bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919)
bones/1/scale = Vector3(1, 1, 1)
bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995)
-bones/2/scale = Vector3(1, 1, 1)
bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999)
bones/3/scale = Vector3(1, 1, 1)
bones/4/rotation = Quaternion(0.162761, 0.00598545, 0.102777, 0.98128)
bones/88/rotation = Quaternion(0.907364, 1.49678e-07, 3.25313e-07, 0.420345)
bones/89/position = Vector3(1.83685e-14, -0.0667295, 0.179103)
bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349)
-bones/89/scale = Vector3(1, 1, 1)
bones/90/rotation = Quaternion(-0.230471, 3.48e-07, -2.74743e-08, 0.973079)
bones/90/scale = Vector3(1, 1, 1)
bones/91/position = Vector3(1.86233e-09, -0.0629948, 0.0806333)