5 @export var scene: PackedScene
6 @export var fullscreen: bool = true
7 @export var screen_size_fractional: float = 0.5
10 func _ready() -> void:
11 _set_project_version()
15 func _set_project_version() -> void:
16 var version = ProjectSettings.get_setting("application/config/version")
17 %buildVersion.text = "v" + str(version)
20 func _set_screen_size() -> void:
21 var _screen_size: Vector2i = DisplayServer.screen_get_size()
23 DisplayServer.window_set_position(Vector2i.ZERO)
24 DisplayServer.window_set_size(_screen_size)
26 var _win_pos = _screen_size * (1.0 - screen_size_fractional) * 0.5
27 var _win_size = _screen_size * screen_size_fractional
28 DisplayServer.window_set_position(_win_pos)
29 DisplayServer.window_set_size(_win_size)
32 func _input(event: InputEvent) -> void:
33 if event.is_action_pressed("ui_cancel"):
37 func _on_start_pressed() -> void:
39 get_tree().change_scene_to_packed(scene)
41 print_debug("No scene to change to!")