
-bones/22/scale = Vector3(0.988316, 0.989831, 1.02291)
-bones/23/rotation = Quaternion(-0.00195269, 0.937019, -0.349253, -0.00363733)
+bones/18/position = Vector3(-0.050136, 0.905485, -0.0562529)
+bones/18/rotation = Quaternion(0.937285, -0.105151, 0.33016, -0.0378905)
+bones/18/scale = Vector3(1.01537, 0.969947, 1.01537)
+bones/19/rotation = Quaternion(-5.51393e-09, 0.0869843, 1.18229e-08, 0.99621)
+bones/20/rotation = Quaternion(0.206626, 0.0871091, -0.0178722, 0.974371)
+bones/20/scale = Vector3(0.999992, 0.992574, 1.00808)
+bones/21/rotation = Quaternion(5.10922e-09, 0.0712599, 1.855e-08, 0.997458)
+bones/22/rotation = Quaternion(-0.554481, 0.0704888, -0.112759, 0.821504)
+bones/22/scale = Vector3(0.988646, 0.990506, 1.02187)
+bones/23/rotation = Quaternion(-0.00234848, 0.936879, -0.349617, -0.00452416)
 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0517747, 1.57737, 0.163118)
-bones/24/rotation = Quaternion(0.1702, -0.0970898, -0.0620517, 0.97865)
-bones/25/position = Vector3(0.0549644, 1.6112, 0.175643)
-bones/25/rotation = Quaternion(-0.385611, 0.00480359, -0.369344, 0.845498)
-bones/26/position = Vector3(0.0734354, 1.62398, 0.156138)
-bones/26/rotation = Quaternion(0.758216, -0.0410669, 0.637793, -0.129004)
+bones/24/position = Vector3(0.0619904, 1.58124, 0.160582)
+bones/24/rotation = Quaternion(0.154387, -0.101971, -0.0643804, 0.980623)
+bones/25/position = Vector3(0.0654202, 1.6154, 0.172014)
+bones/25/rotation = Quaternion(-0.397783, -0.00203388, -0.374429, 0.837596)
+bones/26/position = Vector3(0.0841292, 1.62739, 0.152235)
+bones/26/rotation = Quaternion(0.757927, -0.0339439, 0.641371, -0.114187)
 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
 bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.0614886, 1.55988, 0.161545)
-bones/28/rotation = Quaternion(0.139772, -0.396061, 0.211622, 0.882505)
-bones/29/position = Vector3(-0.113034, 1.56364, 0.159132)
-bones/29/rotation = Quaternion(0.159985, 0.0870801, 0.147275, 0.972179)
-bones/30/position = Vector3(-0.122387, 1.5964, 0.171316)
-bones/30/rotation = Quaternion(-0.392741, -0.0573782, 0.42884, 0.811516)
-bones/31/position = Vector3(-0.141754, 1.60603, 0.150888)
-bones/31/rotation = Quaternion(0.767459, 0.107051, -0.627688, -0.074525)
+bones/28/position = Vector3(0.0715579, 1.56363, 0.159615)
+bones/28/rotation = Quaternion(0.12326, -0.396106, 0.214343, 0.884287)
+bones/29/position = Vector3(-0.102899, 1.56885, 0.155918)
+bones/29/rotation = Quaternion(0.144438, 0.0855652, 0.141987, 0.975529)
+bones/30/position = Vector3(-0.112028, 1.60207, 0.166994)
+bones/30/rotation = Quaternion(-0.407215, -0.0513841, 0.424761, 0.806916)
+bones/31/position = Vector3(-0.131177, 1.61121, 0.146144)
+bones/31/rotation = Quaternion(0.771033, 0.0938318, -0.6265, -0.0648167)
 bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/33/position = Vector3(-0.119634, 1.54479, 0.157147)
-bones/33/rotation = Quaternion(0.111481, 0.384738, -0.134101, 0.906403)
-bones/34/position = Vector3(-0.0274365, 1.50341, 0.2595)
-bones/34/rotation = Quaternion(-0.598382, -0.034649, 0.0260155, 0.800038)
-bones/35/position = Vector3(-0.0292696, 1.51361, 0.299752)
-bones/35/rotation = Quaternion(-0.748107, -0.0392015, 0.0184541, 0.662162)
+bones/33/position = Vector3(-0.109658, 1.55001, 0.154489)
+bones/33/rotation = Quaternion(0.0992337, 0.379141, -0.143936, 0.908674)
+bones/34/position = Vector3(-0.018487, 1.51108, 0.258705)
+bones/34/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424)
+bones/35/position = Vector3(-0.0204789, 1.52257, 0.2986)
+bones/35/rotation = Quaternion(-0.758757, -0.0376451, 0.0136785, 0.650141)
 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.0133304, 1.52172, 0.270425)
-bones/37/rotation = Quaternion(-0.126146, 0.583386, 0.775924, 0.204179)
-bones/38/position = Vector3(-0.0448914, 1.51908, 0.269655)
-bones/38/rotation = Quaternion(0.0583374, 0.596639, 0.759112, -0.253707)
-bones/39/position = Vector3(0.0131592, 1.57892, 0.248052)
-bones/39/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155)
-bones/40/position = Vector3(-0.00922233, 1.56741, 0.264273)
-bones/40/rotation = Quaternion(0.716653, 0.587847, 0.288865, -0.239586)
+bones/37/position = Vector3(-0.00428274, 1.5296, 0.269136)
+bones/37/rotation = Quaternion(-0.129223, 0.595547, 0.765217, 0.207527)
+bones/38/position = Vector3(-0.035861, 1.52722, 0.268243)
+bones/38/rotation = Quaternion(0.0626225, 0.609167, 0.750859, -0.247396)
+bones/39/position = Vector3(0.0228687, 1.58582, 0.245133)
+bones/39/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
+bones/40/position = Vector3(0.000281591, 1.57503, 0.261564)
+bones/40/rotation = Quaternion(0.722086, 0.589885, 0.282868, -0.224972)
 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
@@ -164,8 +165,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
 bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0357074, 1.5811, 0.249532)
-bones/44/rotation = Quaternion(-0.640169, 0.601701, 0.303175, -0.369085)
+bones/44/position = Vector3(0.045426, 1.58784, 0.246692)
+bones/44/rotation = Quaternion(-0.632478, 0.610498, 0.293198, -0.375897)
 bones/44/scale = Vector3(1, 0.999997, 1)
 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
 bones/45/scale = Vector3(0.999997, 1, 0.999998)
@@ -173,12 +174,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
 bones/46/scale = Vector3(0.999999, 1, 0.999997)
 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0131592, 1.57892, 0.248052)
-bones/48/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155)
-bones/50/position = Vector3(-0.079372, 1.57121, 0.245794)
-bones/50/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155)
-bones/51/position = Vector3(-0.0562052, 1.56349, 0.263127)
-bones/51/rotation = Quaternion(0.769834, -0.52026, -0.290266, -0.228977)
+bones/48/position = Vector3(0.0228687, 1.58582, 0.245133)
+bones/48/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
+bones/50/position = Vector3(-0.0697131, 1.57887, 0.242514)
+bones/50/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
+bones/51/position = Vector3(-0.046727, 1.5715, 0.260234)
+bones/51/rotation = Quaternion(0.771942, -0.527544, -0.278453, -0.219696)
 bones/51/scale = Vector3(1, 0.999997, 1)
 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
 bones/52/scale = Vector3(0.999999, 1, 0.999999)
@@ -186,8 +187,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
 bones/53/scale = Vector3(0.999999, 1, 0.999999)
 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.102013, 1.56961, 0.246172)
-bones/55/rotation = Quaternion(0.580394, 0.643669, 0.348264, 0.357136)
+bones/55/position = Vector3(-0.0923701, 1.57748, 0.242794)
+bones/55/rotation = Quaternion(0.576446, 0.645327, 0.338243, 0.369939)
 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
@@ -195,192 +196,192 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
 bones/57/scale = Vector3(1, 0.999998, 0.999997)
 bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
 bones/58/scale = Vector3(1, 0.999999, 1)
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-bones/65/rotation = Quaternion(0.987853, 0.0393023, 0.0182398, 0.149227)
-bones/66/position = Vector3(-0.0210323, 1.43396, 0.234446)
-bones/66/rotation = Quaternion(0.320187, 0.00180486, 0.0432909, 0.946363)
+bones/59/position = Vector3(-0.0697131, 1.57887, 0.242514)
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+bones/65/rotation = Quaternion(0.985462, 0.0346401, 0.020107, 0.165109)
+bones/66/position = Vector3(-0.0125616, 1.44081, 0.235912)
+bones/66/rotation = Quaternion(0.304974, -0.00199179, 0.0400032, 0.951518)
 bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
 bones/67/scale = Vector3(1.00001, 0.999993, 1)
-bones/68/position = Vector3(-0.021436, 1.45261, 0.186114)
-bones/68/rotation = Quaternion(0.823807, 0.0274091, 0.0335581, 0.565212)
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+bones/151/rotation = Quaternion(-4.64438e-08, -0.0127388, 6.83102e-08, 0.999919)
+bones/152/rotation = Quaternion(-0.128035, -0.0126412, -0.124264, 0.983873)
+bones/152/scale = Vector3(0.977615, 1.04689, 0.978579)
+bones/153/rotation = Quaternion(-0.0226814, -0.706523, -0.0336532, 0.706526)
+bones/154/rotation = Quaternion(-0.146887, 0.0103149, -0.00825121, 0.989065)
 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
-bones/156/rotation = Quaternion(-0.241371, -0.0494914, -0.185957, 0.951163)
-bones/157/rotation = Quaternion(0.198406, 0.0808352, -0.0210107, 0.976555)
+bones/156/rotation = Quaternion(-0.246006, -0.0482938, -0.185842, 0.950059)
+bones/157/rotation = Quaternion(0.192959, 0.0801031, -0.01909, 0.977745)
 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
-bones/160/rotation = Quaternion(-0.0615444, -0.702516, -0.0956443, 0.702521)
-bones/161/rotation = Quaternion(-0.273156, 0.0096884, 0.0199679, 0.961714)
+bones/160/rotation = Quaternion(-0.061406, -0.702496, -0.0960278, 0.702501)
+bones/161/rotation = Quaternion(-0.297928, 0.00983442, 0.0224443, 0.954274)
 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
-bones/164/rotation = Quaternion(-0.0864229, -0.692378, -0.183734, 0.692377)
-bones/165/rotation = Quaternion(-0.325274, -0.010218, 0.0315797, 0.945037)
+bones/164/rotation = Quaternion(-0.0970743, -0.690488, -0.192437, 0.690486)
+bones/165/rotation = Quaternion(-0.337698, -0.00918308, 0.032905, 0.940635)
 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
-bones/168/rotation = Quaternion(-0.0816372, -0.688954, -0.211765, 0.688355)
-bones/169/rotation = Quaternion(-0.354561, -0.0197138, 0.0651481, 0.932552)
+bones/168/rotation = Quaternion(-0.0810759, -0.689056, -0.211313, 0.688459)
+bones/169/rotation = Quaternion(-0.366751, -0.0201386, 0.0657769, 0.927773)
 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
-bones/172/position = Vector3(0.0697247, 1.25667, 0.0830353)
-bones/172/rotation = Quaternion(-0.138904, 0.541454, 0.822843, 0.102291)
-bones/173/position = Vector3(-0.0936833, 1.25978, 0.0240712)
-bones/173/rotation = Quaternion(-0.138904, 0.541454, 0.822843, 0.102291)
+bones/172/position = Vector3(0.0785831, 1.25865, 0.0851168)
+bones/172/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892)
+bones/173/position = Vector3(-0.0847034, 1.26189, 0.0258698)
+bones/173/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892)
 
-[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"]
+[node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
 unique_name_in_owner = true
-transform = Transform3D(0.194587, -0.769492, -0.608291, -0.610185, 0.390587, -0.689287, 0.767991, 0.505296, -0.393529, 0.255873, 0.842351, 0.257018)
-visible = false
+transform = Transform3D(0.22263, -0.774794, -0.591717, -0.568213, 0.390075, -0.724552, 0.792193, 0.497529, -0.353406, 0.270028, 0.851461, 0.264908)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")]
+[node name="socket" type="Node3D" parent="hand_L" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
-[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"]
+[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
+
+[node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
-transform = Transform3D(0.255623, -0.188605, 0.948201, 0.927916, 0.323143, -0.185879, -0.271347, 0.927365, 0.257612, -0.296739, 0.832353, -0.17782)
-visible = false
+transform = Transform3D(0.264863, -0.249105, 0.931555, 0.941939, 0.273608, -0.194651, -0.206393, 0.929023, 0.307111, -0.295127, 0.836355, -0.176271)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
 external_skeleton = NodePath("../Skeleton3D")
 
-[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")]
+[node name="socket" type="Node3D" parent="hand_R" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
+[node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")]
+
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
-unique_name_in_owner = true
-root_node = NodePath("%AnimationTree/..")
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
 parameters/TimeScale/scale = 1.5