1 extends DialogicAnimation
4 func animate() -> void:
5 var tween := (node.create_tween() as Tween)
6 tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
8 var end_position_x: float = base_position.x
11 end_position_x = -node.get_viewport().size.x / 2
14 node.position.x = -node.get_viewport().size.x / 5
16 tween.tween_property(node, 'position:x', end_position_x, time)
22 func _get_named_variations() -> Dictionary:
24 "slide in left": {"reversed": false, "type": AnimationType.IN},
25 "slide out right": {"reversed": true, "type": AnimationType.OUT},