]> Untitled Git - baabarian.git/blob - texture/untextured2.png.import
* Fixed skin states in process_player
[baabarian.git] / texture / untextured2.png.import
1 [remap]
2
3 importer="texture"
4 type="CompressedTexture2D"
5 uid="uid://b2k1iykgmhi1"
6 path.s3tc="res://.godot/imported/untextured2.png-9e17cf976f902ea62c87f6ba31332990.s3tc.ctex"
7 metadata={
8 "imported_formats": ["s3tc_bptc"],
9 "vram_texture": true
10 }
11
12 [deps]
13
14 source_file="res://texture/untextured2.png"
15 dest_files=["res://.godot/imported/untextured2.png-9e17cf976f902ea62c87f6ba31332990.s3tc.ctex"]
16
17 [params]
18
19 compress/mode=2
20 compress/high_quality=false
21 compress/lossy_quality=0.7
22 compress/hdr_compression=1
23 compress/normal_map=0
24 compress/channel_pack=0
25 mipmaps/generate=true
26 mipmaps/limit=-1
27 roughness/mode=0
28 roughness/src_normal=""
29 process/fix_alpha_border=true
30 process/premult_alpha=false
31 process/normal_map_invert_y=false
32 process/hdr_as_srgb=false
33 process/hdr_clamp_exposure=false
34 process/size_limit=0
35 detect_3d/compress_to=0