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[wolf-seeking-sheep.git] / addons / dialogic / Modules / Character / DefaultAnimations / bounce.gd
1 extends DialogicAnimation
2
3 func animate() -> void:
4         var tween := (node.create_tween() as Tween)
5         tween.set_ease(Tween.EASE_OUT)
6         tween.tween_property(node, 'position:y', base_position.y-node.get_viewport().size.y/10, time*0.4).set_trans(Tween.TRANS_EXPO)
7         tween.parallel().tween_property(node, 'scale:y', base_scale.y*1.05, time*0.4).set_trans(Tween.TRANS_EXPO)
8         tween.tween_property(node, 'position:y', base_position.y, time*0.6).set_trans(Tween.TRANS_BOUNCE)
9         tween.parallel().tween_property(node, 'scale:y', base_scale.y, time*0.6).set_trans(Tween.TRANS_BOUNCE)
10         tween.finished.connect(emit_signal.bind('finished_once'))
11
12
13 func _get_named_variations() -> Dictionary:
14         return {
15                 "bounce": {"type": AnimationType.ACTION},
16         }