]> Untitled Git - baabarian.git/blobdiff - player/skin.tscn
* Fixed skin states in process_player
[baabarian.git] / player / skin.tscn
index ada25d9b10ed40d5314b00a51edd91dcfee0148d..18fdd80a89b4bb96c3e8e978ad9e0a0f27bbf686 100644 (file)
-[gd_scene load_steps=13 format=3 uid="uid://127fi2uta0p8"]
+[gd_scene load_steps=17 format=3 uid="uid://127fi2uta0p8"]
 
 [ext_resource type="PackedScene" uid="uid://b77p7nmn30107" path="res://model/ram-barbarian.glb" id="1_slxxm"]
 [ext_resource type="Script" uid="uid://b2hbg1leabjky" path="res://player/skin.gd" id="2_0vn8v"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0vn8v"]
-animation = &"idle-standing"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_uiah6"]
+animation = &"move-falling"
 
-[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_slxxm"]
-sync = true
-xfade_time = 0.5
-input_0/name = "idle"
-input_0/auto_advance = false
-input_0/break_loop_at_end = false
-input_0/reset = true
-input_1/name = "move"
-input_1/auto_advance = false
-input_1/break_loop_at_end = false
-input_1/reset = true
-
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ogs51"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fsy6j"]
 animation = &"idle-standing"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5n2vx"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pb2t0"]
 animation = &"move-walk"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_slxxm"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3j30r"]
 animation = &"move-jog"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lkge1"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufux1"]
 animation = &"move-run"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2kaph"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_7wekp"]
 animation = &"move-charge"
 
 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_lkge1"]
-blend_point_0/node = SubResource("AnimationNodeAnimation_ogs51")
+blend_point_0/node = SubResource("AnimationNodeAnimation_fsy6j")
 blend_point_0/pos = 0.0
-blend_point_1/node = SubResource("AnimationNodeAnimation_5n2vx")
+blend_point_1/node = SubResource("AnimationNodeAnimation_pb2t0")
 blend_point_1/pos = 3.0
-blend_point_2/node = SubResource("AnimationNodeAnimation_slxxm")
+blend_point_2/node = SubResource("AnimationNodeAnimation_3j30r")
 blend_point_2/pos = 6.0
-blend_point_3/node = SubResource("AnimationNodeAnimation_lkge1")
+blend_point_3/node = SubResource("AnimationNodeAnimation_ufux1")
 blend_point_3/pos = 15.0
-blend_point_4/node = SubResource("AnimationNodeAnimation_2kaph")
+blend_point_4/node = SubResource("AnimationNodeAnimation_7wekp")
 blend_point_4/pos = 20.0
 min_space = 0.0
 max_space = 20.0
 sync = true
 
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y8rh2"]
+animation = &"idle-lookAround"
+
+[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_pb2t0"]
+sync = true
+fadein_time = 1.0
+fadeout_time = 1.0
+autorestart = true
+autorestart_delay = 3.0
+autorestart_random_delay = 3.0
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_twbhx"]
+animation = &"idle-standing"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kx47x"]
+animation = &"move-landing"
+
+[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_slxxm"]
+sync = true
+xfade_time = 0.2
+input_0/name = "falling"
+input_0/auto_advance = false
+input_0/break_loop_at_end = false
+input_0/reset = true
+input_1/name = "landing"
+input_1/auto_advance = true
+input_1/break_loop_at_end = false
+input_1/reset = true
+input_2/name = "grounded"
+input_2/auto_advance = false
+input_2/break_loop_at_end = false
+input_2/reset = true
+input_3/name = "idle"
+input_3/auto_advance = false
+input_3/break_loop_at_end = false
+input_3/reset = true
+
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_uiah6"]
 
-[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_slxxm"]
-nodes/idle/node = SubResource("AnimationNodeAnimation_0vn8v")
-nodes/idle/position = Vector2(-320, -40)
+[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_jpda4"]
+graph_offset = Vector2(-380.16, 10.56)
+nodes/falling/node = SubResource("AnimationNodeAnimation_uiah6")
+nodes/falling/position = Vector2(-310, 20)
+nodes/grounded/node = SubResource("AnimationNodeBlendSpace1D_lkge1")
+nodes/grounded/position = Vector2(-320, 370)
+nodes/idle-look/node = SubResource("AnimationNodeAnimation_y8rh2")
+nodes/idle-look/position = Vector2(-300, 790)
+nodes/idle-oneshot/node = SubResource("AnimationNodeOneShot_pb2t0")
+nodes/idle-oneshot/position = Vector2(-80, 590)
+nodes/idle-standing/node = SubResource("AnimationNodeAnimation_twbhx")
+nodes/idle-standing/position = Vector2(-290, 610)
+nodes/landing/node = SubResource("AnimationNodeAnimation_kx47x")
+nodes/landing/position = Vector2(-320, 190)
 nodes/motion/node = SubResource("AnimationNodeTransition_slxxm")
-nodes/motion/position = Vector2(-30, 90)
-nodes/movement/node = SubResource("AnimationNodeBlendSpace1D_lkge1")
-nodes/movement/position = Vector2(-320, 180)
-nodes/output/position = Vector2(550, 110)
+nodes/motion/position = Vector2(190, 130)
+nodes/output/position = Vector2(770, 150)
 nodes/timescale/node = SubResource("AnimationNodeTimeScale_uiah6")
-nodes/timescale/position = Vector2(250, 100)
-node_connections = [&"motion", 0, &"idle", &"motion", 1, &"movement", &"output", 0, &"timescale", &"timescale", 0, &"motion"]
+nodes/timescale/position = Vector2(470, 140)
+node_connections = [&"idle-oneshot", 0, &"idle-standing", &"idle-oneshot", 1, &"idle-look", &"motion", 0, &"falling", &"motion", 1, &"landing", &"motion", 2, &"grounded", &"motion", 3, &"idle-oneshot", &"output", 0, &"timescale", &"timescale", 0, &"motion"]
 
-[node name="skin" instance=ExtResource("1_slxxm")]
+[node name="ram-barbarian" instance=ExtResource("1_slxxm")]
 script = ExtResource("2_0vn8v")
 
 [node name="AnimationTree" type="AnimationTree" parent="." index="0"]
 unique_name_in_owner = true
 root_node = NodePath("%AnimationTree/..")
-tree_root = SubResource("AnimationNodeBlendTree_slxxm")
+tree_root = SubResource("AnimationNodeBlendTree_jpda4")
 anim_player = NodePath("../AnimationPlayer")
-parameters/motion/current_state = "move"
+parameters/grounded/blend_position = 0.0
+parameters/idle-oneshot/active = false
+parameters/idle-oneshot/internal_active = false
+parameters/idle-oneshot/request = 0
+parameters/motion/current_state = "grounded"
 parameters/motion/transition_request = ""
-parameters/motion/current_index = 1
-parameters/movement/blend_position = 0.0
+parameters/motion/current_index = 2
 parameters/timescale/scale = 1.0
 
 [node name="Skeleton3D" parent="." index="1"]
-bones/0/position = Vector3(-0.00267065, 2.38603, 0.199771)
-bones/0/rotation = Quaternion(0.239609, 0.000249904, -0.0302077, 0.970399)
-bones/2/position = Vector3(0.0106148, 1.06697, -0.155807)
-bones/2/rotation = Quaternion(0.198047, -0.0236731, 0.00276388, 0.979903)
+bones/0/position = Vector3(0.00400359, 2.35249, 0.216696)
+bones/0/rotation = Quaternion(0.196322, -0.041022, -0.0313506, 0.979179)
+bones/2/position = Vector3(0.0038268, 1.03905, -0.172589)
+bones/2/rotation = Quaternion(0.205448, -0.0187971, -0.00226935, 0.978485)
 bones/3/rotation = Quaternion(-0.0515642, -1.19138e-07, -9.52299e-09, 0.99867)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(-0.115084, 0.00528055, 0.00473896, 0.99333)
+bones/4/rotation = Quaternion(-0.105622, 0.00400047, 0.0052758, 0.994384)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(0.0458719, 0.0117897, 0.00977276, 0.99883)
+bones/5/rotation = Quaternion(0.053224, 0.00973934, 0.00864896, 0.998498)
 bones/5/scale = Vector3(0.999999, 1, 0.999999)
-bones/6/rotation = Quaternion(0.248499, 0.00805833, -0.0367739, 0.9679)
-bones/7/rotation = Quaternion(-0.0948396, 0.0195393, -0.00186186, 0.995299)
-bones/8/rotation = Quaternion(0.00825577, -0.0308189, -0.00906405, 0.99945)
-bones/9/position = Vector3(0.00633017, 1.04915, -0.0671743)
-bones/9/rotation = Quaternion(-0.011999, -0.74511, -0.40534, 0.529497)
-bones/10/position = Vector3(0.00633022, 1.04915, -0.0671743)
-bones/10/rotation = Quaternion(-0.0282832, 0.719165, 0.402212, 0.565886)
-bones/11/position = Vector3(-0.010296, 0.940563, 0.273476)
-bones/11/rotation = Quaternion(0.975224, -0.00719365, 0.022743, 0.219932)
-bones/11/scale = Vector3(0.999999, 0.999999, 1)
-bones/12/position = Vector3(0.238329, 1.03615, -0.0427686)
-bones/12/rotation = Quaternion(0.97194, 0.151313, 0.0331481, 0.177026)
-bones/12/scale = Vector3(1.01391, 0.972759, 1.01391)
-bones/13/rotation = Quaternion(2.25727e-08, -0.0603173, 3.86079e-08, 0.998179)
-bones/14/rotation = Quaternion(0.482517, -0.0596135, 0.0330136, 0.873232)
-bones/14/scale = Vector3(1.00239, 0.966426, 1.03299)
-bones/15/rotation = Quaternion(3.15411e-08, -0.00786937, -5.35516e-08, 0.999969)
-bones/16/rotation = Quaternion(-0.75751, -0.00801581, 0.112817, 0.642951)
-bones/16/scale = Vector3(0.985174, 0.985403, 1.03034)
-bones/17/rotation = Quaternion(-0.000131442, 0.977292, -0.211898, -0.000613969)
-bones/17/scale = Vector3(0.999998, 1, 0.999998)
-bones/18/position = Vector3(-0.227032, 1.038, -0.0648937)
-bones/18/rotation = Quaternion(0.969333, -0.142191, 0.0135083, 0.19998)
-bones/18/scale = Vector3(1.01644, 0.967919, 1.01644)
-bones/19/rotation = Quaternion(-4.17223e-09, 0.0566505, 2.4988e-08, 0.998394)
-bones/20/rotation = Quaternion(0.478587, 0.0560147, -0.030681, 0.875715)
-bones/20/scale = Vector3(1.00235, 0.961857, 1.03824)
-bones/21/rotation = Quaternion(4.25747e-08, 0.0105861, 1.65266e-08, 0.999944)
-bones/22/rotation = Quaternion(-0.741466, 0.00982181, -0.135983, 0.656994)
-bones/22/scale = Vector3(0.983688, 0.982557, 1.03498)
-bones/23/rotation = Quaternion(-0.000139739, 0.976142, -0.217133, -0.000613285)
-bones/23/scale = Vector3(0.999997, 1, 0.999998)
-bones/24/position = Vector3(0.135939, 2.43565, 0.340442)
-bones/24/rotation = Quaternion(0.257456, -0.081828, -0.143206, 0.95211)
-bones/25/position = Vector3(0.14939, 2.48387, 0.370411)
-bones/25/rotation = Quaternion(-0.306539, 0.0857769, -0.417251, 0.851221)
-bones/26/position = Vector3(0.18094, 2.50612, 0.341945)
-bones/26/rotation = Quaternion(0.750105, -0.159481, 0.622202, -0.157394)
-bones/26/scale = Vector3(0.999998, 1.00001, 0.999995)
-bones/28/position = Vector3(0.147337, 2.40668, 0.33163)
-bones/28/rotation = Quaternion(0.202518, -0.405425, 0.10624, 0.885059)
-bones/29/position = Vector3(-0.130272, 2.45126, 0.344432)
-bones/29/rotation = Quaternion(0.263916, 0.0808602, 0.0833871, 0.957526)
-bones/30/position = Vector3(-0.137099, 2.50066, 0.374705)
-bones/30/rotation = Quaternion(-0.304756, -0.0549504, 0.371275, 0.875362)
-bones/31/position = Vector3(-0.16667, 2.52649, 0.347155)
-bones/31/rotation = Quaternion(0.748758, 0.112949, -0.62308, -0.195896)
-bones/33/position = Vector3(-0.145235, 2.42383, 0.336015)
-bones/33/rotation = Quaternion(0.224279, 0.406078, -0.160858, 0.871163)
-bones/34/position = Vector3(-0.00320069, 2.3062, 0.476614)
-bones/34/rotation = Quaternion(-0.516746, 0.0215367, -0.0211833, 0.855605)
-bones/35/position = Vector3(-0.00199491, 2.30966, 0.543529)
-bones/35/rotation = Quaternion(-0.679437, 0.0253827, -0.016379, 0.733111)
-bones/36/rotation = Quaternion(0.172857, -8.96689e-08, 5.17381e-07, 0.984947)
-bones/36/scale = Vector3(1.00001, 0.99999, 1)
-bones/37/position = Vector3(0.0240037, 2.32828, 0.498317)
-bones/37/rotation = Quaternion(-0.0480895, 0.515431, 0.815977, 0.257295)
-bones/38/position = Vector3(-0.0269791, 2.33127, 0.499081)
-bones/38/rotation = Quaternion(0.0903657, 0.507826, 0.828823, -0.216795)
-bones/39/position = Vector3(0.0784617, 2.41923, 0.478438)
-bones/39/rotation = Quaternion(0.0215367, 0.516746, 0.855605, 0.0211833)
-bones/40/position = Vector3(0.0408224, 2.40087, 0.502459)
-bones/40/rotation = Quaternion(0.734724, 0.499731, 0.346613, -0.300516)
-bones/40/scale = Vector3(0.999991, 1.00002, 0.999991)
-bones/41/rotation = Quaternion(0.0748443, -0.0181031, -0.0431399, 0.996097)
-bones/41/scale = Vector3(1.00002, 0.999968, 1.00002)
-bones/42/rotation = Quaternion(0.274345, -0.0136419, -0.129806, 0.952732)
-bones/42/scale = Vector3(0.999996, 1, 1)
-bones/43/rotation = Quaternion(0.27804, -0.00341172, 0.0671248, 0.958215)
-bones/43/scale = Vector3(0.999993, 1.00001, 0.999995)
-bones/44/position = Vector3(0.114994, 2.41725, 0.479451)
-bones/44/rotation = Quaternion(-0.623357, 0.604359, 0.399417, -0.294352)
-bones/44/scale = Vector3(0.999998, 1, 0.999998)
-bones/45/rotation = Quaternion(0.2161, 2.22311e-06, 4.32705e-05, 0.976371)
-bones/45/scale = Vector3(1, 0.999993, 1)
-bones/46/rotation = Quaternion(0.356977, 0.00869095, -0.115439, 0.926912)
-bones/46/scale = Vector3(1.00001, 0.99998, 1.00001)
-bones/47/rotation = Quaternion(0.0323413, 0.0279362, -0.125436, 0.991181)
-bones/47/scale = Vector3(0.999984, 1.00003, 0.999982)
-bones/48/position = Vector3(0.0784617, 2.41923, 0.478438)
-bones/48/rotation = Quaternion(0.0215367, 0.516747, 0.855605, 0.0211832)
-bones/50/position = Vector3(-0.0710107, 2.42799, 0.480678)
-bones/50/rotation = Quaternion(0.0215367, 0.516746, 0.855605, 0.0211833)
-bones/51/position = Vector3(-0.0350725, 2.40532, 0.503597)
-bones/51/rotation = Quaternion(0.698954, -0.546307, -0.339386, -0.312776)
-bones/51/scale = Vector3(0.999994, 1.00001, 0.999994)
-bones/52/rotation = Quaternion(0.0748532, 0.0181026, 0.0431495, 0.996096)
-bones/52/scale = Vector3(1.00001, 0.999982, 1.00001)
-bones/53/rotation = Quaternion(0.274339, 0.013641, 0.129806, 0.952734)
-bones/53/scale = Vector3(0.999994, 1.00001, 0.999996)
-bones/54/rotation = Quaternion(0.278045, 0.00341402, -0.0671337, 0.958213)
-bones/54/scale = Vector3(1.00001, 0.999981, 1.00001)
-bones/55/position = Vector3(-0.107477, 2.43029, 0.482786)
-bones/55/rotation = Quaternion(0.663552, 0.571191, 0.372139, 0.308143)
-bones/55/scale = Vector3(0.999997, 1.00001, 0.999997)
-bones/56/rotation = Quaternion(0.216103, -7.73366e-06, -1.78721e-05, 0.976371)
-bones/56/scale = Vector3(1.00001, 0.999986, 1.00001)
-bones/57/rotation = Quaternion(0.356974, -0.00869836, 0.115457, 0.926911)
-bones/57/scale = Vector3(0.999996, 1, 1)
-bones/58/rotation = Quaternion(0.0323403, -0.0279344, 0.125375, 0.991189)
-bones/58/scale = Vector3(1.00001, 0.999986, 1.00001)
-bones/59/position = Vector3(-0.0710107, 2.42799, 0.480678)
-bones/59/rotation = Quaternion(0.0215366, 0.516746, 0.855606, 0.0211833)
-bones/61/position = Vector3(-0.00584984, 2.27021, 0.446126)
-bones/61/rotation = Quaternion(-0.516746, 0.0215367, -0.0211833, 0.855605)
-bones/62/position = Vector3(-0.0050508, 2.28629, 0.431044)
-bones/62/rotation = Quaternion(-0.42068, 0.0191065, -0.0233989, 0.906706)
-bones/65/position = Vector3(0.00318072, 2.437, 0.390851)
-bones/65/rotation = Quaternion(0.998241, -0.0288468, -0.00896812, 0.0510211)
-bones/66/position = Vector3(-0.010335, 2.20626, 0.415327)
-bones/66/rotation = Quaternion(0.412229, -0.00525242, -0.0297484, 0.910579)
-bones/66/scale = Vector3(0.999995, 1.00001, 0.999995)
-bones/67/scale = Vector3(1.00001, 0.999973, 1.00001)
-bones/68/position = Vector3(-0.00854236, 2.2489, 0.344302)
-bones/68/rotation = Quaternion(0.875994, -0.0220452, -0.0206537, 0.481375)
-bones/69/position = Vector3(0.1373, 2.42914, 0.388841)
-bones/69/rotation = Quaternion(0.972307, -0.117931, -0.0316608, -0.199271)
-bones/72/position = Vector3(-0.130939, 2.44486, 0.392862)
-bones/72/rotation = Quaternion(0.977906, 0.0578474, 0.0287151, -0.19882)
-bones/75/position = Vector3(-0.00414163, 2.28717, 0.48986)
-bones/75/rotation = Quaternion(-0.408349, -0.295997, -0.535073, 0.677742)
-bones/76/rotation = Quaternion(-0.152114, -0.0958311, 0.26607, 0.94704)
-bones/76/scale = Vector3(0.999995, 1.00001, 0.999996)
-bones/77/position = Vector3(-0.00414163, 2.28717, 0.48986)
-bones/77/rotation = Quaternion(-0.382282, 0.329486, 0.500553, 0.703382)
-bones/78/rotation = Quaternion(-0.152099, 0.0958265, -0.266074, 0.947042)
-bones/78/scale = Vector3(0.999996, 1.00001, 0.999997)
-bones/79/position = Vector3(-0.00543533, 2.2693, 0.473408)
-bones/79/rotation = Quaternion(-0.338333, -0.290247, -0.462669, 0.766306)
-bones/79/scale = Vector3(0.999996, 1.00001, 0.999996)
-bones/80/rotation = Quaternion(-0.0082481, 0.0772324, 0.0388616, 0.996221)
-bones/80/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/81/position = Vector3(-0.00543533, 2.2693, 0.473408)
-bones/81/rotation = Quaternion(-0.313816, 0.320974, 0.422052, 0.787634)
-bones/82/rotation = Quaternion(-0.00824437, -0.0772325, -0.0388543, 0.996222)
-bones/82/scale = Vector3(1.00001, 0.999978, 1.00001)
-bones/83/position = Vector3(0.118909, 2.42513, 0.486768)
-bones/83/rotation = Quaternion(0.255366, 0.40917, 0.648815, 0.588564)
-bones/83/scale = Vector3(0.999998, 1, 0.999998)
-bones/84/rotation = Quaternion(-0.223152, -3.36832e-06, 0.0151671, 0.974666)
-bones/84/scale = Vector3(1, 1, 0.999999)
-bones/85/rotation = Quaternion(-0.299471, 2.72422e-06, -0.0939843, 0.949465)
-bones/86/rotation = Quaternion(-0.172955, -4.25693e-07, 0.173112, 0.969597)
-bones/86/scale = Vector3(0.999992, 1.00002, 0.999992)
-bones/87/position = Vector3(0.0354297, 2.4102, 0.503832)
-bones/87/rotation = Quaternion(-0.354302, 0.00644714, 0.922159, 0.155086)
-bones/87/scale = Vector3(1, 0.999998, 1)
-bones/88/scale = Vector3(1, 0.999995, 1)
-bones/89/position = Vector3(-0.110224, 2.43856, 0.490202)
-bones/89/rotation = Quaternion(0.221254, -0.414553, -0.685893, 0.555646)
-bones/89/scale = Vector3(0.999995, 1.00001, 0.999995)
-bones/90/rotation = Quaternion(-0.223173, -2.162e-06, -0.0151925, 0.97466)
-bones/90/scale = Vector3(1.00001, 0.999989, 1)
-bones/91/rotation = Quaternion(-0.299462, -6.08687e-08, 0.0939902, 0.949467)
-bones/92/rotation = Quaternion(-0.172932, -3.16152e-07, -0.173093, 0.969605)
-bones/92/scale = Vector3(1.00001, 0.999989, 1.00001)
-bones/93/position = Vector3(-0.0285886, 2.41395, 0.504792)
-bones/93/rotation = Quaternion(0.36783, -0.0166147, 0.924248, -0.100946)
-bones/93/scale = Vector3(0.999998, 1, 0.999998)
-bones/94/scale = Vector3(1, 0.999994, 1)
-bones/95/position = Vector3(0.126489, 2.42546, 0.438376)
-bones/95/rotation = Quaternion(0.542823, -0.28751, -0.196881, 0.764146)
-bones/96/position = Vector3(0.125834, 2.44488, 0.493317)
-bones/96/rotation = Quaternion(0.704436, -0.446407, 0.0840668, 0.545366)
-bones/97/rotation = Quaternion(0.295784, -1.33077e-06, 0.145409, 0.944123)
-bones/98/position = Vector3(0.0359119, 2.42506, 0.536073)
-bones/98/rotation = Quaternion(0.746417, -0.504941, 0.425331, 0.0836042)
-bones/99/position = Vector3(-0.119156, 2.43986, 0.442058)
-bones/99/rotation = Quaternion(0.561599, 0.266658, 0.143692, 0.769969)
-bones/100/position = Vector3(-0.114597, 2.45897, 0.496921)
-bones/100/rotation = Quaternion(0.728014, 0.412535, -0.126362, 0.532769)
-bones/102/position = Vector3(-0.0263683, 2.42871, 0.537007)
-bones/102/rotation = Quaternion(0.768233, 0.461601, -0.440613, 0.0510122)
-bones/103/position = Vector3(0.0467389, 2.29026, 0.456898)
-bones/103/rotation = Quaternion(-0.301239, -0.208187, -0.393482, 0.843259)
-bones/105/position = Vector3(-0.0552787, 2.29692, 0.45834)
-bones/105/rotation = Quaternion(-0.282622, 0.238048, 0.347934, 0.861626)
-bones/107/position = Vector3(0.126489, 2.42546, 0.438376)
-bones/107/rotation = Quaternion(0.79493, -0.324505, -0.510183, 0.0499713)
-bones/109/position = Vector3(-0.119156, 2.43986, 0.442058)
-bones/109/rotation = Quaternion(0.820098, 0.278151, 0.494435, 0.0748737)
-bones/111/position = Vector3(0.034327, 2.51215, 0.545576)
-bones/111/rotation = Quaternion(0.717457, -0.0312607, 0.694423, -0.0453229)
-bones/112/position = Vector3(0.0801213, 2.52637, 0.529015)
-bones/112/rotation = Quaternion(0.797377, 0.0449795, 0.599602, -0.0514152)
-bones/113/position = Vector3(0.115025, 2.53512, 0.495807)
-bones/113/rotation = Quaternion(0.933388, 0.0508257, 0.353627, -0.0339282)
-bones/114/position = Vector3(-0.0143385, 2.51501, 0.546305)
-bones/114/rotation = Quaternion(0.707587, -0.011451, -0.701238, -0.0863366)
-bones/115/position = Vector3(-0.0586332, 2.5345, 0.531095)
-bones/115/rotation = Quaternion(0.78432, -0.0923176, -0.607429, -0.0857297)
-bones/116/position = Vector3(-0.0932516, 2.54733, 0.498929)
-bones/116/rotation = Quaternion(0.92342, -0.105851, -0.364961, -0.0537955)
-bones/117/position = Vector3(0.00335769, 2.40632, 0.524044)
-bones/117/rotation = Quaternion(0.995954, -0.0285285, -0.0099351, 0.0846316)
-bones/118/rotation = Quaternion(-0.0510243, -8.36275e-09, -1.62563e-07, 0.998697)
-bones/118/scale = Vector3(1.00001, 0.999989, 1.00001)
-bones/119/position = Vector3(-0.00197634, 2.31987, 0.506414)
-bones/119/rotation = Quaternion(0.963626, -0.0302036, 0.000560127, -0.265543)
-bones/119/scale = Vector3(0.999996, 1.00001, 0.999998)
-bones/120/position = Vector3(0.136373, 2.53209, 0.438328)
-bones/120/rotation = Quaternion(0.974996, 0.00502512, -0.00377621, -0.222133)
-bones/121/position = Vector3(-0.116514, 2.54692, 0.442118)
-bones/121/rotation = Quaternion(0.972979, -0.0653836, 0.00217867, -0.221431)
-bones/122/position = Vector3(0.0130592, 2.71492, -0.0369636)
-bones/122/rotation = Quaternion(-0.579957, 0.0147546, -0.0339977, 0.813804)
-bones/123/rotation = Quaternion(-0.340497, -0.00349068, -0.0219255, 0.939983)
-bones/124/rotation = Quaternion(-0.306573, -0.00302042, -0.0153471, 0.951719)
-bones/125/rotation = Quaternion(-0.213217, -0.000162095, -0.00417275, 0.976996)
-bones/126/position = Vector3(0.0175721, 2.07511, 0.28222)
-bones/126/rotation = Quaternion(-0.555061, -0.253007, -0.431487, 0.664615)
-bones/127/position = Vector3(0.454302, 2.04956, 0.0184054)
-bones/127/rotation = Quaternion(-0.186481, -0.285897, 0.919108, -0.196793)
-bones/127/scale = Vector3(1.01167, 0.977061, 1.01167)
-bones/128/rotation = Quaternion(-1.58411e-07, -0.0873467, 1.02427e-07, 0.996178)
-bones/129/rotation = Quaternion(0.481139, -0.0865761, 0.0480724, 0.871033)
-bones/129/scale = Vector3(1.00071, 0.974216, 1.02625)
-bones/130/rotation = Quaternion(6.03821e-08, 0.225167, 1.24826e-07, 0.97432)
-bones/131/rotation = Quaternion(0.153441, 0.224617, -0.166382, 0.947797)
-bones/131/scale = Vector3(0.990101, 1.01783, 0.992748)
-bones/132/rotation = Quaternion(0.112021, 0.553108, 0.152628, 0.811312)
-bones/133/rotation = Quaternion(0.415176, -0.351153, 0.0602002, 0.837076)
-bones/133/scale = Vector3(1, 0.999988, 0.999998)
-bones/134/rotation = Quaternion(0.379246, -0.0573383, -0.0704669, 0.920825)
-bones/135/rotation = Quaternion(-0.149154, 0.948608, 0.276142, 0.0405069)
-bones/136/rotation = Quaternion(0.474587, -0.33913, 0.218, 0.782454)
-bones/137/rotation = Quaternion(0.119079, -0.0302991, -0.146089, 0.981611)
-bones/139/rotation = Quaternion(0.216842, 0.505373, 0.0749101, 0.831845)
-bones/140/rotation = Quaternion(0.425493, -0.464854, 0.09843, 0.77018)
-bones/141/rotation = Quaternion(0.264572, -0.0608534, -0.064556, 0.960276)
-bones/143/rotation = Quaternion(0.356623, 0.458771, 0.0410128, 0.812815)
-bones/144/rotation = Quaternion(0.38229, -0.465177, 0.0711398, 0.795238)
-bones/145/rotation = Quaternion(0.347023, -0.0630967, -0.0397124, 0.934889)
-bones/147/rotation = Quaternion(0.490824, 0.359264, -0.0531385, 0.791958)
-bones/148/rotation = Quaternion(0.346259, -0.531402, 0.0615647, 0.770666)
-bones/149/rotation = Quaternion(0.264023, -0.061118, -0.0534597, 0.961093)
-bones/151/position = Vector3(-0.0355044, 2.07355, 0.28129)
-bones/151/rotation = Quaternion(-0.555841, 0.262732, 0.422075, 0.666232)
-bones/152/position = Vector3(-0.473026, 2.05536, 0.0181773)
-bones/152/rotation = Quaternion(0.180994, -0.287694, 0.917264, 0.207605)
-bones/152/scale = Vector3(1.0181, 0.964762, 1.0181)
-bones/153/rotation = Quaternion(-1.3775e-07, 0.0679515, 1.14696e-08, 0.997689)
-bones/154/rotation = Quaternion(0.514803, 0.0670698, -0.0408478, 0.853704)
-bones/154/scale = Vector3(1.00078, 0.957759, 1.04432)
-bones/155/rotation = Quaternion(9.412e-08, -0.212471, -1.61983e-07, 0.977167)
-bones/156/rotation = Quaternion(0.101424, -0.212394, 0.0690701, 0.969449)
-bones/156/scale = Vector3(0.981982, 1.03485, 0.984401)
-bones/157/rotation = Quaternion(0.10093, -0.554534, -0.152205, 0.811873)
-bones/158/rotation = Quaternion(0.368957, 0.347604, -0.062927, 0.859699)
-bones/159/rotation = Quaternion(0.317335, 0.0411269, 0.0538326, 0.945891)
-bones/160/rotation = Quaternion(0.164171, 0.943046, 0.285639, -0.0460756)
-bones/161/rotation = Quaternion(0.486865, 0.338377, -0.223255, 0.773706)
-bones/162/rotation = Quaternion(0.171044, 0.014186, 0.139637, 0.975215)
-bones/164/rotation = Quaternion(0.209538, -0.50666, -0.0757155, 0.832861)
-bones/165/rotation = Quaternion(0.390228, 0.461128, -0.100198, 0.790597)
-bones/166/rotation = Quaternion(0.215709, 0.0440052, 0.04848, 0.97426)
-bones/168/rotation = Quaternion(0.352311, -0.459481, -0.0440094, 0.814136)
-bones/169/rotation = Quaternion(0.355636, 0.460433, -0.0725003, 0.810104)
-bones/170/rotation = Quaternion(0.310679, 0.0479801, 0.0275115, 0.948904)
-bones/172/rotation = Quaternion(0.489625, -0.358278, 0.0468806, 0.79354)
-bones/173/rotation = Quaternion(0.324356, 0.52555, -0.0639526, 0.783901)
-bones/174/rotation = Quaternion(0.234412, 0.0489577, 0.0398553, 0.970086)
-bones/176/position = Vector3(0.288091, 1.69498, 0.409252)
-bones/176/rotation = Quaternion(-0.012167, 0.609695, 0.792541, -0.00175093)
-bones/177/position = Vector3(-0.287593, 1.67811, 0.39916)
-bones/177/rotation = Quaternion(-0.0213525, 0.610438, 0.791728, -0.00880874)
+bones/6/rotation = Quaternion(0.218786, 0.00336175, -0.0377818, 0.975035)
+bones/7/rotation = Quaternion(-0.0948572, -0.00379446, 0.000361569, 0.995484)
+bones/8/rotation = Quaternion(-0.029162, -0.0435656, 0.00477567, 0.998614)
+bones/9/position = Vector3(0.238507, 0.974145, -0.256366)
+bones/9/rotation = Quaternion(-0.663727, -0.00850819, -0.0152721, 0.747771)
+bones/10/position = Vector3(0.00042223, 1.0199, -0.0841936)
+bones/10/rotation = Quaternion(-0.0131135, -0.73888, -0.412942, 0.532319)
+bones/11/position = Vector3(-0.225756, 0.979797, -0.273023)
+bones/11/rotation = Quaternion(-0.663806, -0.00849761, -0.0152609, 0.747701)
+bones/12/position = Vector3(0.00042227, 1.0199, -0.0841937)
+bones/12/rotation = Quaternion(-0.018921, 0.719424, 0.4057, 0.563452)
+bones/13/position = Vector3(-0.0131289, 0.906239, 0.254932)
+bones/13/rotation = Quaternion(0.978632, -0.0109839, 0.0166178, 0.204653)
+bones/13/scale = Vector3(0.999999, 0.999999, 0.999999)
+bones/14/position = Vector3(0.232579, 1.0048, -0.0626771)
+bones/14/rotation = Quaternion(0.963096, 0.170064, 0.029261, 0.206562)
+bones/14/scale = Vector3(1.01392, 0.972728, 1.01392)
+bones/15/rotation = Quaternion(-3.50451e-08, -0.0651621, 4.2776e-08, 0.997875)
+bones/16/rotation = Quaternion(0.531, -0.0644352, 0.0407542, 0.843935)
+bones/16/scale = Vector3(1.00272, 0.961866, 1.03737)
+bones/17/rotation = Quaternion(5.93114e-08, 0.00622673, 2.97908e-08, 0.999981)
+bones/18/rotation = Quaternion(-0.771637, 0.00615496, 0.111275, 0.626224)
+bones/18/scale = Vector3(0.984481, 0.985957, 1.03054)
+bones/19/rotation = Quaternion(-0.000131445, 0.977292, -0.211898, -0.000613973)
+bones/19/scale = Vector3(0.999998, 1, 0.999998)
+bones/20/position = Vector3(-0.232878, 1.01044, -0.0792906)
+bones/20/rotation = Quaternion(0.962432, -0.149363, 0.00545358, 0.226685)
+bones/20/scale = Vector3(1.01602, 0.968723, 1.01602)
+bones/21/rotation = Quaternion(-9.42452e-09, 0.0603063, 1.79072e-08, 0.99818)
+bones/22/rotation = Quaternion(0.526332, 0.0593845, -0.0370927, 0.847391)
+bones/22/scale = Vector3(1.00269, 0.957692, 1.04213)
+bones/23/rotation = Quaternion(7.84753e-08, 0.00861061, -3.21001e-08, 0.999963)
+bones/24/rotation = Quaternion(-0.756116, 0.00770793, -0.138217, 0.639629)
+bones/24/scale = Vector3(0.983761, 0.983546, 1.03392)
+bones/25/rotation = Quaternion(-0.00014068, 0.975421, -0.220349, -0.000613046)
+bones/25/scale = Vector3(0.999997, 1, 0.999998)
+bones/26/position = Vector3(-0.00427593, 1.35133, 0.159199)
+bones/26/rotation = Quaternion(0.858644, -0.0143335, 0.012232, 0.512225)
+bones/27/position = Vector3(0.143113, 2.44087, 0.242378)
+bones/27/rotation = Quaternion(0.218433, -0.127563, -0.139537, 0.957363)
+bones/28/position = Vector3(0.155449, 2.49137, 0.268855)
+bones/28/rotation = Quaternion(-0.0556616, -0.268, -0.815625, 0.509738)
+bones/29/position = Vector3(0.246748, 2.45568, 0.309179)
+bones/29/rotation = Quaternion(0.735669, -0.288596, 0.600186, -0.123614)
+bones/31/position = Vector3(0.154422, 2.41102, 0.237114)
+bones/31/rotation = Quaternion(0.153571, -0.436086, 0.122736, 0.878169)
+bones/32/position = Vector3(-0.122164, 2.46154, 0.224236)
+bones/32/rotation = Quaternion(0.217662, 0.0448279, 0.0794534, 0.971751)
+bones/33/position = Vector3(-0.130034, 2.51362, 0.249331)
+bones/33/rotation = Quaternion(-0.090078, 0.236209, 0.767985, 0.588465)
+bones/34/position = Vector3(-0.230351, 2.49286, 0.27655)
+bones/34/rotation = Quaternion(0.794942, 0.238451, -0.53736, -0.149839)
+bones/35/scale = Vector3(1, 1.00001, 0.999991)
+bones/36/position = Vector3(-0.137043, 2.43373, 0.21711)
+bones/36/rotation = Quaternion(0.194899, 0.362121, -0.179695, 0.89364)
+bones/37/position = Vector3(-0.0238302, 2.27067, 0.529222)
+bones/37/rotation = Quaternion(-0.553564, -0.00683867, -0.0511752, 0.831205)
+bones/38/position = Vector3(-0.0173254, 2.36748, 0.544404)
+bones/38/rotation = Quaternion(0.966209, -0.0461546, 0.0231393, 0.252538)
+bones/38/scale = Vector3(0.999998, 1, 0.999997)
+bones/39/rotation = Quaternion(0.113751, -2.01214e-07, -3.05265e-07, 0.993509)
+bones/39/scale = Vector3(1, 0.999994, 1)
+bones/40/position = Vector3(0.000622431, 2.2937, 0.573323)
+bones/40/rotation = Quaternion(-0.0855367, 0.542114, 0.7865, 0.28322)
+bones/41/position = Vector3(-0.0501814, 2.29766, 0.569849)
+bones/41/rotation = Quaternion(0.0735934, 0.55186, 0.810076, -0.183877)
+bones/42/position = Vector3(0.0667997, 2.44593, 0.368416)
+bones/42/rotation = Quaternion(-0.00683873, 0.553563, 0.831205, 0.0511751)
+bones/43/position = Vector3(0.0387416, 2.43537, 0.395303)
+bones/43/rotation = Quaternion(0.8452, 0.182287, 0.356205, -0.354298)
+bones/43/scale = Vector3(0.999994, 1.00001, 0.999994)
+bones/44/rotation = Quaternion(0.0768413, -0.0476732, -0.413692, 0.905915)
+bones/44/scale = Vector3(0.999998, 0.999995, 1.00001)
+bones/45/rotation = Quaternion(0.491394, -0.000614131, -0.0118233, 0.870857)
+bones/45/scale = Vector3(0.999995, 1.00001, 0.999998)
+bones/46/rotation = Quaternion(-0.0273291, 0.00134727, -0.382106, 0.923713)
+bones/46/scale = Vector3(0.999987, 1.00002, 0.999992)
+bones/47/position = Vector3(0.0971815, 2.43902, 0.38821)
+bones/47/rotation = Quaternion(-0.674759, 0.651522, 0.319447, -0.134809)
+bones/47/scale = Vector3(0.999999, 0.999999, 0.999999)
+bones/48/rotation = Quaternion(0.228573, -0.000413627, 0.0132733, 0.973436)
+bones/48/scale = Vector3(1, 0.999999, 1)
+bones/49/rotation = Quaternion(0.298112, 0.000457739, -0.0091198, 0.954487)
+bones/49/scale = Vector3(0.999999, 1, 1)
+bones/50/rotation = Quaternion(-0.00746933, 0.0894784, -0.376864, 0.921907)
+bones/50/scale = Vector3(1.00001, 0.999983, 1.00001)
+bones/51/position = Vector3(0.0667997, 2.44593, 0.368416)
+bones/51/rotation = Quaternion(-0.00683871, 0.553564, 0.831205, 0.0511751)
+bones/53/position = Vector3(-0.0637499, 2.4561, 0.359488)
+bones/53/rotation = Quaternion(-0.00683861, 0.553563, 0.831205, 0.0511752)
+bones/54/position = Vector3(-0.0415558, 2.44163, 0.389811)
+bones/54/rotation = Quaternion(0.850796, -0.22272, -0.26935, -0.392419)
+bones/54/scale = Vector3(0.999992, 1.00001, 0.999993)
+bones/55/rotation = Quaternion(0.076844, 0.0476739, 0.413696, 0.905913)
+bones/55/scale = Vector3(0.999999, 0.99999, 1.00001)
+bones/56/rotation = Quaternion(0.49139, 0.000624882, 0.0118042, 0.870859)
+bones/56/scale = Vector3(1, 0.999992, 1.00001)
+bones/57/rotation = Quaternion(-0.0273366, -0.00134965, 0.382129, 0.923704)
+bones/57/scale = Vector3(0.999983, 1.00004, 0.999978)
+bones/58/position = Vector3(-0.0972292, 2.45417, 0.374914)
+bones/58/rotation = Quaternion(0.699922, 0.586587, 0.353195, 0.20317)
+bones/58/scale = Vector3(1, 0.999999, 1)
+bones/59/rotation = Quaternion(0.228576, 0.000423072, -0.0133137, 0.973435)
+bones/59/scale = Vector3(1, 0.999999, 1)
+bones/60/rotation = Quaternion(0.298109, -0.000468734, 0.0091549, 0.954488)
+bones/60/scale = Vector3(0.999994, 1.00001, 0.999996)
+bones/61/rotation = Quaternion(-0.00746346, -0.0894766, 0.376852, 0.921912)
+bones/61/scale = Vector3(1.00002, 0.999955, 1.00003)
+bones/62/position = Vector3(-0.0637499, 2.4561, 0.359488)
+bones/62/rotation = Quaternion(-0.00683863, 0.553564, 0.831205, 0.0511752)
+bones/64/position = Vector3(-0.0263562, 2.18816, 0.472144)
+bones/64/rotation = Quaternion(-0.553564, -0.00683867, -0.0511752, 0.831205)
+bones/65/position = Vector3(-0.0263562, 2.18816, 0.472144)
+bones/65/rotation = Quaternion(-0.553564, -0.00683867, -0.0511752, 0.831205)
+bones/67/position = Vector3(-0.0212116, 2.22034, 0.4376)
+bones/67/rotation = Quaternion(-0.459931, -0.012361, -0.0501286, 0.886452)
+bones/70/position = Vector3(0.0069888, 2.4492, 0.281985)
+bones/70/rotation = Quaternion(0.972376, -0.0455451, 0.0243167, 0.22764)
+bones/71/position = Vector3(-0.0308213, 2.11065, 0.449128)
+bones/71/rotation = Quaternion(0.551189, -0.0498176, -0.0135598, 0.832781)
+bones/71/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/72/scale = Vector3(1.00001, 0.999986, 1)
+bones/73/position = Vector3(-0.000298654, 2.30252, 0.222758)
+bones/73/rotation = Quaternion(0.906314, -0.0495196, 0.0146112, 0.419439)
+bones/74/position = Vector3(0.144759, 2.43917, 0.287374)
+bones/74/rotation = Quaternion(0.986885, -0.0196459, 0.031553, -0.157087)
+bones/77/position = Vector3(-0.130126, 2.46059, 0.268575)
+bones/77/rotation = Quaternion(0.985293, -0.046259, 0.0479238, -0.157359)
+bones/80/position = Vector3(-0.030453, 2.20587, 0.552226)
+bones/80/rotation = Quaternion(-0.488009, -0.265013, -0.516547, 0.651762)
+bones/81/rotation = Quaternion(-0.0492824, -0.23597, 0.233052, 0.942113)
+bones/81/scale = Vector3(0.999997, 1.00001, 0.999996)
+bones/82/position = Vector3(-0.030453, 2.20587, 0.552226)
+bones/82/rotation = Quaternion(-0.500007, 0.257085, 0.430082, 0.706349)
+bones/83/rotation = Quaternion(-0.049282, 0.23597, -0.23305, 0.942113)
+bones/83/scale = Vector3(0.999997, 1.00001, 0.999996)
+bones/84/position = Vector3(-0.0311213, 2.17854, 0.530868)
+bones/84/rotation = Quaternion(-0.412339, -0.304663, -0.53268, 0.673356)
+bones/85/rotation = Quaternion(-0.0220509, 0.0606886, 0.261638, 0.963004)
+bones/86/position = Vector3(-0.0311213, 2.17854, 0.530868)
+bones/86/rotation = Quaternion(-0.422768, 0.289189, 0.449605, 0.731774)
+bones/87/rotation = Quaternion(-0.022052, -0.0606882, -0.261636, 0.963004)
+bones/88/position = Vector3(-0.0238302, 2.27067, 0.529222)
+bones/88/rotation = Quaternion(-0.553564, -0.00683867, -0.0511752, 0.831205)
+bones/90/position = Vector3(0.112555, 2.44716, 0.377647)
+bones/90/rotation = Quaternion(0.280575, 0.442557, 0.64317, 0.558349)
+bones/90/scale = Vector3(0.999997, 1, 0.999997)
+bones/91/rotation = Quaternion(-0.191719, -0.00688236, -0.0856207, 0.977684)
+bones/91/scale = Vector3(1.00001, 0.999987, 1.00001)
+bones/92/rotation = Quaternion(-0.218622, -0.00771363, 0.0148889, 0.975666)
+bones/93/rotation = Quaternion(-0.324165, 0.0635122, 0.11227, 0.937165)
+bones/93/scale = Vector3(1.00001, 0.999986, 1.00001)
+bones/94/position = Vector3(0.035736, 2.43683, 0.413323)
+bones/94/rotation = Quaternion(-0.398859, 0.0527321, 0.912815, 0.0699896)
+bones/94/scale = Vector3(0.999998, 1, 0.999999)
+bones/96/position = Vector3(-0.109593, 2.46447, 0.362455)
+bones/96/rotation = Quaternion(0.288534, -0.499918, -0.663936, 0.475415)
+bones/96/scale = Vector3(0.999999, 1, 0.999999)
+bones/97/rotation = Quaternion(-0.191709, 0.00688733, 0.0856417, 0.977684)
+bones/97/scale = Vector3(1, 0.999992, 1)
+bones/98/rotation = Quaternion(-0.218628, 0.00771036, -0.0149039, 0.975664)
+bones/99/rotation = Quaternion(-0.32417, -0.0635127, -0.112274, 0.937163)
+bones/99/scale = Vector3(1, 0.999992, 1)
+bones/100/position = Vector3(-0.0408276, 2.4428, 0.408087)
+bones/100/rotation = Quaternion(0.338724, 0.0263004, 0.940506, 0.00471645)
+bones/102/position = Vector3(0.125375, 2.4532, 0.339638)
+bones/102/rotation = Quaternion(0.490683, -0.399783, -0.081858, 0.769872)
+bones/103/position = Vector3(0.114888, 2.47309, 0.37197)
+bones/103/rotation = Quaternion(0.75747, -0.314791, 0.00765792, 0.571916)
+bones/105/position = Vector3(0.032348, 2.4477, 0.434934)
+bones/105/rotation = Quaternion(0.68481, -0.547623, 0.47416, 0.0794792)
+bones/106/position = Vector3(-0.116065, 2.47201, 0.323126)
+bones/106/rotation = Quaternion(0.513484, 0.307251, 0.0551338, 0.799307)
+bones/107/position = Vector3(-0.107109, 2.49039, 0.356787)
+bones/107/rotation = Quaternion(0.778349, 0.215501, -0.000414383, 0.589688)
+bones/109/position = Vector3(-0.0387596, 2.45324, 0.430071)
+bones/109/rotation = Quaternion(0.755857, 0.486221, -0.431207, 0.079559)
+bones/110/position = Vector3(0.0705108, 2.20377, 0.476396)
+bones/110/rotation = Quaternion(-0.390134, -0.0854975, -0.133535, 0.907003)
+bones/112/position = Vector3(-0.119332, 2.21856, 0.463413)
+bones/112/rotation = Quaternion(-0.390512, 0.0535783, 0.0359885, 0.918333)
+bones/114/position = Vector3(0.125375, 2.4532, 0.339638)
+bones/114/rotation = Quaternion(0.785008, -0.246674, -0.53075, 0.203024)
+bones/116/position = Vector3(-0.116065, 2.47201, 0.323126)
+bones/116/rotation = Quaternion(0.763836, 0.170707, 0.565587, 0.259856)
+bones/118/position = Vector3(0.0311738, 2.51781, 0.439414)
+bones/118/rotation = Quaternion(0.691701, -0.0172444, 0.721431, -0.0281154)
+bones/119/position = Vector3(0.0722205, 2.52982, 0.421896)
+bones/119/rotation = Quaternion(0.772213, 0.0902346, 0.628053, -0.0330812)
+bones/120/position = Vector3(0.106585, 2.52726, 0.383287)
+bones/120/rotation = Quaternion(0.921668, 0.0317978, 0.366801, -0.122372)
+bones/121/position = Vector3(-0.0272059, 2.52239, 0.435378)
+bones/121/rotation = Quaternion(0.738426, -0.0345437, -0.668352, -0.0827054)
+bones/122/position = Vector3(-0.0633589, 2.54039, 0.412623)
+bones/122/rotation = Quaternion(0.803826, -0.147352, -0.56961, -0.0877194)
+bones/123/position = Vector3(-0.092163, 2.54274, 0.369694)
+bones/123/rotation = Quaternion(0.939242, -0.0947354, -0.292664, -0.152311)
+bones/124/position = Vector3(-0.00346633, 2.4308, 0.416993)
+bones/124/rotation = Quaternion(0.801293, -0.0514625, 0.00416656, 0.596041)
+bones/125/rotation = Quaternion(0.171746, 9.43343e-07, -4.77223e-07, 0.985141)
+bones/126/position = Vector3(-0.0260781, 2.28649, 0.580105)
+bones/126/rotation = Quaternion(0.984152, -0.0324536, 0.0401549, -0.169643)
+bones/127/position = Vector3(0.125523, 2.554, 0.318403)
+bones/127/rotation = Quaternion(0.986865, 0.0739561, 0.0509209, -0.134296)
+bones/128/position = Vector3(-0.0977956, 2.5714, 0.30313)
+bones/128/rotation = Quaternion(0.979336, -0.140911, 0.0268915, -0.142558)
+bones/129/position = Vector3(0.045733, 2.65802, -0.0466046)
+bones/129/rotation = Quaternion(-0.687285, -0.00583785, -0.0660235, 0.723358)
+bones/130/rotation = Quaternion(-0.407941, -0.00283374, -0.0186116, 0.912814)
+bones/131/rotation = Quaternion(-0.295809, -0.00103587, -0.00467441, 0.955235)
+bones/132/rotation = Quaternion(-0.174647, 0.00346969, 0.0141556, 0.984523)
+bones/133/position = Vector3(0.0217193, 2.03148, 0.293144)
+bones/133/rotation = Quaternion(-0.545277, -0.23289, -0.423236, 0.68506)
+bones/134/position = Vector3(0.448329, 2.0241, 0.0121988)
+bones/134/rotation = Quaternion(-0.178126, -0.2953, 0.915298, -0.208084)
+bones/134/scale = Vector3(1.00954, 0.981191, 1.00954)
+bones/135/rotation = Quaternion(-5.43471e-08, -0.0950418, 7.01424e-08, 0.995473)
+bones/136/rotation = Quaternion(0.484518, -0.0943642, 0.0529004, 0.868067)
+bones/136/scale = Vector3(1.00079, 0.978332, 1.02167)
+bones/137/rotation = Quaternion(5.6441e-08, 0.202434, 1.97958e-07, 0.979296)
+bones/138/rotation = Quaternion(0.165268, 0.202014, -0.159557, 0.95206)
+bones/138/scale = Vector3(0.991559, 1.01465, 0.994273)
+bones/139/rotation = Quaternion(0.085362, 0.554784, 0.159076, 0.812172)
+bones/140/rotation = Quaternion(0.360896, -0.350866, 0.0564982, 0.862238)
+bones/140/scale = Vector3(1, 0.999988, 0.999998)
+bones/141/rotation = Quaternion(0.325619, -0.0453594, -0.0592899, 0.942549)
+bones/142/rotation = Quaternion(-0.149154, 0.948609, 0.276142, 0.0405068)
+bones/143/rotation = Quaternion(0.474587, -0.33913, 0.218, 0.782454)
+bones/144/rotation = Quaternion(0.119079, -0.0302992, -0.146088, 0.981611)
+bones/146/rotation = Quaternion(0.191563, 0.509983, 0.0762681, 0.835108)
+bones/147/rotation = Quaternion(0.375476, -0.464433, 0.0919769, 0.796781)
+bones/148/rotation = Quaternion(0.213354, -0.0456862, -0.0506551, 0.974591)
+bones/150/rotation = Quaternion(0.336515, 0.464899, 0.0423086, 0.817824)
+bones/151/rotation = Quaternion(0.338094, -0.464243, 0.0656321, 0.816004)
+bones/152/rotation = Quaternion(0.304358, -0.0492231, -0.0297194, 0.950821)
+bones/154/rotation = Quaternion(0.477787, 0.365977, -0.0549261, 0.796721)
+bones/155/rotation = Quaternion(0.315045, -0.528755, 0.0567994, 0.786091)
+bones/156/rotation = Quaternion(0.23396, -0.0506707, -0.0424763, 0.969995)
+bones/158/position = Vector3(-0.0313729, 2.03043, 0.292421)
+bones/158/rotation = Quaternion(-0.545691, 0.244667, 0.407009, 0.690437)
+bones/159/position = Vector3(-0.456677, 2.03646, 0.00973837)
+bones/159/rotation = Quaternion(0.176564, -0.270017, 0.914147, 0.245461)
+bones/159/scale = Vector3(1.01365, 0.97324, 1.01365)
+bones/160/rotation = Quaternion(1.50639e-07, 0.077088, 7.9568e-08, 0.997024)
+bones/161/rotation = Quaternion(0.498613, 0.0767508, -0.0446875, 0.862263)
+bones/161/scale = Vector3(1.00086, 0.968558, 1.03221)
+bones/162/rotation = Quaternion(8.72092e-08, -0.20283, 8.45908e-08, 0.979214)
+bones/163/rotation = Quaternion(0.163316, -0.201848, 0.0747506, 0.962807)
+bones/163/scale = Vector3(0.985975, 1.02391, 0.990948)
+bones/164/rotation = Quaternion(0.0751418, -0.556284, -0.157107, 0.812539)
+bones/165/rotation = Quaternion(0.348515, 0.348393, -0.0614608, 0.867976)
+bones/166/rotation = Quaternion(0.310671, 0.0400517, 0.0534208, 0.94817)
+bones/167/rotation = Quaternion(0.164171, 0.943046, 0.285639, -0.0460757)
+bones/168/rotation = Quaternion(0.486865, 0.338377, -0.223255, 0.773706)
+bones/169/rotation = Quaternion(0.171044, 0.0141861, 0.139636, 0.975215)
+bones/171/rotation = Quaternion(0.204118, -0.507739, -0.0755992, 0.833559)
+bones/172/rotation = Quaternion(0.386033, 0.461082, -0.0995855, 0.792758)
+bones/173/rotation = Quaternion(0.214282, 0.0436032, 0.048089, 0.974613)
+bones/175/rotation = Quaternion(0.36489, -0.455465, -0.0435445, 0.81087)
+bones/176/rotation = Quaternion(0.36656, 0.460164, -0.0738214, 0.805254)
+bones/177/rotation = Quaternion(0.314117, 0.049094, 0.0283918, 0.947689)
+bones/179/rotation = Quaternion(0.516766, -0.34361, 0.0422242, 0.783009)
+bones/180/rotation = Quaternion(0.349901, 0.529239, -0.0692158, 0.76986)
+bones/181/rotation = Quaternion(0.242702, 0.0516836, 0.0426722, 0.967783)
+bones/181/scale = Vector3(1, 0.999998, 1)
+bones/183/position = Vector3(0.291364, 1.64653, 0.378823)
+bones/183/rotation = Quaternion(0.00195096, 0.558935, 0.829178, 0.0072042)
+bones/184/position = Vector3(-0.287726, 1.635, 0.370935)
+bones/184/rotation = Quaternion(-0.0272108, 0.559306, 0.828421, -0.0124984)
+bones/185/position = Vector3(0.38637, 1.93317, -0.234312)
+bones/185/rotation = Quaternion(-0.658573, -0.0101832, 0.00507303, 0.752431)
+bones/186/position = Vector3(-0.377324, 1.91797, -0.244717)
+bones/186/rotation = Quaternion(-0.658458, -0.0101618, 0.00510255, 0.752532)
+
+[node name="eyebrows" parent="Skeleton3D" index="9"]
+blend_shapes/mouthShrugLower = 2.59876e-05
+blend_shapes/mouthShrugUpper = 1.23978e-05
+
+[node name="eyelids_001" parent="Skeleton3D" index="10"]
+blend_shapes/mouthShrugLower = 2.59876e-05
+blend_shapes/mouthShrugUpper = 1.23978e-05
+
+[node name="nosering" parent="Skeleton3D" index="12"]
+blend_shapes/mouthShrugLower = 2.59876e-05
+blend_shapes/mouthShrugUpper = 1.23978e-05
+
+[node name="teeth lower gums_001" parent="Skeleton3D" index="16"]
+blend_shapes/mouthShrugLower = 2.59876e-05
+blend_shapes/mouthShrugUpper = 1.23978e-05
+
+[node name="teeth lower teeth_001" parent="Skeleton3D" index="17"]
+blend_shapes/mouthShrugLower = 2.59876e-05
+blend_shapes/mouthShrugUpper = 1.23978e-05
+
+[node name="teeth upper gums_001" parent="Skeleton3D" index="18"]
+blend_shapes/mouthShrugLower = 2.59876e-05
+blend_shapes/mouthShrugUpper = 1.23978e-05
+
+[node name="teeth upper teeth_001" parent="Skeleton3D" index="19"]
+blend_shapes/mouthShrugLower = 2.59876e-05
+blend_shapes/mouthShrugUpper = 1.23978e-05