[gd_scene load_steps=34 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" path="res://william.gd" id="2_0p3og"] [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"] [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"] [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"] [ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"] [ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] animation = &"move/hardLanding" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kmecn"] animation = &"idle/neutral" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ufbv"] animation = &"idle/talking" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ry6ix"] animation = &"idle/talking2" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"] animation = &"idle/yelling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"] animation = &"idle/posing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_iu7io"] animation = &"face/test-talking" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"] animation = &"move/falling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"] animation = &"idle/breathing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"] animation = &"move/jogBackwards" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_h1uk8"] blend_point_0/node = SubResource("AnimationNodeAnimation_52txc") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_ufwi6") blend_point_1/pos = 3.0 min_space = 0.0 max_space = 3.0 sync = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_58tc5"] animation = &"idle/breathing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hgi4"] animation = &"move/walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_onqbo"] animation = &"move/jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lefl"] animation = &"move/run" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_4rddd"] blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4") blend_point_1/pos = 5.0 blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo") blend_point_2/pos = 10.0 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl") blend_point_3/pos = 15.0 min_space = 0.0 max_space = 15.0 sync = true [sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_3v5yd"] filters = ["base/rig/Skeleton3D:DEF-ass.L", "base/rig/Skeleton3D:DEF-ass.R", "base/rig/Skeleton3D:DEF-balls.L", "base/rig/Skeleton3D:DEF-balls.L.001", "base/rig/Skeleton3D:DEF-balls.L.002", "base/rig/Skeleton3D:DEF-balls.R", "base/rig/Skeleton3D:DEF-balls.R.001", "base/rig/Skeleton3D:DEF-balls.R.002", "base/rig/Skeleton3D:DEF-foot.L", "base/rig/Skeleton3D:DEF-foot.R", "base/rig/Skeleton3D:DEF-pelvis.L", "base/rig/Skeleton3D:DEF-pelvis.R", "base/rig/Skeleton3D:DEF-penis", "base/rig/Skeleton3D:DEF-penis.001", "base/rig/Skeleton3D:DEF-penis.002", "base/rig/Skeleton3D:DEF-penis.003", "base/rig/Skeleton3D:DEF-penis.004", "base/rig/Skeleton3D:DEF-shin.L", "base/rig/Skeleton3D:DEF-shin.L.001", "base/rig/Skeleton3D:DEF-shin.R", "base/rig/Skeleton3D:DEF-shin.R.001", "base/rig/Skeleton3D:DEF-thigh.L", "base/rig/Skeleton3D:DEF-thigh.L.001", "base/rig/Skeleton3D:DEF-thigh.R", "base/rig/Skeleton3D:DEF-thigh.R.001", "base/rig/Skeleton3D:DEF-toe.L", "base/rig/Skeleton3D:DEF-toe.R"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"] animation = &"hips/rotateLegsRight" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"] animation = &"hips/rotateLegsLeft" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hreh"] animation = &"hips/rotateLegsCenter" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"] blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni") blend_point_0/pos = -1.6 blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8") blend_point_1/pos = 1.6 blend_point_2/node = SubResource("AnimationNodeAnimation_4hreh") blend_point_2/pos = 0.0 min_space = -2.0 max_space = 2.0 sync = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"] xfade_time = 0.25 input_0/name = "fall" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "landing" input_1/auto_advance = true input_1/break_loop_at_end = false input_1/reset = true input_2/name = "forward" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "idle" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true input_4/name = "backward" input_4/auto_advance = false input_4/break_loop_at_end = false input_4/reset = true input_5/name = "talk" input_5/auto_advance = false input_5/break_loop_at_end = false input_5/reset = true input_6/name = "pose" input_6/auto_advance = false input_6/break_loop_at_end = false input_6/reset = true [sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_b26xs"] [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"] xfade_time = 0.5 input_0/name = "talk" input_0/auto_advance = true input_0/break_loop_at_end = true input_0/reset = true input_1/name = "talk2" input_1/auto_advance = true input_1/break_loop_at_end = true input_1/reset = true input_2/name = "yell" input_2/auto_advance = true input_2/break_loop_at_end = true input_2/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"] graph_offset = Vector2(-363.553, 124.743) nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi") nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o") "nodes/Animation 2/position" = Vector2(-250, 50) "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn") "nodes/Animation 3/position" = Vector2(-230, 360) "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv") "nodes/Animation 4/position" = Vector2(-520, 890) "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix") "nodes/Animation 5/position" = Vector2(-530, 1030) "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n") "nodes/Animation 6/position" = Vector2(-520, 1160) "nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0") "nodes/Animation 7/position" = Vector2(630, 620) "nodes/Animation 8/node" = SubResource("AnimationNodeAnimation_iu7io") "nodes/Animation 8/position" = Vector2(-240, 1190) nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8") nodes/backward/position = Vector2(-250, 520) nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd") nodes/forward/position = Vector2(-240, 200) nodes/hips_add2/node = SubResource("AnimationNodeAdd2_3v5yd") nodes/hips_add2/position = Vector2(1330, 30) nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu") nodes/hips_direction/position = Vector2(1080, -50) nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5") nodes/motion/position = Vector2(860, 80) nodes/output/position = Vector2(1620, 90) nodes/talk_add2/node = SubResource("AnimationNodeAdd2_b26xs") nodes/talk_add2/position = Vector2(20, 890) nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt") nodes/talking/position = Vector2(-260, 920) node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") head_influence = 0.35 [node name="AnimationTree" type="AnimationTree" parent="." index="0"] tree_root = SubResource("AnimationNodeBlendTree_uygj1") anim_player = NodePath("../AnimationPlayerLibrary") parameters/backward/blend_position = 3.0 parameters/forward/blend_position = 3.0 parameters/hips_add2/add_amount = 1.0 parameters/hips_direction/blend_position = 0.0 parameters/motion/current_state = "idle" parameters/motion/transition_request = "" parameters/motion/current_index = 3 parameters/talk_add2/add_amount = 1.0 parameters/talking/current_state = "talk" parameters/talking/transition_request = "" parameters/talking/current_index = 0 [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"] libraries = { "face": ExtResource("5_ted5p"), "hips": ExtResource("6_jmeds"), "idle": ExtResource("3_pbx3f"), "move": ExtResource("2_64b73") } [node name="Skeleton3D" parent="base/rig" index="0"] bones/0/position = Vector3(-0.0241401, 0.952495, -0.106978) bones/0/rotation = Quaternion(0.0914478, -0.0723527, -0.0300117, 0.992724) bones/1/rotation = Quaternion(-0.0644763, -6.13824e-09, -1.28759e-08, 0.997919) bones/1/scale = Vector3(1, 1, 1) bones/2/rotation = Quaternion(-0.077464, -2.43602e-08, -6.62117e-08, 0.996995) bones/2/scale = Vector3(1, 1, 1) bones/3/rotation = Quaternion(0.00162721, -6.33677e-08, 3.14188e-08, 0.999999) bones/3/scale = Vector3(1, 1, 1) bones/4/rotation = Quaternion(0.284236, -0.00107728, 0.120708, 0.951125) bones/4/scale = Vector3(1, 1, 1) bones/5/rotation = Quaternion(-0.0948532, 0.00936985, -0.00089289, 0.995447) bones/6/rotation = Quaternion(-0.0932967, 0.0172724, -0.0991372, 0.99054) bones/8/position = Vector3(-0.02414, 0.952495, -0.106978) bones/8/rotation = Quaternion(-0.107345, -0.794182, -0.38248, 0.459849) bones/9/position = Vector3(-0.0241401, 0.952495, -0.106978) bones/9/rotation = Quaternion(-0.101041, 0.728719, 0.32947, 0.591786) bones/9/scale = Vector3(1, 1, 1) bones/10/position = Vector3(0.0935993, 0.92035, -0.0827007) bones/10/rotation = Quaternion(-0.763665, -0.0192897, -0.0794302, 0.640417) bones/11/position = Vector3(-0.147552, 0.938232, -0.11673) bones/11/rotation = Quaternion(-0.763738, -0.019281, -0.0794327, 0.640331) bones/12/position = Vector3(-0.0245438, 0.901728, 0.0847831) bones/12/rotation = Quaternion(0.997455, -0.0172435, 0.0678393, 0.0135423) bones/13/rotation = Quaternion(0.0130405, -9.79403e-05, -0.0116687, 0.999847) bones/14/rotation = Quaternion(0.00256098, -1.45351e-06, -0.00176052, 0.999995) bones/15/position = Vector3(-0.0838028, 0.906105, 0.076463) bones/15/rotation = Quaternion(0.997455, -0.0172472, 0.0678303, 0.0135964) bones/16/rotation = Quaternion(0.0130441, -0.000102283, -0.0116674, 0.999847) bones/17/rotation = Quaternion(0.00146066, -1.78238e-06, -0.00237303, 0.999996) bones/18/position = Vector3(-0.0510469, 0.903521, 0.0581472) bones/18/rotation = Quaternion(-0.0223953, 0.630381, 0.773106, 0.0665273) bones/19/rotation = Quaternion(-0.292066, -0.00684047, 0.0230746, 0.956095) bones/20/rotation = Quaternion(-0.157709, -0.00232282, 0.0138456, 0.987386) bones/21/rotation = Quaternion(-0.0727671, -0.000543609, 0.0060834, 0.99733) bones/22/rotation = Quaternion(-0.0328932, -0.000121362, 0.00344026, 0.999453) bones/23/position = Vector3(0.102398, 0.915809, -0.0515408) bones/23/rotation = Quaternion(0.978064, 0.117945, 0.0545176, 0.162809) bones/23/scale = Vector3(1.00685, 0.986434, 1.00685) bones/24/rotation = Quaternion(-6.78789e-08, -0.073966, -5.56804e-08, 0.997261) bones/25/rotation = Quaternion(0.165341, -0.0746736, 0.0123368, 0.983328) bones/25/scale = Vector3(1.00031, 0.997293, 1.00249) bones/26/rotation = Quaternion(8.55573e-08, -0.00625028, -9.57228e-09, 0.999981) bones/27/rotation = Quaternion(-0.472916, -0.00679234, 0.0819472, 0.877262) bones/27/scale = Vector3(0.993689, 0.998483, 1.00809) bones/28/rotation = Quaternion(2.505e-05, 0.965918, -0.258849, -0.000225018) bones/28/scale = Vector3(0.99967, 1.00041, 0.999919) bones/29/position = Vector3(-0.165173, 0.935628, -0.0893493) bones/29/rotation = Quaternion(0.995764, 0.0652217, 0.0642719, 0.00838582) bones/29/scale = Vector3(1.00528, 0.989527, 1.00528) bones/30/rotation = Quaternion(-7.15313e-08, 0.0400576, -9.66641e-09, 0.999197) bones/31/rotation = Quaternion(0.141724, 0.0392182, -0.00554554, 0.989114) bones/31/scale = Vector3(1.00027, 0.998094, 1.00168) bones/32/rotation = Quaternion(9.83965e-09, 0.010462, 9.35165e-09, 0.999945) bones/33/rotation = Quaternion(-0.607064, 0.0108167, 0.0710152, 0.791399) bones/33/scale = Vector3(0.994753, 0.995047, 1.01032) bones/34/rotation = Quaternion(0.000114935, 0.960117, -0.279598, 0.000186262) bones/34/scale = Vector3(0.999826, 1.0002, 0.999978) bones/35/position = Vector3(-0.00478829, 1.71771, -0.0601972) bones/35/rotation = Quaternion(0.047597, -0.0486006, -0.00706033, 0.997659) bones/36/rotation = Quaternion(0.168184, 0.569008, 0.588719, 0.548958) bones/36/scale = Vector3(0.999996, 1.00001, 0.999996) bones/37/rotation = Quaternion(-0.24113, 0.018465, -0.0778845, 0.967186) bones/37/scale = Vector3(1, 0.999996, 1) bones/38/rotation = Quaternion(-0.314065, 0.00747548, -0.080739, 0.945933) bones/39/rotation = Quaternion(-0.223789, -0.00784304, 0.148644, 0.963204) bones/39/scale = Vector3(0.999994, 1.00001, 0.999994) bones/40/rotation = Quaternion(-0.367355, 0.26356, 0.891404, -0.0313908) bones/40/scale = Vector3(0.999998, 1, 0.999999) bones/41/rotation = Quaternion(0.139165, -0.122498, 0.254064, 0.949252) bones/41/scale = Vector3(1, 0.999997, 1) bones/42/rotation = Quaternion(0.168186, -0.569004, -0.588725, 0.548954) bones/42/scale = Vector3(0.999999, 1, 0.999999) bones/43/rotation = Quaternion(-0.241116, -0.0184587, 0.0779053, 0.967188) bones/43/scale = Vector3(0.999999, 1, 0.999998) bones/44/rotation = Quaternion(-0.314075, -0.00748114, 0.0807247, 0.94593) bones/45/rotation = Quaternion(-0.223792, 0.00784366, -0.148643, 0.963203) bones/45/scale = Vector3(0.999988, 1.00002, 0.999989) bones/46/rotation = Quaternion(0.367354, 0.263563, 0.891403, 0.0313916) bones/46/scale = Vector3(1, 0.999994, 1) bones/47/rotation = Quaternion(0.139162, 0.122499, -0.254062, 0.949253) bones/47/scale = Vector3(0.999998, 1, 0.999997) bones/48/rotation = Quaternion(0.291647, -0.362609, 0.0203699, 0.884896) bones/50/rotation = Quaternion(0.235822, 0.0209278, 0.288052, 0.927888) bones/50/scale = Vector3(1, 1, 1) bones/52/rotation = Quaternion(0.291647, 0.362609, -0.0203699, 0.884896) bones/54/rotation = Quaternion(0.235828, -0.0209298, -0.288052, 0.927887) bones/54/scale = Vector3(1, 1, 1) bones/56/position = Vector3(0.0443385, -0.0154335, 0.157378) bones/56/rotation = Quaternion(-0.542164, -0.1825, -0.149659, 0.806446) bones/56/scale = Vector3(0.999999, 1, 0.999999) bones/57/rotation = Quaternion(0.270944, -0.0956789, -0.0183004, 0.957653) bones/57/scale = Vector3(1, 0.999997, 1) bones/58/position = Vector3(-0.0443385, -0.0154334, 0.157378) bones/58/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445) bones/58/scale = Vector3(0.999999, 1, 0.999999) bones/59/rotation = Quaternion(0.270946, 0.0956789, 0.0183004, 0.957653) bones/59/scale = Vector3(1, 1, 1) bones/60/rotation = Quaternion(0.746153, -0.445832, -0.405328, 0.283195) bones/60/scale = Vector3(1, 0.999999, 1) bones/61/rotation = Quaternion(0.535987, 0.0194276, 0.557475, 0.633689) bones/61/scale = Vector3(1, 0.999995, 1) bones/62/rotation = Quaternion(0.746154, 0.44583, 0.405328, 0.283194) bones/62/scale = Vector3(1, 1, 1) bones/63/rotation = Quaternion(0.535987, -0.0194254, -0.557478, 0.633687) bones/63/scale = Vector3(0.999999, 1, 0.999999) bones/64/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235) bones/64/scale = Vector3(1, 1, 1) bones/65/rotation = Quaternion(0.765799, 0.238889, 0.569536, 0.179201) bones/65/scale = Vector3(1, 1, 1) bones/66/rotation = Quaternion(0.917471, 0.15511, 0.329905, 0.159217) bones/66/scale = Vector3(1, 1, 0.999999) bones/67/rotation = Quaternion(0.702529, -0.177161, -0.677026, 0.129235) bones/67/scale = Vector3(1, 1, 1) bones/68/rotation = Quaternion(0.765799, -0.238889, -0.569536, 0.179201) bones/68/scale = Vector3(1, 0.999992, 1) bones/69/rotation = Quaternion(0.917471, -0.15511, -0.329905, 0.159217) bones/69/scale = Vector3(1, 1, 0.999999) bones/70/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121) bones/71/scale = Vector3(0.999994, 1.00001, 0.999994) bones/72/rotation = Quaternion(0.999673, -3.95862e-07, -7.64551e-09, -0.025556) bones/72/scale = Vector3(0.999998, 1, 0.999999) bones/73/rotation = Quaternion(0.999709, 0.0117809, -0.0109535, 0.0179522) bones/73/scale = Vector3(1, 1, 1) bones/74/rotation = Quaternion(0.999709, -0.0117809, 0.0109535, 0.0179522) bones/74/scale = Vector3(1, 1, 1) bones/75/rotation = Quaternion(0.00924863, -0.103836, -0.098425, 0.989669) bones/76/rotation = Quaternion(0.0277876, -0.410259, -0.688417, 0.597492) bones/76/scale = Vector3(0.99745, 1.00512, 0.997449) bones/77/position = Vector3(0.227838, 0.104832, 0.124917) bones/77/rotation = Quaternion(0.519295, -0.115773, 0.828263, -0.175811) bones/77/scale = Vector3(1.05862, 0.892322, 1.05862) bones/78/rotation = Quaternion(-0.549957, 0.0819117, -0.0506411, 0.829623) bones/78/scale = Vector3(0.912735, 1.05492, 1.04793) bones/79/position = Vector3(0.141418, 0.0405531, 0.0500048) bones/79/rotation = Quaternion(-0.0939973, -0.401055, 0.60427, 0.682039) bones/79/scale = Vector3(1.08242, 0.853524, 1.08242) bones/80/rotation = Quaternion(0.00924863, 0.103836, 0.098425, 0.989669) bones/81/rotation = Quaternion(0.0280639, 0.411023, 0.68732, 0.598217) bones/81/scale = Vector3(0.99682, 1.00639, 0.996819) bones/82/position = Vector3(-0.22792, 0.104656, 0.125574) bones/82/rotation = Quaternion(-0.51906, -0.113444, 0.828735, 0.175798) bones/82/scale = Vector3(1.05488, 0.898664, 1.05488) bones/83/rotation = Quaternion(-0.550041, -0.0811566, 0.0518989, 0.829563) bones/83/scale = Vector3(0.910487, 1.06759, 1.03706) bones/84/position = Vector3(-0.140706, 0.0396903, 0.0499119) bones/84/rotation = Quaternion(-0.0952154, 0.404797, -0.598295, 0.684921) bones/84/scale = Vector3(1.08521, 0.849138, 1.08521) bones/85/scale = Vector3(1, 1, 1) bones/86/rotation = Quaternion(0.985575, 2.01751e-08, 1.1749e-07, 0.169241) bones/86/scale = Vector3(1.00003, 0.999946, 1.00003) bones/87/rotation = Quaternion(0.350701, -5.25337e-07, 8.1125e-07, 0.936488) bones/87/scale = Vector3(0.999953, 1.00006, 0.999988) bones/88/position = Vector3(0.02808, 0.0319367, 0.182278) bones/88/rotation = Quaternion(-0.279566, 0.622048, 0.626202, 0.377849) bones/88/scale = Vector3(1, 1, 1) bones/89/position = Vector3(-0.02808, 0.0319367, 0.182278) bones/89/rotation = Quaternion(0.279565, 0.62205, 0.626201, -0.377849) bones/89/scale = Vector3(1, 1, 1) bones/90/rotation = Quaternion(-2.49526e-09, 0.707107, 0.707107, 2.04251e-09) bones/90/scale = Vector3(1, 1, 1) bones/91/rotation = Quaternion(0.716782, 0.587889, 0.374735, 0.0135559) bones/91/scale = Vector3(1.00001, 0.999985, 1.00001) bones/92/rotation = Quaternion(0.267542, 0.00387742, 0.040129, 0.962703) bones/92/scale = Vector3(0.999986, 1.00002, 0.999991) bones/93/rotation = Quaternion(0.276036, -0.0101891, -0.090151, 0.956856) bones/93/scale = Vector3(1, 0.999999, 0.999998) bones/94/rotation = Quaternion(0.228169, -0.00139076, -0.0302721, 0.97315) bones/94/scale = Vector3(1.00001, 0.999974, 1.00001) bones/95/rotation = Quaternion(-0.519655, 0.726708, 0.266974, -0.361357) bones/95/scale = Vector3(0.999991, 1.00002, 0.999991) bones/96/rotation = Quaternion(0.261356, 0.00583617, -0.0690654, 0.962751) bones/96/scale = Vector3(1.00001, 0.999988, 1) bones/97/rotation = Quaternion(0.284132, 0.00943269, -0.142001, 0.948165) bones/97/scale = Vector3(1, 0.999995, 1) bones/98/rotation = Quaternion(0.241776, 0.0107496, -0.189988, 0.95149) bones/98/scale = Vector3(0.999977, 1.00005, 0.999977) bones/99/rotation = Quaternion(2.42787e-08, 0.707106, 0.707107, -2.48138e-08) bones/99/scale = Vector3(1, 1, 1) bones/101/scale = Vector3(0.019058, 0.019058, 0.019058) bones/105/rotation = Quaternion(-2.49526e-09, 0.707107, 0.707107, 2.04251e-09) bones/105/scale = Vector3(1, 1, 1) bones/106/rotation = Quaternion(0.716789, -0.587877, -0.374739, 0.0135554) bones/106/scale = Vector3(1, 0.999997, 1) bones/107/rotation = Quaternion(0.267558, -0.00388545, -0.0401022, 0.962699) bones/107/scale = Vector3(0.999995, 1.00001, 0.999996) bones/108/rotation = Quaternion(0.27603, 0.0101908, 0.0901432, 0.956858) bones/108/scale = Vector3(0.999988, 1.00003, 0.999985) bones/109/rotation = Quaternion(0.228166, 0.00139621, 0.0302483, 0.973151) bones/109/scale = Vector3(1.00004, 0.999936, 1.00003) bones/110/rotation = Quaternion(0.519644, 0.726716, 0.266969, 0.361361) bones/110/scale = Vector3(0.999992, 1.00002, 0.999992) bones/111/rotation = Quaternion(0.261356, -0.00584318, 0.0690907, 0.962749) bones/111/scale = Vector3(1.00001, 0.99999, 1) bones/112/rotation = Quaternion(0.284133, -0.00943149, 0.141998, 0.948165) bones/112/scale = Vector3(1, 0.999996, 1) bones/113/rotation = Quaternion(0.241772, -0.010747, 0.189975, 0.951494) bones/113/scale = Vector3(0.999974, 1.00005, 0.999974) bones/114/rotation = Quaternion(-9.95018e-09, 0.707106, 0.707107, 9.49745e-09) bones/114/scale = Vector3(1, 1, 1) bones/116/scale = Vector3(0.019058, 0.019058, 0.019058) bones/120/position = Vector3(-9.31329e-10, -0.0266268, 0.160554) bones/120/rotation = Quaternion(-0.707107, -2.3357e-09, -5.24687e-10, 0.707107) bones/120/scale = Vector3(1, 1, 1) bones/121/position = Vector3(1.86264e-09, -0.0216696, 0.147152) bones/121/rotation = Quaternion(-0.626053, 1.53152e-08, -1.00677e-07, 0.779781) bones/123/rotation = Quaternion(-0.360016, 8.24629e-20, 2.55455e-20, 0.932946) bones/124/position = Vector3(2.21196e-09, 0.0458171, 0.046333) bones/124/rotation = Quaternion(0.907365, 1.50718e-07, 3.25344e-07, 0.420345) bones/124/scale = Vector3(1, 1, 1) bones/125/position = Vector3(2.79398e-09, -0.0667297, 0.179103) bones/125/rotation = Quaternion(0.229328, -1.53554e-07, 1.28874e-07, 0.973349) bones/125/scale = Vector3(1, 0.999996, 1) bones/126/rotation = Quaternion(-0.230471, 3.48e-07, -2.74742e-08, 0.973079) bones/126/scale = Vector3(0.999992, 1.00001, 0.999993) bones/127/position = Vector3(5.12212e-09, -0.062995, 0.0806333) bones/127/rotation = Quaternion(0.720382, 4.99064e-07, 5.18854e-07, 0.693578) bones/128/rotation = Quaternion(0.993959, -0.079236, -0.0118517, 0.0750137) bones/128/scale = Vector3(1, 0.999999, 1) bones/129/rotation = Quaternion(-0.407506, -0.0263002, 0.202202, 0.890147) bones/129/scale = Vector3(1, 1, 1) bones/130/rotation = Quaternion(-0.743149, -0.119128, 0.346344, 0.559986) bones/130/scale = Vector3(1, 0.999999, 1) bones/131/rotation = Quaternion(0.993959, 0.0792356, 0.0118518, 0.0750135) bones/131/scale = Vector3(0.999999, 1, 0.999999) bones/132/rotation = Quaternion(-0.407506, 0.0263002, -0.202203, 0.890147) bones/132/scale = Vector3(1, 1, 0.999999) bones/133/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559986) bones/133/scale = Vector3(1, 1, 1) bones/134/rotation = Quaternion(-0.607273, -0.344885, -0.34671, 0.626151) bones/134/scale = Vector3(1, 1, 1) bones/135/rotation = Quaternion(-0.124955, -0.0514582, 0.27035, 0.953231) bones/135/scale = Vector3(0.999999, 1, 0.999999) bones/136/rotation = Quaternion(-0.607272, 0.344887, 0.34671, 0.626152) bones/136/scale = Vector3(1, 1, 1) bones/137/rotation = Quaternion(-0.124969, 0.0514606, -0.27036, 0.953226) bones/137/scale = Vector3(0.999999, 1, 0.999999) bones/138/position = Vector3(-1.34296e-09, -0.0216297, 0.199498) bones/138/rotation = Quaternion(-0.56242, -0.349748, -0.375749, 0.648207) bones/138/scale = Vector3(1, 0.999999, 1) bones/139/rotation = Quaternion(-0.0153728, 0.0395392, 0.239404, 0.969993) bones/139/scale = Vector3(0.999999, 1, 0.999999) bones/140/position = Vector3(9.43965e-09, -0.0216297, 0.199498) bones/140/rotation = Quaternion(-0.56242, 0.349748, 0.375749, 0.648207) bones/140/scale = Vector3(1, 1, 1) bones/141/rotation = Quaternion(-0.0153734, -0.039539, -0.239404, 0.969993) bones/141/scale = Vector3(1, 1, 1) bones/142/position = Vector3(0.00246019, 1.92793, -0.0948062) bones/142/rotation = Quaternion(0.887682, 0.013772, 0.0471402, -0.45783) bones/142/scale = Vector3(1, 1, 1) bones/144/rotation = Quaternion(-0.0957592, -0.000269437, -0.00279016, 0.995401) bones/145/rotation = Quaternion(-0.0973433, -0.000219427, -0.00235778, 0.995248) bones/146/rotation = Quaternion(-0.0981254, -0.000153067, -0.00159432, 0.995173) bones/147/position = Vector3(0.051224, 1.92177, -0.0358748) bones/147/rotation = Quaternion(0.893695, 0.397357, -0.0164774, -0.207715) bones/147/scale = Vector3(1, 1, 1) bones/148/rotation = Quaternion(-0.113035, 0.0734297, 0.249068, 0.95906) bones/149/rotation = Quaternion(-0.0573577, 0.00506284, 0.0739983, 0.995595) bones/150/rotation = Quaternion(-0.0608202, 0.00495867, 0.086592, 0.994373) bones/150/scale = Vector3(1, 1, 1) bones/151/rotation = Quaternion(-0.0151531, 0.00523686, 0.142202, 0.989708) bones/152/position = Vector3(0.00620212, 1.92117, 0.0123073) bones/152/rotation = Quaternion(0.352243, 0.480796, 0.755999, -0.270602) bones/152/scale = Vector3(1, 1, 1) bones/153/rotation = Quaternion(-0.240693, -0.000989651, 0.0015089, 0.9706) bones/154/rotation = Quaternion(-0.220032, -0.0041496, -0.00102188, 0.975483) bones/155/position = Vector3(-0.0082834, 1.92099, 0.0156671) bones/155/rotation = Quaternion(-0.0356031, 0.537204, 0.842021, 0.0338272) bones/156/rotation = Quaternion(-0.148662, -0.000303857, -0.00175471, 0.988887) bones/157/rotation = Quaternion(-0.142633, 8.56512e-05, 0.000533523, 0.989776) bones/158/position = Vector3(-0.0295708, 1.92287, -0.00193774) bones/158/rotation = Quaternion(0.578551, -0.369695, -0.553813, -0.471057) bones/158/scale = Vector3(1, 1, 1) bones/159/rotation = Quaternion(-0.261667, 0.000112942, -0.00217403, 0.965156) bones/159/scale = Vector3(1, 1, 1) bones/160/rotation = Quaternion(-0.187679, 0.00165733, 0.00168006, 0.982228) bones/161/position = Vector3(-0.056807, 1.92383, -0.046259) bones/161/rotation = Quaternion(0.880361, -0.392161, 0.106349, -0.24467) bones/161/scale = Vector3(1, 1, 1) bones/162/rotation = Quaternion(-0.113035, -0.0734297, -0.249068, 0.95906) bones/163/rotation = Quaternion(-0.0557919, -0.00457415, -0.0784686, 0.995344) bones/164/rotation = Quaternion(-0.0595974, -0.00532375, -0.0918597, 0.993973) bones/164/scale = Vector3(1, 1, 1) bones/165/rotation = Quaternion(-0.0150107, -0.00409851, -0.11455, 0.993296) bones/166/position = Vector3(0.03291, 1.54871, -0.0676742) bones/166/rotation = Quaternion(-0.526164, -0.537294, -0.461092, 0.471021) bones/167/position = Vector3(0.266244, 1.53564, -0.0681466) bones/167/rotation = Quaternion(-0.23952, -0.13388, 0.939985, -0.202814) bones/167/scale = Vector3(1.00099, 0.998025, 1.00099) bones/168/rotation = Quaternion(4.50227e-08, 0.0283576, 1.24321e-08, 0.999598) bones/168/scale = Vector3(0.999999, 1, 1) bones/169/rotation = Quaternion(0.391922, 0.0284156, -0.012112, 0.91948) bones/169/scale = Vector3(1.00004, 0.998339, 1.00163) bones/170/rotation = Quaternion(1.2952e-07, 0.0308665, 1.03959e-07, 0.999524) bones/171/rotation = Quaternion(0.00469125, 0.0361762, -0.0498314, 0.998091) bones/171/scale = Vector3(0.999006, 1.00202, 0.998977) bones/172/position = Vector3(-0.0197298, 0.120467, 0.0346734) bones/172/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517) bones/173/rotation = Quaternion(0.112742, -6.40415e-05, 0.000564981, 0.993624) bones/174/rotation = Quaternion(-0.0243421, 1.53655e-06, -0.00107798, 0.999703) bones/175/rotation = Quaternion(0.17073, 0.850092, 0.347046, 0.357428) bones/176/rotation = Quaternion(0.0314431, -6.59155e-05, 0.00209581, 0.999503) bones/176/scale = Vector3(1, 1, 1) bones/177/rotation = Quaternion(0.0521303, 8.57115e-06, -0.00435438, 0.998631) bones/178/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729) bones/178/scale = Vector3(1, 1, 1) bones/179/position = Vector3(-0.0073889, 0.131406, 0.00407599) bones/179/rotation = Quaternion(0.0214791, 0.420277, -0.0560823, 0.905407) bones/179/scale = Vector3(1, 1, 1) bones/180/rotation = Quaternion(0.061603, -0.000469828, 0.0076087, 0.998072) bones/180/scale = Vector3(1, 1, 1) bones/181/rotation = Quaternion(0.00952832, 1.17221e-05, -0.0164548, 0.999819) bones/182/rotation = Quaternion(0.0175236, 0.576541, 0.00274141, 0.816876) bones/182/scale = Vector3(1, 1, 1) bones/183/position = Vector3(0.00557842, 0.125892, -0.0231762) bones/183/rotation = Quaternion(-0.0129703, 0.470965, -0.101212, 0.876231) bones/184/rotation = Quaternion(0.0754094, 0.000904019, -0.011953, 0.997081) bones/184/scale = Vector3(1, 1, 1) bones/185/rotation = Quaternion(-0.00934171, -1.60021e-05, 0.0222705, 0.999708) bones/185/scale = Vector3(1, 1, 1) bones/186/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471) bones/186/scale = Vector3(1, 1, 1) bones/187/position = Vector3(0.0221777, 0.109413, -0.0432364) bones/187/rotation = Quaternion(0.00860063, 0.622327, -0.127519, 0.772253) bones/187/scale = Vector3(1, 1, 1) bones/188/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657) bones/188/scale = Vector3(1, 1, 1) bones/189/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293) bones/190/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) bones/191/position = Vector3(-0.00324764, 1.55136, -0.072775) bones/191/rotation = Quaternion(-0.680737, 0.425888, 0.410319, 0.432267) bones/192/position = Vector3(-0.216796, 1.47266, -0.12575) bones/192/rotation = Quaternion(0.103736, -0.11452, 0.98185, 0.109978) bones/192/scale = Vector3(0.999548, 1.0009, 0.999548) bones/193/rotation = Quaternion(5.86497e-09, 0.00861484, 2.17855e-08, 0.999963) bones/193/scale = Vector3(1, 1, 1) bones/194/rotation = Quaternion(0.324749, 0.00820945, -0.0028195, 0.94576) bones/194/scale = Vector3(0.999985, 1.00026, 0.999752) bones/195/rotation = Quaternion(4.05172e-08, 0.0181185, -3.2722e-08, 0.999836) bones/196/rotation = Quaternion(-0.08072, 0.0126637, 0.0960996, 0.992013) bones/196/scale = Vector3(1.00043, 0.999121, 1.00044) bones/197/position = Vector3(0.0197299, 0.120467, 0.0346735) bones/197/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517) bones/198/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624) bones/199/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703) bones/200/position = Vector3(0.00332131, 0.0344232, 0.0338642) bones/200/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428) bones/201/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503) bones/201/scale = Vector3(1, 1, 1) bones/202/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631) bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729) bones/203/scale = Vector3(1, 1, 1) bones/204/position = Vector3(0.00738889, 0.131406, 0.00407595) bones/204/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407) bones/204/scale = Vector3(1, 1, 1) bones/205/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072) bones/205/scale = Vector3(1, 1, 1) bones/206/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819) bones/207/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876) bones/207/scale = Vector3(1, 1, 1) bones/208/position = Vector3(-0.0055785, 0.125891, -0.0231761) bones/208/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231) bones/209/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081) bones/209/scale = Vector3(1, 1, 1) bones/210/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708) bones/210/scale = Vector3(1, 1, 1) bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) bones/211/scale = Vector3(1, 1, 1) bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364) bones/212/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253) bones/212/scale = Vector3(1, 1, 1) bones/213/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657) bones/213/scale = Vector3(1, 1, 1) bones/214/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293) bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) bones/216/position = Vector3(0.11382, 1.40445, 0.00217154) bones/216/rotation = Quaternion(-0.021384, 0.681215, 0.728363, 0.0705428) bones/216/scale = Vector3(1, 1, 1) bones/217/position = Vector3(-0.120034, 1.4217, -0.0306597) bones/217/rotation = Quaternion(-0.0218616, 0.680596, 0.728904, 0.0707838) bones/217/scale = Vector3(1, 1, 1) bones/218/position = Vector3(0.190486, 1.36996, -0.13819) bones/218/rotation = Quaternion(-0.728691, -0.0205945, -0.0755744, 0.680349) bones/219/position = Vector3(-0.159617, 1.39576, -0.187177) bones/219/rotation = Quaternion(-0.728691, -0.0205945, -0.0755744, 0.680349) [node name="head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"] _import_path = NodePath("") unique_name_in_owner = false process_mode = 0 process_priority = 0 process_physics_priority = 0 process_thread_group = 0 physics_interpolation_mode = 0 auto_translate_mode = 0 editor_description = "" transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) rotation_edit_mode = 0 rotation_order = 2 top_level = false visible = true visibility_parent = NodePath("") active = false influence = 1.0 script = ExtResource("7_h7lx0") bone = "ORG-face" target = Vector3(0, 1, 2) [node name="eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"] _import_path = NodePath("") unique_name_in_owner = false process_mode = 0 process_priority = 0 process_physics_priority = 0 process_thread_group = 0 physics_interpolation_mode = 0 auto_translate_mode = 0 editor_description = "" transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) rotation_edit_mode = 0 rotation_order = 2 top_level = false visible = true visibility_parent = NodePath("") active = false influence = 1.0 script = ExtResource("9_00p5l") bone = "DEF-eye.L" aim_axis = 1 pivot_axis = null target = Vector3(0, 1, 2) [node name="eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"] _import_path = NodePath("") unique_name_in_owner = false process_mode = 0 process_priority = 0 process_physics_priority = 0 process_thread_group = 0 physics_interpolation_mode = 0 auto_translate_mode = 0 editor_description = "" transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) rotation_edit_mode = 0 rotation_order = 2 top_level = false visible = true visibility_parent = NodePath("") active = false influence = 1.0 script = ExtResource("9_00p5l") bone = "DEF-eye.R" pivot_axis = null target = Vector3(0, 1, 2) [node name="horns" parent="base/rig/Skeleton3D" index="3"] transform = Transform3D(0.995176, 0.00944209, -0.0976543, -0.0186959, 0.99537, -0.0942843, 0.0963119, 0.0956552, 0.990745, -0.0245482, -0.0443767, -0.198597) [node name="iris_001" parent="base/rig/Skeleton3D" index="4"] transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749) [node name="eye_001" parent="base/rig/Skeleton3D" index="5"] transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749) [node name="black_001" parent="base/rig/Skeleton3D" index="6"] transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749) [node name="iris_001_2" parent="base/rig/Skeleton3D" index="7"] transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586) [node name="eye_001_2" parent="base/rig/Skeleton3D" index="8"] transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586) [node name="black_001_2" parent="base/rig/Skeleton3D" index="9"] transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586) [node name="AnimationPlayer" parent="." index="3"] active = false