]> Untitled Git - frog-ninja.git/blobdiff - skin/prototype_skin.tscn
Added landing states
[frog-ninja.git] / skin / prototype_skin.tscn
index e3129fdba03a980fe4b5e59d384031606da31b0b..83669abd4147e08cc31308ceb1c2a9017ea5a1d4 100644 (file)
@@ -1,44 +1,79 @@
-[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"]
+[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"]
 
 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
-[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"]
 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
+[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
-animation = &"attack-gunfire"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
+animation = &"move-dash"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
-animation = &"attack-slashing"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"]
+animation = &"move-fallToLanding"
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"]
+animation = &"move-fallToRoll"
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"]
+animation = &"move-falling"
 
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
-animation = &"move-dash"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"]
+animation = &"idle-default"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
+animation = &"attack-gunfire"
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
+animation = &"attack-slashing"
 
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
 sync = true
 xfade_time = 0.25
-input_0/name = "move"
+input_0/name = "idle"
 input_0/auto_advance = false
 input_0/break_loop_at_end = false
 input_0/reset = true
-input_1/name = "dash"
+input_1/name = "move"
 input_1/auto_advance = false
 input_1/break_loop_at_end = false
 input_1/reset = true
-input_2/name = "slash"
+input_2/name = "dash"
 input_2/auto_advance = false
 input_2/break_loop_at_end = false
 input_2/reset = true
-input_3/name = "gunfire"
+input_3/name = "slash"
 input_3/auto_advance = false
 input_3/break_loop_at_end = false
 input_3/reset = true
+input_4/name = "shoot"
+input_4/auto_advance = false
+input_4/break_loop_at_end = false
+input_4/reset = true
+input_5/name = "fall"
+input_5/auto_advance = false
+input_5/break_loop_at_end = false
+input_5/reset = true
+input_6/name = "fallToRoll"
+input_6/auto_advance = false
+input_6/break_loop_at_end = false
+input_6/reset = true
+input_7/name = "fallToLanding"
+input_7/auto_advance = false
+input_7/break_loop_at_end = false
+input_7/reset = true
+input_8/name = "suddenStop"
+input_8/auto_advance = false
+input_8/break_loop_at_end = false
+input_8/reset = true
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"]
+animation = &"move-suddenStop"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
 animation = &"idle-default"
@@ -60,304 +95,323 @@ min_space = 0.0
 max_space = 16.0
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
-graph_offset = Vector2(-400.628, 24.5853)
-nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
-nodes/Animation/position = Vector2(-80, 510)
-"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
-"nodes/Animation 2/position" = Vector2(-50, 780)
-nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1")
-nodes/TimeScale/position = Vector2(890, 90)
-"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk")
-"nodes/TimeScale 2/position" = Vector2(110, 500)
-"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7")
-"nodes/TimeScale 3/position" = Vector2(140, 730)
+graph_offset = Vector2(-266.815, 19.2029)
 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
-nodes/dashing/position = Vector2(-150, 310)
-nodes/movement/node = SubResource("AnimationNodeTransition_i12oj")
-nodes/movement/position = Vector2(510, 120)
-nodes/output/position = Vector2(1210, 100)
-nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf")
-nodes/walking/position = Vector2(-250, 100)
-node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"]
+nodes/dashing/position = Vector2(-10, -260)
+nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa")
+nodes/fallToLanding/position = Vector2(0, 720)
+nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6")
+nodes/fallToRoll/position = Vector2(10, 530)
+nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu")
+nodes/falling/position = Vector2(10, 350)
+"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1")
+"nodes/global timescale/position" = Vector2(1050, 130)
+nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2")
+nodes/idle/position = Vector2(0, -650)
+nodes/output/position = Vector2(1370, 140)
+nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0")
+nodes/shooting/position = Vector2(-180, 160)
+"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7")
+"nodes/shooting timescale/position" = Vector2(10, 110)
+nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj")
+nodes/slashing/position = Vector2(-200, -70)
+"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk")
+"nodes/slashing timescale/position" = Vector2(-10, -80)
+nodes/state/node = SubResource("AnimationNodeTransition_i12oj")
+nodes/state/position = Vector2(660, 160)
+nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp")
+nodes/suddenStop/position = Vector2(20, 920)
+"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf")
+"nodes/walking speed/position" = Vector2(-20, -470)
+node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"]
 
 [node name="prototype" instance=ExtResource("1_jji2g")]
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.270028, 0.851461, 0.264908)
-bones/0/rotation = Quaternion(0.544509, -0.616614, 0.0920442, 0.561093)
-bones/1/position = Vector3(-0.295127, 0.836355, -0.176271)
-bones/1/rotation = Quaternion(0.413565, 0.418818, 0.43836, 0.679261)
-bones/3/position = Vector3(0.00433904, 0.971499, 0.00864462)
-bones/3/rotation = Quaternion(0.0123012, -0.332246, -0.00412245, 0.943103)
-bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.0927977, 0.0413896, -0.00869085, 0.994786)
-bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.105521, 0.123403, -0.0102815, 0.986677)
-bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.22927, -0.0108848, 0.00299647, 0.973297)
-bones/8/rotation = Quaternion(-0.165383, 0.178894, -0.0305173, 0.969389)
-bones/9/rotation = Quaternion(-0.0606263, -0.00459032, -0.0193378, 0.997963)
-bones/10/position = Vector3(0.00433902, 0.971499, 0.00864462)
-bones/10/rotation = Quaternion(0.262682, 0.852081, 0.44035, -0.105113)
-bones/11/position = Vector3(0.00433916, 0.971499, 0.00864472)
-bones/11/rotation = Quaternion(-0.46701, 0.602207, 0.176755, 0.622901)
-bones/12/position = Vector3(0.0777541, 0.902861, 0.0466275)
-bones/12/rotation = Quaternion(0.921583, 0.025833, 0.323051, 0.213673)
-bones/12/scale = Vector3(1.01661, 0.967599, 1.01661)
-bones/13/rotation = Quaternion(-1.26323e-07, -0.0247807, -4.38685e-08, 0.999693)
-bones/14/rotation = Quaternion(0.175256, -0.0249497, 0.00427758, 0.984197)
-bones/14/scale = Vector3(0.999988, 0.994875, 1.00569)
-bones/15/rotation = Quaternion(1.95494e-09, 0.036925, 2.84537e-08, 0.999318)
-bones/16/rotation = Quaternion(-0.41199, 0.035511, 0.104794, 0.904445)
-bones/16/scale = Vector3(0.985397, 1.00347, 1.01258)
-bones/17/rotation = Quaternion(-0.0232165, 0.935033, -0.353423, -0.0163384)
-bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.050136, 0.905485, -0.0562529)
-bones/18/rotation = Quaternion(0.937285, -0.105151, 0.33016, -0.0378905)
-bones/18/scale = Vector3(1.01537, 0.969947, 1.01537)
-bones/19/rotation = Quaternion(-5.51393e-09, 0.0869843, 1.18229e-08, 0.99621)
-bones/20/rotation = Quaternion(0.206626, 0.0871091, -0.0178722, 0.974371)
-bones/20/scale = Vector3(0.999992, 0.992574, 1.00808)
-bones/21/rotation = Quaternion(5.10922e-09, 0.0712599, 1.855e-08, 0.997458)
-bones/22/rotation = Quaternion(-0.554481, 0.0704888, -0.112759, 0.821504)
-bones/22/scale = Vector3(0.988646, 0.990506, 1.02187)
-bones/23/rotation = Quaternion(-0.00234848, 0.936879, -0.349617, -0.00452416)
-bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0619904, 1.58124, 0.160582)
-bones/24/rotation = Quaternion(0.154387, -0.101971, -0.0643804, 0.980623)
-bones/25/position = Vector3(0.0654202, 1.6154, 0.172014)
-bones/25/rotation = Quaternion(-0.397783, -0.00203388, -0.374429, 0.837596)
-bones/26/position = Vector3(0.0841292, 1.62739, 0.152235)
-bones/26/rotation = Quaternion(0.757927, -0.0339439, 0.641371, -0.114187)
-bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
-bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.0715579, 1.56363, 0.159615)
-bones/28/rotation = Quaternion(0.12326, -0.396106, 0.214343, 0.884287)
-bones/29/position = Vector3(-0.102899, 1.56885, 0.155918)
-bones/29/rotation = Quaternion(0.144438, 0.0855652, 0.141987, 0.975529)
-bones/30/position = Vector3(-0.112028, 1.60207, 0.166994)
-bones/30/rotation = Quaternion(-0.407215, -0.0513841, 0.424761, 0.806916)
-bones/31/position = Vector3(-0.131177, 1.61121, 0.146144)
-bones/31/rotation = Quaternion(0.771033, 0.0938318, -0.6265, -0.0648167)
-bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/33/position = Vector3(-0.109658, 1.55001, 0.154489)
-bones/33/rotation = Quaternion(0.0992337, 0.379141, -0.143936, 0.908674)
-bones/34/position = Vector3(-0.018487, 1.51108, 0.258705)
-bones/34/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424)
-bones/35/position = Vector3(-0.0204789, 1.52257, 0.2986)
-bones/35/rotation = Quaternion(-0.758757, -0.0376451, 0.0136785, 0.650141)
-bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
-bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.00428274, 1.5296, 0.269136)
-bones/37/rotation = Quaternion(-0.129223, 0.595547, 0.765217, 0.207527)
-bones/38/position = Vector3(-0.035861, 1.52722, 0.268243)
-bones/38/rotation = Quaternion(0.0626225, 0.609167, 0.750859, -0.247396)
-bones/39/position = Vector3(0.0228687, 1.58582, 0.245133)
-bones/39/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
-bones/40/position = Vector3(0.000281591, 1.57503, 0.261564)
-bones/40/rotation = Quaternion(0.722086, 0.589885, 0.282868, -0.224972)
-bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
-bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
-bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
-bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
-bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
-bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
-bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.045426, 1.58784, 0.246692)
-bones/44/rotation = Quaternion(-0.632478, 0.610498, 0.293198, -0.375897)
-bones/44/scale = Vector3(1, 0.999997, 1)
-bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
-bones/45/scale = Vector3(0.999997, 1, 0.999998)
-bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
-bones/46/scale = Vector3(0.999999, 1, 0.999997)
-bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
-bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0228687, 1.58582, 0.245133)
-bones/48/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
-bones/50/position = Vector3(-0.0697131, 1.57887, 0.242514)
-bones/50/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
-bones/51/position = Vector3(-0.046727, 1.5715, 0.260234)
-bones/51/rotation = Quaternion(0.771942, -0.527544, -0.278453, -0.219696)
-bones/51/scale = Vector3(1, 0.999997, 1)
-bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
-bones/52/scale = Vector3(0.999999, 1, 0.999999)
-bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
-bones/53/scale = Vector3(0.999999, 1, 0.999999)
-bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
-bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.0923701, 1.57748, 0.242794)
-bones/55/rotation = Quaternion(0.576446, 0.645327, 0.338243, 0.369939)
-bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
-bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
-bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
-bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
-bones/57/scale = Vector3(1, 0.999998, 0.999997)
-bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
-bones/58/scale = Vector3(1, 0.999999, 1)
-bones/59/position = Vector3(-0.0697131, 1.57887, 0.242514)
-bones/59/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244)
-bones/61/position = Vector3(-0.0161288, 1.48466, 0.245526)
-bones/61/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424)
-bones/62/position = Vector3(-0.0164048, 1.49266, 0.234027)
-bones/62/rotation = Quaternion(-0.521709, -0.0316039, 0.0246055, 0.852183)
-bones/65/position = Vector3(-0.0215248, 1.57796, 0.188386)
-bones/65/rotation = Quaternion(0.985462, 0.0346401, 0.020107, 0.165109)
-bones/66/position = Vector3(-0.0125616, 1.44081, 0.235912)
-bones/66/rotation = Quaternion(0.304974, -0.00199179, 0.0400032, 0.951518)
-bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
-bones/67/scale = Vector3(1.00001, 0.999993, 1)
-bones/68/position = Vector3(-0.0124626, 1.4579, 0.186979)
-bones/68/rotation = Quaternion(0.814727, 0.0223993, 0.0332045, 0.57846)
-bones/69/position = Vector3(0.0615476, 1.5842, 0.190736)
-bones/69/rotation = Quaternion(0.994842, -0.0523429, -0.00913097, -0.0864083)
-bones/72/position = Vector3(-0.104597, 1.57171, 0.186036)
-bones/72/rotation = Quaternion(0.987471, 0.129137, 0.0306738, -0.0853395)
-bones/75/position = Vector3(-0.0180647, 1.50143, 0.269405)
-bones/75/rotation = Quaternion(-0.451121, -0.396665, -0.461005, 0.653162)
-bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
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 bones/149/scale = Vector3(1, 1, 1)
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-bones/152/scale = Vector3(0.977615, 1.04689, 0.978579)
-bones/153/rotation = Quaternion(-0.0226814, -0.706523, -0.0336532, 0.706526)
-bones/154/rotation = Quaternion(-0.146887, 0.0103149, -0.00825121, 0.989065)
-bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
-bones/156/rotation = Quaternion(-0.246006, -0.0482938, -0.185842, 0.950059)
-bones/157/rotation = Quaternion(0.192959, 0.0801031, -0.01909, 0.977745)
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-bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
-bones/164/rotation = Quaternion(-0.0970743, -0.690488, -0.192437, 0.690486)
-bones/165/rotation = Quaternion(-0.337698, -0.00918308, 0.032905, 0.940635)
-bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
-bones/168/rotation = Quaternion(-0.0810759, -0.689056, -0.211313, 0.688459)
-bones/169/rotation = Quaternion(-0.366751, -0.0201386, 0.0657769, 0.927773)
-bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
-bones/172/position = Vector3(0.0785831, 1.25865, 0.0851168)
-bones/172/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892)
-bones/173/position = Vector3(-0.0847034, 1.26189, 0.0258698)
-bones/173/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892)
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+bones/151/rotation = Quaternion(1.3147e-08, 3.34398e-07, -4.20711e-07, 1)
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+bones/155/rotation = Quaternion(4.07045e-06, -1.14243e-07, -0.000156429, 1)
+bones/156/rotation = Quaternion(-0.250309, -0.056783, -0.222649, 0.940504)
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+bones/158/rotation = Quaternion(-0.000851675, 6.56375e-07, 7.40493e-05, 1)
+bones/160/rotation = Quaternion(0.000377467, -0.707107, -0.000376343, 0.707107)
+bones/161/rotation = Quaternion(-6.47319e-06, 3.75529e-06, 0.000871277, 1)
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+bones/164/rotation = Quaternion(-0.000111899, -0.707107, 0.000115321, 0.707107)
+bones/165/rotation = Quaternion(5.92241e-10, 3.90079e-06, -0.00022247, 1)
+bones/166/rotation = Quaternion(6.90548e-10, -1.60728e-07, -0.000107866, 1)
+bones/168/rotation = Quaternion(-0.00180981, -0.707104, 0.00182029, 0.707105)
+bones/169/rotation = Quaternion(6.38456e-06, 3.74574e-06, 0.000630055, 1)
+bones/170/rotation = Quaternion(-5.74123e-06, -3.6214e-08, -0.000559247, 1)
+bones/172/position = Vector3(0.0868749, 1.35058, 0.0380746)
+bones/172/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07)
+bones/173/position = Vector3(-0.0868738, 1.35058, 0.0380746)
+bones/173/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07)
 
 [node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
 unique_name_in_owner = true
-transform = Transform3D(0.22263, -0.774794, -0.591717, -0.568213, 0.390075, -0.724552, 0.792193, 0.497529, -0.353406, 0.270028, 0.851461, 0.264908)
+transform = Transform3D(1, 7.17724e-08, 1.75089e-07, 1.75089e-07, 0, -1, -7.17724e-08, 1, 0, 0.778274, 1.42061, -0.055486)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
@@ -370,7 +424,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0,
 
 [node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
-transform = Transform3D(0.264863, -0.249105, 0.931555, 0.941939, 0.273608, -0.194651, -0.206393, 0.929023, 0.307111, -0.295127, 0.836355, -0.176271)
+transform = Transform3D(1, -1.35103e-07, 4.23566e-06, 4.23566e-06, 0, -1, 1.35103e-07, 1, 0, -0.778275, 1.42061, -0.0554846)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
@@ -379,15 +433,15 @@ external_skeleton = NodePath("../Skeleton3D")
 [node name="socket" type="Node3D" parent="hand_R" index="0"]
 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
 
-[node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")]
+[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")]
 
 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
 anim_player = NodePath("../AnimationPlayer")
-parameters/TimeScale/scale = 1.5
-"parameters/TimeScale 2/scale" = 1.5
-"parameters/TimeScale 3/scale" = false
-parameters/movement/current_state = "move"
-parameters/movement/transition_request = ""
-parameters/movement/current_index = 0
-parameters/walking/blend_position = 0.0
+"parameters/global timescale/scale" = 1.5
+"parameters/shooting timescale/scale" = 3.0
+"parameters/slashing timescale/scale" = 1.5
+parameters/state/current_state = "idle"
+parameters/state/transition_request = ""
+parameters/state/current_index = 0
+"parameters/walking speed/blend_position" = 0.0