1 extends DialogicBackgroundTransition
3 func setup_push_shader() -> ShaderMaterial:
4 var shader := set_shader(DialogicUtil.get_module_path('Background').path_join("Transitions/push_transition_shader.gdshader"))
6 shader.set_shader_parameter("previous_background", prev_texture)
7 shader.set_shader_parameter("next_background", next_texture)