]> Untitled Git - william-skin.git/blobdiff - william.tscn
Track Node3D objects instead of Vector3 so targets aren't static
[william-skin.git] / william.tscn
index 2ec47bdda4c1d7af47aecddb3a8e404659ce7514..892eb3c51f619a4ebaa0d8d49524ec8116c596c4 100644 (file)
@@ -1,4 +1,4 @@
-[gd_scene load_steps=34 format=3 uid="uid://2tvylmtejq0u"]
+[gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
@@ -6,7 +6,9 @@
 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
 [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
 [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
 [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
 [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
+[ext_resource type="Script" path="res://jigglebone_setup.gd" id="7_4sh2k"]
 [ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
 [ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
+[ext_resource type="Script" path="res://jigglebone_config.gd" id="8_ptrfv"]
 [ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"]
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
 [ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"]
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
@@ -145,7 +147,6 @@ input_2/break_loop_at_end = true
 input_2/reset = true
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"]
 input_2/reset = true
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"]
-graph_offset = Vector2(-363.553, 124.743)
 nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi")
 nodes/Animation/position = Vector2(-230, -100)
 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o")
 nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi")
 nodes/Animation/position = Vector2(-230, -100)
 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o")
@@ -179,9 +180,56 @@ nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt")
 nodes/talking/position = Vector2(-260, 920)
 node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
 
 nodes/talking/position = Vector2(-260, 920)
 node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
 
+[sub_resource type="Resource" id="Resource_2rjdy"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-hair-back"
+stiffness = 2.0
+damping = 2.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_7y4fq"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-hair-front"
+stiffness = 2.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_kfq4j"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-ass"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_n2mxm"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-balls"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_orlqw"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-penis"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_65olk"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-breast"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
-head_influence = 0.35
 
 [node name="AnimationTree" type="AnimationTree" parent="." index="0"]
 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
 
 [node name="AnimationTree" type="AnimationTree" parent="." index="0"]
 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
@@ -207,392 +255,394 @@ libraries = {
 }
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
 }
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(-0.0241401, 0.952495, -0.106978)
-bones/0/rotation = Quaternion(0.0914478, -0.0723527, -0.0300117, 0.992724)
-bones/1/rotation = Quaternion(-0.0644763, -6.13824e-09, -1.28759e-08, 0.997919)
+bones/0/position = Vector3(-0.0334491, 0.952181, -0.107531)
+bones/0/rotation = Quaternion(0.100051, -0.0644568, -0.030875, 0.992412)
+bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919)
 bones/1/scale = Vector3(1, 1, 1)
 bones/1/scale = Vector3(1, 1, 1)
-bones/2/rotation = Quaternion(-0.077464, -2.43602e-08, -6.62117e-08, 0.996995)
+bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995)
 bones/2/scale = Vector3(1, 1, 1)
 bones/2/scale = Vector3(1, 1, 1)
-bones/3/rotation = Quaternion(0.00162721, -6.33677e-08, 3.14188e-08, 0.999999)
+bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999)
 bones/3/scale = Vector3(1, 1, 1)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.284236, -0.00107728, 0.120708, 0.951125)
+bones/4/rotation = Quaternion(0.182344, -0.00301916, 0.119489, 0.975943)
 bones/4/scale = Vector3(1, 1, 1)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(-0.0948532, 0.00936985, -0.00089289, 0.995447)
-bones/6/rotation = Quaternion(-0.0932967, 0.0172724, -0.0991372, 0.99054)
-bones/8/position = Vector3(-0.02414, 0.952495, -0.106978)
-bones/8/rotation = Quaternion(-0.107345, -0.794182, -0.38248, 0.459849)
-bones/9/position = Vector3(-0.0241401, 0.952495, -0.106978)
-bones/9/rotation = Quaternion(-0.101041, 0.728719, 0.32947, 0.591786)
-bones/9/scale = Vector3(1, 1, 1)
-bones/10/position = Vector3(0.0935993, 0.92035, -0.0827007)
-bones/10/rotation = Quaternion(-0.763665, -0.0192897, -0.0794302, 0.640417)
-bones/11/position = Vector3(-0.147552, 0.938232, -0.11673)
-bones/11/rotation = Quaternion(-0.763738, -0.019281, -0.0794327, 0.640331)
-bones/12/position = Vector3(-0.0245438, 0.901728, 0.0847831)
-bones/12/rotation = Quaternion(0.997455, -0.0172435, 0.0678393, 0.0135423)
-bones/13/rotation = Quaternion(0.0130405, -9.79403e-05, -0.0116687, 0.999847)
-bones/14/rotation = Quaternion(0.00256098, -1.45351e-06, -0.00176052, 0.999995)
-bones/15/position = Vector3(-0.0838028, 0.906105, 0.076463)
-bones/15/rotation = Quaternion(0.997455, -0.0172472, 0.0678303, 0.0135964)
-bones/16/rotation = Quaternion(0.0130441, -0.000102283, -0.0116674, 0.999847)
-bones/17/rotation = Quaternion(0.00146066, -1.78238e-06, -0.00237303, 0.999996)
-bones/18/position = Vector3(-0.0510469, 0.903521, 0.0581472)
-bones/18/rotation = Quaternion(-0.0223953, 0.630381, 0.773106, 0.0665273)
-bones/19/rotation = Quaternion(-0.292066, -0.00684047, 0.0230746, 0.956095)
-bones/20/rotation = Quaternion(-0.157709, -0.00232282, 0.0138456, 0.987386)
-bones/21/rotation = Quaternion(-0.0727671, -0.000543609, 0.0060834, 0.99733)
-bones/22/rotation = Quaternion(-0.0328932, -0.000121362, 0.00344026, 0.999453)
-bones/23/position = Vector3(0.102398, 0.915809, -0.0515408)
-bones/23/rotation = Quaternion(0.978064, 0.117945, 0.0545176, 0.162809)
-bones/23/scale = Vector3(1.00685, 0.986434, 1.00685)
-bones/24/rotation = Quaternion(-6.78789e-08, -0.073966, -5.56804e-08, 0.997261)
-bones/25/rotation = Quaternion(0.165341, -0.0746736, 0.0123368, 0.983328)
-bones/25/scale = Vector3(1.00031, 0.997293, 1.00249)
-bones/26/rotation = Quaternion(8.55573e-08, -0.00625028, -9.57228e-09, 0.999981)
-bones/27/rotation = Quaternion(-0.472916, -0.00679234, 0.0819472, 0.877262)
-bones/27/scale = Vector3(0.993689, 0.998483, 1.00809)
-bones/28/rotation = Quaternion(2.505e-05, 0.965918, -0.258849, -0.000225018)
-bones/28/scale = Vector3(0.99967, 1.00041, 0.999919)
-bones/29/position = Vector3(-0.165173, 0.935628, -0.0893493)
-bones/29/rotation = Quaternion(0.995764, 0.0652217, 0.0642719, 0.00838582)
-bones/29/scale = Vector3(1.00528, 0.989527, 1.00528)
-bones/30/rotation = Quaternion(-7.15313e-08, 0.0400576, -9.66641e-09, 0.999197)
-bones/31/rotation = Quaternion(0.141724, 0.0392182, -0.00554554, 0.989114)
-bones/31/scale = Vector3(1.00027, 0.998094, 1.00168)
-bones/32/rotation = Quaternion(9.83965e-09, 0.010462, 9.35165e-09, 0.999945)
-bones/33/rotation = Quaternion(-0.607064, 0.0108167, 0.0710152, 0.791399)
-bones/33/scale = Vector3(0.994753, 0.995047, 1.01032)
-bones/34/rotation = Quaternion(0.000114935, 0.960117, -0.279598, 0.000186262)
-bones/34/scale = Vector3(0.999826, 1.0002, 0.999978)
-bones/35/position = Vector3(-0.00478829, 1.71771, -0.0601972)
-bones/35/rotation = Quaternion(0.047597, -0.0486006, -0.00706033, 0.997659)
-bones/36/rotation = Quaternion(0.168184, 0.569008, 0.588719, 0.548958)
-bones/36/scale = Vector3(0.999996, 1.00001, 0.999996)
-bones/37/rotation = Quaternion(-0.24113, 0.018465, -0.0778845, 0.967186)
-bones/37/scale = Vector3(1, 0.999996, 1)
-bones/38/rotation = Quaternion(-0.314065, 0.00747548, -0.080739, 0.945933)
-bones/39/rotation = Quaternion(-0.223789, -0.00784304, 0.148644, 0.963204)
-bones/39/scale = Vector3(0.999994, 1.00001, 0.999994)
-bones/40/rotation = Quaternion(-0.367355, 0.26356, 0.891404, -0.0313908)
-bones/40/scale = Vector3(0.999998, 1, 0.999999)
-bones/41/rotation = Quaternion(0.139165, -0.122498, 0.254064, 0.949252)
-bones/41/scale = Vector3(1, 0.999997, 1)
-bones/42/rotation = Quaternion(0.168186, -0.569004, -0.588725, 0.548954)
-bones/42/scale = Vector3(0.999999, 1, 0.999999)
-bones/43/rotation = Quaternion(-0.241116, -0.0184587, 0.0779053, 0.967188)
-bones/43/scale = Vector3(0.999999, 1, 0.999998)
-bones/44/rotation = Quaternion(-0.314075, -0.00748114, 0.0807247, 0.94593)
-bones/45/rotation = Quaternion(-0.223792, 0.00784366, -0.148643, 0.963203)
-bones/45/scale = Vector3(0.999988, 1.00002, 0.999989)
-bones/46/rotation = Quaternion(0.367354, 0.263563, 0.891403, 0.0313916)
-bones/46/scale = Vector3(1, 0.999994, 1)
-bones/47/rotation = Quaternion(0.139162, 0.122499, -0.254062, 0.949253)
-bones/47/scale = Vector3(0.999998, 1, 0.999997)
-bones/48/rotation = Quaternion(0.291647, -0.362609, 0.0203699, 0.884896)
-bones/50/rotation = Quaternion(0.235822, 0.0209278, 0.288052, 0.927888)
-bones/50/scale = Vector3(1, 1, 1)
-bones/52/rotation = Quaternion(0.291647, 0.362609, -0.0203699, 0.884896)
-bones/54/rotation = Quaternion(0.235828, -0.0209298, -0.288052, 0.927887)
-bones/54/scale = Vector3(1, 1, 1)
-bones/56/position = Vector3(0.0443385, -0.0154335, 0.157378)
-bones/56/rotation = Quaternion(-0.542164, -0.1825, -0.149659, 0.806446)
-bones/56/scale = Vector3(0.999999, 1, 0.999999)
-bones/57/rotation = Quaternion(0.270944, -0.0956789, -0.0183004, 0.957653)
-bones/57/scale = Vector3(1, 0.999997, 1)
-bones/58/position = Vector3(-0.0443385, -0.0154334, 0.157378)
-bones/58/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445)
-bones/58/scale = Vector3(0.999999, 1, 0.999999)
-bones/59/rotation = Quaternion(0.270946, 0.0956789, 0.0183004, 0.957653)
-bones/59/scale = Vector3(1, 1, 1)
-bones/60/rotation = Quaternion(0.746153, -0.445832, -0.405328, 0.283195)
+bones/5/rotation = Quaternion(-0.0948569, 0.00243061, -0.000231334, 0.995488)
+bones/6/rotation = Quaternion(-0.0467218, 0.0171424, -0.0889993, 0.994788)
+bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958)
+bones/8/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187)
+bones/9/scale = Vector3(1, 0.999996, 1)
+bones/10/rotation = Quaternion(-0.314069, 0.00747746, -0.0807343, 0.945932)
+bones/11/rotation = Quaternion(-0.223787, -0.0078436, 0.14864, 0.963205)
+bones/11/scale = Vector3(0.999994, 1.00001, 0.999994)
+bones/12/rotation = Quaternion(-0.367354, 0.263563, 0.891403, -0.0313918)
+bones/12/scale = Vector3(1, 0.999995, 1)
+bones/13/rotation = Quaternion(0.139163, -0.122498, 0.254063, 0.949252)
+bones/13/scale = Vector3(0.999999, 1, 0.999999)
+bones/14/rotation = Quaternion(0.168186, -0.569002, -0.588728, 0.548953)
+bones/14/scale = Vector3(0.999999, 1, 1)
+bones/15/rotation = Quaternion(-0.241116, -0.0184588, 0.0779042, 0.967188)
+bones/15/scale = Vector3(1, 1, 0.999999)
+bones/16/rotation = Quaternion(-0.314071, -0.00747956, 0.0807286, 0.945931)
+bones/17/rotation = Quaternion(-0.223795, 0.00784322, -0.148647, 0.963202)
+bones/17/scale = Vector3(0.999989, 1.00002, 0.99999)
+bones/18/rotation = Quaternion(0.367354, 0.263564, 0.891403, 0.0313917)
+bones/18/scale = Vector3(1, 0.999995, 1)
+bones/19/rotation = Quaternion(0.139163, 0.122498, -0.254063, 0.949252)
+bones/19/scale = Vector3(1, 1, 0.999999)
+bones/20/scale = Vector3(1, 1, 1)
+bones/21/rotation = Quaternion(0.635867, -0.326458, 0.156479, 0.681625)
+bones/21/scale = Vector3(1, 1, 1)
+bones/22/rotation = Quaternion(0.235825, 0.0209287, 0.288052, 0.927887)
+bones/22/scale = Vector3(1, 1, 1)
+bones/23/rotation = Quaternion(0.781727, -0.342641, 0.386672, 0.349263)
+bones/23/scale = Vector3(1, 1, 1)
+bones/24/scale = Vector3(1, 1, 1)
+bones/25/rotation = Quaternion(0.635867, 0.326458, -0.156479, 0.681625)
+bones/25/scale = Vector3(1, 1, 1)
+bones/26/rotation = Quaternion(0.235825, -0.0209289, -0.288052, 0.927887)
+bones/26/scale = Vector3(1, 1, 1)
+bones/27/rotation = Quaternion(0.781727, 0.342641, -0.386672, 0.349263)
+bones/27/scale = Vector3(1, 1, 1)
+bones/28/position = Vector3(0.0443385, -0.0154334, 0.157378)
+bones/28/rotation = Quaternion(-0.542164, -0.1825, -0.149659, 0.806446)
+bones/28/scale = Vector3(0.999998, 1, 0.999998)
+bones/29/rotation = Quaternion(0.270944, -0.095679, -0.0183002, 0.957654)
+bones/29/scale = Vector3(1, 0.999996, 1)
+bones/30/position = Vector3(-0.0443385, -0.0154333, 0.157378)
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+bones/30/scale = Vector3(0.999999, 1, 0.999999)
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+bones/172/rotation = Quaternion(0.00952832, 1.17221e-05, -0.0164548, 0.999819)
+bones/173/rotation = Quaternion(0.0175236, 0.576541, 0.00274141, 0.816876)
+bones/173/scale = Vector3(1, 1, 1)
+bones/174/position = Vector3(0.00557842, 0.125892, -0.0231762)
+bones/174/rotation = Quaternion(-0.0129703, 0.470965, -0.101212, 0.876231)
+bones/175/rotation = Quaternion(0.0754094, 0.000904019, -0.011953, 0.997081)
+bones/175/scale = Vector3(1, 1, 1)
+bones/176/rotation = Quaternion(-0.00934171, -1.60021e-05, 0.0222705, 0.999708)
 bones/176/scale = Vector3(1, 1, 1)
 bones/176/scale = Vector3(1, 1, 1)
-bones/177/rotation = Quaternion(0.0521303, 8.57115e-06, -0.00435438, 0.998631)
-bones/178/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729)
+bones/177/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471)
+bones/177/scale = Vector3(1, 1, 1)
+bones/178/position = Vector3(0.0221777, 0.109413, -0.0432364)
+bones/178/rotation = Quaternion(0.00860063, 0.622327, -0.127519, 0.772253)
 bones/178/scale = Vector3(1, 1, 1)
 bones/178/scale = Vector3(1, 1, 1)
-bones/179/position = Vector3(-0.0073889, 0.131406, 0.00407599)
-bones/179/rotation = Quaternion(0.0214791, 0.420277, -0.0560823, 0.905407)
+bones/179/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657)
 bones/179/scale = Vector3(1, 1, 1)
 bones/179/scale = Vector3(1, 1, 1)
-bones/180/rotation = Quaternion(0.061603, -0.000469828, 0.0076087, 0.998072)
-bones/180/scale = Vector3(1, 1, 1)
-bones/181/rotation = Quaternion(0.00952832, 1.17221e-05, -0.0164548, 0.999819)
-bones/182/rotation = Quaternion(0.0175236, 0.576541, 0.00274141, 0.816876)
-bones/182/scale = Vector3(1, 1, 1)
-bones/183/position = Vector3(0.00557842, 0.125892, -0.0231762)
-bones/183/rotation = Quaternion(-0.0129703, 0.470965, -0.101212, 0.876231)
-bones/184/rotation = Quaternion(0.0754094, 0.000904019, -0.011953, 0.997081)
+bones/180/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293)
+bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621)
+bones/182/position = Vector3(-0.0122783, 1.55028, -0.0636533)
+bones/182/rotation = Quaternion(-0.651395, 0.390252, 0.436529, 0.482525)
+bones/183/position = Vector3(-0.224953, 1.47934, -0.130026)
+bones/183/rotation = Quaternion(0.11304, -0.131997, 0.977361, 0.12068)
+bones/183/scale = Vector3(0.999496, 1.00101, 0.999496)
+bones/184/rotation = Quaternion(-1.43556e-07, 0.0293739, -9.3858e-08, 0.999569)
 bones/184/scale = Vector3(1, 1, 1)
 bones/184/scale = Vector3(1, 1, 1)
-bones/185/rotation = Quaternion(-0.00934171, -1.60021e-05, 0.0222705, 0.999708)
-bones/185/scale = Vector3(1, 1, 1)
-bones/186/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471)
-bones/186/scale = Vector3(1, 1, 1)
-bones/187/position = Vector3(0.0221777, 0.109413, -0.0432364)
-bones/187/rotation = Quaternion(0.00860063, 0.622327, -0.127519, 0.772253)
-bones/187/scale = Vector3(1, 1, 1)
-bones/188/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657)
-bones/188/scale = Vector3(1, 1, 1)
-bones/189/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293)
-bones/190/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621)
-bones/191/position = Vector3(-0.00324764, 1.55136, -0.072775)
-bones/191/rotation = Quaternion(-0.680737, 0.425888, 0.410319, 0.432267)
-bones/192/position = Vector3(-0.216796, 1.47266, -0.12575)
-bones/192/rotation = Quaternion(0.103736, -0.11452, 0.98185, 0.109978)
-bones/192/scale = Vector3(0.999548, 1.0009, 0.999548)
-bones/193/rotation = Quaternion(5.86497e-09, 0.00861484, 2.17855e-08, 0.999963)
-bones/193/scale = Vector3(1, 1, 1)
-bones/194/rotation = Quaternion(0.324749, 0.00820945, -0.0028195, 0.94576)
-bones/194/scale = Vector3(0.999985, 1.00026, 0.999752)
-bones/195/rotation = Quaternion(4.05172e-08, 0.0181185, -3.2722e-08, 0.999836)
-bones/196/rotation = Quaternion(-0.08072, 0.0126637, 0.0960996, 0.992013)
-bones/196/scale = Vector3(1.00043, 0.999121, 1.00044)
-bones/197/position = Vector3(0.0197299, 0.120467, 0.0346735)
-bones/197/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
-bones/198/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
-bones/199/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703)
-bones/200/position = Vector3(0.00332131, 0.0344232, 0.0338642)
-bones/200/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428)
-bones/201/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503)
+bones/185/rotation = Quaternion(0.32788, 0.0293724, -0.0102015, 0.944207)
+bones/185/scale = Vector3(0.999955, 1.00075, 0.999293)
+bones/186/rotation = Quaternion(1.20083e-07, 0.0346823, -4.40695e-08, 0.999398)
+bones/187/rotation = Quaternion(-0.0645372, 0.0294331, 0.0555323, 0.995934)
+bones/187/scale = Vector3(1.00052, 0.998966, 1.00052)
+bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735)
+bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
+bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
+bones/190/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703)
+bones/191/position = Vector3(0.00332131, 0.0344232, 0.0338642)
+bones/191/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428)
+bones/192/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503)
+bones/192/scale = Vector3(1, 1, 1)
+bones/193/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631)
+bones/194/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
+bones/194/scale = Vector3(1, 1, 1)
+bones/195/position = Vector3(0.00738889, 0.131406, 0.00407595)
+bones/195/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407)
+bones/195/scale = Vector3(1, 1, 1)
+bones/196/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072)
+bones/196/scale = Vector3(1, 1, 1)
+bones/197/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819)
+bones/198/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876)
+bones/198/scale = Vector3(1, 1, 1)
+bones/199/position = Vector3(-0.0055785, 0.125891, -0.0231761)
+bones/199/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231)
+bones/200/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081)
+bones/200/scale = Vector3(1, 1, 1)
+bones/201/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708)
 bones/201/scale = Vector3(1, 1, 1)
 bones/201/scale = Vector3(1, 1, 1)
-bones/202/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631)
-bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
+bones/202/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
+bones/202/scale = Vector3(1, 1, 1)
+bones/203/position = Vector3(-0.0221778, 0.109413, -0.0432364)
+bones/203/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253)
 bones/203/scale = Vector3(1, 1, 1)
 bones/203/scale = Vector3(1, 1, 1)
-bones/204/position = Vector3(0.00738889, 0.131406, 0.00407595)
-bones/204/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407)
+bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
 bones/204/scale = Vector3(1, 1, 1)
 bones/204/scale = Vector3(1, 1, 1)
-bones/205/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072)
-bones/205/scale = Vector3(1, 1, 1)
-bones/206/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819)
-bones/207/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876)
+bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
+bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
+bones/207/position = Vector3(0.105998, 1.40221, 0.00704497)
+bones/207/rotation = Quaternion(-0.0156378, 0.674981, 0.734776, 0.0652649)
 bones/207/scale = Vector3(1, 1, 1)
 bones/207/scale = Vector3(1, 1, 1)
-bones/208/position = Vector3(-0.0055785, 0.125891, -0.0231761)
-bones/208/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231)
-bones/209/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081)
-bones/209/scale = Vector3(1, 1, 1)
-bones/210/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708)
-bones/210/scale = Vector3(1, 1, 1)
-bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
-bones/211/scale = Vector3(1, 1, 1)
-bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364)
-bones/212/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253)
-bones/212/scale = Vector3(1, 1, 1)
-bones/213/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
-bones/213/scale = Vector3(1, 1, 1)
-bones/214/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
-bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
-bones/216/position = Vector3(0.11382, 1.40445, 0.00217154)
-bones/216/rotation = Quaternion(-0.021384, 0.681215, 0.728363, 0.0705428)
-bones/216/scale = Vector3(1, 1, 1)
-bones/217/position = Vector3(-0.120034, 1.4217, -0.0306597)
-bones/217/rotation = Quaternion(-0.0218616, 0.680596, 0.728904, 0.0707838)
-bones/217/scale = Vector3(1, 1, 1)
-bones/218/position = Vector3(0.190486, 1.36996, -0.13819)
-bones/218/rotation = Quaternion(-0.728691, -0.0205945, -0.0755744, 0.680349)
-bones/219/position = Vector3(-0.159617, 1.39576, -0.187177)
-bones/219/rotation = Quaternion(-0.728691, -0.0205945, -0.0755744, 0.680349)
-
-[node name="head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
+bones/208/position = Vector3(-0.128581, 1.41982, -0.0216445)
+bones/208/rotation = Quaternion(-0.0156217, 0.675223, 0.734555, 0.0652578)
+bones/208/scale = Vector3(1, 1, 1)
+bones/209/position = Vector3(0.180494, 1.37024, -0.13474)
+bones/209/rotation = Quaternion(-0.723174, -0.0150759, -0.0698618, 0.686958)
+bones/210/position = Vector3(-0.170522, 1.39662, -0.177935)
+bones/210/rotation = Quaternion(-0.723174, -0.0150759, -0.0698618, 0.686958)
+script = ExtResource("7_4sh2k")
+enable_jigglebones = false
+jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")])
+
+[node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
 _import_path = NodePath("")
 unique_name_in_owner = false
 process_mode = 0
 _import_path = NodePath("")
 unique_name_in_owner = false
 process_mode = 0
@@ -609,12 +659,13 @@ top_level = false
 visible = true
 visibility_parent = NodePath("")
 active = false
 visible = true
 visibility_parent = NodePath("")
 active = false
-influence = 1.0
+influence = 0.0
 script = ExtResource("7_h7lx0")
 script = ExtResource("7_h7lx0")
-bone = "ORG-face"
-target = Vector3(0, 1, 2)
+bone = "DEF-spine.006"
+influence_lerp_seconds = 3.0
+rotation_lerp_weight = 0.01
 
 
-[node name="eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"]
+[node name="track_eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"]
 _import_path = NodePath("")
 unique_name_in_owner = false
 process_mode = 0
 _import_path = NodePath("")
 unique_name_in_owner = false
 process_mode = 0
@@ -634,11 +685,8 @@ active = false
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.L"
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.L"
-aim_axis = 1
-pivot_axis = null
-target = Vector3(0, 1, 2)
 
 
-[node name="eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
+[node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
 _import_path = NodePath("")
 unique_name_in_owner = false
 process_mode = 0
 _import_path = NodePath("")
 unique_name_in_owner = false
 process_mode = 0
@@ -658,29 +706,6 @@ active = false
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.R"
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.R"
-pivot_axis = null
-target = Vector3(0, 1, 2)
-
-[node name="horns" parent="base/rig/Skeleton3D" index="3"]
-transform = Transform3D(0.995176, 0.00944209, -0.0976543, -0.0186959, 0.99537, -0.0942843, 0.0963119, 0.0956552, 0.990745, -0.0245482, -0.0443767, -0.198597)
-
-[node name="iris_001" parent="base/rig/Skeleton3D" index="4"]
-transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749)
-
-[node name="eye_001" parent="base/rig/Skeleton3D" index="5"]
-transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749)
 
 
-[node name="black_001" parent="base/rig/Skeleton3D" index="6"]
-transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749)
-
-[node name="iris_001_2" parent="base/rig/Skeleton3D" index="7"]
-transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586)
-
-[node name="eye_001_2" parent="base/rig/Skeleton3D" index="8"]
-transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586)
-
-[node name="black_001_2" parent="base/rig/Skeleton3D" index="9"]
-transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586)
-
-[node name="AnimationPlayer" parent="." index="3"]
-active = false
+[node name="horns" parent="base/rig/Skeleton3D" index="11"]
+transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)