1 extends DialogicAnimation
3 func animate() -> void:
4 var tween := (node.create_tween() as Tween)
5 tween.set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_SINE)
6 var strength: float = node.get_viewport().size.x/60
7 var bound_multitween := DialogicUtil.multitween.bind(node, "position", "animation_shake_x")
8 tween.tween_method(bound_multitween, Vector2(), Vector2(1, 0)*strength, time*0.2)
9 tween.tween_method(bound_multitween, Vector2(), Vector2(-1,0)*strength, time*0.1)
10 tween.tween_method(bound_multitween, Vector2(), Vector2(1, 0)*strength, time*0.1)
11 tween.tween_method(bound_multitween, Vector2(), Vector2(-1,0)*strength, time*0.1)
12 tween.tween_method(bound_multitween, Vector2(), Vector2(1, 0)*strength, time*0.1)
13 tween.tween_method(bound_multitween, Vector2(), Vector2(-1,0)*strength, time*0.1)
14 tween.tween_method(bound_multitween, Vector2(), Vector2(1, 0)*strength, time*0.2)
15 tween.finished.connect(emit_signal.bind('finished_once'))
17 func _get_named_variations() -> Dictionary:
19 "shake x": {"type": AnimationType.ACTION},