bones/1/rotation = Quaternion(-0.0644763, -6.13824e-09, -1.28759e-08, 0.997919)
bones/1/scale = Vector3(1, 1, 1)
bones/2/rotation = Quaternion(-0.077464, -2.43602e-08, -6.62117e-08, 0.996995)
-bones/2/scale = Vector3(1, 1, 1)
bones/3/rotation = Quaternion(0.00162721, -6.33677e-08, 3.14188e-08, 0.999999)
bones/3/scale = Vector3(1, 1, 1)
bones/4/rotation = Quaternion(0.214347, -0.000442004, 0.0788951, 0.973566)