2 class_name AnimatedSkin
5 @onready var _tree: AnimationTree = %AnimationTree
8 func set_walking_speed(s: float):
9 _tree.set("parameters/walking/blend_position", s)
12 func transition_move():
13 _tree.set("parameters/movement/transition_request", "move")
16 func transition_falling():
18 _tree.set("parameters/movement/transition_request", "move")
21 func transition_dash():
22 _tree.set("parameters/movement/transition_request", "dash")
25 func transition_slash():
26 _tree.set("parameters/movement/transition_request", "slash")
29 func transition_gunfire():
30 _tree.set("parameters/movement/transition_request", "gunfire")