+[ext_resource path="res://obstacle.tres" type="Material" id=2]
+
+[sub_resource type="VisualShaderNodeColorConstant" id=1]
+constant = Color( 0.00150203, 0.503906, 0.0800027, 1 )
+
+[sub_resource type="VisualShader" id=2]
+code = "shader_type spatial;
+render_mode specular_schlick_ggx;
+
+
+
+
+void vertex() {
+// Output:0
+
+}
+
+void fragment() {
+// Color:2
+ vec3 n_out2p0 = vec3(0.001502, 0.503906, 0.080003);
+ float n_out2p1 = 1.000000;
+
+// Output:0
+ ALBEDO = n_out2p0;
+
+}
+
+void light() {
+// Output:0
+
+}
+"
+graph_offset = Vector2( -479.705, 4.5 )
+nodes/fragment/2/node = SubResource( 1 )
+nodes/fragment/2/position = Vector2( 20, 160 )
+nodes/fragment/connections = PoolIntArray( 2, 0, 0, 0 )
+
+[sub_resource type="ShaderMaterial" id=3]
+shader = SubResource( 2 )