2 class_name DebugOverlay
5 @onready var draw = $DebugDraw3D
6 @onready var stats = $DebugStats
10 if not InputMap.has_action("toggle_debug"):
11 InputMap.add_action("toggle_debug")
12 var ev = InputEventKey.new()
13 ev.physical_keycode = KEY_BACKSLASH
14 InputMap.action_add_event("toggle_debug", ev)
18 if event.is_action_pressed("toggle_debug"):
19 self.visible = not self.visible