bones/88/rotation = Quaternion(0.907364, 1.49678e-07, 3.25313e-07, 0.420345)
bones/89/position = Vector3(1.83685e-14, -0.0667295, 0.179103)
bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349)
bones/88/rotation = Quaternion(0.907364, 1.49678e-07, 3.25313e-07, 0.420345)
bones/89/position = Vector3(1.83685e-14, -0.0667295, 0.179103)
bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349)