X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/92f6f55bfa3f838fcbcb445a2bc2a271398c45fd..7517990b3fac223e853c698ad7e30798a8c3d0c9:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index c653b43..e3129fd 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -60,6 +60,7 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] +graph_offset = Vector2(-400.628, 24.5853) nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") @@ -83,80 +84,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.255873, 0.842351, 0.257018) -bones/0/rotation = Quaternion(0.547158, -0.630382, 0.0729679, 0.545812) -bones/1/position = Vector3(-0.296739, 0.832353, -0.17782) -bones/1/rotation = Quaternion(0.410752, 0.449975, 0.41196, 0.677565) -bones/3/position = Vector3(-0.00317644, 0.970107, 0.00542627) -bones/3/rotation = Quaternion(0.0145589, -0.330526, -0.00234417, 0.943682) +bones/0/position = Vector3(0.270028, 0.851461, 0.264908) +bones/0/rotation = Quaternion(0.544509, -0.616614, 0.0920442, 0.561093) +bones/1/position = Vector3(-0.295127, 0.836355, -0.176271) +bones/1/rotation = Quaternion(0.413565, 0.418818, 0.43836, 0.679261) +bones/3/position = Vector3(0.00433904, 0.971499, 0.00864462) +bones/3/rotation = Quaternion(0.0123012, -0.332246, -0.00412245, 0.943103) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.0948791, 0.0410984, -0.00984408, 0.994591) +bones/5/rotation = Quaternion(0.0927977, 0.0413896, -0.00869085, 0.994786) bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.107621, 0.122443, -0.0114329, 0.986557) +bones/6/rotation = Quaternion(0.105521, 0.123403, -0.0102815, 0.986677) bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.226928, -0.010138, 0.00281294, 0.973855) -bones/8/rotation = Quaternion(-0.165356, 0.179767, -0.0306663, 0.969227) -bones/9/rotation = Quaternion(-0.0485325, -0.00390478, -0.0174275, 0.998662) -bones/10/position = Vector3(-0.00317646, 0.970107, 0.00542627) -bones/10/rotation = Quaternion(0.261209, 0.851849, 0.440938, -0.108155) -bones/11/position = Vector3(-0.00317632, 0.970107, 0.00542637) -bones/11/rotation = Quaternion(-0.467207, 0.601908, 0.180107, 0.622082) -bones/12/position = Vector3(0.0707533, 0.901658, 0.0428463) -bones/12/rotation = Quaternion(0.921665, 0.0305327, 0.321693, 0.214745) -bones/12/scale = Vector3(1.01669, 0.967441, 1.01669) -bones/13/rotation = Quaternion(-1.22986e-07, -0.0245759, -4.10061e-08, 0.999698) -bones/14/rotation = Quaternion(0.175418, -0.0254255, 0.00436322, 0.984156) -bones/14/scale = Vector3(0.999989, 0.994191, 1.00639) -bones/15/rotation = Quaternion(-3.75791e-08, 0.0369838, 1.0712e-08, 0.999316) -bones/16/rotation = Quaternion(-0.41303, 0.0362973, 0.109206, 0.903417) -bones/16/scale = Vector3(0.985371, 1.00299, 1.01309) -bones/17/rotation = Quaternion(-0.024165, 0.934336, -0.355366, -0.0121824) +bones/7/rotation = Quaternion(0.22927, -0.0108848, 0.00299647, 0.973297) +bones/8/rotation = Quaternion(-0.165383, 0.178894, -0.0305173, 0.969389) +bones/9/rotation = Quaternion(-0.0606263, -0.00459032, -0.0193378, 0.997963) +bones/10/position = Vector3(0.00433902, 0.971499, 0.00864462) +bones/10/rotation = Quaternion(0.262682, 0.852081, 0.44035, -0.105113) +bones/11/position = Vector3(0.00433916, 0.971499, 0.00864472) +bones/11/rotation = Quaternion(-0.46701, 0.602207, 0.176755, 0.622901) +bones/12/position = Vector3(0.0777541, 0.902861, 0.0466275) +bones/12/rotation = Quaternion(0.921583, 0.025833, 0.323051, 0.213673) +bones/12/scale = Vector3(1.01661, 0.967599, 1.01661) +bones/13/rotation = Quaternion(-1.26323e-07, -0.0247807, -4.38685e-08, 0.999693) +bones/14/rotation = Quaternion(0.175256, -0.0249497, 0.00427758, 0.984197) +bones/14/scale = Vector3(0.999988, 0.994875, 1.00569) +bones/15/rotation = Quaternion(1.95494e-09, 0.036925, 2.84537e-08, 0.999318) +bones/16/rotation = Quaternion(-0.41199, 0.035511, 0.104794, 0.904445) +bones/16/scale = Vector3(0.985397, 1.00347, 1.01258) +bones/17/rotation = Quaternion(-0.0232165, 0.935033, -0.353423, -0.0163384) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.0575325, 0.903964, -0.0595477) -bones/18/rotation = Quaternion(0.938392, -0.102573, 0.328216, -0.0342664) -bones/18/scale = Vector3(1.01532, 0.970059, 1.01532) -bones/19/rotation = Quaternion(-7.70385e-10, 0.086999, 1.27716e-08, 0.996208) -bones/20/rotation = Quaternion(0.215068, 0.0864443, -0.018495, 0.97259) -bones/20/scale = Vector3(0.999992, 0.992173, 1.00852) -bones/21/rotation = Quaternion(-3.69935e-08, 0.0721317, -7.4503e-09, 0.997395) -bones/22/rotation = Quaternion(-0.561055, 0.0714733, -0.109943, 0.817326) -bones/22/scale = Vector3(0.988316, 0.989831, 1.02291) -bones/23/rotation = Quaternion(-0.00195269, 0.937019, -0.349253, -0.00363733) +bones/18/position = Vector3(-0.050136, 0.905485, -0.0562529) +bones/18/rotation = Quaternion(0.937285, -0.105151, 0.33016, -0.0378905) +bones/18/scale = Vector3(1.01537, 0.969947, 1.01537) +bones/19/rotation = Quaternion(-5.51393e-09, 0.0869843, 1.18229e-08, 0.99621) +bones/20/rotation = Quaternion(0.206626, 0.0871091, -0.0178722, 0.974371) +bones/20/scale = Vector3(0.999992, 0.992574, 1.00808) +bones/21/rotation = Quaternion(5.10922e-09, 0.0712599, 1.855e-08, 0.997458) +bones/22/rotation = Quaternion(-0.554481, 0.0704888, -0.112759, 0.821504) +bones/22/scale = Vector3(0.988646, 0.990506, 1.02187) +bones/23/rotation = Quaternion(-0.00234848, 0.936879, -0.349617, -0.00452416) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0517747, 1.57737, 0.163118) -bones/24/rotation = Quaternion(0.1702, -0.0970898, -0.0620517, 0.97865) -bones/25/position = Vector3(0.0549644, 1.6112, 0.175643) -bones/25/rotation = Quaternion(-0.385611, 0.00480359, -0.369344, 0.845498) -bones/26/position = Vector3(0.0734354, 1.62398, 0.156138) -bones/26/rotation = Quaternion(0.758216, -0.0410669, 0.637793, -0.129004) +bones/24/position = Vector3(0.0619904, 1.58124, 0.160582) +bones/24/rotation = Quaternion(0.154387, -0.101971, -0.0643804, 0.980623) +bones/25/position = Vector3(0.0654202, 1.6154, 0.172014) +bones/25/rotation = Quaternion(-0.397783, -0.00203388, -0.374429, 0.837596) +bones/26/position = Vector3(0.0841292, 1.62739, 0.152235) +bones/26/rotation = Quaternion(0.757927, -0.0339439, 0.641371, -0.114187) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.0614886, 1.55988, 0.161545) -bones/28/rotation = Quaternion(0.139772, -0.396061, 0.211622, 0.882505) -bones/29/position = Vector3(-0.113034, 1.56364, 0.159132) -bones/29/rotation = Quaternion(0.159985, 0.0870801, 0.147275, 0.972179) -bones/30/position = Vector3(-0.122387, 1.5964, 0.171316) -bones/30/rotation = Quaternion(-0.392741, -0.0573782, 0.42884, 0.811516) -bones/31/position = Vector3(-0.141754, 1.60603, 0.150888) -bones/31/rotation = Quaternion(0.767459, 0.107051, -0.627688, -0.074525) +bones/28/position = Vector3(0.0715579, 1.56363, 0.159615) +bones/28/rotation = Quaternion(0.12326, -0.396106, 0.214343, 0.884287) +bones/29/position = Vector3(-0.102899, 1.56885, 0.155918) +bones/29/rotation = Quaternion(0.144438, 0.0855652, 0.141987, 0.975529) +bones/30/position = Vector3(-0.112028, 1.60207, 0.166994) +bones/30/rotation = Quaternion(-0.407215, -0.0513841, 0.424761, 0.806916) +bones/31/position = Vector3(-0.131177, 1.61121, 0.146144) +bones/31/rotation = Quaternion(0.771033, 0.0938318, -0.6265, -0.0648167) bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/33/position = Vector3(-0.119634, 1.54479, 0.157147) -bones/33/rotation = Quaternion(0.111481, 0.384738, -0.134101, 0.906403) -bones/34/position = Vector3(-0.0274365, 1.50341, 0.2595) -bones/34/rotation = Quaternion(-0.598382, -0.034649, 0.0260155, 0.800038) -bones/35/position = Vector3(-0.0292696, 1.51361, 0.299752) -bones/35/rotation = Quaternion(-0.748107, -0.0392015, 0.0184541, 0.662162) +bones/33/position = Vector3(-0.109658, 1.55001, 0.154489) +bones/33/rotation = Quaternion(0.0992337, 0.379141, -0.143936, 0.908674) +bones/34/position = Vector3(-0.018487, 1.51108, 0.258705) +bones/34/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424) +bones/35/position = Vector3(-0.0204789, 1.52257, 0.2986) +bones/35/rotation = Quaternion(-0.758757, -0.0376451, 0.0136785, 0.650141) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.0133304, 1.52172, 0.270425) -bones/37/rotation = Quaternion(-0.126146, 0.583386, 0.775924, 0.204179) -bones/38/position = Vector3(-0.0448914, 1.51908, 0.269655) -bones/38/rotation = Quaternion(0.0583374, 0.596639, 0.759112, -0.253707) -bones/39/position = Vector3(0.0131592, 1.57892, 0.248052) -bones/39/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155) -bones/40/position = Vector3(-0.00922233, 1.56741, 0.264273) -bones/40/rotation = Quaternion(0.716653, 0.587847, 0.288865, -0.239586) +bones/37/position = Vector3(-0.00428274, 1.5296, 0.269136) +bones/37/rotation = Quaternion(-0.129223, 0.595547, 0.765217, 0.207527) +bones/38/position = Vector3(-0.035861, 1.52722, 0.268243) +bones/38/rotation = Quaternion(0.0626225, 0.609167, 0.750859, -0.247396) +bones/39/position = Vector3(0.0228687, 1.58582, 0.245133) +bones/39/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/40/position = Vector3(0.000281591, 1.57503, 0.261564) +bones/40/rotation = Quaternion(0.722086, 0.589885, 0.282868, -0.224972) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) @@ -164,8 +165,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0357074, 1.5811, 0.249532) -bones/44/rotation = Quaternion(-0.640169, 0.601701, 0.303175, -0.369085) +bones/44/position = Vector3(0.045426, 1.58784, 0.246692) +bones/44/rotation = Quaternion(-0.632478, 0.610498, 0.293198, -0.375897) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) @@ -173,12 +174,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0131592, 1.57892, 0.248052) -bones/48/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155) -bones/50/position = Vector3(-0.079372, 1.57121, 0.245794) -bones/50/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155) -bones/51/position = Vector3(-0.0562052, 1.56349, 0.263127) -bones/51/rotation = Quaternion(0.769834, -0.52026, -0.290266, -0.228977) +bones/48/position = Vector3(0.0228687, 1.58582, 0.245133) +bones/48/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/50/position = Vector3(-0.0697131, 1.57887, 0.242514) +bones/50/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/51/position = Vector3(-0.046727, 1.5715, 0.260234) +bones/51/rotation = Quaternion(0.771942, -0.527544, -0.278453, -0.219696) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) @@ -186,8 +187,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.102013, 1.56961, 0.246172) -bones/55/rotation = Quaternion(0.580394, 0.643669, 0.348264, 0.357136) +bones/55/position = Vector3(-0.0923701, 1.57748, 0.242794) +bones/55/rotation = Quaternion(0.576446, 0.645327, 0.338243, 0.369939) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) @@ -195,192 +196,192 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.079372, 1.57121, 0.245794) -bones/59/rotation = Quaternion(-0.0346487, 0.598382, 0.800038, -0.0260156) -bones/61/position = Vector3(-0.0249285, 1.47744, 0.245472) -bones/61/rotation = Quaternion(-0.598383, -0.034649, 0.0260155, 0.800038) -bones/62/position = Vector3(-0.0253514, 1.4858, 0.234235) -bones/62/rotation = Quaternion(-0.507873, -0.0316159, 0.0296277, 0.860342) -bones/65/position = Vector3(-0.0315332, 1.57246, 0.191362) -bones/65/rotation = Quaternion(0.987853, 0.0393023, 0.0182398, 0.149227) -bones/66/position = Vector3(-0.0210323, 1.43396, 0.234446) -bones/66/rotation = Quaternion(0.320187, 0.00180486, 0.0432909, 0.946363) +bones/59/position = Vector3(-0.0697131, 1.57887, 0.242514) +bones/59/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/61/position = Vector3(-0.0161288, 1.48466, 0.245526) +bones/61/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424) +bones/62/position = Vector3(-0.0164048, 1.49266, 0.234027) +bones/62/rotation = Quaternion(-0.521709, -0.0316039, 0.0246055, 0.852183) +bones/65/position = Vector3(-0.0215248, 1.57796, 0.188386) +bones/65/rotation = Quaternion(0.985462, 0.0346401, 0.020107, 0.165109) +bones/66/position = Vector3(-0.0125616, 1.44081, 0.235912) +bones/66/rotation = Quaternion(0.304974, -0.00199179, 0.0400032, 0.951518) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) -bones/68/position = Vector3(-0.021436, 1.45261, 0.186114) -bones/68/rotation = Quaternion(0.823807, 0.0274091, 0.0335581, 0.565212) -bones/69/position = Vector3(0.0514938, 1.57938, 0.193388) -bones/69/rotation = Quaternion(0.993536, -0.0479684, -0.0135437, -0.101993) -bones/72/position = Vector3(-0.11456, 1.56553, 0.189336) -bones/72/rotation = Quaternion(0.98549, 0.132824, 0.0291673, -0.10157) -bones/75/position = Vector3(-0.0268579, 1.49343, 0.269884) -bones/75/rotation = Quaternion(-0.440367, -0.389228, -0.462846, 0.66359) +bones/68/position = Vector3(-0.0124626, 1.4579, 0.186979) +bones/68/rotation = Quaternion(0.814727, 0.0223993, 0.0332045, 0.57846) +bones/69/position = Vector3(0.0615476, 1.5842, 0.190736) +bones/69/rotation = Quaternion(0.994842, -0.0523429, -0.00913097, -0.0864083) +bones/72/position = Vector3(-0.104597, 1.57171, 0.186036) +bones/72/rotation = Quaternion(0.987471, 0.129137, 0.0306738, -0.0853395) +bones/75/position = Vector3(-0.0180647, 1.50143, 0.269405) +bones/75/rotation = Quaternion(-0.451121, -0.396665, -0.461005, 0.653162) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) -bones/77/position = Vector3(-0.0268579, 1.49343, 0.269884) -bones/77/rotation = Quaternion(-0.482299, 0.335051, 0.505541, 0.632105) +bones/77/position = Vector3(-0.0180647, 1.50143, 0.269405) +bones/77/rotation = Quaternion(-0.492382, 0.343187, 0.495738, 0.627715) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) -bones/79/position = Vector3(-0.0255962, 1.48059, 0.262068) -bones/79/rotation = Quaternion(-0.381514, -0.373325, -0.383911, 0.753451) +bones/79/position = Vector3(-0.0168716, 1.48834, 0.262008) +bones/79/rotation = Quaternion(-0.393889, -0.380062, -0.382556, 0.744348) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) -bones/81/position = Vector3(-0.0255962, 1.48059, 0.262068) -bones/81/rotation = Quaternion(-0.420437, 0.321906, 0.435805, 0.727793) +bones/81/position = Vector3(-0.0168716, 1.48834, 0.262008) +bones/81/rotation = Quaternion(-0.431878, 0.328354, 0.425986, 0.724017) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) -bones/83/position = Vector3(0.0372011, 1.58706, 0.253072) -bones/83/rotation = Quaternion(0.153213, 0.4758, 0.649995, 0.572404) +bones/83/position = Vector3(0.0469521, 1.5939, 0.25005) +bones/83/rotation = Quaternion(0.144165, 0.483525, 0.640255, 0.579219) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468) bones/86/scale = Vector3(0.999999, 1, 0.999999) -bones/87/position = Vector3(-0.0133585, 1.57271, 0.263865) -bones/87/rotation = Quaternion(-0.386525, 0.0694324, 0.918045, 0.0545145) +bones/87/position = Vector3(-0.00380325, 1.58036, 0.260961) +bones/87/rotation = Quaternion(-0.389967, 0.0855813, 0.915325, 0.0527402) bones/87/scale = Vector3(1, 0.999989, 1) bones/88/scale = Vector3(0.999997, 1.00001, 0.999997) -bones/89/position = Vector3(-0.104644, 1.57523, 0.249611) -bones/89/rotation = Quaternion(0.207973, -0.475189, -0.596277, 0.612696) +bones/89/position = Vector3(-0.0949708, 1.58324, 0.246035) +bones/89/rotation = Quaternion(0.197973, -0.487502, -0.590746, 0.611693) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) -bones/93/position = Vector3(-0.0529891, 1.56941, 0.262898) -bones/93/rotation = Quaternion(0.356989, 0.102615, 0.919463, -0.128906) +bones/93/position = Vector3(-0.0434555, 1.57738, 0.259839) +bones/93/rotation = Quaternion(0.356501, 0.116007, 0.919431, -0.118729) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) -bones/95/position = Vector3(0.0434763, 1.58214, 0.223756) -bones/95/rotation = Quaternion(0.487478, -0.282637, -0.102247, 0.819772) -bones/96/position = Vector3(0.0395755, 1.60035, 0.254733) -bones/96/rotation = Quaternion(0.674758, -0.39674, 0.180303, 0.595643) -bones/98/position = Vector3(-0.0154059, 1.58556, 0.28163) -bones/98/rotation = Quaternion(0.75903, -0.408612, 0.493313, 0.116417) -bones/99/position = Vector3(-0.108591, 1.56946, 0.220046) -bones/99/rotation = Quaternion(0.459677, 0.302156, 0.181829, 0.815068) -bones/100/position = Vector3(-0.109263, 1.58794, 0.251102) -bones/100/rotation = Quaternion(0.643643, 0.436839, -0.113732, 0.61803) -bones/102/position = Vector3(-0.0539606, 1.58235, 0.280689) -bones/102/rotation = Quaternion(0.734217, 0.467319, -0.463338, 0.166902) -bones/103/position = Vector3(0.00521427, 1.49588, 0.250335) -bones/103/rotation = Quaternion(-0.359476, -0.284053, -0.317174, 0.830356) -bones/105/position = Vector3(-0.0579078, 1.49062, 0.248794) -bones/105/rotation = Quaternion(-0.389438, 0.232934, 0.376242, 0.807788) -bones/107/position = Vector3(0.0434763, 1.58214, 0.223756) -bones/107/rotation = Quaternion(0.817283, -0.317818, -0.454282, 0.157058) -bones/109/position = Vector3(-0.108591, 1.56946, 0.220046) -bones/109/rotation = Quaternion(0.776764, 0.380718, 0.485492, 0.126446) -bones/111/position = Vector3(-0.0239867, 1.639, 0.276634) -bones/111/rotation = Quaternion(0.704277, 0.0887014, 0.703974, -0.0233988) -bones/112/position = Vector3(0.00349081, 1.64963, 0.265595) -bones/112/rotation = Quaternion(0.780824, 0.160724, 0.603575, -0.0133338) -bones/113/position = Vector3(0.0253102, 1.65403, 0.244931) -bones/113/rotation = Quaternion(0.918776, 0.151397, 0.362931, 0.0347893) -bones/114/position = Vector3(-0.0541131, 1.63648, 0.275899) -bones/114/rotation = Quaternion(0.726114, -0.0292792, -0.686157, 0.0330286) -bones/115/position = Vector3(-0.0824054, 1.64247, 0.2635) -bones/115/rotation = Quaternion(0.805919, -0.0949143, -0.583438, 0.0329626) -bones/116/position = Vector3(-0.103624, 1.64327, 0.241785) -bones/116/rotation = Quaternion(0.936728, -0.0753298, -0.336346, 0.0611359) -bones/117/position = Vector3(-0.03339, 1.56993, 0.276091) -bones/117/rotation = Quaternion(0.982263, 0.0386652, 0.019554, 0.182434) +bones/95/position = Vector3(0.0533655, 1.58799, 0.220947) +bones/95/rotation = Quaternion(0.473437, -0.289056, -0.0998857, 0.826031) +bones/96/position = Vector3(0.0494375, 1.60721, 0.251304) +bones/96/rotation = Quaternion(0.662827, -0.398782, 0.186053, 0.605821) +bones/98/position = Vector3(-0.00584428, 1.59378, 0.278295) +bones/98/rotation = Quaternion(0.753643, -0.404521, 0.501644, 0.129379) +bones/99/position = Vector3(-0.0987845, 1.57656, 0.216643) +bones/99/rotation = Quaternion(0.447446, 0.300309, 0.174792, 0.824048) +bones/100/position = Vector3(-0.0994829, 1.59602, 0.247092) +bones/100/rotation = Quaternion(0.636071, 0.430078, -0.121387, 0.629056) +bones/102/position = Vector3(-0.04442, 1.59088, 0.277204) +bones/102/rotation = Quaternion(0.735062, 0.456034, -0.469097, 0.177948) +bones/103/position = Vector3(0.0141503, 1.50297, 0.249998) +bones/103/rotation = Quaternion(-0.372886, -0.29009, -0.317524, 0.822182) +bones/105/position = Vector3(-0.0490063, 1.49823, 0.248212) +bones/105/rotation = Quaternion(-0.402371, 0.238048, 0.367584, 0.803936) +bones/107/position = Vector3(0.0533655, 1.58799, 0.220947) +bones/107/rotation = Quaternion(0.814693, -0.329189, -0.447257, 0.166946) +bones/109/position = Vector3(-0.0987845, 1.57656, 0.216643) +bones/109/rotation = Quaternion(0.77481, 0.384458, 0.481295, 0.142185) +bones/111/position = Vector3(-0.0139044, 1.6471, 0.271549) +bones/111/rotation = Quaternion(0.702691, 0.0967643, 0.70483, -0.00873733) +bones/112/position = Vector3(0.0137378, 1.65714, 0.260359) +bones/112/rotation = Quaternion(0.779716, 0.166802, 0.603502, 0.00231898) +bones/113/position = Vector3(0.0357255, 1.66067, 0.239709) +bones/113/rotation = Quaternion(0.917614, 0.152875, 0.363265, 0.0515089) +bones/114/position = Vector3(-0.0440473, 1.64484, 0.270696) +bones/114/rotation = Quaternion(0.727555, -0.0435667, -0.683414, 0.0413636) +bones/115/position = Vector3(-0.0722053, 1.65068, 0.257928) +bones/115/rotation = Quaternion(0.806723, -0.107921, -0.579411, 0.0428193) +bones/116/position = Vector3(-0.093279, 1.65098, 0.23606) +bones/116/rotation = Quaternion(0.936363, -0.0850956, -0.332372, 0.0742474) +bones/117/position = Vector3(-0.0239355, 1.57815, 0.273137) +bones/117/rotation = Quaternion(0.979338, 0.0339428, 0.021263, 0.198226) bones/118/scale = Vector3(0.999997, 1.00001, 0.999997) -bones/119/position = Vector3(-0.0288293, 1.5153, 0.275948) -bones/119/rotation = Quaternion(0.984653, 0.0430445, 0.00495235, -0.169058) +bones/119/position = Vector3(-0.019874, 1.52349, 0.274758) +bones/119/rotation = Quaternion(0.987379, 0.0392066, 0.00819129, -0.15323) bones/119/scale = Vector3(1, 0.999997, 1) -bones/120/position = Vector3(0.0406247, 1.64721, 0.210741) -bones/120/rotation = Quaternion(0.989276, 0.077473, 0.000443545, -0.123815) -bones/121/position = Vector3(-0.115925, 1.63416, 0.206921) -bones/121/rotation = Quaternion(0.99201, 0.00802975, 0.0133158, -0.125196) -bones/122/position = Vector3(0.0425044, 1.3729, 0.0433355) -bones/122/rotation = Quaternion(-0.361215, -0.391717, -0.627548, 0.567684) -bones/123/position = Vector3(0.150379, 1.36768, 0.0521641) -bones/123/rotation = Quaternion(0.917432, 0.157114, 0.3655, 0.00655626) -bones/123/scale = Vector3(1.03791, 0.928277, 1.03791) -bones/124/rotation = Quaternion(2.71095e-08, -0.101401, -8.19004e-08, 0.994846) -bones/125/rotation = Quaternion(-0.205876, -0.100501, -0.0194304, 0.97321) -bones/125/scale = Vector3(0.999856, 0.983857, 1.02002) -bones/126/rotation = Quaternion(2.87167e-08, 0.0976372, 2.75687e-09, 0.995222) -bones/127/rotation = Quaternion(-0.106678, 0.0969132, -0.157607, 0.976928) -bones/127/scale = Vector3(0.976212, 1.06206, 0.96745) -bones/128/rotation = Quaternion(-0.0702406, 0.705259, -0.016804, 0.705261) -bones/129/rotation = Quaternion(-0.154448, -0.00635569, 0.00462354, 0.98797) +bones/120/position = Vector3(0.051191, 1.65264, 0.205855) +bones/120/rotation = Quaternion(0.991452, 0.0733923, 0.00294629, -0.107829) +bones/121/position = Vector3(-0.105445, 1.64087, 0.201424) +bones/121/rotation = Quaternion(0.993852, 0.00415549, 0.0169351, -0.109332) +bones/122/position = Vector3(0.0519979, 1.37457, 0.0439271) +bones/122/rotation = Quaternion(-0.363821, -0.400574, -0.618764, 0.569479) +bones/123/position = Vector3(0.160019, 1.37137, 0.0527295) +bones/123/rotation = Quaternion(0.918876, 0.161165, 0.360031, 0.00837197) +bones/123/scale = Vector3(1.0382, 0.927759, 1.0382) +bones/124/rotation = Quaternion(-6.61433e-08, -0.100131, 1.82487e-07, 0.994974) +bones/125/rotation = Quaternion(-0.211934, -0.0990449, -0.0197504, 0.972052) +bones/125/scale = Vector3(0.999855, 0.983068, 1.021) +bones/126/rotation = Quaternion(-1.53445e-07, 0.0985773, -1.58269e-07, 0.995129) +bones/127/rotation = Quaternion(-0.106892, 0.0978717, -0.178048, 0.97329) +bones/127/scale = Vector3(0.979179, 1.06007, 0.966882) +bones/128/rotation = Quaternion(-0.0771123, 0.704966, -0.00969187, 0.70497) +bones/129/rotation = Quaternion(-0.154869, -0.00754397, 0.00438758, 0.987897) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) -bones/131/rotation = Quaternion(-0.175778, 0.0936186, 0.293742, 0.934908) -bones/132/rotation = Quaternion(0.00897499, 0.0254299, -0.00870688, 0.999598) +bones/131/rotation = Quaternion(-0.169692, 0.0949172, 0.292936, 0.936154) +bones/132/rotation = Quaternion(0.00974477, 0.0217251, -0.00578252, 0.9997) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) -bones/135/rotation = Quaternion(-0.0417482, 0.698769, 0.147281, 0.698775) -bones/136/rotation = Quaternion(-0.199141, 0.00235323, -0.0144693, 0.979861) +bones/135/rotation = Quaternion(-0.0471875, 0.698662, 0.146656, 0.698668) +bones/136/rotation = Quaternion(-0.203179, 0.00130395, -0.0151117, 0.979024) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) -bones/139/rotation = Quaternion(-0.114419, 0.674828, 0.27591, 0.674826) -bones/140/rotation = Quaternion(-0.284081, -0.0159739, -0.0299314, 0.9582) +bones/139/rotation = Quaternion(-0.12045, 0.674432, 0.275279, 0.674429) +bones/140/rotation = Quaternion(-0.287395, -0.0177249, -0.0307302, 0.957155) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) -bones/143/rotation = Quaternion(-0.111557, 0.666635, 0.316092, 0.665762) -bones/144/rotation = Quaternion(-0.344439, -0.00730571, -0.0564542, 0.937081) +bones/143/rotation = Quaternion(-0.117541, 0.66646, 0.314679, 0.665577) +bones/144/rotation = Quaternion(-0.347536, -0.0091226, -0.0572757, 0.935871) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) -bones/147/position = Vector3(-0.0434599, 1.37454, 0.0123033) -bones/147/rotation = Quaternion(-0.532375, 0.205504, 0.517032, 0.637984) -bones/148/position = Vector3(-0.138687, 1.36359, -0.0382811) -bones/148/rotation = Quaternion(0.957723, -0.129113, 0.0817559, -0.243749) -bones/148/scale = Vector3(1.02803, 0.946216, 1.02803) -bones/149/rotation = Quaternion(2.16221e-07, 0.0787324, 1.46828e-07, 0.996896) +bones/147/position = Vector3(-0.033885, 1.37635, 0.0127584) +bones/147/rotation = Quaternion(-0.532543, 0.213186, 0.506936, 0.643402) +bones/148/position = Vector3(-0.129174, 1.36756, -0.0380795) +bones/148/rotation = Quaternion(0.957534, -0.136346, 0.0874215, -0.238529) +bones/148/scale = Vector3(1.02802, 0.946235, 1.02802) +bones/149/rotation = Quaternion(2.80971e-08, 0.0776354, -4.48821e-09, 0.996982) bones/149/scale = Vector3(1, 1, 1) -bones/150/rotation = Quaternion(-0.205993, 0.0782149, 0.0154665, 0.9753) -bones/150/scale = Vector3(0.999856, 0.987805, 1.01439) -bones/151/rotation = Quaternion(3.24168e-08, -0.0224224, -2.1788e-07, 0.999749) -bones/152/rotation = Quaternion(-0.170169, -0.0223036, -0.125861, 0.97709) -bones/152/scale = Vector3(0.977873, 1.04274, 0.982711) -bones/153/rotation = Quaternion(-0.0284983, -0.706273, -0.0392449, 0.706276) -bones/154/rotation = Quaternion(-0.172835, 0.0108008, -0.00539202, 0.984877) +bones/150/rotation = Quaternion(-0.207112, 0.076964, 0.0153047, 0.975165) +bones/150/scale = Vector3(0.999856, 0.988004, 1.01415) +bones/151/rotation = Quaternion(-4.64438e-08, -0.0127388, 6.83102e-08, 0.999919) +bones/152/rotation = Quaternion(-0.128035, -0.0126412, -0.124264, 0.983873) +bones/152/scale = Vector3(0.977615, 1.04689, 0.978579) +bones/153/rotation = Quaternion(-0.0226814, -0.706523, -0.0336532, 0.706526) +bones/154/rotation = Quaternion(-0.146887, 0.0103149, -0.00825121, 0.989065) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) -bones/156/rotation = Quaternion(-0.241371, -0.0494914, -0.185957, 0.951163) -bones/157/rotation = Quaternion(0.198406, 0.0808352, -0.0210107, 0.976555) +bones/156/rotation = Quaternion(-0.246006, -0.0482938, -0.185842, 0.950059) +bones/157/rotation = Quaternion(0.192959, 0.0801031, -0.01909, 0.977745) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0615444, -0.702516, -0.0956443, 0.702521) -bones/161/rotation = Quaternion(-0.273156, 0.0096884, 0.0199679, 0.961714) +bones/160/rotation = Quaternion(-0.061406, -0.702496, -0.0960278, 0.702501) +bones/161/rotation = Quaternion(-0.297928, 0.00983442, 0.0224443, 0.954274) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0864229, -0.692378, -0.183734, 0.692377) -bones/165/rotation = Quaternion(-0.325274, -0.010218, 0.0315797, 0.945037) +bones/164/rotation = Quaternion(-0.0970743, -0.690488, -0.192437, 0.690486) +bones/165/rotation = Quaternion(-0.337698, -0.00918308, 0.032905, 0.940635) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0816372, -0.688954, -0.211765, 0.688355) -bones/169/rotation = Quaternion(-0.354561, -0.0197138, 0.0651481, 0.932552) +bones/168/rotation = Quaternion(-0.0810759, -0.689056, -0.211313, 0.688459) +bones/169/rotation = Quaternion(-0.366751, -0.0201386, 0.0657769, 0.927773) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.0697247, 1.25667, 0.0830353) -bones/172/rotation = Quaternion(-0.138904, 0.541454, 0.822843, 0.102291) -bones/173/position = Vector3(-0.0936833, 1.25978, 0.0240712) -bones/173/rotation = Quaternion(-0.138904, 0.541454, 0.822843, 0.102291) +bones/172/position = Vector3(0.0785831, 1.25865, 0.0851168) +bones/172/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892) +bones/173/position = Vector3(-0.0847034, 1.26189, 0.0258698) +bones/173/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892) -[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] +[node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.194587, -0.769492, -0.608291, -0.610185, 0.390587, -0.689287, 0.767991, 0.505296, -0.393529, 0.255873, 0.842351, 0.257018) -visible = false +transform = Transform3D(0.22263, -0.774794, -0.591717, -0.568213, 0.390075, -0.724552, 0.792193, 0.497529, -0.353406, 0.270028, 0.851461, 0.264908) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")] +[node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) -[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] +[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] + +[node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.255623, -0.188605, 0.948201, 0.927916, 0.323143, -0.185879, -0.271347, 0.927365, 0.257612, -0.296739, 0.832353, -0.17782) -visible = false +transform = Transform3D(0.264863, -0.249105, 0.931555, 0.941939, 0.273608, -0.194651, -0.206393, 0.929023, 0.307111, -0.295127, 0.836355, -0.176271) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")] +[node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) +[node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")] + [node name="AnimationTree" type="AnimationTree" parent="." index="4"] -unique_name_in_owner = true -root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") parameters/TimeScale/scale = 1.5