3 @onready var tail: Line2D = ($Group/Tail as Line2D)
4 @onready var bubble: Control = ($Group/Background as Control)
5 @onready var text: DialogicNode_DialogText = (%DialogText as DialogicNode_DialogText)
6 # The choice container is added by the TextBubble layer
7 @onready var choice_container: Container = null
8 @onready var name_label: Label = (%NameLabel as Label)
9 @onready var name_label_box: PanelContainer = (%NameLabelPanel as PanelContainer)
10 @onready var name_label_holder: HBoxContainer = $DialogText/NameLabelPositioner
12 var node_to_point_at: Node = null
13 var current_character: DialogicCharacter = null
17 var bubble_rect: Rect2 = Rect2(0.0, 0.0, 2.0, 2.0)
18 var base_position := Vector2.ZERO
20 var base_direction := Vector2(1.0, -1.0).normalized()
22 var padding := Vector2()
24 var name_label_alignment := HBoxContainer.ALIGNMENT_BEGIN
25 var name_label_offset := Vector2()
26 var force_choices_on_separate_lines := false
28 # Sets the padding shader paramter.
29 # It's the amount of spacing around the background to allow some wobbeling.
33 func _ready() -> void:
35 DialogicUtil.autoload().Choices.question_shown.connect(_on_question_shown)
43 bubble_rect = Rect2(0,0,2,2)
45 base_position = get_speaker_canvas_position()
46 position = base_position
49 func _process(delta:float) -> void:
50 base_position = get_speaker_canvas_position()
52 var center := get_viewport_rect().size / 2.0
54 var dist_x := absf(base_position.x - center.x)
55 var dist_y := absf(base_position.y - center.y)
56 var x_e := center.x - bubble_rect.size.x
57 var y_e := center.y - bubble_rect.size.y
58 var influence_x := remap(clamp(dist_x, x_e, center.x), x_e, center.x * 0.8, 0.0, 1.0)
59 var influence_y := remap(clamp(dist_y, y_e, center.y), y_e, center.y * 0.8, 0.0, 1.0)
60 if base_position.x > center.x: influence_x = -influence_x
61 if base_position.y > center.y: influence_y = -influence_y
62 var edge_influence := Vector2(influence_x, influence_y)
64 var direction := (base_direction + edge_influence).normalized()
66 var p: Vector2 = base_position + direction * (
67 safe_zone + lerp(bubble_rect.size.y, bubble_rect.size.x, abs(direction.x)) * 0.4
69 p = p.clamp(bubble_rect.size / 2.0, get_viewport_rect().size - bubble_rect.size / 2.0)
71 position = position.lerp(p, 5 * delta)
73 var point_a: Vector2 = Vector2.ZERO
74 var point_b: Vector2 = (base_position - position) * 0.75
76 var offset: Vector2 = Vector2.from_angle(point_a.angle_to_point(point_b)) * bubble_rect.size * abs(direction.x) * 0.4
79 point_b += offset * 0.5
81 var curve := Curve2D.new()
82 var direction_point := Vector2(0, (point_b.y - point_a.y))
83 curve.add_point(point_a, Vector2.ZERO, direction_point * 0.5)
84 curve.add_point(point_b)
85 tail.points = curve.tessellate(5)
86 tail.width = bubble_rect.size.x * 0.15
93 var open_tween := create_tween().set_parallel(true)
94 open_tween.tween_property(self, "scale", Vector2.ONE, 0.1).from(Vector2.ZERO)
95 open_tween.tween_property(self, "modulate:a", 1.0, 0.1).from(0.0)
100 var close_tween := create_tween().set_parallel(true)
101 close_tween.tween_property(self, "scale", Vector2.ONE * 0.8, 0.2)
102 close_tween.tween_property(self, "modulate:a", 0.0, 0.2)
103 await close_tween.finished
108 func _on_dialog_text_started_revealing_text() -> void:
109 _resize_bubble(get_base_content_size(), true)
112 func _resize_bubble(content_size:Vector2, popup:=false) -> void:
113 var bubble_size: Vector2 = content_size+(padding*2)+Vector2.ONE*bg_padding
114 var half_size: Vector2= (bubble_size / 2.0)
115 bubble.pivot_offset = half_size
116 bubble_rect = Rect2(position, bubble_size * Vector2(1.1, 1.1))
117 bubble.position = -half_size
118 bubble.size = bubble_size
120 text.size = content_size
121 text.position = -(content_size/2.0)
124 var t := create_tween().set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
125 t.tween_property(bubble, "scale", Vector2.ONE, 0.2).from(Vector2.ZERO)
127 bubble.scale = Vector2.ONE
129 bubble.material.set(&"shader_parameter/box_size", bubble_size)
130 name_label_holder.position = Vector2(0, bubble.position.y - text.position.y - name_label_holder.size.y/2.0)
131 name_label_holder.position += name_label_offset
132 name_label_holder.alignment = name_label_alignment
133 name_label_holder.size.x = text.size.x
136 func _on_question_shown(info:Dictionary) -> void:
137 if !is_visible_in_tree():
140 await get_tree().process_frame
142 var content_size := get_base_content_size()
143 content_size.y += choice_container.size.y
144 content_size.x = max(content_size.x, choice_container.size.x)
145 _resize_bubble(content_size)
148 func get_base_content_size() -> Vector2:
149 var font: Font = text.get_theme_font(&"normal_font")
150 return font.get_multiline_string_size(
151 text.get_parsed_text(),
152 HORIZONTAL_ALIGNMENT_LEFT,
154 text.get_theme_font_size(&"normal_font_size")
158 func add_choice_container(node:Container, alignment:=FlowContainer.ALIGNMENT_BEGIN) -> void:
160 choice_container.get_parent().remove_child(choice_container)
161 choice_container.queue_free()
163 node.name = "ChoiceContainer"
164 choice_container = node
165 node.set_anchors_preset(LayoutPreset.PRESET_BOTTOM_WIDE)
166 node.grow_vertical = Control.GROW_DIRECTION_BEGIN
169 if node is HFlowContainer:
170 (node as HFlowContainer).alignment = alignment
172 for i:int in range(5):
173 choice_container.add_child(DialogicNode_ChoiceButton.new())
174 if node is HFlowContainer:
177 HBoxContainer.ALIGNMENT_BEGIN:
178 (choice_container.get_child(-1) as Control).size_flags_horizontal = SIZE_SHRINK_BEGIN
179 HBoxContainer.ALIGNMENT_CENTER:
180 (choice_container.get_child(-1) as Control).size_flags_horizontal = SIZE_SHRINK_CENTER
181 HBoxContainer.ALIGNMENT_END:
182 (choice_container.get_child(-1) as Control).size_flags_horizontal = SIZE_SHRINK_END
184 for child:Button in choice_container.get_children():
185 var prev := child.get_parent().get_child(wrap(child.get_index()-1, 0, choice_container.get_child_count()-1)).get_path()
186 var next := child.get_parent().get_child(wrap(child.get_index()+1, 0, choice_container.get_child_count()-1)).get_path()
187 child.focus_next = next
188 child.focus_previous = prev
189 child.focus_neighbor_left = prev
190 child.focus_neighbor_top = prev
191 child.focus_neighbor_right = next
192 child.focus_neighbor_bottom = next
195 func get_speaker_canvas_position() -> Vector2:
196 if is_instance_valid(node_to_point_at):
197 if node_to_point_at is Node3D:
198 base_position = get_viewport().get_camera_3d().unproject_position(
199 (node_to_point_at as Node3D).global_position)
200 if node_to_point_at is CanvasItem:
201 base_position = (node_to_point_at as CanvasItem).get_global_transform_with_canvas().origin