1 extends DialogicSubsystem
3 ## Subsystem that handles showing of input promts.
5 ## Signal that is fired when a confirmation button was pressed.
6 signal input_confirmed(input:String)
7 signal input_shown(info:Dictionary)
11 ####################################################################################################
13 func clear_game_state(_clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void:
20 ####################################################################################################
22 func show_text_input(text:= "", default:= "", placeholder:= "", allow_empty:= false) -> void:
23 for node in get_tree().get_nodes_in_group('dialogic_text_input'):
25 if node.has_method('set_allow_empty'): node.set_allow_empty(allow_empty)
26 if node.has_method('set_text'): node.set_text(text)
27 if node.has_method('set_default'): node.set_default(default)
28 if node.has_method('set_placeholder'): node.set_placeholder(placeholder)
29 input_shown.emit({'text':text, 'default':default, 'placeholder':placeholder, 'allow_empty':allow_empty})
32 func hide_text_input() -> void:
33 for node in get_tree().get_nodes_in_group('dialogic_text_input'):