]> Untitled Git - william-skin.git/blobdiff - test/test.tscn
Track Node3D objects instead of Vector3 so targets aren't static
[william-skin.git] / test / test.tscn
index 283ee17779776e5a5b1fb8391ae99393750424b7..93467626e20a48b002c58abc97edb0fcaddd5b8c 100644 (file)
@@ -1,8 +1,9 @@
-[gd_scene load_steps=10 format=3 uid="uid://c0pxmaobqvkh4"]
+[gd_scene load_steps=11 format=3 uid="uid://c0pxmaobqvkh4"]
 
 [ext_resource type="PackedScene" uid="uid://cp6xm8gp6csx" path="res://player/player.tscn" id="1_apkq8"]
 [ext_resource type="Script" path="res://test/test.gd" id="1_qjknf"]
 [ext_resource type="PackedScene" uid="uid://bxitip7rpbna4" path="res://test/cube.tscn" id="3_3tdke"]
 
 [ext_resource type="PackedScene" uid="uid://cp6xm8gp6csx" path="res://player/player.tscn" id="1_apkq8"]
 [ext_resource type="Script" path="res://test/test.gd" id="1_qjknf"]
 [ext_resource type="PackedScene" uid="uid://bxitip7rpbna4" path="res://test/cube.tscn" id="3_3tdke"]
+[ext_resource type="PackedScene" uid="uid://bmcw5a71lsldu" path="res://test/npc.tscn" id="4_ml58d"]
 
 [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_whsn2"]
 sky_top_color = Color(0.418597, 0.461821, 0.5796, 1)
 
 [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_whsn2"]
 sky_top_color = Color(0.418597, 0.461821, 0.5796, 1)
@@ -63,4 +64,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.22183, 0, -2.93469)
 [node name="Cube3" parent="map" instance=ExtResource("3_3tdke")]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.01348, 0, 0.883314)
 
 [node name="Cube3" parent="map" instance=ExtResource("3_3tdke")]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.01348, 0, 0.883314)
 
+[node name="NonPlayerCharacter" parent="." instance=ExtResource("4_ml58d")]
+transform = Transform3D(0.868026, 0, 0.49652, 0, 1, 0, -0.49652, 0, 0.868026, -6.53488, 9.53674e-07, -0.682341)
+
 [connection signal="camera_lockon" from="player" to="." method="_on_player_camera_lockon"]
 [connection signal="camera_lockon" from="player" to="." method="_on_player_camera_lockon"]