]> Untitled Git - baabarian.git/blob - project.godot
Finished basic movement, collision, visuals
[baabarian.git] / project.godot
1 ; Engine configuration file.
2 ; It's best edited using the editor UI and not directly,
3 ; since the parameters that go here are not all obvious.
4 ;
5 ; Format:
6 ;   [section] ; section goes between []
7 ;   param=value ; assign values to parameters
8
9 config_version=5
10
11 [application]
12
13 config/name="baabarian"
14 config/version="0.0.0"
15 run/main_scene="uid://cbbg1tc2xqrj4"
16 config/features=PackedStringArray("4.4", "Forward Plus")
17 config/icon="res://icon.svg"
18
19 [display]
20
21 window/stretch/mode="canvas_items"
22
23 [input]
24
25 player_forward={
26 "deadzone": 0.2,
27 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
28 ]
29 }
30 player_backward={
31 "deadzone": 0.2,
32 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
33 ]
34 }
35 player_left={
36 "deadzone": 0.2,
37 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
38 ]
39 }
40 player_right={
41 "deadzone": 0.2,
42 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
43 ]
44 }
45 player_attack={
46 "deadzone": 0.2,
47 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
48 ]
49 }
50 left_click={
51 "deadzone": 0.2,
52 "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(591, 40),"global_position":Vector2(610, 136),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
53 ]
54 }
55 player_run={
56 "deadzone": 0.2,
57 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
58 ]
59 }
60
61 [layer_names]
62
63 3d_physics/layer_1="world"
64 3d_physics/layer_2="player"
65 3d_physics/layer_3="items"