2 class_name AnimatedSkin
5 @onready var _tree: AnimationTree = %AnimationTree
8 func set_grounded_speed(s: float):
9 _tree.set("parameters/grounded/blend_position", s)
13 _tree.set("parameters/motion/transition_request", "grounded")
17 _tree.set("parameters/motion/transition_request", "falling")
21 _tree.set("parameters/motion/transition_request", "landing")
25 _tree.set("parameters/motion/transition_request", "idle")
28 func set_timescale(s: float):
29 _tree.set("parameters/timescale/scale", s)