]> Untitled Git - william-skin.git/blob - model/william.glb.import
Updated to Godot 4.4
[william-skin.git] / model / william.glb.import
1 [remap]
2
3 importer="scene"
4 importer_version=1
5 type="PackedScene"
6 uid="uid://cd5n7um55x8ph"
7 path="res://.godot/imported/william.glb-8f7b8a18bed3a8bee4b63a77b206b2d7.scn"
8
9 [deps]
10
11 source_file="res://model/william.glb"
12 dest_files=["res://.godot/imported/william.glb-8f7b8a18bed3a8bee4b63a77b206b2d7.scn"]
13
14 [params]
15
16 nodes/root_type=""
17 nodes/root_name=""
18 nodes/apply_root_scale=true
19 nodes/root_scale=1.0
20 nodes/import_as_skeleton_bones=false
21 nodes/use_node_type_suffixes=true
22 meshes/ensure_tangents=true
23 meshes/generate_lods=true
24 meshes/create_shadow_meshes=true
25 meshes/light_baking=1
26 meshes/lightmap_texel_size=0.2
27 meshes/force_disable_compression=false
28 skins/use_named_skins=true
29 animation/import=true
30 animation/fps=30
31 animation/trimming=false
32 animation/remove_immutable_tracks=true
33 animation/import_rest_as_RESET=false
34 import_script/path=""
35 _subresources={}
36 gltf/naming_version=1
37 gltf/embedded_image_handling=1