[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] [ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] animation = &"attack-gunfire" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] animation = &"attack-slashing" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] animation = &"move-dash" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 input_0/name = "move" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "dash" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true input_2/name = "slash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "gunfire" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"] animation = &"move-jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"] animation = &"move-walk" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"] blend_point_0/node = SubResource("AnimationNodeAnimation_s02u1") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_bmadk") blend_point_1/pos = 16.0 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7") blend_point_2/pos = 10.0 min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") "nodes/Animation 2/position" = Vector2(-50, 780) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1") nodes/TimeScale/position = Vector2(890, 90) "nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk") "nodes/TimeScale 2/position" = Vector2(110, 500) "nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7") "nodes/TimeScale 3/position" = Vector2(140, 730) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") nodes/dashing/position = Vector2(-150, 310) nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") nodes/movement/position = Vector2(510, 120) nodes/output/position = Vector2(1210, 100) nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") nodes/walking/position = Vector2(-250, 100) node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] bones/0/position = Vector3(0.261016, 0.827375, 0.246751) bones/0/rotation = Quaternion(0.557085, -0.610793, 0.0732431, 0.557874) bones/1/position = Vector3(-0.284921, 0.821391, -0.181958) bones/1/rotation = Quaternion(0.412721, 0.451276, 0.412541, 0.675145) bones/3/position = Vector3(0.00374505, 0.967373, 8.30963e-05) bones/3/rotation = Quaternion(0.0199816, -0.329916, -0.00216205, 0.943796) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) bones/5/rotation = Quaternion(0.100109, 0.0415746, -0.0105478, 0.994052) bones/5/scale = Vector3(1, 1, 1) bones/6/rotation = Quaternion(0.112823, 0.123869, -0.0121451, 0.985789) bones/6/scale = Vector3(1, 0.999996, 1) bones/7/rotation = Quaternion(0.205608, -0.0107313, 0.0034584, 0.978569) bones/8/rotation = Quaternion(-0.165328, 0.180657, -0.0308184, 0.969061) bones/9/rotation = Quaternion(-0.0637934, -0.00643369, -0.0272832, 0.997569) bones/10/position = Vector3(0.00374504, 0.967373, 8.30935e-05) bones/10/rotation = Quaternion(0.259241, 0.850057, 0.444869, -0.110854) bones/11/position = Vector3(0.00374517, 0.967373, 8.31895e-05) bones/11/rotation = Quaternion(-0.465129, 0.600452, 0.184689, 0.6237) bones/12/position = Vector3(0.0779911, 0.898842, 0.0367176) bones/12/rotation = Quaternion(0.920408, 0.0267947, 0.320788, 0.22187) bones/12/scale = Vector3(1.01666, 0.9675, 1.01666) bones/13/rotation = Quaternion(-7.1744e-08, -0.0243355, -3.53024e-08, 0.999704) bones/14/rotation = Quaternion(0.180629, -0.0240677, 0.00425817, 0.983248) bones/14/scale = Vector3(0.999989, 0.994207, 1.00638) bones/15/rotation = Quaternion(5.58569e-08, 0.0366958, 3.14645e-08, 0.999326) bones/16/rotation = Quaternion(-0.409985, 0.0354308, 0.108104, 0.90497) bones/16/scale = Vector3(0.985342, 1.00355, 1.01261) bones/17/rotation = Quaternion(-0.0234194, 0.934888, -0.35379, -0.0163819) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) bones/18/position = Vector3(-0.0504379, 0.901674, -0.0654833) bones/18/rotation = Quaternion(0.938653, -0.104991, 0.327072, -0.0305298) bones/18/scale = Vector3(1.01788, 0.96518, 1.01788) bones/19/rotation = Quaternion(-3.00871e-09, 0.0877521, -2.19897e-09, 0.996142) bones/20/rotation = Quaternion(0.213644, 0.0870434, -0.0183907, 0.972852) bones/20/scale = Vector3(0.999991, 0.991346, 1.00958) bones/21/rotation = Quaternion(1.36143e-08, 0.0721779, 4.92577e-08, 0.997392) bones/22/rotation = Quaternion(-0.556357, 0.0711124, -0.10836, 0.820773) bones/22/scale = Vector3(0.986173, 0.988683, 1.02662) bones/23/rotation = Quaternion(-0.00217116, 0.936951, -0.34943, -0.00412756) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) bones/24/position = Vector3(0.0572297, 1.57458, 0.162382) bones/24/rotation = Quaternion(0.148444, -0.0977271, -0.0709304, 0.981521) bones/25/position = Vector3(0.0612029, 1.60879, 0.173441) bones/25/rotation = Quaternion(-0.404099, 0.00332809, -0.377444, 0.833204) bones/26/position = Vector3(0.0798252, 1.62038, 0.153347) bones/26/rotation = Quaternion(0.761871, -0.0361511, 0.637951, -0.10613) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) bones/28/position = Vector3(0.0665911, 1.55683, 0.161434) bones/28/rotation = Quaternion(0.11752, -0.390795, 0.210041, 0.888455) bones/29/position = Vector3(-0.107807, 1.56413, 0.159616) bones/29/rotation = Quaternion(0.140871, 0.0908719, 0.134573, 0.976621) bones/30/position = Vector3(-0.116435, 1.59751, 0.170539) bones/30/rotation = Quaternion(-0.409175, -0.0421183, 0.422202, 0.807804) bones/31/position = Vector3(-0.13573, 1.60667, 0.149864) bones/31/rotation = Quaternion(0.768375, 0.0854429, -0.630887, -0.0654263) bones/31/scale = Vector3(1.00001, 0.999994, 1) bones/33/position = Vector3(-0.114809, 1.54536, 0.15844) bones/33/rotation = Quaternion(0.0962454, 0.382904, -0.152134, 0.906078) bones/34/position = Vector3(-0.0229353, 1.50629, 0.261984) bones/34/rotation = Quaternion(-0.615288, -0.0256594, 0.0196542, 0.78764) bones/35/position = Vector3(-0.0243346, 1.5183, 0.30176) bones/35/rotation = Quaternion(-0.762145, -0.0291094, 0.0140465, 0.646599) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) bones/37/position = Vector3(-0.00839127, 1.52473, 0.272081) bones/37/rotation = Quaternion(-0.122177, 0.60135, 0.761608, 0.208337) bones/38/position = Vector3(-0.040004, 1.52273, 0.271565) bones/38/rotation = Quaternion(0.0719509, 0.611116, 0.748972, -0.245767) bones/39/position = Vector3(0.0191412, 1.58035, 0.247295) bones/39/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544) bones/40/position = Vector3(-0.00336599, 1.57003, 0.264033) bones/40/rotation = Quaternion(0.728514, 0.585436, 0.277233, -0.222878) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) bones/44/position = Vector3(0.0417369, 1.58212, 0.248581) bones/44/rotation = Quaternion(-0.625044, 0.613818, 0.296058, -0.380653) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) bones/48/position = Vector3(0.0191412, 1.58035, 0.247295) bones/48/rotation = Quaternion(-0.0256594, 0.615288, 0.787639, -0.0196543) bones/50/position = Vector3(-0.0735213, 1.57454, 0.245737) bones/50/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544) bones/51/position = Vector3(-0.0504258, 1.56706, 0.263266) bones/51/rotation = Quaternion(0.768092, -0.535051, -0.278763, -0.214583) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) bones/55/position = Vector3(-0.0961886, 1.57344, 0.246285) bones/55/rotation = Quaternion(0.580542, 0.645447, 0.32939, 0.37131) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) bones/59/position = Vector3(-0.0735213, 1.57454, 0.245737) bones/59/rotation = Quaternion(-0.0256592, 0.615288, 0.78764, -0.0196542) bones/61/position = Vector3(-0.0210643, 1.47981, 0.249026) bones/61/rotation = Quaternion(-0.615288, -0.0256588, 0.0196544, 0.78764) bones/62/position = Vector3(-0.0213702, 1.4877, 0.237451) bones/62/rotation = Quaternion(-0.526026, -0.0233708, 0.0223269, 0.849854) bones/65/position = Vector3(-0.0259957, 1.5725, 0.191151) bones/65/rotation = Quaternion(0.984917, 0.0294477, 0.013324, 0.169985) bones/66/position = Vector3(-0.018158, 1.43583, 0.239816) bones/66/rotation = Quaternion(0.30039, 0.00165655, 0.0322792, 0.953269) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) bones/68/position = Vector3(-0.0183996, 1.45243, 0.190715) bones/68/rotation = Quaternion(0.81211, 0.0206859, 0.0248356, 0.582609) bones/69/position = Vector3(0.0571544, 1.57779, 0.192533) bones/69/rotation = Quaternion(0.994846, -0.0591578, -0.0139404, -0.0811673) bones/72/position = Vector3(-0.109128, 1.56729, 0.189724) bones/72/rotation = Quaternion(0.988841, 0.122566, 0.0249854, -0.0809091) bones/75/position = Vector3(-0.0225179, 1.49685, 0.272755) bones/75/rotation = Quaternion(-0.45948, -0.392432, -0.460564, 0.650197) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) bones/77/position = Vector3(-0.0225179, 1.49685, 0.272755) bones/77/rotation = Quaternion(-0.49053, 0.352329, 0.492799, 0.626414) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) bones/79/position = Vector3(-0.0215736, 1.48367, 0.265478) bones/79/rotation = Quaternion(-0.402157, -0.375282, -0.383097, 0.742072) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) bones/81/position = Vector3(-0.0215736, 1.48367, 0.265478) bones/81/rotation = Quaternion(-0.431012, 0.337298, 0.42218, 0.72265) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) bones/83/position = Vector3(0.0433721, 1.58819, 0.251868) bones/83/rotation = Quaternion(0.147918, 0.489073, 0.633331, 0.581223) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468) bones/86/scale = Vector3(0.999999, 1, 0.999999) bones/87/position = Vector3(-0.00739297, 1.5754, 0.263426) bones/87/rotation = Quaternion(-0.384503, 0.0929387, 0.91672, 0.0560775) bones/87/scale = Vector3(1, 0.999989, 1) bones/88/scale = Vector3(0.999997, 1.00001, 0.999997) bones/89/position = Vector3(-0.0986828, 1.57925, 0.249501) bones/89/rotation = Quaternion(0.188474, -0.48824, -0.593254, 0.611678) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) bones/93/position = Vector3(-0.0470884, 1.57289, 0.262779) bones/93/rotation = Quaternion(0.363006, 0.117701, 0.917539, -0.11178) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) bones/95/position = Vector3(0.0493704, 1.58194, 0.22278) bones/95/rotation = Quaternion(0.466871, -0.287869, -0.106319, 0.829372) bones/96/position = Vector3(0.0460277, 1.60148, 0.252976) bones/96/rotation = Quaternion(0.658285, -0.398591, 0.180479, 0.612547) bones/98/position = Vector3(-0.00907496, 1.58901, 0.280656) bones/98/rotation = Quaternion(0.753233, -0.406013, 0.498578, 0.138614) bones/99/position = Vector3(-0.10291, 1.57235, 0.220218) bones/99/rotation = Quaternion(0.446168, 0.303, 0.165543, 0.825664) bones/100/position = Vector3(-0.103028, 1.5921, 0.250489) bones/100/rotation = Quaternion(0.634912, 0.428981, -0.131108, 0.629025) bones/102/position = Vector3(-0.0476927, 1.58657, 0.280026) bones/102/rotation = Quaternion(0.734362, 0.450019, -0.47664, 0.176095) bones/103/position = Vector3(0.00950094, 1.4977, 0.252986) bones/103/rotation = Quaternion(-0.380627, -0.284672, -0.31914, 0.819899) bones/105/position = Vector3(-0.053736, 1.49382, 0.251944) bones/105/rotation = Quaternion(-0.402812, 0.246965, 0.363566, 0.802851) bones/107/position = Vector3(0.0493704, 1.58194, 0.22278) bones/107/rotation = Quaternion(0.809209, -0.335624, -0.451237, 0.170066) bones/109/position = Vector3(-0.10291, 1.57235, 0.220218) bones/109/rotation = Quaternion(0.779205, 0.382766, 0.474066, 0.14694) bones/111/position = Vector3(-0.016568, 1.64236, 0.273503) bones/111/rotation = Quaternion(0.707293, 0.0958133, 0.700396, -0.00130073) bones/112/position = Vector3(0.0110643, 1.65196, 0.26191) bones/112/rotation = Quaternion(0.784129, 0.164913, 0.598216, 0.0091062) bones/113/position = Vector3(0.0328132, 1.655, 0.241062) bones/113/rotation = Quaternion(0.920328, 0.149187, 0.356971, 0.0575482) bones/114/position = Vector3(-0.0467437, 1.64045, 0.273011) bones/114/rotation = Quaternion(0.723177, -0.0513604, -0.687532, 0.040947) bones/115/position = Vector3(-0.0749725, 1.64652, 0.260506) bones/115/rotation = Quaternion(0.802515, -0.115682, -0.583667, 0.0438213) bones/116/position = Vector3(-0.0962881, 1.64687, 0.238875) bones/116/rotation = Quaternion(0.933529, -0.0922564, -0.337686, 0.0773299) bones/117/position = Vector3(-0.0274107, 1.57355, 0.275849) bones/117/rotation = Quaternion(0.978628, 0.0289816, 0.0143087, 0.203082) bones/118/scale = Vector3(0.999997, 1.00001, 0.999997) bones/119/position = Vector3(-0.02399, 1.51887, 0.277935) bones/119/rotation = Quaternion(0.988395, 0.0321439, 0.00338562, -0.14843) bones/119/scale = Vector3(1, 0.999997, 1) bones/120/position = Vector3(0.0477975, 1.64649, 0.207108) bones/120/rotation = Quaternion(0.992426, 0.0665323, -0.00234075, -0.103238) bones/121/position = Vector3(-0.109005, 1.63653, 0.204546) bones/121/rotation = Quaternion(0.994475, -0.00265459, 0.0119908, -0.104249) bones/122/position = Vector3(0.0465869, 1.36949, 0.0448182) bones/122/rotation = Quaternion(-0.355303, -0.371863, -0.647506, 0.562329) bones/123/position = Vector3(0.154133, 1.35956, 0.0536439) bones/123/rotation = Quaternion(0.911506, 0.150641, 0.382598, 0.00915334) bones/123/scale = Vector3(1.03839, 0.927423, 1.03839) bones/124/rotation = Quaternion(1.35626e-08, -0.107806, -3.04589e-08, 0.994172) bones/125/rotation = Quaternion(-0.17432, -0.107371, -0.0173117, 0.978665) bones/125/scale = Vector3(0.999863, 0.988034, 1.01499) bones/126/rotation = Quaternion(-1.07487e-08, 0.0934087, -4.46292e-09, 0.995628) bones/127/rotation = Quaternion(-0.114956, 0.0921874, -0.191477, 0.970373) bones/127/scale = Vector3(0.981402, 1.05732, 0.967505) bones/128/rotation = Quaternion(-0.0665079, 0.705397, -0.0201158, 0.705399) bones/129/rotation = Quaternion(-0.14315, -0.00654626, 0.00600039, 0.989661) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) bones/131/rotation = Quaternion(-0.191667, 0.0886974, 0.289863, 0.933475) bones/132/rotation = Quaternion(0.00898581, 0.0207359, -0.00750281, 0.999716) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) bones/135/rotation = Quaternion(-0.0268948, 0.698939, 0.149125, 0.698944) bones/136/rotation = Quaternion(-0.190037, 0.00469731, -0.0130507, 0.981679) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) bones/139/rotation = Quaternion(-0.0991767, 0.675472, 0.278641, 0.67547) bones/140/rotation = Quaternion(-0.275418, -0.0118091, -0.0280239, 0.960843) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) bones/143/rotation = Quaternion(-0.0963251, 0.667127, 0.31896, 0.666279) bones/144/rotation = Quaternion(-0.335606, -0.00297569, -0.0544676, 0.940422) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) bones/147/position = Vector3(-0.0395471, 1.37091, 0.0142499) bones/147/rotation = Quaternion(-0.531413, 0.1891, 0.542982, 0.622103) bones/148/position = Vector3(-0.134563, 1.35411, -0.0352045) bones/148/rotation = Quaternion(0.958481, -0.120203, 0.0603389, -0.251444) bones/148/scale = Vector3(1.02777, 0.94669, 1.02777) bones/149/rotation = Quaternion(-3.70866e-08, 0.0828916, -2.7993e-08, 0.996559) bones/149/scale = Vector3(1, 1, 1) bones/150/rotation = Quaternion(-0.200024, 0.0820388, 0.0157404, 0.976224) bones/150/scale = Vector3(0.999857, 0.988812, 1.01321) bones/151/rotation = Quaternion(1.45307e-08, -0.0186172, -2.59285e-08, 0.999827) bones/152/rotation = Quaternion(-0.181057, -0.018223, -0.117066, 0.97631) bones/152/scale = Vector3(0.977313, 1.04181, 0.984162) bones/153/rotation = Quaternion(-0.0205253, -0.706539, -0.0343617, 0.706541) bones/154/rotation = Quaternion(-0.147289, 0.00998131, -0.00826793, 0.989009) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) bones/156/rotation = Quaternion(-0.247748, -0.0479796, -0.18632, 0.949528) bones/157/rotation = Quaternion(0.191007, 0.0799159, -0.0194767, 0.978136) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) bones/160/rotation = Quaternion(-0.0619531, -0.702517, -0.0953682, 0.702522) bones/161/rotation = Quaternion(-0.263103, 0.00975053, 0.0190099, 0.964531) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) bones/164/rotation = Quaternion(-0.0828664, -0.693015, -0.180546, 0.693013) bones/165/rotation = Quaternion(-0.320504, -0.0106038, 0.03108, 0.946678) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) bones/168/rotation = Quaternion(-0.0806862, -0.689126, -0.210999, 0.68853) bones/169/rotation = Quaternion(-0.349905, -0.0195459, 0.0649034, 0.93433) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) bones/172/position = Vector3(0.075512, 1.25242, 0.0809254) bones/172/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304) bones/173/position = Vector3(-0.0882058, 1.25509, 0.0227719) bones/173/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304) [node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true transform = Transform3D(0.243135, -0.762248, -0.599886, -0.598807, 0.368583, -0.71104, 0.763096, 0.532094, -0.366824, 0.261016, 0.827375, 0.246751) visible = false bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true transform = Transform3D(0.252319, -0.184548, 0.949883, 0.929552, 0.318943, -0.184953, -0.268826, 0.929633, 0.252023, -0.284921, 0.821391, -0.181958) visible = false bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="AnimationTree" type="AnimationTree" parent="." index="4"] unique_name_in_owner = true root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") parameters/TimeScale/scale = 1.5 "parameters/TimeScale 2/scale" = 1.5 "parameters/TimeScale 3/scale" = false parameters/movement/current_state = "move" parameters/movement/transition_request = "" parameters/movement/current_index = 0 parameters/walking/blend_position = 0.0