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1 ; Engine configuration file.
2 ; It's best edited using the editor UI and not directly,
3 ; since the parameters that go here are not all obvious.
4 ;
5 ; Format:
6 ;   [section] ; section goes between []
7 ;   param=value ; assign values to parameters
8
9 config_version=4
10
11 [application]
12
13 config/name="star-foxy"
14 run/main_scene="res://main.tscn"
15 config/icon="res://icon.png"
16
17 [global]
18
19 draw=false
20
21 [input]
22
23 player_up={
24 "deadzone": 0.5,
25 "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
26  ]
27 }
28 player_down={
29 "deadzone": 0.5,
30 "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
31  ]
32 }
33 player_left={
34 "deadzone": 0.5,
35 "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
36  ]
37 }
38 player_right={
39 "deadzone": 0.5,
40 "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
41  ]
42 }
43 player_boost={
44 "deadzone": 0.5,
45 "events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
46  ]
47 }
48 player_fire={
49 "deadzone": 0.5,
50 "events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
51  ]
52 }
53 player_aim_up={
54 "deadzone": 0.5,
55 "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":-1.0,"script":null)
56  ]
57 }
58 player_aim_down={
59 "deadzone": 0.5,
60 "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":3,"axis_value":1.0,"script":null)
61  ]
62 }
63 player_aim_left={
64 "deadzone": 0.5,
65 "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":-1.0,"script":null)
66  ]
67 }
68 player_aim_right={
69 "deadzone": 0.5,
70 "events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":2,"axis_value":1.0,"script":null)
71  ]
72 }
73
74 [physics]
75
76 common/enable_pause_aware_picking=true
77
78 [rendering]
79
80 environment/default_environment="res://default_env.tres"