5 @export_category("Tracking")
6 @export var head_influence: float = 0.6
7 @export var eye_influence: float = 1.0
10 @onready var _animation_tree: AnimationTree = $AnimationTree
11 @onready var _head: TrackingBone3D_head = $base/rig/Skeleton3D/track_head
12 @onready var _eye_L: TrackingBone3D = $base/rig/Skeleton3D/track_eye_L
13 @onready var _eye_R: TrackingBone3D = $base/rig/Skeleton3D/track_eye_R
14 @onready var _default_target = $defaultTrackingTarget
17 func set_eyes_target(target: Node3D) -> void:
18 for eye in [ _eye_L, _eye_R ]:
19 eye.target = target if target != null else _default_target
21 eye.influence = eye_influence
24 func set_head_target(target: Node3D) -> void:
25 _head.target = target if target != null else _default_target
27 _head.tween_influence(0.0 if target == null else head_influence)
30 # manage talking and expressions
32 _animation_tree.set("parameters/motion/transition_request", "talk")
35 # manage vectored movement
36 func current_state() -> String:
37 return _animation_tree.get("parameters/motion/current_state")
40 func set_hips_direction(direction: float) -> void:
41 _animation_tree.set("parameters/hips_direction/blend_position", clamp(direction, -PI / 2, PI / 2))
44 func get_hips_direction() -> float:
45 return _animation_tree.get("parameters/hips_direction/blend_position")
49 _animation_tree.set("parameters/motion/transition_request", "pose")
53 _animation_tree.set("parameters/motion/transition_request", "idle")
56 func move_forward() -> void:
57 _animation_tree.set("parameters/motion/transition_request", "forward")
60 func move_backward() -> void:
61 _animation_tree.set("parameters/motion/transition_request", "backward")
64 func movement_speed(speed: float) -> void:
65 _animation_tree.set("parameters/forward/blend_position", speed)
66 _animation_tree.set("parameters/backward/blend_position", speed)
70 _animation_tree.set("parameters/motion/transition_request", "fall")
74 _animation_tree.set("parameters/motion/transition_request", "fall")
77 func landing() -> void:
78 _animation_tree.set("parameters/motion/transition_request", "landing")