]> Untitled Git - william-skin.git/blob - william.tscn
Added NPC
[william-skin.git] / william.tscn
1 [gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"]
2
3 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
4 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
5 [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"]
6 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
7 [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
8 [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
9 [ext_resource type="Script" path="res://jigglebone_setup.gd" id="7_4sh2k"]
10 [ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
11 [ext_resource type="Script" path="res://jigglebone_config.gd" id="8_ptrfv"]
12 [ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"]
13
14 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
15 animation = &"move/hardLanding"
16
17 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kmecn"]
18 animation = &"idle/neutral"
19
20 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ufbv"]
21 animation = &"idle/talking"
22
23 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ry6ix"]
24 animation = &"idle/talking2"
25
26 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"]
27 animation = &"idle/yelling"
28
29 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"]
30 animation = &"idle/posing"
31
32 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_iu7io"]
33 animation = &"face/test-talking"
34
35 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"]
36 animation = &"move/falling"
37
38 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"]
39 animation = &"idle/breathing"
40
41 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"]
42 animation = &"move/jogBackwards"
43
44 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_h1uk8"]
45 blend_point_0/node = SubResource("AnimationNodeAnimation_52txc")
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49 min_space = 0.0
50 max_space = 3.0
51 sync = true
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53 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_58tc5"]
54 animation = &"idle/breathing"
55
56 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hgi4"]
57 animation = &"move/walk"
58
59 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_onqbo"]
60 animation = &"move/jog"
61
62 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lefl"]
63 animation = &"move/run"
64
65 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_4rddd"]
66 blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5")
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71 blend_point_2/pos = 10.0
72 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl")
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74 min_space = 0.0
75 max_space = 15.0
76 sync = true
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78 [sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_3v5yd"]
79 filters = ["base/rig/Skeleton3D:DEF-ass.L", "base/rig/Skeleton3D:DEF-ass.R", "base/rig/Skeleton3D:DEF-balls.L", "base/rig/Skeleton3D:DEF-balls.L.001", "base/rig/Skeleton3D:DEF-balls.L.002", "base/rig/Skeleton3D:DEF-balls.R", "base/rig/Skeleton3D:DEF-balls.R.001", "base/rig/Skeleton3D:DEF-balls.R.002", "base/rig/Skeleton3D:DEF-foot.L", "base/rig/Skeleton3D:DEF-foot.R", "base/rig/Skeleton3D:DEF-pelvis.L", "base/rig/Skeleton3D:DEF-pelvis.R", "base/rig/Skeleton3D:DEF-penis", "base/rig/Skeleton3D:DEF-penis.001", "base/rig/Skeleton3D:DEF-penis.002", "base/rig/Skeleton3D:DEF-penis.003", "base/rig/Skeleton3D:DEF-penis.004", "base/rig/Skeleton3D:DEF-shin.L", "base/rig/Skeleton3D:DEF-shin.L.001", "base/rig/Skeleton3D:DEF-shin.R", "base/rig/Skeleton3D:DEF-shin.R.001", "base/rig/Skeleton3D:DEF-thigh.L", "base/rig/Skeleton3D:DEF-thigh.L.001", "base/rig/Skeleton3D:DEF-thigh.R", "base/rig/Skeleton3D:DEF-thigh.R.001", "base/rig/Skeleton3D:DEF-toe.L", "base/rig/Skeleton3D:DEF-toe.R"]
80
81 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"]
82 animation = &"hips/rotateLegsRight"
83
84 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"]
85 animation = &"hips/rotateLegsLeft"
86
87 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hreh"]
88 animation = &"hips/rotateLegsCenter"
89
90 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"]
91 blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni")
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93 blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8")
94 blend_point_1/pos = 1.6
95 blend_point_2/node = SubResource("AnimationNodeAnimation_4hreh")
96 blend_point_2/pos = 0.0
97 min_space = -2.0
98 max_space = 2.0
99 sync = true
100
101 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"]
102 xfade_time = 0.25
103 input_0/name = "fall"
104 input_0/auto_advance = false
105 input_0/break_loop_at_end = false
106 input_0/reset = true
107 input_1/name = "landing"
108 input_1/auto_advance = true
109 input_1/break_loop_at_end = false
110 input_1/reset = true
111 input_2/name = "forward"
112 input_2/auto_advance = false
113 input_2/break_loop_at_end = false
114 input_2/reset = true
115 input_3/name = "idle"
116 input_3/auto_advance = false
117 input_3/break_loop_at_end = false
118 input_3/reset = true
119 input_4/name = "backward"
120 input_4/auto_advance = false
121 input_4/break_loop_at_end = false
122 input_4/reset = true
123 input_5/name = "talk"
124 input_5/auto_advance = false
125 input_5/break_loop_at_end = false
126 input_5/reset = true
127 input_6/name = "pose"
128 input_6/auto_advance = false
129 input_6/break_loop_at_end = false
130 input_6/reset = true
131
132 [sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_b26xs"]
133
134 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"]
135 xfade_time = 0.5
136 input_0/name = "talk"
137 input_0/auto_advance = true
138 input_0/break_loop_at_end = true
139 input_0/reset = true
140 input_1/name = "talk2"
141 input_1/auto_advance = true
142 input_1/break_loop_at_end = true
143 input_1/reset = true
144 input_2/name = "yell"
145 input_2/auto_advance = true
146 input_2/break_loop_at_end = true
147 input_2/reset = true
148
149 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"]
150 nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi")
151 nodes/Animation/position = Vector2(-230, -100)
152 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o")
153 "nodes/Animation 2/position" = Vector2(-250, 50)
154 "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn")
155 "nodes/Animation 3/position" = Vector2(-230, 360)
156 "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv")
157 "nodes/Animation 4/position" = Vector2(-520, 890)
158 "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix")
159 "nodes/Animation 5/position" = Vector2(-530, 1030)
160 "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n")
161 "nodes/Animation 6/position" = Vector2(-520, 1160)
162 "nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0")
163 "nodes/Animation 7/position" = Vector2(630, 620)
164 "nodes/Animation 8/node" = SubResource("AnimationNodeAnimation_iu7io")
165 "nodes/Animation 8/position" = Vector2(-240, 1190)
166 nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8")
167 nodes/backward/position = Vector2(-250, 520)
168 nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd")
169 nodes/forward/position = Vector2(-240, 200)
170 nodes/hips_add2/node = SubResource("AnimationNodeAdd2_3v5yd")
171 nodes/hips_add2/position = Vector2(1330, 30)
172 nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu")
173 nodes/hips_direction/position = Vector2(1080, -50)
174 nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5")
175 nodes/motion/position = Vector2(860, 80)
176 nodes/output/position = Vector2(1620, 90)
177 nodes/talk_add2/node = SubResource("AnimationNodeAdd2_b26xs")
178 nodes/talk_add2/position = Vector2(20, 890)
179 nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt")
180 nodes/talking/position = Vector2(-260, 920)
181 node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
182
183 [sub_resource type="Resource" id="Resource_2rjdy"]
184 script = ExtResource("8_ptrfv")
185 name_pattern = "DEF-hair-back"
186 stiffness = 2.0
187 damping = 2.0
188 forward_axis = 5
189 use_gravity = false
190
191 [sub_resource type="Resource" id="Resource_7y4fq"]
192 script = ExtResource("8_ptrfv")
193 name_pattern = "DEF-hair-front"
194 stiffness = 2.0
195 damping = 1.0
196 forward_axis = 5
197 use_gravity = false
198
199 [sub_resource type="Resource" id="Resource_kfq4j"]
200 script = ExtResource("8_ptrfv")
201 name_pattern = "DEF-ass"
202 stiffness = 1.0
203 damping = 1.0
204 forward_axis = 5
205 use_gravity = false
206
207 [sub_resource type="Resource" id="Resource_n2mxm"]
208 script = ExtResource("8_ptrfv")
209 name_pattern = "DEF-balls"
210 stiffness = 1.0
211 damping = 1.0
212 forward_axis = 5
213 use_gravity = false
214
215 [sub_resource type="Resource" id="Resource_orlqw"]
216 script = ExtResource("8_ptrfv")
217 name_pattern = "DEF-penis"
218 stiffness = 1.0
219 damping = 1.0
220 forward_axis = 5
221 use_gravity = false
222
223 [sub_resource type="Resource" id="Resource_65olk"]
224 script = ExtResource("8_ptrfv")
225 name_pattern = "DEF-breast"
226 stiffness = 1.0
227 damping = 1.0
228 forward_axis = 5
229 use_gravity = false
230
231 [node name="william" instance=ExtResource("1_adkxn")]
232 script = ExtResource("2_0p3og")
233
234 [node name="AnimationTree" type="AnimationTree" parent="." index="0"]
235 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
236 anim_player = NodePath("../AnimationPlayerLibrary")
237 parameters/backward/blend_position = 3.0
238 parameters/forward/blend_position = 3.0
239 parameters/hips_add2/add_amount = 1.0
240 parameters/hips_direction/blend_position = 0.0
241 parameters/motion/current_state = "idle"
242 parameters/motion/transition_request = ""
243 parameters/motion/current_index = 3
244 parameters/talk_add2/add_amount = 1.0
245 parameters/talking/current_state = "talk"
246 parameters/talking/transition_request = ""
247 parameters/talking/current_index = 0
248
249 [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"]
250 libraries = {
251 "face": ExtResource("5_ted5p"),
252 "hips": ExtResource("6_jmeds"),
253 "idle": ExtResource("3_pbx3f"),
254 "move": ExtResource("2_64b73")
255 }
256
257 [node name="Skeleton3D" parent="base/rig" index="0"]
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352 bones/51/position = Vector3(0.141648, 0.0388806, 0.0474723)
353 bones/51/rotation = Quaternion(-0.0818977, -0.395281, 0.594464, 0.695455)
354 bones/51/scale = Vector3(1.08948, 0.84249, 1.08948)
355 bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669)
356 bones/53/rotation = Quaternion(0.0183519, 0.404277, 0.689123, 0.601109)
357 bones/53/scale = Vector3(0.997928, 1.00416, 0.997928)
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359 bones/54/rotation = Quaternion(-0.519771, -0.114589, 0.829007, 0.171622)
360 bones/54/scale = Vector3(1.0544, 0.899477, 1.0544)
361 bones/55/rotation = Quaternion(-0.547559, -0.079897, 0.0539887, 0.831192)
362 bones/55/scale = Vector3(0.907519, 1.07752, 1.03076)
363 bones/56/position = Vector3(-0.141489, 0.0385768, 0.0465146)
364 bones/56/rotation = Quaternion(-0.0780487, 0.393482, -0.591136, 0.699742)
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370 bones/59/rotation = Quaternion(0.350695, -4.487e-07, 5.91331e-07, 0.93649)
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376 bones/61/rotation = Quaternion(0.279568, 0.622045, 0.626205, -0.377848)
377 bones/61/scale = Vector3(1, 0.999999, 1)
378 bones/62/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09)
379 bones/62/scale = Vector3(1, 1, 1)
380 bones/63/rotation = Quaternion(0.716758, 0.587916, 0.374738, 0.013575)
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382 bones/64/rotation = Quaternion(0.267555, 0.003866, 0.0401717, 0.962697)
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384 bones/65/rotation = Quaternion(0.276027, -0.0101848, -0.0901629, 0.956857)
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386 bones/66/rotation = Quaternion(0.228163, -0.00139444, -0.0302555, 0.973152)
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388 bones/67/rotation = Quaternion(-0.519632, 0.726726, 0.26696, -0.361364)
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390 bones/68/rotation = Quaternion(0.261349, 0.00584457, -0.0690943, 0.96275)
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392 bones/69/rotation = Quaternion(0.284134, 0.00942404, -0.141973, 0.948168)
393 bones/69/scale = Vector3(1.00001, 0.999989, 1.00001)
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396 bones/71/rotation = Quaternion(-2.55752e-08, 0.707107, 0.707107, 2.58633e-08)
397 bones/71/scale = Vector3(1, 1, 1)
398 bones/73/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09)
399 bones/73/scale = Vector3(1, 1, 1)
400 bones/74/rotation = Quaternion(0.716776, -0.587892, -0.37474, 0.0135654)
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402 bones/75/rotation = Quaternion(0.267561, -0.00387752, -0.040131, 0.962697)
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404 bones/76/rotation = Quaternion(0.27603, 0.0101844, 0.0901652, 0.956856)
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406 bones/77/rotation = Quaternion(0.228163, 0.0014021, 0.0302231, 0.973153)
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410 bones/79/rotation = Quaternion(0.261353, -0.00585352, 0.0691282, 0.962747)
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414 bones/81/rotation = Quaternion(0.241779, -0.0107562, 0.190016, 0.951484)
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416 bones/82/rotation = Quaternion(5.39184e-09, 0.707107, 0.707107, -5.10372e-09)
417 bones/82/scale = Vector3(1, 1, 1)
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419 bones/84/rotation = Quaternion(-0.707107, 1.01864e-09, 3.60207e-10, 0.707107)
420 bones/84/scale = Vector3(1, 1, 1)
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422 bones/85/rotation = Quaternion(-0.626055, 6.04994e-08, -4.58854e-08, 0.779779)
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425 bones/88/rotation = Quaternion(0.907364, 1.49678e-07, 3.25313e-07, 0.420345)
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427 bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349)
428 bones/89/scale = Vector3(1, 1, 1)
429 bones/90/rotation = Quaternion(-0.230471, 3.48e-07, -2.74743e-08, 0.973079)
430 bones/90/scale = Vector3(1, 1, 1)
431 bones/91/position = Vector3(1.86233e-09, -0.0629948, 0.0806333)
432 bones/91/rotation = Quaternion(0.720382, 4.97655e-07, 5.17139e-07, 0.693578)
433 bones/92/rotation = Quaternion(0.993959, -0.0792359, -0.0118518, 0.0750137)
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435 bones/93/rotation = Quaternion(-0.407506, -0.0263003, 0.202203, 0.890147)
436 bones/93/scale = Vector3(1, 1, 1)
437 bones/94/rotation = Quaternion(-0.743148, -0.119128, 0.346344, 0.559987)
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439 bones/95/rotation = Quaternion(0.993959, 0.0792361, 0.0118517, 0.0750136)
440 bones/95/scale = Vector3(1, 0.999998, 1)
441 bones/96/rotation = Quaternion(-0.407506, 0.0263004, -0.202202, 0.890147)
442 bones/96/scale = Vector3(0.999999, 1, 1)
443 bones/97/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559987)
444 bones/97/scale = Vector3(1, 1, 1)
445 bones/98/rotation = Quaternion(-0.607258, -0.344894, -0.346702, 0.626166)
446 bones/98/scale = Vector3(1, 1, 1)
447 bones/99/rotation = Quaternion(-0.125003, -0.0514697, 0.270362, 0.953221)
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449 bones/100/rotation = Quaternion(-0.60726, 0.344893, 0.346704, 0.626163)
450 bones/100/scale = Vector3(1, 1, 1)
451 bones/101/rotation = Quaternion(-0.124997, 0.051468, -0.270363, 0.953221)
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453 bones/102/position = Vector3(-3.06542e-09, -0.0216296, 0.199498)
454 bones/102/rotation = Quaternion(-0.562411, -0.349752, -0.375741, 0.648218)
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456 bones/103/rotation = Quaternion(-0.0153996, 0.0395324, 0.239398, 0.969994)
457 bones/103/scale = Vector3(1, 0.999992, 1)
458 bones/104/position = Vector3(2.38277e-09, -0.0216296, 0.199498)
459 bones/104/rotation = Quaternion(-0.562412, 0.349752, 0.375742, 0.648216)
460 bones/104/scale = Vector3(0.999997, 1.00001, 0.999998)
461 bones/105/rotation = Quaternion(-0.0153969, -0.0395331, -0.239399, 0.969994)
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463 bones/106/rotation = Quaternion(0.909589, -9.30845e-09, 3.15841e-08, -0.415509)
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465 bones/108/rotation = Quaternion(-0.0780995, -0.000267313, -0.00274632, 0.996942)
466 bones/109/rotation = Quaternion(-0.0785074, -0.000251105, -0.00281578, 0.99691)
467 bones/110/rotation = Quaternion(-0.0903045, -9.87659e-05, -0.00114268, 0.995914)
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470 bones/112/scale = Vector3(1, 1, 1)
471 bones/113/rotation = Quaternion(-0.0395815, 0.00583959, 0.0731061, 0.996521)
472 bones/114/rotation = Quaternion(-0.0414173, 0.00661838, 0.086647, 0.995356)
473 bones/114/scale = Vector3(1, 1, 1)
474 bones/115/rotation = Quaternion(-0.00536357, 0.00718538, 0.142023, 0.989823)
475 bones/115/scale = Vector3(1, 1, 1)
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477 bones/118/rotation = Quaternion(-0.222807, -0.00352195, 0.00194919, 0.974854)
478 bones/118/scale = Vector3(1, 1, 1)
479 bones/119/rotation = Quaternion(6.16402e-08, 0.577417, 0.81645, 4.35937e-08)
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481 bones/120/rotation = Quaternion(-0.139363, -0.000293258, -0.00166095, 0.99024)
482 bones/121/rotation = Quaternion(-0.146979, 4.24879e-05, 0.000188893, 0.98914)
483 bones/121/scale = Vector3(1, 1, 1)
484 bones/122/rotation = Quaternion(0.575312, -0.413999, -0.566364, -0.420539)
485 bones/123/rotation = Quaternion(-0.25348, 9.18025e-05, -0.00223405, 0.967338)
486 bones/123/scale = Vector3(1, 1, 1)
487 bones/124/rotation = Quaternion(-0.187923, 0.00119816, -0.000843786, 0.982183)
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489 bones/125/scale = Vector3(1, 1, 1)
490 bones/126/scale = Vector3(1, 1, 1)
491 bones/127/rotation = Quaternion(-0.0392316, -0.00619309, -0.078504, 0.996122)
492 bones/128/rotation = Quaternion(-0.0413287, -0.00690274, -0.0923617, 0.994844)
493 bones/128/scale = Vector3(1, 1, 1)
494 bones/129/rotation = Quaternion(-0.0067314, -0.00538064, -0.114055, 0.993437)
495 bones/130/position = Vector3(-0.0334491, 0.952181, -0.107531)
496 bones/130/rotation = Quaternion(-0.1058, -0.787275, -0.388458, 0.467017)
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498 bones/131/rotation = Quaternion(-0.0936178, 0.730217, 0.336965, 0.586918)
499 bones/131/scale = Vector3(1, 1, 1)
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501 bones/132/rotation = Quaternion(-0.758838, -0.0140803, -0.0734941, 0.646967)
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503 bones/133/rotation = Quaternion(-0.758712, -0.0140905, -0.0734868, 0.647115)
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506 bones/135/rotation = Quaternion(0.0107023, -9.79473e-05, -0.0101516, 0.999891)
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509 bones/137/rotation = Quaternion(0.99796, -0.019958, 0.059959, 0.00906081)
510 bones/138/rotation = Quaternion(0.0105392, -0.000102289, -0.00993159, 0.999895)
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519 bones/145/rotation = Quaternion(0.977893, 0.12247, 0.0475193, 0.162691)
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574 bones/176/rotation = Quaternion(-0.00934171, -1.60021e-05, 0.0222705, 0.999708)
575 bones/176/scale = Vector3(1, 1, 1)
576 bones/177/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471)
577 bones/177/scale = Vector3(1, 1, 1)
578 bones/178/position = Vector3(0.0221777, 0.109413, -0.0432364)
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580 bones/178/scale = Vector3(1, 1, 1)
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583 bones/180/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293)
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585 bones/182/position = Vector3(-0.0122783, 1.55028, -0.0636533)
586 bones/182/rotation = Quaternion(-0.651395, 0.390252, 0.436529, 0.482525)
587 bones/183/position = Vector3(-0.224953, 1.47934, -0.130026)
588 bones/183/rotation = Quaternion(0.11304, -0.131997, 0.977361, 0.12068)
589 bones/183/scale = Vector3(0.999496, 1.00101, 0.999496)
590 bones/184/rotation = Quaternion(-1.43556e-07, 0.0293739, -9.3858e-08, 0.999569)
591 bones/184/scale = Vector3(1, 1, 1)
592 bones/185/rotation = Quaternion(0.32788, 0.0293724, -0.0102015, 0.944207)
593 bones/185/scale = Vector3(0.999955, 1.00075, 0.999293)
594 bones/186/rotation = Quaternion(1.20083e-07, 0.0346823, -4.40695e-08, 0.999398)
595 bones/187/rotation = Quaternion(-0.0645372, 0.0294331, 0.0555323, 0.995934)
596 bones/187/scale = Vector3(1.00052, 0.998966, 1.00052)
597 bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735)
598 bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
599 bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
600 bones/190/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703)
601 bones/191/position = Vector3(0.00332131, 0.0344232, 0.0338642)
602 bones/191/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428)
603 bones/192/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503)
604 bones/192/scale = Vector3(1, 1, 1)
605 bones/193/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631)
606 bones/194/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
607 bones/194/scale = Vector3(1, 1, 1)
608 bones/195/position = Vector3(0.00738889, 0.131406, 0.00407595)
609 bones/195/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407)
610 bones/195/scale = Vector3(1, 1, 1)
611 bones/196/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072)
612 bones/196/scale = Vector3(1, 1, 1)
613 bones/197/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819)
614 bones/198/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876)
615 bones/198/scale = Vector3(1, 1, 1)
616 bones/199/position = Vector3(-0.0055785, 0.125891, -0.0231761)
617 bones/199/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231)
618 bones/200/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081)
619 bones/200/scale = Vector3(1, 1, 1)
620 bones/201/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708)
621 bones/201/scale = Vector3(1, 1, 1)
622 bones/202/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
623 bones/202/scale = Vector3(1, 1, 1)
624 bones/203/position = Vector3(-0.0221778, 0.109413, -0.0432364)
625 bones/203/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253)
626 bones/203/scale = Vector3(1, 1, 1)
627 bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
628 bones/204/scale = Vector3(1, 1, 1)
629 bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
630 bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
631 bones/207/position = Vector3(0.105998, 1.40221, 0.00704497)
632 bones/207/rotation = Quaternion(-0.0156378, 0.674981, 0.734776, 0.0652649)
633 bones/207/scale = Vector3(1, 1, 1)
634 bones/208/position = Vector3(-0.128581, 1.41982, -0.0216445)
635 bones/208/rotation = Quaternion(-0.0156217, 0.675223, 0.734555, 0.0652578)
636 bones/208/scale = Vector3(1, 1, 1)
637 bones/209/position = Vector3(0.180494, 1.37024, -0.13474)
638 bones/209/rotation = Quaternion(-0.723174, -0.0150759, -0.0698618, 0.686958)
639 bones/210/position = Vector3(-0.170522, 1.39662, -0.177935)
640 bones/210/rotation = Quaternion(-0.723174, -0.0150759, -0.0698618, 0.686958)
641 script = ExtResource("7_4sh2k")
642 enable_jigglebones = false
643 jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")])
644
645 [node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
646 _import_path = NodePath("")
647 unique_name_in_owner = false
648 process_mode = 0
649 process_priority = 0
650 process_physics_priority = 0
651 process_thread_group = 0
652 physics_interpolation_mode = 0
653 auto_translate_mode = 0
654 editor_description = ""
655 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
656 rotation_edit_mode = 0
657 rotation_order = 2
658 top_level = false
659 visible = true
660 visibility_parent = NodePath("")
661 active = false
662 influence = 0.0
663 script = ExtResource("7_h7lx0")
664 bone = "DEF-spine.006"
665 influence_lerp_seconds = 3.0
666 rotation_lerp_weight = 0.01
667
668 [node name="track_eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"]
669 _import_path = NodePath("")
670 unique_name_in_owner = false
671 process_mode = 0
672 process_priority = 0
673 process_physics_priority = 0
674 process_thread_group = 0
675 physics_interpolation_mode = 0
676 auto_translate_mode = 0
677 editor_description = ""
678 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
679 rotation_edit_mode = 0
680 rotation_order = 2
681 top_level = false
682 visible = true
683 visibility_parent = NodePath("")
684 active = false
685 influence = 1.0
686 script = ExtResource("9_00p5l")
687 bone = "DEF-eye.L"
688
689 [node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
690 _import_path = NodePath("")
691 unique_name_in_owner = false
692 process_mode = 0
693 process_priority = 0
694 process_physics_priority = 0
695 process_thread_group = 0
696 physics_interpolation_mode = 0
697 auto_translate_mode = 0
698 editor_description = ""
699 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
700 rotation_edit_mode = 0
701 rotation_order = 2
702 top_level = false
703 visible = true
704 visibility_parent = NodePath("")
705 active = false
706 influence = 1.0
707 script = ExtResource("9_00p5l")
708 bone = "DEF-eye.R"
709
710 [node name="horns" parent="base/rig/Skeleton3D" index="11"]
711 transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)