2 extends DialogicPortrait
4 ## Default portrait scene.
5 ## The parent class has a character and portrait variable.
8 @export_file var image := ""
11 ## Load anything related to the given character and portrait
12 func _update_portrait(passed_character:DialogicCharacter, passed_portrait:String) -> void:
13 apply_character_and_portrait(passed_character, passed_portrait)
15 apply_texture($Portrait, image)