1 [gd_scene load_steps=3 format=3 uid="uid://c3e31ok0vb5j1"]
3 [sub_resource type="SphereMesh" id="SphereMesh_bi6pp"]
5 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ydpbn"]
7 emission_enabled = true
8 emission = Color(1, 1, 1, 1)
9 emission_energy_multiplier = 16.0
10 disable_receive_shadows = true
13 [node name="LockonIndicator" type="Node3D"]
15 [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
16 transform = Transform3D(0.01, 0, 0, 0, 0.01, 0, 0, 0, 0.01, 0, 0, 0)
19 mesh = SubResource("SphereMesh_bi6pp")
20 surface_material_override/0 = SubResource("StandardMaterial3D_ydpbn")