+[gd_scene load_steps=6 format=2]
+
+[ext_resource path="res://player/bullet.gd" type="Script" id=1]
+
+[sub_resource type="BoxShape" id=1]
+extents = Vector3( 0.200265, 0.163217, 1.15937 )
+
+[sub_resource type="VisualShaderNodeColorConstant" id=2]
+constant = Color( 0.934058, 0.128752, 0, 1 )
+
+[sub_resource type="VisualShader" id=3]
+code = "shader_type spatial;
+render_mode specular_schlick_ggx, unshaded;
+
+
+
+
+void vertex() {
+// Output:0
+
+}
+
+void fragment() {
+// Color:2
+ vec3 n_out2p0 = vec3(0.934058, 0.128752, 0.000000);
+ float n_out2p1 = 1.000000;
+
+// Output:0
+ ALBEDO = n_out2p0;
+
+}
+
+void light() {
+// Output:0
+
+}
+"
+graph_offset = Vector2( 0, 20.4406 )
+flags/unshaded = true
+nodes/fragment/0/position = Vector2( 1560, 60 )
+nodes/fragment/2/node = SubResource( 2 )
+nodes/fragment/2/position = Vector2( 1040, 100 )
+nodes/fragment/connections = PoolIntArray( 2, 0, 0, 0 )
+
+[sub_resource type="ShaderMaterial" id=4]
+shader = SubResource( 3 )
+
+[node name="bullet" type="KinematicBody"]
+collision_layer = 2
+collision_mask = 0
+script = ExtResource( 1 )
+
+[node name="CollisionShape" type="CollisionShape" parent="."]
+shape = SubResource( 1 )
+
+[node name="CSGSphere" type="CSGSphere" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 11, 0, 0, 0 )
+material_override = SubResource( 4 )
+radius = 0.1