1 extends DialogicBackgroundTransition
3 func setup_swipe_shader() -> ShaderMaterial:
4 var shader := set_shader()
5 shader.set_shader_parameter("wipe_texture", load(
6 DialogicUtil.get_module_path('Background').path_join("Transitions/simple_swipe_gradient.tres")
9 shader.set_shader_parameter("feather", 0.3)
11 shader.set_shader_parameter("previous_background", prev_texture)
12 shader.set_shader_parameter("next_background", next_texture)