1 extends DialogicAnimation
3 func animate() -> void:
4 var tween := (node.create_tween() as Tween)
5 tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
7 var start_position_y: float = node.get_viewport().size.y * 2
8 var end_position_y := base_position.y
11 start_position_y = base_position.y
12 end_position_y = node.get_viewport().size.y * 2
14 node.position.y = start_position_y
15 tween.tween_property(node, 'position:y', end_position_y, time)
21 func _get_named_variations() -> Dictionary:
23 "slide in up": {"reversed": false, "type": AnimationType.IN},
24 "slide out down": {"reversed": true, "type": AnimationType.OUT},