]> Untitled Git - william-skin.git/blob - william.tscn
Updated head tracking using Area3D specific triggers for NPC and player
[william-skin.git] / william.tscn
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351 bones/49/scale = Vector3(1.05676, 0.89547, 1.05676)
352 bones/50/rotation = Quaternion(-0.548375, 0.0831789, -0.0482136, 0.830687)
353 bones/50/scale = Vector3(0.913495, 1.05735, 1.04413)
354 bones/51/position = Vector3(0.141845, 0.0391479, 0.0495799)
355 bones/51/rotation = Quaternion(-0.0900839, -0.400986, 0.597201, 0.688801)
356 bones/51/scale = Vector3(1.07905, 0.858847, 1.07905)
357 bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669)
358 bones/53/rotation = Quaternion(0.0289172, 0.410095, 0.689922, 0.595814)
359 bones/53/scale = Vector3(0.997816, 1.00438, 0.997816)
360 bones/54/position = Vector3(-0.228264, 0.103307, 0.124962)
361 bones/54/rotation = Quaternion(-0.51838, -0.112133, 0.82853, 0.179573)
362 bones/54/scale = Vector3(1.05752, 0.894174, 1.05752)
363 bones/55/rotation = Quaternion(-0.553327, -0.0822475, 0.0501818, 0.827373)
364 bones/55/scale = Vector3(0.912966, 1.05564, 1.04638)
365 bones/56/position = Vector3(-0.141489, 0.0395981, 0.0499728)
366 bones/56/rotation = Quaternion(-0.0930075, 0.402549, -0.599176, 0.685778)
367 bones/56/scale = Vector3(1.08023, 0.856974, 1.08023)
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372 bones/59/rotation = Quaternion(0.350695, -4.487e-07, 5.91331e-07, 0.93649)
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376 bones/60/scale = Vector3(1, 0.999999, 1)
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378 bones/61/rotation = Quaternion(0.279568, 0.622045, 0.626205, -0.377848)
379 bones/61/scale = Vector3(1, 0.999999, 1)
380 bones/62/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09)
381 bones/62/scale = Vector3(1, 1, 1)
382 bones/63/rotation = Quaternion(0.716758, 0.587916, 0.374738, 0.013575)
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386 bones/65/rotation = Quaternion(0.276027, -0.0101848, -0.0901629, 0.956857)
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388 bones/66/rotation = Quaternion(0.228163, -0.00139444, -0.0302555, 0.973152)
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390 bones/67/rotation = Quaternion(-0.519632, 0.726726, 0.26696, -0.361364)
391 bones/67/scale = Vector3(0.999993, 1.00001, 0.999993)
392 bones/68/rotation = Quaternion(0.261349, 0.00584457, -0.0690943, 0.96275)
393 bones/68/scale = Vector3(1.00001, 0.999993, 1)
394 bones/69/rotation = Quaternion(0.284134, 0.00942404, -0.141973, 0.948168)
395 bones/69/scale = Vector3(1.00001, 0.999989, 1.00001)
396 bones/70/rotation = Quaternion(0.241782, 0.0107593, -0.190032, 0.95148)
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398 bones/71/rotation = Quaternion(-2.55752e-08, 0.707107, 0.707107, 2.58633e-08)
399 bones/71/scale = Vector3(1, 1, 1)
400 bones/73/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09)
401 bones/73/scale = Vector3(1, 1, 1)
402 bones/74/rotation = Quaternion(0.716776, -0.587892, -0.37474, 0.0135654)
403 bones/74/scale = Vector3(1, 0.999998, 1)
404 bones/75/rotation = Quaternion(0.267561, -0.00387752, -0.040131, 0.962697)
405 bones/75/scale = Vector3(0.999994, 1.00001, 0.999995)
406 bones/76/rotation = Quaternion(0.27603, 0.0101844, 0.0901652, 0.956856)
407 bones/76/scale = Vector3(0.99999, 1.00002, 0.999987)
408 bones/77/rotation = Quaternion(0.228163, 0.0014021, 0.0302231, 0.973153)
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410 bones/78/rotation = Quaternion(0.519622, 0.726733, 0.266956, 0.361368)
411 bones/78/scale = Vector3(0.99999, 1.00002, 0.99999)
412 bones/79/rotation = Quaternion(0.261353, -0.00585352, 0.0691282, 0.962747)
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414 bones/80/rotation = Quaternion(0.284131, -0.00942123, 0.141962, 0.948171)
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418 bones/82/rotation = Quaternion(5.39184e-09, 0.707107, 0.707107, -5.10372e-09)
419 bones/82/scale = Vector3(1, 1, 1)
420 bones/84/position = Vector3(-3.72529e-09, -0.0266269, 0.160554)
421 bones/84/rotation = Quaternion(-0.707107, 1.01864e-09, 3.60207e-10, 0.707107)
422 bones/84/scale = Vector3(1, 1, 1)
423 bones/85/position = Vector3(-1.86265e-09, -0.0216699, 0.147152)
424 bones/85/rotation = Quaternion(-0.626055, 6.04994e-08, -4.58854e-08, 0.779779)
425 bones/87/rotation = Quaternion(-0.360016, -1.91675e-21, -4.54649e-21, 0.932946)
426 bones/88/position = Vector3(1.62975e-09, 0.0458171, 0.046333)
427 bones/88/rotation = Quaternion(0.907364, 1.49678e-07, 3.25313e-07, 0.420345)
428 bones/89/position = Vector3(1.83685e-14, -0.0667295, 0.179103)
429 bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349)
430 bones/90/rotation = Quaternion(-0.230471, 3.48e-07, -2.74743e-08, 0.973079)
431 bones/90/scale = Vector3(1, 1, 1)
432 bones/91/position = Vector3(1.86233e-09, -0.0629948, 0.0806333)
433 bones/91/rotation = Quaternion(0.720382, 4.97655e-07, 5.17139e-07, 0.693578)
434 bones/92/rotation = Quaternion(0.993959, -0.0792359, -0.0118518, 0.0750137)
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436 bones/93/rotation = Quaternion(-0.407506, -0.0263003, 0.202203, 0.890147)
437 bones/93/scale = Vector3(1, 1, 1)
438 bones/94/rotation = Quaternion(-0.743148, -0.119128, 0.346344, 0.559987)
439 bones/94/scale = Vector3(1, 0.999999, 1)
440 bones/95/rotation = Quaternion(0.993959, 0.0792361, 0.0118517, 0.0750136)
441 bones/95/scale = Vector3(1, 0.999998, 1)
442 bones/96/rotation = Quaternion(-0.407506, 0.0263004, -0.202202, 0.890147)
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444 bones/97/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559987)
445 bones/97/scale = Vector3(1, 1, 1)
446 bones/98/rotation = Quaternion(-0.607258, -0.344894, -0.346702, 0.626166)
447 bones/98/scale = Vector3(1, 1, 1)
448 bones/99/rotation = Quaternion(-0.125003, -0.0514697, 0.270362, 0.953221)
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450 bones/100/rotation = Quaternion(-0.60726, 0.344893, 0.346704, 0.626163)
451 bones/100/scale = Vector3(1, 1, 1)
452 bones/101/rotation = Quaternion(-0.124997, 0.051468, -0.270363, 0.953221)
453 bones/101/scale = Vector3(0.999995, 1.00001, 0.999995)
454 bones/102/position = Vector3(-3.06542e-09, -0.0216296, 0.199498)
455 bones/102/rotation = Quaternion(-0.562411, -0.349752, -0.375741, 0.648218)
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457 bones/103/rotation = Quaternion(-0.0153996, 0.0395324, 0.239398, 0.969994)
458 bones/103/scale = Vector3(1, 0.999992, 1)
459 bones/104/position = Vector3(2.38277e-09, -0.0216296, 0.199498)
460 bones/104/rotation = Quaternion(-0.562412, 0.349752, 0.375742, 0.648216)
461 bones/104/scale = Vector3(0.999997, 1.00001, 0.999998)
462 bones/105/rotation = Quaternion(-0.0153969, -0.0395331, -0.239399, 0.969994)
463 bones/105/scale = Vector3(1, 0.99999, 1.00001)
464 bones/106/rotation = Quaternion(0.909589, -9.30845e-09, 3.15841e-08, -0.415509)
465 bones/106/scale = Vector3(1, 1, 1)
466 bones/108/rotation = Quaternion(-0.0973636, -6.32087e-05, 0.00151919, 0.995248)
467 bones/109/rotation = Quaternion(-0.0997229, 3.70551e-05, 0.00134735, 0.995014)
468 bones/110/rotation = Quaternion(-0.0989835, 5.04218e-05, 9.79888e-05, 0.995089)
469 bones/111/rotation = Quaternion(0.897883, 0.391856, -0.0802525, -0.183887)
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471 bones/112/scale = Vector3(1, 1, 1)
472 bones/113/rotation = Quaternion(-0.0582571, 0.00510011, 0.0771794, 0.995301)
473 bones/114/rotation = Quaternion(-0.0618065, 0.00499896, 0.0900147, 0.994008)
474 bones/114/scale = Vector3(1, 1, 1)
475 bones/115/rotation = Quaternion(-0.0155466, 0.00517119, 0.143622, 0.989497)
476 bones/115/scale = Vector3(1, 1, 1)
477 bones/116/rotation = Quaternion(0.397645, 0.504989, 0.712315, -0.281907)
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479 bones/118/scale = Vector3(1, 1, 1)
480 bones/119/rotation = Quaternion(6.16402e-08, 0.577417, 0.81645, 4.35937e-08)
481 bones/119/scale = Vector3(1, 0.999999, 1)
482 bones/120/rotation = Quaternion(-0.149436, 0.000140472, 0.00216309, 0.988769)
483 bones/121/rotation = Quaternion(-0.143091, 2.89518e-05, 8.08379e-05, 0.98971)
484 bones/121/scale = Vector3(1, 1, 1)
485 bones/122/rotation = Quaternion(0.575312, -0.413999, -0.566364, -0.420539)
486 bones/123/rotation = Quaternion(-0.262691, 0.000895043, 0.000791984, 0.964879)
487 bones/123/scale = Vector3(1, 1, 1)
488 bones/124/rotation = Quaternion(-0.188104, 0.00155517, 0.00111739, 0.982147)
489 bones/125/rotation = Quaternion(0.897883, -0.391856, 0.0802525, -0.183887)
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491 bones/126/scale = Vector3(1, 1, 1)
492 bones/127/rotation = Quaternion(-0.0589871, -0.00519813, -0.0741089, 0.995491)
493 bones/128/rotation = Quaternion(-0.062899, -0.00490213, -0.0880315, 0.994118)
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495 bones/129/rotation = Quaternion(-0.0153331, -0.00402772, -0.112489, 0.993527)
496 bones/130/position = Vector3(-0.0257162, 0.951681, -0.107052)
497 bones/130/rotation = Quaternion(-0.0980616, -0.792195, -0.379266, 0.46794)
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499 bones/131/rotation = Quaternion(-0.106241, 0.728817, 0.33924, 0.585197)
500 bones/131/scale = Vector3(1, 1, 1)
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502 bones/132/rotation = Quaternion(-0.762323, -0.0247902, -0.0674337, 0.643196)
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504 bones/133/rotation = Quaternion(-0.762314, -0.0243811, -0.0678948, 0.643174)
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506 bones/134/rotation = Quaternion(0.997785, -0.0106891, 0.0636839, 0.0159775)
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510 bones/137/rotation = Quaternion(0.997789, -0.0106847, 0.0636837, 0.0157276)
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522 bones/146/rotation = Quaternion(-3.66467e-08, -0.071437, -1.64588e-08, 0.997445)
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574 bones/175/scale = Vector3(1, 1, 1)
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576 bones/176/scale = Vector3(1, 1, 1)
577 bones/177/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471)
578 bones/177/scale = Vector3(1, 1, 1)
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580 bones/178/rotation = Quaternion(0.00860063, 0.622327, -0.127519, 0.772253)
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585 bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621)
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587 bones/182/rotation = Quaternion(-0.646521, 0.379073, 0.421117, 0.510857)
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589 bones/183/rotation = Quaternion(0.0941466, -0.130383, 0.980895, 0.109462)
590 bones/183/scale = Vector3(0.999553, 1.0009, 0.999553)
591 bones/184/rotation = Quaternion(4.14111e-08, 0.0338786, 6.55162e-09, 0.999426)
592 bones/184/scale = Vector3(1, 1, 1)
593 bones/185/rotation = Quaternion(0.322699, 0.033891, -0.0115662, 0.945824)
594 bones/185/scale = Vector3(0.999956, 1.00075, 0.999293)
595 bones/186/rotation = Quaternion(-3.98812e-08, 0.0417094, -1.84451e-08, 0.99913)
596 bones/187/rotation = Quaternion(-0.0634241, 0.0364826, 0.0474494, 0.99619)
597 bones/187/scale = Vector3(1.00047, 0.99907, 1.00046)
598 bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735)
599 bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
600 bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
601 bones/190/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703)
602 bones/191/position = Vector3(0.00332131, 0.0344232, 0.0338642)
603 bones/191/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428)
604 bones/192/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503)
605 bones/192/scale = Vector3(1, 1, 1)
606 bones/193/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631)
607 bones/194/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
608 bones/194/scale = Vector3(1, 1, 1)
609 bones/195/position = Vector3(0.00738889, 0.131406, 0.00407595)
610 bones/195/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407)
611 bones/195/scale = Vector3(1, 1, 1)
612 bones/196/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072)
613 bones/196/scale = Vector3(1, 1, 1)
614 bones/197/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819)
615 bones/198/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876)
616 bones/198/scale = Vector3(1, 1, 1)
617 bones/199/position = Vector3(-0.0055785, 0.125891, -0.0231761)
618 bones/199/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231)
619 bones/200/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081)
620 bones/200/scale = Vector3(1, 1, 1)
621 bones/201/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708)
622 bones/201/scale = Vector3(1, 1, 1)
623 bones/202/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
624 bones/202/scale = Vector3(1, 1, 1)
625 bones/203/position = Vector3(-0.0221778, 0.109413, -0.0432364)
626 bones/203/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253)
627 bones/203/scale = Vector3(1, 1, 1)
628 bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
629 bones/204/scale = Vector3(1, 1, 1)
630 bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
631 bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
632 bones/207/position = Vector3(0.102004, 1.40626, 0.0033124)
633 bones/207/rotation = Quaternion(-0.0287544, 0.679021, 0.731051, 0.0605662)
634 bones/207/scale = Vector3(1, 1, 1)
635 bones/208/position = Vector3(-0.132558, 1.41787, -0.0273064)
636 bones/208/rotation = Quaternion(-0.0287848, 0.678667, 0.731379, 0.0605532)
637 bones/208/scale = Vector3(1, 1, 1)
638 bones/209/position = Vector3(0.17825, 1.37445, -0.137766)
639 bones/209/rotation = Quaternion(-0.726426, -0.0260772, -0.0646432, 0.683701)
640 bones/210/position = Vector3(-0.172801, 1.39186, -0.183584)
641 bones/210/rotation = Quaternion(-0.726426, -0.0260772, -0.0646432, 0.683701)
642 script = ExtResource("7_4sh2k")
643 enable_jigglebones = false
644 jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")])
645
646 [node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
647 _import_path = NodePath("")
648 unique_name_in_owner = false
649 process_mode = 0
650 process_priority = 0
651 process_physics_priority = 0
652 process_thread_group = 0
653 physics_interpolation_mode = 0
654 auto_translate_mode = 0
655 editor_description = ""
656 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
657 rotation_edit_mode = 0
658 rotation_order = 2
659 top_level = false
660 visible = true
661 visibility_parent = NodePath("")
662 active = false
663 influence = 0.0
664 script = ExtResource("7_h7lx0")
665 bone = "DEF-spine.006"
666 influence_lerp_seconds = 3.0
667 rotation_lerp_weight = 0.01
668
669 [node name="track_eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"]
670 _import_path = NodePath("")
671 unique_name_in_owner = false
672 process_mode = 0
673 process_priority = 0
674 process_physics_priority = 0
675 process_thread_group = 0
676 physics_interpolation_mode = 0
677 auto_translate_mode = 0
678 editor_description = ""
679 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
680 rotation_edit_mode = 0
681 rotation_order = 2
682 top_level = false
683 visible = true
684 visibility_parent = NodePath("")
685 active = false
686 influence = 1.0
687 script = ExtResource("9_00p5l")
688 bone = "DEF-eye.L"
689
690 [node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
691 _import_path = NodePath("")
692 unique_name_in_owner = false
693 process_mode = 0
694 process_priority = 0
695 process_physics_priority = 0
696 process_thread_group = 0
697 physics_interpolation_mode = 0
698 auto_translate_mode = 0
699 editor_description = ""
700 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
701 rotation_edit_mode = 0
702 rotation_order = 2
703 top_level = false
704 visible = true
705 visibility_parent = NodePath("")
706 active = false
707 influence = 1.0
708 script = ExtResource("9_00p5l")
709 bone = "DEF-eye.R"
710
711 [node name="horns" parent="base/rig/Skeleton3D" index="11"]
712 transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)