1 extends DialogicAnimation
3 func animate() -> void:
4 var tween := (node.create_tween() as Tween)
5 tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
7 var strength: float = 0.01
9 tween.set_parallel(true)
10 tween.tween_property(node, 'scale', Vector2(1,1)*(1+strength), time*0.3)
11 tween.tween_property(node, 'rotation', -strength, time*0.1).set_delay(time*0.2)
12 tween.tween_property(node, 'rotation', strength, time*0.1).set_delay(time*0.3)
13 tween.tween_property(node, 'rotation', -strength, time*0.1).set_delay(time*0.4)
14 tween.tween_property(node, 'rotation', strength, time*0.1).set_delay(time*0.5)
15 tween.tween_property(node, 'rotation', -strength, time*0.1).set_delay(time*0.6)
16 tween.chain().tween_property(node, 'scale', Vector2(1,1), time*0.3)
17 tween.parallel().tween_property(node, 'rotation', 0.0, time*0.3)
19 tween.finished.connect(emit_signal.bind('finished_once'))
22 func _get_named_variations() -> Dictionary:
24 "tada": {"type": AnimationType.ACTION},