1 class_name DialogicNode_TextInput
4 ## Node that will show when a text input field is reached.
5 ## Should be connected to a (probably contained) label, a line edit and a button to work.
7 ## The LineEdit to use.
8 @export_node_path var input_line_edit: NodePath
10 @export_node_path var text_label: NodePath
12 @export_node_path var confirmation_button: NodePath
14 # This is set by the subsystem and used as a confirmation check.
15 var _allow_empty := false
18 func _ready() -> void:
19 add_to_group('dialogic_text_input')
20 if confirmation_button:
21 get_node(confirmation_button).pressed.connect(_on_confirmation_button_pressed)
23 get_node(input_line_edit).text_changed.connect(_on_input_text_changed)
24 get_node(input_line_edit).text_submitted.connect(_on_confirmation_button_pressed)
28 func set_text(text:String) -> void:
29 if get_node(text_label) is Label:
30 get_node(text_label).text = text
33 func set_placeholder(placeholder:String) -> void:
34 if get_node(input_line_edit) is LineEdit:
35 get_node(input_line_edit).placeholder_text = placeholder
36 get_node(input_line_edit).grab_focus()
39 func set_default(default:String) -> void:
40 if get_node(input_line_edit) is LineEdit:
41 get_node(input_line_edit).text = default
42 _on_input_text_changed(default)
45 func set_allow_empty(boolean:bool) -> void:
46 _allow_empty = boolean
49 func _on_input_text_changed(text:String) -> void:
50 if confirmation_button.is_empty():
52 get_node(confirmation_button).disabled = !_allow_empty and text.is_empty()
55 func _on_confirmation_button_pressed(text:="") -> void:
56 if get_node(input_line_edit) is LineEdit:
57 if !get_node(input_line_edit).text.is_empty() or _allow_empty:
58 DialogicUtil.autoload().TextInput.input_confirmed.emit(get_node(input_line_edit).text)