]> Untitled Git - william-skin.git/blobdiff - william.tscn
* Added face test animation
[william-skin.git] / william.tscn
index d486de2e10cee7f05668006b71d605aa315ee0af..2ec47bdda4c1d7af47aecddb3a8e404659ce7514 100644 (file)
@@ -1,9 +1,13 @@
-[gd_scene load_steps=22 format=3 uid="uid://2tvylmtejq0u"]
+[gd_scene load_steps=34 format=3 uid="uid://2tvylmtejq0u"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
 [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"]
 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
+[ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
+[ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
+[ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
+[ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"]
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
 animation = &"move/hardLanding"
@@ -20,11 +24,17 @@ animation = &"idle/talking2"
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"]
 animation = &"idle/yelling"
 
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"]
+animation = &"idle/posing"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_iu7io"]
+animation = &"face/test-talking"
+
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"]
 animation = &"move/falling"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"]
-animation = &"idle/neutral"
+animation = &"idle/breathing"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"]
 animation = &"move/jogBackwards"
@@ -54,29 +64,37 @@ animation = &"move/run"
 blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5")
 blend_point_0/pos = 0.0
 blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4")
-blend_point_1/pos = 3.0
+blend_point_1/pos = 5.0
 blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo")
-blend_point_2/pos = 8.0
+blend_point_2/pos = 10.0
 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl")
 blend_point_3/pos = 15.0
 min_space = 0.0
 max_space = 15.0
 sync = true
 
-[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"]
-xfade_time = 0.5
-input_0/name = "talk"
-input_0/auto_advance = true
-input_0/break_loop_at_end = true
-input_0/reset = true
-input_1/name = "talk2"
-input_1/auto_advance = true
-input_1/break_loop_at_end = true
-input_1/reset = true
-input_2/name = "yell"
-input_2/auto_advance = true
-input_2/break_loop_at_end = true
-input_2/reset = true
+[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_3v5yd"]
+filters = ["base/rig/Skeleton3D:DEF-ass.L", "base/rig/Skeleton3D:DEF-ass.R", "base/rig/Skeleton3D:DEF-balls.L", "base/rig/Skeleton3D:DEF-balls.L.001", "base/rig/Skeleton3D:DEF-balls.L.002", "base/rig/Skeleton3D:DEF-balls.R", "base/rig/Skeleton3D:DEF-balls.R.001", "base/rig/Skeleton3D:DEF-balls.R.002", "base/rig/Skeleton3D:DEF-foot.L", "base/rig/Skeleton3D:DEF-foot.R", "base/rig/Skeleton3D:DEF-pelvis.L", "base/rig/Skeleton3D:DEF-pelvis.R", "base/rig/Skeleton3D:DEF-penis", "base/rig/Skeleton3D:DEF-penis.001", "base/rig/Skeleton3D:DEF-penis.002", "base/rig/Skeleton3D:DEF-penis.003", "base/rig/Skeleton3D:DEF-penis.004", "base/rig/Skeleton3D:DEF-shin.L", "base/rig/Skeleton3D:DEF-shin.L.001", "base/rig/Skeleton3D:DEF-shin.R", "base/rig/Skeleton3D:DEF-shin.R.001", "base/rig/Skeleton3D:DEF-thigh.L", "base/rig/Skeleton3D:DEF-thigh.L.001", "base/rig/Skeleton3D:DEF-thigh.R", "base/rig/Skeleton3D:DEF-thigh.R.001", "base/rig/Skeleton3D:DEF-toe.L", "base/rig/Skeleton3D:DEF-toe.R"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"]
+animation = &"hips/rotateLegsRight"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"]
+animation = &"hips/rotateLegsLeft"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hreh"]
+animation = &"hips/rotateLegsCenter"
+
+[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"]
+blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni")
+blend_point_0/pos = -1.6
+blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8")
+blend_point_1/pos = 1.6
+blend_point_2/node = SubResource("AnimationNodeAnimation_4hreh")
+blend_point_2/pos = 0.0
+min_space = -2.0
+max_space = 2.0
+sync = true
 
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"]
 xfade_time = 0.25
@@ -104,9 +122,30 @@ input_5/name = "talk"
 input_5/auto_advance = false
 input_5/break_loop_at_end = false
 input_5/reset = true
+input_6/name = "pose"
+input_6/auto_advance = false
+input_6/break_loop_at_end = false
+input_6/reset = true
+
+[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_b26xs"]
+
+[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"]
+xfade_time = 0.5
+input_0/name = "talk"
+input_0/auto_advance = true
+input_0/break_loop_at_end = true
+input_0/reset = true
+input_1/name = "talk2"
+input_1/auto_advance = true
+input_1/break_loop_at_end = true
+input_1/reset = true
+input_2/name = "yell"
+input_2/auto_advance = true
+input_2/break_loop_at_end = true
+input_2/reset = true
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"]
-graph_offset = Vector2(-627.603, 136.455)
+graph_offset = Vector2(-363.553, 124.743)
 nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi")
 nodes/Animation/position = Vector2(-230, -100)
 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o")
@@ -114,399 +153,534 @@ nodes/Animation/position = Vector2(-230, -100)
 "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn")
 "nodes/Animation 3/position" = Vector2(-230, 360)
 "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv")
-"nodes/Animation 4/position" = Vector2(-180, 760)
+"nodes/Animation 4/position" = Vector2(-520, 890)
 "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix")
-"nodes/Animation 5/position" = Vector2(-190, 920)
+"nodes/Animation 5/position" = Vector2(-530, 1030)
 "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n")
-"nodes/Animation 6/position" = Vector2(-190, 1070)
-nodes/BlendSpace1D/node = SubResource("AnimationNodeBlendSpace1D_4rddd")
-nodes/BlendSpace1D/position = Vector2(-230, 200)
-"nodes/BlendSpace1D 2/node" = SubResource("AnimationNodeBlendSpace1D_h1uk8")
-"nodes/BlendSpace1D 2/position" = Vector2(-240, 520)
-nodes/Transition/node = SubResource("AnimationNodeTransition_rgwlt")
-nodes/Transition/position = Vector2(80, 790)
+"nodes/Animation 6/position" = Vector2(-520, 1160)
+"nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0")
+"nodes/Animation 7/position" = Vector2(630, 620)
+"nodes/Animation 8/node" = SubResource("AnimationNodeAnimation_iu7io")
+"nodes/Animation 8/position" = Vector2(-240, 1190)
+nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8")
+nodes/backward/position = Vector2(-250, 520)
+nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd")
+nodes/forward/position = Vector2(-240, 200)
+nodes/hips_add2/node = SubResource("AnimationNodeAdd2_3v5yd")
+nodes/hips_add2/position = Vector2(1330, 30)
+nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu")
+nodes/hips_direction/position = Vector2(1080, -50)
 nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5")
-nodes/motion/position = Vector2(470, 140)
-nodes/output/position = Vector2(800, 160)
-node_connections = [&"Transition", 0, &"Animation 4", &"Transition", 1, &"Animation 5", &"Transition", 2, &"Animation 6", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"BlendSpace1D", &"motion", 3, &"Animation 3", &"motion", 4, &"BlendSpace1D 2", &"motion", 5, &"Transition", &"output", 0, &"motion"]
+nodes/motion/position = Vector2(860, 80)
+nodes/output/position = Vector2(1620, 90)
+nodes/talk_add2/node = SubResource("AnimationNodeAdd2_b26xs")
+nodes/talk_add2/position = Vector2(20, 890)
+nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt")
+nodes/talking/position = Vector2(-260, 920)
+node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
 
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
+head_influence = 0.35
+
+[node name="AnimationTree" type="AnimationTree" parent="." index="0"]
+tree_root = SubResource("AnimationNodeBlendTree_uygj1")
+anim_player = NodePath("../AnimationPlayerLibrary")
+parameters/backward/blend_position = 3.0
+parameters/forward/blend_position = 3.0
+parameters/hips_add2/add_amount = 1.0
+parameters/hips_direction/blend_position = 0.0
+parameters/motion/current_state = "idle"
+parameters/motion/transition_request = ""
+parameters/motion/current_index = 3
+parameters/talk_add2/add_amount = 1.0
+parameters/talking/current_state = "talk"
+parameters/talking/transition_request = ""
+parameters/talking/current_index = 0
+
+[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"]
+libraries = {
+"face": ExtResource("5_ted5p"),
+"hips": ExtResource("6_jmeds"),
+"idle": ExtResource("3_pbx3f"),
+"move": ExtResource("2_64b73")
+}
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(0.016649, 0.969333, -0.121985)
-bones/0/rotation = Quaternion(0.172743, -0.0126947, -0.0137409, 0.984789)
-bones/1/rotation = Quaternion(-0.0644764, -6.12701e-10, -1.49245e-08, 0.997919)
-bones/2/rotation = Quaternion(-0.0577586, -0.0243685, 0.0220824, 0.997789)
+bones/0/position = Vector3(-0.0241401, 0.952495, -0.106978)
+bones/0/rotation = Quaternion(0.0914478, -0.0723527, -0.0300117, 0.992724)
+bones/1/rotation = Quaternion(-0.0644763, -6.13824e-09, -1.28759e-08, 0.997919)
+bones/1/scale = Vector3(1, 1, 1)
+bones/2/rotation = Quaternion(-0.077464, -2.43602e-08, -6.62117e-08, 0.996995)
 bones/2/scale = Vector3(1, 1, 1)
-bones/3/rotation = Quaternion(0.0198853, -0.0773104, 0.0218743, 0.996569)
+bones/3/rotation = Quaternion(0.00162721, -6.33677e-08, 3.14188e-08, 0.999999)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.204558, 0.0338454, -0.020503, 0.978054)
-bones/5/rotation = Quaternion(-0.0948411, -0.0187163, 0.00178334, 0.995315)
-bones/6/rotation = Quaternion(-0.115667, 0.102749, -0.0256811, 0.987626)
-bones/8/position = Vector3(0.016649, 0.969333, -0.121985)
-bones/8/rotation = Quaternion(-0.0683421, -0.736396, -0.427224, 0.520125)
-bones/9/position = Vector3(0.016649, 0.969333, -0.121985)
-bones/9/rotation = Quaternion(-0.0537887, 0.727494, 0.409183, 0.548114)
+bones/4/rotation = Quaternion(0.284236, -0.00107728, 0.120708, 0.951125)
+bones/4/scale = Vector3(1, 1, 1)
+bones/5/rotation = Quaternion(-0.0948532, 0.00936985, -0.00089289, 0.995447)
+bones/6/rotation = Quaternion(-0.0932967, 0.0172724, -0.0991372, 0.99054)
+bones/8/position = Vector3(-0.02414, 0.952495, -0.106978)
+bones/8/rotation = Quaternion(-0.107345, -0.794182, -0.38248, 0.459849)
+bones/9/position = Vector3(-0.0241401, 0.952495, -0.106978)
+bones/9/rotation = Quaternion(-0.101041, 0.728719, 0.32947, 0.591786)
 bones/9/scale = Vector3(1, 1, 1)
-bones/10/position = Vector3(0.13772, 0.941237, -0.11586)
-bones/10/rotation = Quaternion(-0.703228, -0.0273248, -0.055696, 0.708252)
-bones/11/position = Vector3(-0.106097, 0.948911, -0.120801)
-bones/11/rotation = Quaternion(-0.710738, -0.0269002, -0.0561998, 0.700692)
-bones/12/position = Vector3(0.0404851, 0.888617, 0.0577689)
-bones/12/rotation = Quaternion(0.997894, 0.0493118, 0.0181738, 0.0380282)
-bones/13/rotation = Quaternion(-0.0821081, 0.00374066, -0.0399303, 0.995816)
-bones/14/rotation = Quaternion(-0.03542, 0.000715594, -0.0110358, 0.999311)
-bones/15/position = Vector3(-0.0194724, 0.890504, 0.0565537)
-bones/15/rotation = Quaternion(0.998023, 0.048912, 0.0179721, 0.0351438)
-bones/16/rotation = Quaternion(-0.0789948, 0.00330875, -0.039346, 0.996093)
-bones/17/rotation = Quaternion(-0.0353102, 0.000763027, -0.010944, 0.999316)
-bones/18/position = Vector3(0.0110681, 0.892959, 0.0347284)
-bones/18/rotation = Quaternion(0.0218648, 0.606764, 0.794581, -0.000738197)
-bones/19/rotation = Quaternion(-0.232545, -0.0176497, 0.075927, 0.969457)
-bones/20/rotation = Quaternion(-0.170586, -0.0105524, 0.0608194, 0.983407)
-bones/21/rotation = Quaternion(-0.113694, -0.00620888, 0.0541224, 0.992021)
-bones/22/rotation = Quaternion(-0.0680347, -0.00305904, 0.0443469, 0.996692)
-bones/23/position = Vector3(0.150201, 0.932329, -0.0869841)
-bones/23/rotation = Quaternion(0.999636, -0.0111853, 0.0106619, -0.0221063)
-bones/23/scale = Vector3(1, 1, 1)
-bones/24/rotation = Quaternion(-2.31268e-09, -0.0422427, 8.38026e-10, 0.999107)
-bones/25/rotation = Quaternion(0.186002, -0.0422451, -0.0232256, 0.981366)
-bones/25/scale = Vector3(1, 1, 1)
-bones/26/rotation = Quaternion(2.75658e-08, 0.033076, 1.03588e-08, 0.999453)
-bones/27/rotation = Quaternion(-0.64979, 0.0329059, 0.0149796, 0.759254)
-bones/27/scale = Vector3(1, 1, 1)
-bones/28/rotation = Quaternion(-7.0567e-05, 0.942666, -0.333738, -0.000198885)
-bones/28/scale = Vector3(1, 1, 1)
-bones/29/position = Vector3(-0.120273, 0.940841, -0.0924656)
-bones/29/rotation = Quaternion(0.929681, -0.0181837, 0.00364595, 0.367898)
-bones/29/scale = Vector3(1, 1, 1)
-bones/30/rotation = Quaternion(5.77282e-08, 0.0266973, 2.93406e-08, 0.999644)
-bones/31/rotation = Quaternion(0.389518, 0.0267209, 0.0279059, 0.920208)
-bones/31/scale = Vector3(1, 1, 1)
-bones/32/rotation = Quaternion(-2.49842e-09, 0.0172383, -2.58048e-08, 0.999851)
-bones/33/rotation = Quaternion(-0.585083, 0.0172456, -0.0606354, 0.80852)
-bones/33/scale = Vector3(0.999999, 1, 1)
-bones/34/rotation = Quaternion(7.0367e-05, 0.942965, -0.332891, 0.000198959)
-bones/34/scale = Vector3(1, 1, 1)
-bones/35/position = Vector3(-0.000291959, 1.91962, 0.0848259)
-bones/35/rotation = Quaternion(0.0658263, 0.0101688, -0.000225134, 0.997779)
-bones/36/rotation = Quaternion(0.168185, 0.569003, 0.588726, 0.548954)
-bones/36/scale = Vector3(1, 1, 1)
-bones/37/rotation = Quaternion(-0.241123, 0.0184621, -0.0778939, 0.967187)
+bones/10/position = Vector3(0.0935993, 0.92035, -0.0827007)
+bones/10/rotation = Quaternion(-0.763665, -0.0192897, -0.0794302, 0.640417)
+bones/11/position = Vector3(-0.147552, 0.938232, -0.11673)
+bones/11/rotation = Quaternion(-0.763738, -0.019281, -0.0794327, 0.640331)
+bones/12/position = Vector3(-0.0245438, 0.901728, 0.0847831)
+bones/12/rotation = Quaternion(0.997455, -0.0172435, 0.0678393, 0.0135423)
+bones/13/rotation = Quaternion(0.0130405, -9.79403e-05, -0.0116687, 0.999847)
+bones/14/rotation = Quaternion(0.00256098, -1.45351e-06, -0.00176052, 0.999995)
+bones/15/position = Vector3(-0.0838028, 0.906105, 0.076463)
+bones/15/rotation = Quaternion(0.997455, -0.0172472, 0.0678303, 0.0135964)
+bones/16/rotation = Quaternion(0.0130441, -0.000102283, -0.0116674, 0.999847)
+bones/17/rotation = Quaternion(0.00146066, -1.78238e-06, -0.00237303, 0.999996)
+bones/18/position = Vector3(-0.0510469, 0.903521, 0.0581472)
+bones/18/rotation = Quaternion(-0.0223953, 0.630381, 0.773106, 0.0665273)
+bones/19/rotation = Quaternion(-0.292066, -0.00684047, 0.0230746, 0.956095)
+bones/20/rotation = Quaternion(-0.157709, -0.00232282, 0.0138456, 0.987386)
+bones/21/rotation = Quaternion(-0.0727671, -0.000543609, 0.0060834, 0.99733)
+bones/22/rotation = Quaternion(-0.0328932, -0.000121362, 0.00344026, 0.999453)
+bones/23/position = Vector3(0.102398, 0.915809, -0.0515408)
+bones/23/rotation = Quaternion(0.978064, 0.117945, 0.0545176, 0.162809)
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+bones/24/rotation = Quaternion(-6.78789e-08, -0.073966, -5.56804e-08, 0.997261)
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 bones/185/scale = Vector3(1, 1, 1)
 bones/186/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471)
 bones/186/scale = Vector3(1, 1, 1)
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 bones/187/scale = Vector3(1, 1, 1)
-bones/188/rotation = Quaternion(0.271605, -0.0482729, -0.00828256, 0.961162)
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 bones/188/scale = Vector3(1, 1, 1)
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-bones/196/scale = Vector3(1.00629, 0.980335, 1.01441)
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 bones/201/scale = Vector3(1, 1, 1)
-bones/202/rotation = Quaternion(-0.0852873, 0.0292886, 0.108978, 0.989946)
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 bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
 bones/203/scale = Vector3(1, 1, 1)
-bones/204/rotation = Quaternion(0.117141, -0.407896, 0.194022, 0.884451)
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 bones/204/scale = Vector3(1, 1, 1)
-bones/205/rotation = Quaternion(0.308817, 0.0156599, 0.161436, 0.93719)
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 bones/205/scale = Vector3(1, 1, 1)
-bones/206/rotation = Quaternion(0.155682, 0.0120638, 0.11616, 0.980879)
+bones/206/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819)
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 bones/207/scale = Vector3(1, 1, 1)
-bones/208/rotation = Quaternion(0.0953736, -0.443125, 0.26156, 0.852133)
-bones/209/rotation = Quaternion(0.431463, 0.0422907, 0.181997, 0.882569)
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 bones/209/scale = Vector3(1, 1, 1)
-bones/210/rotation = Quaternion(0.170535, 0.0218573, 0.065966, 0.982898)
+bones/210/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708)
 bones/210/scale = Vector3(1, 1, 1)
 bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
 bones/211/scale = Vector3(1, 1, 1)
-bones/212/rotation = Quaternion(0.171045, -0.574908, 0.293407, 0.744403)
+bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364)
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 bones/212/scale = Vector3(1, 1, 1)
-bones/213/rotation = Quaternion(0.360073, 0.0476119, 0.0100175, 0.931655)
+bones/213/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
 bones/213/scale = Vector3(1, 1, 1)
-bones/214/rotation = Quaternion(0.099738, 0.0137441, -0.00105391, 0.994918)
+bones/214/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
 bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
-bones/216/position = Vector3(0.120463, 1.40682, 0.0742752)
-bones/216/rotation = Quaternion(-0.110608, 0.579518, 0.804881, 0.063967)
+bones/216/position = Vector3(0.11382, 1.40445, 0.00217154)
+bones/216/rotation = Quaternion(-0.021384, 0.681215, 0.728363, 0.0705428)
 bones/216/scale = Vector3(1, 1, 1)
-bones/217/position = Vector3(-0.10975, 1.39997, 0.0192913)
-bones/217/rotation = Quaternion(-0.11725, 0.573493, 0.80779, 0.0695233)
+bones/217/position = Vector3(-0.120034, 1.4217, -0.0306597)
+bones/217/rotation = Quaternion(-0.0218616, 0.680596, 0.728904, 0.0707838)
 bones/217/scale = Vector3(1, 1, 1)
-bones/218/position = Vector3(0.214022, 1.41514, -0.065715)
-bones/218/rotation = Quaternion(-0.620135, -0.235924, -0.173955, 0.727676)
-bones/219/position = Vector3(-0.123886, 1.40288, -0.172421)
-bones/219/rotation = Quaternion(-0.638628, -0.127002, -0.086994, 0.753961)
+bones/218/position = Vector3(0.190486, 1.36996, -0.13819)
+bones/218/rotation = Quaternion(-0.728691, -0.0205945, -0.0755744, 0.680349)
+bones/219/position = Vector3(-0.159617, 1.39576, -0.187177)
+bones/219/rotation = Quaternion(-0.728691, -0.0205945, -0.0755744, 0.680349)
 
-[node name="horns" parent="base/rig/Skeleton3D" index="0"]
-transform = Transform3D(0.999793, 0.00175928, 0.0202809, 0.00092037, 0.991334, -0.131369, -0.0203364, 0.131361, 0.991126, -0.00312752, -0.0330088, -0.142605)
+[node name="head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
+_import_path = NodePath("")
+unique_name_in_owner = false
+process_mode = 0
+process_priority = 0
+process_physics_priority = 0
+process_thread_group = 0
+physics_interpolation_mode = 0
+auto_translate_mode = 0
+editor_description = ""
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+rotation_edit_mode = 0
+rotation_order = 2
+top_level = false
+visible = true
+visibility_parent = NodePath("")
+active = false
+influence = 1.0
+script = ExtResource("7_h7lx0")
+bone = "ORG-face"
+target = Vector3(0, 1, 2)
 
-[node name="iris_001" parent="base/rig/Skeleton3D" index="1"]
-transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323)
+[node name="eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"]
+_import_path = NodePath("")
+unique_name_in_owner = false
+process_mode = 0
+process_priority = 0
+process_physics_priority = 0
+process_thread_group = 0
+physics_interpolation_mode = 0
+auto_translate_mode = 0
+editor_description = ""
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+rotation_edit_mode = 0
+rotation_order = 2
+top_level = false
+visible = true
+visibility_parent = NodePath("")
+active = false
+influence = 1.0
+script = ExtResource("9_00p5l")
+bone = "DEF-eye.L"
+aim_axis = 1
+pivot_axis = null
+target = Vector3(0, 1, 2)
 
-[node name="eye_001" parent="base/rig/Skeleton3D" index="2"]
-transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323)
+[node name="eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
+_import_path = NodePath("")
+unique_name_in_owner = false
+process_mode = 0
+process_priority = 0
+process_physics_priority = 0
+process_thread_group = 0
+physics_interpolation_mode = 0
+auto_translate_mode = 0
+editor_description = ""
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+rotation_edit_mode = 0
+rotation_order = 2
+top_level = false
+visible = true
+visibility_parent = NodePath("")
+active = false
+influence = 1.0
+script = ExtResource("9_00p5l")
+bone = "DEF-eye.R"
+pivot_axis = null
+target = Vector3(0, 1, 2)
 
-[node name="black_001" parent="base/rig/Skeleton3D" index="3"]
-transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323)
+[node name="horns" parent="base/rig/Skeleton3D" index="3"]
+transform = Transform3D(0.995176, 0.00944209, -0.0976543, -0.0186959, 0.99537, -0.0942843, 0.0963119, 0.0956552, 0.990745, -0.0245482, -0.0443767, -0.198597)
 
-[node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"]
-transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163)
+[node name="iris_001" parent="base/rig/Skeleton3D" index="4"]
+transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749)
 
-[node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"]
-transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163)
+[node name="eye_001" parent="base/rig/Skeleton3D" index="5"]
+transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749)
 
-[node name="black_001_2" parent="base/rig/Skeleton3D" index="6"]
-transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163)
+[node name="black_001" parent="base/rig/Skeleton3D" index="6"]
+transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749)
 
-[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"]
-libraries = {
-"idle": ExtResource("3_pbx3f"),
-"move": ExtResource("2_64b73")
-}
+[node name="iris_001_2" parent="base/rig/Skeleton3D" index="7"]
+transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586)
 
-[node name="AnimationTree" type="AnimationTree" parent="." index="3"]
-tree_root = SubResource("AnimationNodeBlendTree_uygj1")
-anim_player = NodePath("../AnimationPlayerLibrary")
-parameters/BlendSpace1D/blend_position = 3.0
-"parameters/BlendSpace1D 2/blend_position" = 3.0
-parameters/Transition/current_state = "talk2"
-parameters/Transition/transition_request = ""
-parameters/Transition/current_index = 1
-parameters/motion/current_state = "forward"
-parameters/motion/transition_request = ""
-parameters/motion/current_index = 2
+[node name="eye_001_2" parent="base/rig/Skeleton3D" index="8"]
+transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586)
+
+[node name="black_001_2" parent="base/rig/Skeleton3D" index="9"]
+transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586)
+
+[node name="AnimationPlayer" parent="." index="3"]
+active = false