2 extends DialogicCharacterEditorMainSection
6 ## The general character settings tab
7 func _get_title() -> String:
11 func _start_opened() -> bool:
15 func _ready() -> void:
16 # Connecting all necessary signals
17 %ColorPickerButton.custom_minimum_size.x = DialogicUtil.get_editor_scale() * 30
18 %ColorPickerButton.color_changed.connect(character_editor.something_changed)
19 %DisplayNameLineEdit.text_changed.connect(character_editor.something_changed)
20 %NicknameLineEdit.text_changed.connect(character_editor.something_changed)
21 %DescriptionTextEdit.text_changed.connect(character_editor.something_changed)
22 min_width = get_minimum_size().x
23 resized.connect(_on_resized)
25 func _load_character(resource:DialogicCharacter) -> void:
26 %DisplayNameLineEdit.text = resource.display_name
27 %ColorPickerButton.color = resource.color
29 %NicknameLineEdit.text = ""
30 for nickname in resource.nicknames:
31 %NicknameLineEdit.text += nickname +", "
32 %NicknameLineEdit.text = %NicknameLineEdit.text.trim_suffix(', ')
34 %DescriptionTextEdit.text = resource.description
37 func _save_changes(resource:DialogicCharacter) -> DialogicCharacter:
38 resource.display_name = %DisplayNameLineEdit.text
39 resource.color = %ColorPickerButton.color
41 for n_name in %NicknameLineEdit.text.split(','):
42 nicknames.append(n_name.strip_edges())
43 resource.nicknames = nicknames
44 resource.description = %DescriptionTextEdit.text
49 func _on_resized() -> void:
50 if size.x > min_width+20: