]> Untitled Git - william-skin.git/blob - model/william_eye-color-eye-transmission.png.import
Added export config options for web, osx, windows, linux
[william-skin.git] / model / william_eye-color-eye-transmission.png.import
1 [remap]
2
3 importer="texture"
4 type="CompressedTexture2D"
5 uid="uid://dgui6ieqsfxda"
6 path.s3tc="res://.godot/imported/william_eye-color-eye-transmission.png-0103c2f2ce0ef2ecd3a4175e904dd5a2.s3tc.ctex"
7 path.etc2="res://.godot/imported/william_eye-color-eye-transmission.png-0103c2f2ce0ef2ecd3a4175e904dd5a2.etc2.ctex"
8 metadata={
9 "imported_formats": ["s3tc_bptc", "etc2_astc"],
10 "vram_texture": true
11 }
12 generator_parameters={
13 "md5": "26aa4f93b0d61a8378c6f7257c533883"
14 }
15
16 [deps]
17
18 source_file="res://model/william_eye-color-eye-transmission.png"
19 dest_files=["res://.godot/imported/william_eye-color-eye-transmission.png-0103c2f2ce0ef2ecd3a4175e904dd5a2.s3tc.ctex", "res://.godot/imported/william_eye-color-eye-transmission.png-0103c2f2ce0ef2ecd3a4175e904dd5a2.etc2.ctex"]
20
21 [params]
22
23 compress/mode=2
24 compress/high_quality=false
25 compress/lossy_quality=0.7
26 compress/hdr_compression=1
27 compress/normal_map=0
28 compress/channel_pack=0
29 mipmaps/generate=true
30 mipmaps/limit=-1
31 roughness/mode=0
32 roughness/src_normal=""
33 process/fix_alpha_border=true
34 process/premult_alpha=false
35 process/normal_map_invert_y=false
36 process/hdr_as_srgb=false
37 process/hdr_clamp_exposure=false
38 process/size_limit=0
39 detect_3d/compress_to=0